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Page 5 - 8th Grade Games
Support your eighth-grade students with games that make complex concepts approachable. This collection includes critical thinking challenges, scientific investigations, and creative projects. By integrating these games into your teaching, you can prepare students for high school while keeping learning enjoyable.
Central Idea Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities
This is a Central Idea Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Google Classroom, Digital Game, Central Idea, Reading Strategies, Distance Learning
The Imitation Game (2014): Complete Movie Guide
Social Studies, ELA, History, History: World, Grade 8, 9, 10, 11, Games, Activities
The Imitation Game is a 2014 historical drama film directed by Morten Tyldum and starring Benedict Cumberbatch, Keira Knightley, and Matthew Goode. The film is based on the real-life story of Alan Turing, a brilliant mathematician and cryptanalyst who played a crucial role in cracking the German Enigma code during World War II. The movie is divided into three different time periods, each with its own narrative thread. The first follows Turing's early years as a socially awkward and highly intelligent young man who struggles to fit in with his peers. The second thread focuses on Turing's work during World War II, where he is recruited by the British government to help break the Nazi's secret Enigma code, which they used to encrypt all of their military communications. Turing's team is made up of a diverse group of codebreakers, including Joan Clarke, a brilliant mathematician who becomes Turing's closest friend and confidante. Despite initial setbacks and bureaucratic interference, Turing and his team eventually succeed in cracking the Enigma code, providing the Allies with vital intelligence that helps them win the war. The third and final thread of the film takes place in 1952, several years after the war has ended, when Turing is arrested and charged with homosexuality, which was then a crime in Britain. Despite his contributions to the war effort, Turing is persecuted and forced to undergo chemical castration as punishment. The film ends tragically, with Turing ultimately taking his own life. Overall, The Imitation Game is a gripping and moving tribute to one of the 20th century's most brilliant minds, whose achievements were overshadowed by his persecution and tragic end. This movie guide comes with a character reference guide, 22-questions, and a short introduction into the movie. This product also includes a completed teacher key. Ready to use!! The topics for this movie include: World War II, Battle of Britain, The Engima *** The movie also covers topics related to the LGBQT community. Thumbnail clipart credit: By PrincePadania
Author EduPal Learning
Tags LBGTQ, Alan Turing, World War II, Movie Guide, World History, Enigma, Technology, The Imitation Game Movie Questions
Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear
Magnetism and Electromagnets Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on magnets and electromagnets which tests knowledge and reinforces prior learning. It is an ideal activity for the end of the topic or for test prep. It suits a wide range of abilities and can even be used for a cover lesson as all answers are provided. This is so much fun, pupils will forget they are learning! How to Play Divide students into groups of 4. Shuffle cards. Groups lays their cards in a square face down. Students take turns to turn over two cards. The pupil keeps the pair If a question is matched by its answer,. If not the two cards are replaced face down and the next pupil takes a turn. Continue until all cards are paired. The student with the most pairs wins. A student can challenge if they think an opponent’s pair is not a correct match.. If the challenge is found correct the challenger takes the cards. Pupils should check their books for the correct answer but, for ease, a quick-check answer sheet is provided for the teacher. Included in this Pack. 21 question and 21 answer cards Answer sheet. How to play directions Preparation Use back-to-back printing to copy a set for each group of 4 pupils. Sheets can be laminated to enable year-on-year use. Trim sheets into cards. Prior Knowledge Required: An Overview of Magnets and Magnetic Fields Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. With this foundational knowledge, you will be better prepared to delve deeper into the study of magnets and their wide-ranging applications. See more Elf Off the Shelf resources on this topic and many others.
Author Elf off the Shelf Resources
Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science
Skeletal System Vocabulary Bingo
Science, Life Sciences, Human Body, Grade 5, 6, 7, 8, Activities, Games
This resource is a Skeletal System Vocabulary Bingo. It comes with 6 different Bingo cards for you to print and cut out! You will also print out definition cards for the game. This is a fun way to review the skeletal system.
