Fall Bingo Game Pumpkin & Autumn for Kindergarten
Cover matching squares on a bingo board (5 in a row or diagonal, covering the free space first) as the teacher calls out fall vocabulary items.
Classroom resources
Find fall games with leaves, pumpkins and harvest themes for number practice, language learning and movement.
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Cover matching squares on a bingo board (5 in a row or diagonal, covering the free space first) as the teacher calls out fall vocabulary items.
Match called fall vocabulary/images to items on an individual bingo board.
Play Memory (turn over two cards to find a matching pair) or Go Fish (ask other students for a named card to complete a matching pair), per the included instructions.
Match autumn farm and harvest pictures on bingo boards, including pumpkins, apples and barns.
Student rolls a die for each column on the chart and draws the corresponding feature option onto their own paper to build a unique playful pumpkin drawing, then adds details, a background, and color.
Cards are shuffled and distributed; a player asks 'Who has [item]?', the student holding the matching card calls 'I have...' and asks for the next item, chaining until the last card is found.
Cut out picture and name cards and match each name card to its corresponding picture card.
Students mix up cut-out cards, lay them face down, and take turns flipping two at a time to find matching picture/word pairs, continuing until all pairs are matched; separately, on a worksheet, students color fall items found on a walk and write about what else they saw.
Students click on piles of hay to find a hidden object (pumpkin, turkey, apple, acorns, sweet potato, leaf, grapes), retrying on wrong piles, and perform the revealed gross motor task (e.g., march in place 10 sec, 5 giant steps backwards, wall squats 8x, jump 3x, crawl 10ft, 5 giant steps sideways, spin around 5x).
One student draws an action card; all students act out the pumpkin-themed action together (charades style).
Practice identifying numbers 1–10 with autumn bingo boards and a teacher calling card.
Students label picture cards, play a memory matching game, connect items that go together, sort items into categories, identify antonyms, identify synonyms, and compare same-and-different picture pairs, using 24 fall-themed picture cards (acorns, apples, autumn, candies, cobwebs, costume, corn, chestnuts, dinner, fall, football,…
Student rolls a die for each column on the chart and draws the corresponding feature option onto their own paper to build a unique acorn drawing, then adds details, a background, and color.
Printable bingo game for building fall/autumn seasonal vocabulary in a classroom or group setting.
Circle the verb that matches a picture; unscramble scrambled verbs and write them; write the past tense of a pictured verb; write synonyms and antonyms for given verbs; write sentences using Fall-themed words and circle the verbs; play a Simon-says-style listening/physical-response verb game and a group picture-verb identification game;…
Students use the printed handprint/footprint visuals as floor markers for a fall-themed obstacle course, and use the pumpkin visuals for a jumping, hopscotch, or musical-chairs-style 'pumpkin patch walk' game.
Roll dice and move a game piece around the board; when landing on a space, read the printed question aloud and answer it verbally (or in writing) with a partner or small group, about autumn/fall.
Match autumn leaf designs on bingo boards as the caller reveals each card.
Student names pictured words/phrases containing the /tʃ/ ("ch") sound, reads or repeats fill-in-the-blank sentences aloud, and taps an interactive scarecrow icon as a closing game.
Students look in the harvest basket for a named item (pumpkin, carrot, apple, corn, potato, eggplant, peas, tomato, grapes) and perform the paired gross motor task (e.g., pumpkin = 5 sit ups, carrot = jump 3x, apple = 5 squats, corn = stomp feet 4x, potato = kick right leg 3x).
Use a magnifying glass to find small autumn pictures, then cover them with matching tokens.
Match, sort, or play games (fishing, concentration, hide-and-seek) with letter cards showing capital and lowercase pairs A-Z.
Student names pictured words/phrases containing the /ʃ/ ("sh") sound, reads or repeats fill-in-the-blank sentences aloud, and taps an interactive scarecrow icon as a closing game.
Roll a die, then move a marker to the number on the board that, added to the number rolled, equals 5; first player to reach the end wins.