Author Maude in the Middle
Tags Science Vocabulary, Bingo Game, Anatomy, Skeletal System, Science Review, Skeletal System Review Games, Skelatal System Games, Skeletal System Vocabulary
American Revolution Time-Line Game
Social Studies, History, History: USA, Grade 7, 8, 9, 10, Activities, Games
The American Revolution Time-Line Game is a 37-page download. This resource will provide you with explicit details for how to play the game, variations to playing the game, and the timeline cards that need to be printed for playing. The objective of this game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them.
Author Creative Learning Connection
Tags Timeline Game, History Timeline, History Game, American Revolution, Social Studies Activity
Free Science Force N Motion Vocabulary Interactive Hangman Game
Science, Basic Science, Earth and Environmental Sciences, Environmental Science, Physics, Grade 8, Games, Activities
Force N Motion Vocabulary Words to Review and Reinforce Definitions of the 8TH Grade Science curriculum . Students will learn and practice terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms definitions, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct one, it will self-correct you until you choose the correct answer Practice your Vocabulary with this Free Interactive Game Introduce young learners to a variety of visuals with this entertaining digital game. Students will see the names and images of different words and definitions; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for your lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 25-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags SCIENCE, Force, Friction, Kinetic Energy, Cause, Effect, Velocity, Speed, Force And Motion, Motion
Algebra: Spinner Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Spinner Game for 6th-8th | PC Software The Algebra Spinner Game provides a unique and engaging way to reinforce crucial maths concepts for middle school students from grade 6 through 8. This software-based game is a highly useful tool that helps student familiarize with algebra questions, enhancing their problem-solving skills and analytical thinking. Built around the concepts covered in the Five Strands of Math, this resource hosts an array of 15 algebra questions embedded in an interactive spinner wheel format. The design paves the path for a dynamic learning environment that not only develops cognitive abilities but also makes learning fun-filled. Through these problems, learners will delve into and explore various aspects of algebra. Standards & Principles Adherence to Common Core State Standards: Ensures updated content for educators, aligning teaching practices inline with national education protocols. National Council of Teachers of Mathematics (NCTM): Principles followed during content creation reinforce its credibility further. Utility & Flexibility The resource is designed with flexibility; educators can utilize this tool universally across varied teaching methods such as whole group instruction or smaller study circles or even assign it as homework assignments, promoting both collaborative and individualized learning experiences. Digital Footprint: This PC software comes packed in a single zip file which makes it easy to download and install without consuming much storage space on your computer system. Its digital footprint ensures accessibility at one's convenience while eliminating physical storage issues pertaining to conventional board games or paper resources. In Conclusion.. The Algebra: Spinner Game presents a platform where education combines with engagement offering students an enjoyable yet beneficial approach towards understanding middle school level maths specifically targeting algebra study modules .
Author Classroom Complete Press
Tags Algebra Equations Printable, Digital Math, PC Software, Spinner Game, Math Spinner Game
English months, days, and seasons game - I have...Who has?
ELA, Language Development, ESL, Grade 1, 2, 3, 4, 5, 6, 7, 8, Games, Activities
The English months, days, and seasons game - I have...Who has? This is a unique educational resource aimed at enhancing students' understanding and recognition of the months, days, and seasons in the English language. It offers an easy-to-use learning tool ideal for students between 1st to 8th grade. What's Included? The resource includes a total of 27 cards that can either be handled by individual students or shared among pairs depending on your class size or group. To make them last longer, you could consider printing and laminating these cards for reuse. How Does It Work? The principle behind this game is simple but effective. The journey starts with a card marked 'I'll start the game'. A typical example would be something like 'I have May,' followed by 'Who has Autumn?' The student who has the 'Autumn' card responds appropriately by throwing in their own question like ‘Who has Thursday?’ This back-and-forth continues until all cards are used up, ending with the statement ‘The Game is over!’ Note: For more engaging sessions, divide your class under two teams each armed with a set of these cards. Make it competitive; whoever finishes first wins! Where Can It Be Used? This game isn't confined only to ESL (English as Second Language) classrooms; it fits right into any environment where English is the main spoken language – making it universal! Encourage discussions among learners both within diverse classroom settings or homeschooling environments. Life made simple with essential knowledge just one card away!.
Author Love Learning Languages
Tags Months, Days, Seasons, Interactive Learning, Vocabulary Acquisition
Scratch Christmas: Snowball Game
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch Christmas Snowball Game teaches students in grades 3-10 how to create a computer game using Scratch. Students will code an interactive game where the objective is to throw as many snowballs as possible within the time limit. The step-by-step tutorial guides learners of all skill levels through the process of animating sprite movements, keeping score, and adding fun holiday flair. Educators can implement this resource in computer lab sessions for individual or collaborative coding projects. Students enjoy the creative freedom to customize their games by changing the scenery, characters, sounds and more after completing the tutorial. This Scratch coding project promotes problem-solving, critical thinking, and computational skills across the STEM curriculum in an engaging way.
Author Roombop
Tags Scratch, Scratch Programming, Coding, Winter, Snowball Fight Flash Games, Snowball Game Classroom
Code a Soccer Penalty Shootout Game using Scratch
, Grade 5, 6, 7, 8, Games, Activities
Welcome to Professor Cody's Penalty Shootout Game using Scratch 3.0. Students will have the chance to code an exciting soccer game. Each player gets to choose their team and the penalty shootout begins. This game works best if you’re using the web-based version of Scratch 3.0 or the downloaded computer version and you are using a keyboard.
Author Edulito
Tags Coding, Code, Programming, Scratch, Game, Soccer, Activity, Computer Science, Computing, Soccer Games Scratch, Soccer Games On Scratch, Soccer Penalty Shootout Game, Soccer On Scratch, Scratch Game Codes, Soccer Scratch, Scratch Codes For Games, Soccer Shoutout Game, How To Make A Soccer Game On Scratch, Scratch Soccer, Soccer Shootout Game
English Numbers 0-10, Colors, and Patterns Vocabulary Game
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games
Vocabulary practice made fun! This English #vocabulary #game practices 24 high-frequency #number #color and #pattern words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the sentence and question, "I have____. Who has?" Then classmates will search their cards to see if they have the number, color, or pattern in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 24 players! Words included in this pack are: one, two, three, four, five, six, seven, eight, nine, ten, red, orange, yellow, green, blue, purple, pink, brown, black, white, dots, stripes, and zig zags. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, three pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.
Author Melissa Is Teaching
Tags Vocabulary, Colors, Numbers, Patterns, English Vocabulary, ELL Vocabulary, Esl Vocabulary
Economic Systems Game (Engaging and Memorable Rock, Paper, Scissors Game)
Social Studies, Economics, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Economic Systems Game is an engaging rock, paper, scissors activity that creates a classroom economy using provided "class bucks". Students attempt to "get rich" by playing against classmates. This memorable simulation demonstrates in a simplistic way how different economic systems operate and affect human behavior.\n\nThe game introduces and provides context about capitalism, socialism, and communism. Common critiques of each system are included as well. The non-partisan game and slides do not show preference towards any one type of system. \n\nThis routine highlight of the school year comes with class slides, printable "class bucks", and a teacher guide. It is designed to spark thorough discussions about how economic systems can impact government, politics, culture, and more.
Author Ed Dynamic
Tags Economics, Systems, Classroom, Activity, Discussion
Critical Thinking: Memory Match - FLASH-MAC
ELA, Strategies, Grade 5, 6, 7, 8, Activities, Games
The Critical Thinking: Memory Match - FLASH-MAC The Critical Thinking: Memory Match - FLASH-MAC is an engaging and practical teaching resource that is designed to foster comprehension in students from the 5th to the 8th grades. It enhances language art strategies via a captivating memory match game, compatible with Mac systems. Within this dynamic tool, there are six distinct pairs of critical thinking choruses tied in with their corresponding definitions. These topics are selected from common Critical Thinking lesson plans and aim at prompting students to bridge theoretical knowledge with real-life applications through interactive gameplay. Versatility in Learning Settings Educators can use it in different learning environments like whole group discussions or small group projects. Teachers can guide students concurrently during the lessons, stimulating conversational learning while revealing paired critical thinking topics progressively. This tool can be assigned as individual tasks for learners to tackle at their pace or even as homework assignments allowing for self-paced learning. Critical Support for Homeschooling Champions If you're homeschooling and seeking ways to simplify teaching complex subjects like Language Arts effectively – The Critical Thinking: Memory Match - FLASH-MAC proves an invaluable ally. Not only does it add a fun element but it also ingrains lessons deeply rooted within mainstream pedagogy, continually aiding young minds during these influential years. A Vital Teaching Resource: In conclusion; The Critical Thinking: Memory Match - FLASH-MAC goes beyond being just another teaching resource—it's effective yet enjoyable assistance during meaningful educational moments—cultivating strategic comprehension along with lasting memories among learners whilst fully immersing them into their studies.
Author Classroom Complete Press
Tags Software (Mac)
Country Study on Chile - Snakes and Ladders Board game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Chile - Snakes and Ladders Board game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Chile (South America). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Chile (country Study, South America) aims to test learners on their knowledge on Chile and Its Culture (naming Chilean cities, telling about history events, telling about your pawn's character, telling about Famous Chilean or telling what you would like to visit, telling about the economy). Some preparation on Chile (South America) can be useful for this Social Studies Activity. Within this amazing Country Study on Chile (South America) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Chile or telling about Chile's history events, telling where you would like to go, telling about the Chilean Peso and Chile's Economy etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Chile (Isabel Allende, Pablo Neruda, Bernardo O'Higgins, Gabriela Mistral, Violeta Parra etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Chile (South America) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Chile and Chilean Culture Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags Chile, South America, Snakes And Ladders, Game, Printable, Teaching Resource, Culture, Geography, Social Studies
Assessments: Romeo and Juliet (ACT)
ELA, Literature, Grade 8, 9, 10, 11, 12, Activities, Games, Teacher Tools, Assessments
Assessments: Romeo and Juliet (ACT) - A valuable teaching resource This educational tool is expertly designed for educators in both public schools or homeschooling scenarios. It effectively tests students' understanding of Shakespeare's famed play, 'Romeo and Juliet', making it an inclusive study aid suitable for grades 8 through 12 under the umbrella of Language Arts & Literature. Main Contents of the Product: The primary feature being quizzes based on each ACT of the play. Besides standard assessments, it includes a creative blend of passage translations, comprehension checks, and enriching references to specific literary devices. Promotes interest in key figures of speech such as soliloquies, oxymorons, foreshadowing techniques, double ententes, puns dramatic irony and mythological allusions. Each quiz based on an ACT comprises seven thought-provoking passages for translation along with ten multiple-choice questions designed to gauge teens' understanding over plot specifics. These assessment elements serve to not only evaluate learning outcomes but also nurture critical thinking skills among students. Versatility Beyond Testing Assessments: Romeo and Juliet (ACT), aside from its conventional testing function,bears potential as interactive learning activities. It can seamlessly be adapted into popular review games like Jeopardy or Who Wants to be a Millionaire?. The resource syncs well into a range of applications from homework assignments or group studies; providing opportunity for whole class participation ensuring education while entertaining. Ease-of-Use with Word Document File Type The purchased product comes in Word document file type facilitating easy modifications as per individual student needs or learning preferences. This provision is instrumental in saving time for busy educators without compromising delivery of quality education. Conclusion The key takeaway? With Assessments: Romeo and Juliet (ACT), educators gain access to a versatile tool crafted with diverse classroom needs at its core – the epitome of teaching empowerment!
Author The Education Lab
Tags Assessment, Literature, Shakespeare, Quizzes, Critical Thinking
Presidential Election Process Vocabulary Game
Social Studies, Government, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games
Presidential Election Process Vocabulary Game : An Exhilarating Educational Resource This exciting teaching tool is catered towards students from Grade 4 to Grade 12 studying Social Studies. Pillars of The Game : Furthers the understanding of the presidential election process. Incorporates engaging key terms related to governance (Example: President, Democrat, Republican, etc.). 15-page long detailed instruction and game in PDF format. Versatile enough for a Games Notebook setup or as an independent activity. Set-Up Instruction: All you need to ready this game is a simple print-out of the pdf file followed by preparation based on outlined instructions in it. Versatility In Execution: This game is designed keeping individual pedagogical requirements in mind and thus facilitates execution through whole classroom engagements or small group-centric interactions. Additionally, it can be assigned as homework for more practice outside school surroundings. Beyond Just A ' Game ': The Presidential Election Process Vocabulary Game presents learning through stimulative engagement unlike traditional methods. Due its collaborative nature, it promotes interaction amongst peers making education a fun-filled experience while imbibing values beyond textbooks thereby culminating into holistic development.
Author Knowledge Box Central
Tags Presidential Election, Vocabulary Game, Social Studies, Government Education, Democracy
Country Study on China - Guess Who Game Cards on famous Chinese people
Social Studies, Geography, History, History: Asian, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on China - Guess Who Game Cards on famous Chinese people This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Chinese People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from China (Country Study) aims to introduce learners to China and its most famous Chinese People (leaders, writers, thinkers, actors, martial artists etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Chinese People selected for this Geography + Social Studies + Asian History Country Study on China are: Confucius (Founder of Confucianism) Sun-Tzu (thinker and military strategist; author of "The Art of War") Wu Cheng En (author of "The Journey to the West") Xi Jinping (Chinese President) Liu Cixin (Sci Fi Author of "The Three Body Problem" Jackie Chan (Actor) Bruce Lee (Martial Artist) and many more! A very fun and engaging way to play this "Guess Who on Famous People from China" (country study on China) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Chinese character This Social Studies + Geography Country Study on China PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from China) can be great for learners from 7th grade to 12th grade to introduce China and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Asia, China, Guess Who, Game, Cards, Printable, Geography, Chinese, Social Studies, Asian History
Geometry: Spinner Game - FLASH-MAC
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games
Geometry: Spinner Game - FLASH-MAC An excellent teaching resource specifically designed for Grades 6-8, focusing on improving geometry skills in an interactive and enjoyable way. Integration with the Five Strands of Math Curriculum Guidelines for Middle-grade Math Education: The game features a set of 15 questions that cover various angles, shapes, vertices, and lines. The questions pose a challenge to students, prompting them to apply their theoretical knowledge in a fun environment. Certified by Notable Standards: Fully compliant with both Common Core State Standards (CCSS) and National Council of Teachers of Mathematics (NCTM). It's also supportive towards STEM initiatives. Promoting Positive Attitude Towards Mathematics: A significant level of engagement is involved which encourages better understanding and application among pupils. Using such games in regular classroom activities can make math more appealing to students. Tailored Learning Methods: In Group Learning Sessions :The game can be implemented during whole group sessions to facilitate mutual learning, while ensuring entertainment and promoting peer-to-peer interactions. In Small Group Instruction :Perfectly suitable for illustrating complex concepts simply during remedial classes or small group sessions. Your Home Tutor! :This digitally formatted Mac-compatible game serves as an excellent homework assignment option – guiding after-school study whilst tracking progression on essential geometry lessons learnt at school. In Summary,, Geometry: Spinner Game - FLASH-MAC serves as an educational game and a detailed teaching resource that offers flexibility for educators, be it for conducting interactive classroom sessions, managing small group sessions or even assigning personalized homework tasks. With thoughtful design considering both educators and students, it fosters a conducive environment for successful geometry learning.
Author Classroom Complete Press
Tags Software (Mac)
Light - Lenses, the Eye, the Pinhole camera and the Camera - Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
Light - Lenses, the Eye, the Pinhole camera and the Camera - Wildcard and Snap Card Games for Middle School: A Must-Have Educational Resource Designed for students in grades 5-9, this engaging teaching resource offers a unique approach to hands-on learning about optics. This comprehensive card deck covers topics that range from Lenses to Eye Anatomy, from Pinhole Cameras to Camera Technology. The pack includes: 66 Educative Playing Cards with scientific facts and diagrams related predominantly to physics. A systematic covering of facts around convex lenses used in various optical devices; how concave lenses work; visual perception through image formation by the eye lens; light regulation by iris-pupil dynamics etc.; this set is a versatile teaching aid. An exploration into interrelated topics such as how glasses correct sight abnormalities using various types of lenses based on individual need and ray diagrams ' working mechanism as it pertains specifically to distant & close object view recognition. The game set has been designed with a 'Wildcard' game apart from basic 'Snap' cards providing an interactive learning experience. The inclusion of an Animated PowerPoint that guides participants through game rules ensures smooth gameplay. Additionale Features: In-depth comparison between a camera’s functioning mechanism versus human vision enables learners to understand real-world applications. Suitable for cooperative education modules such as group activities as well is useful for individual self-study too! Homeschooling parents will find this multi-subject resource highly beneficial. In conclusion:, "Light - Lenses, the Eye, the Pinhole camera and the Camera" effectively makes abstract scientific theories tangible via gamified education while promoting holistic science learning.
Author Elf off the Shelf Resources
Tags Optics, Lenses, Eye Anatomy, Pinhole Camera, Camera Technology
Measurement: Memory Match Game - FLASH-MAC
Math, Measurements, Common Core, Grade 6, 7, 8, Activities, Games
About Measurement: Memory Match Game - FLASH-MAC This is a distinctive educational tool constructed primarily for grades 6 to 8 educators and students. The software immerses users in a compelling way of understanding measurement concepts, a crucial part of the Five Strands of Math curriculum. Main Features of Measurement: Memory Match Game - FLASH-MAC: The teaching resource boasts 10 matching pairs of measurement questions skillfully hidden within the puzzle. Learners stimulate their problem-solving skills in an intriguing manner while building their mathematical knowledge. Educational Standards Compliant: Prominent for its alignment with established educational standards,this tool surpasses Common Core State Standards requirements. Additionally, it articulates practical methods towards mastering STEM dimensions that echo NCTM guidelines. Therefore, you can be confident about its adherence to confirmed educational competencies. Fits Diverse Instructional Settings: Suitable for different teaching circumstances according to your preference or learners needs at the time. Ideal for whole group lessons as it involves an interactive approach towards reinforcing measurements lectures . An excellent choice during small groups lessons where learners can challenge each other, improve collectively by learning from one another’s strengths and weaknesses while augmenting their comprehension of measurements. " A feasible homework assignment alternative for homeschoolers that enhances absorption of measurements content outside standard instruction hours." '' '' No matter how you choose to implement this tool in your setting, know you are dealing with a unique blend of fun-infused learning bolstered by recognized academic standards. Arguably the best choice for sparking a renewed passion in mathematics among its users while effectually serving its instructive function. '
Author Classroom Complete Press
Tags Software (Mac)
Map Wars: Europe Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: Europe Edition is an exciting interactive geography game for students to apply their mapping skills in a fun team environment. Two teams go head-to-head in multiple rounds to dominate the map of Europe. Educators can implement this game in various ways - as a whole class activity, in small groups, as a group competition, or even assigned as interactive homework. The game directions outline everything needed to play. Students will be engaged and love this unique way to reinforce European geography. Map Wars: Europe Edition allows students to collaborate, problem-solve, think critically about maps and locations, and have fun with social studies. This game is perfect for grades 5-8 and adaptable for other grade levels or class sizes with slight modifications. Map Wars brings geography to life and makes learning memorable.
Author The Social Studies Doctor
Tags Europe, Map Wars, Social Studies, Geography Game, Battleship
Exponent Rules - Laws of Exponents Pixel Art
Math, Geometry, Algebra, Grade 7, 8, 9, Activities, Games, Worksheets & Printables, Task Cards
Need a brief and interactive method to reinforce the exponent laws? This self-assessment digital pixel art activity and printable worksheet turn exponent practice into an interactive, low-prep, and fun experience! With only 10 clearly written questions, this resource is mapped to guide students to become proficient with exponent rules without getting overwhelmed. It's an ideal warm-up, exit ticket, or fast review task—maintaining meaningfulness and efficiency in learning while guaranteeing that students receive the practice they require. What's Included? ✔️ Self-Checking Digital Pixel Art Activity (Google Sheets) Students input their answers, and the correct ones uncover a surprise pixel art image. Instant feedback keeps students engaged and encourages independent learning. ✔️ Printable Worksheet (PDF) Same 10 exponent rules questions, but printable—ideal for classwork, homework, or added practice. Ideal for math stations, spiral review, or quick assessments. ✔️ Answer Key Saves your time grading! Exponent Rules Addressed Product of Powers Quotient of Powers Power of a Power Why You'll Love This Resource No-Prep & Time-Saving Just distribute the digital version or print the worksheet—no extra prep required! The digital pixel art activity is self-grading, so students get immediate feedback, and you don't have to manually grade every response. Engaging & Motivating Children love watching the pixel image come alive as they solve each problem correctly. The gamification built in makes practice a game, not tedium! Adjustable & Adaptable Use this resource for: ✅ Warm-ups – A quick, engaging means of starting class. ✅ Exit tickets – Assure understanding within minutes. ✅ Spiral review – Brush up on exponent rules without overwhelming students. ✅ Independent practice – Perfect for independent learning. ✅ Home practice or extra credit – Give students a fun way to practice at home. Perfect For: ✔️ 8th Grade Math, Pre-Algebra, & Algebra 1 ✔️ Teachers of interesting, no-prep resources ✔️ Students who need more practice with exponent rules ✔️ Math centers, stations, or quick assessments Make Exponents Fun & Easy! With this downloadable worksheet and fun pixel art activity, students can easily learn exponent rules while experiencing a stress-free learning process. For a fast review, independent practice, or math warm-up fun, this content is designed to save you time and build student confidence.
Author Matemaths
Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Algebra, Geometry, Pythagorean Theorem
Elements and Compounds Dominoes - Middle School Science
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
Elements and Compounds Dominoes - Middle School Science A teaching resource targeted at 6th to 9th-grade educators, the Elements and Compounds Dominoes provides an in-depth understanding of the fundamentals of chemistry like elements, compounds, atoms, and molecules. About the Game The game is composed of 80 dominoes, which feature questions and answers related to various topics instead of numbers. It encourages learners to explore atomic combinations that form different types of molecules from elements or compounds. Additionally, it familiarizes students with elemental symbols derived from either English or Latin names. Unique Learning Approach This product distinguishes itself through intensive chemical formulae explorations. It guides students on interpreting brackets; naming compounds ending in special suffixes like 'ide'; how many atoms are contained in each compound based on a representative symbol. Suitable for whole-group sessions: Promotes cooperative learning dynamics. In small group activities:Fosters focused peer-to-peer interaction. Serves as a homework exercise: Potentiates independent self-learning. The rules are clear and precise—explaining how matches should be recognized whether through matching names with symbols or circuit diagrams . If a challenge arises over incorrect matches, provisions have been made for verification purposes. Aiding PowerPoint Animation, A complementary PowerPoint animation is included covering all necessary rules—making it easy even for first-time players while maintaining educational value. Bring your student's understanding beyond routine textbooks by utilizing this interactive yet informative resource. Through this fun game, students will grasp key chemistry concepts—an innovative approach that can easily replace monotonous lectures and provide a novel dimension that excites as much as it enlightens.
Author Elf off the Shelf Resources
Tags Chemistry, Middle School, Elements, Compounds, Atoms, Domino Element