Feelings Jeopardy – Emotions Identification Game

- Grades
- Grades 1–3, Elementary
- Pages
- 34
- File type
- Google Slide
- Answer key
- Included
- Subject
- Special Resources, Social Emotional Learning (SEL), Life Skills
- Topic
- Emotions Jeopardy, Counseling games
- Resource types
- Activities, Games
- Answer key
- Included
About this resource
What's inside this resource
Everyone needs to know how to identify their feelings and emotions and teaching students while they are young is key in mastering this skill!
This engaging and interactive jeopardy game is the perfect way to teach kids different emotions, while helping students to identify their emotions through a variety of activities! Easy to use and a no-prep resource, this the perfect way to teach and review different emotions and experiences students have had with different emotions to help promote self-awareness.
This file includes a digital and printable copy of the game, so you can use this resource no matter what your technology situation is! If you are looking for Social Emotional Learning games and activities for your students, this is the perfect game for you, especially since it aligns with CASEL standards.
Category Names:
⭐Name It-- An emotion will be pictured and students will have to guess which emotion is being represented
⭐ This or That-- An emotion is named and students have to decide which picture accurately reflects the emotion listed
⭐Situations -- Students will be given a situation and they have to determine what emotion they would feel in that situation
⭐ Body Feelings – Body reactions will be described and students will have to guess what emotions is being described based on the body sensations given
⭐Triggers-- Using multiple choice, students will have to figure out what answer is a popular trigger for the emotion listed
What's Included?
❤️ Google Slides Game Show
❤️ Printable Version with 25 different Trivia Cards
❤️ Answer Key for Printable Version
Some Ideas for Use Are:
⭐Individual Lessons To Review Different Emotions
⭐ Counseling Small Groups
⭐ Whole Class Lesson on Identifying Emotions and Self-Awareness
In the classroom
Teaching tips & learning objectives
Learning objectives
Name the emotion shown in a picture, across anger, excitement, happiness, sadness and fear
Predict the emotion a described situation would produce, from a forgotten test to being left out at recess
Match a described set of body sensations to the emotion behind it, including anxious and calm
Choose the common trigger for a named emotion from four options, distinguishing it from three plausible alternatives
Recognise that the same event can be read differently, and explain the reasoning behind a chosen emotion to the rest of the group
Teaching tips
Three of the five categories run on pictures rather than words, so the game works for pre-readers and for students who find written scenarios hard, while Situations and Triggers carry the reading load
Triggers is the only multiple-choice category, and its distractors are deliberately mild — a smile, a joke, a favourite candy against a theft — which makes those five cards the natural discussion set
Point values run 100 to 500 within each category, but the cards are not obviously graded by difficulty, so treat the numbers as scoring rather than as a sequence
The answers page lists all twenty-five responses on one sheet, which suits one printed copy for whoever is keeping score rather than a copy per team
The black and white set is a full duplicate of the colour one, so a single download covers both a display screen and a photocopier
Skills covered
Naming emotions from facial and body cues — the Name It cards show a picture and ask for the emotion, keyed as Anger, Excited, Happy, Sadness and Scared.
Reading emotion from a situation — students decide what they would feel when they forget to study, are left out at recess, or are the fastest runner in gym class, keyed Nervous, Sad and Proud.
Connecting body sensations to feelings — the Body Feelings cards describe physical reactions and ask which emotion they belong to, keyed Excited, Sad, Angry, Anxious and Calm.
Identifying emotional triggers — five multiple-choice cards ask what commonly sets off anger, happiness, nervousness, calm and sadness, with taking deep breaths keyed as the trigger for calm.
Playing and scoring as a team — the instructions set out team play with points recorded by hand in the printed version.
Good to know
Questions teachers ask about this resource
How much reading does the game need?
Less than half of it. Situations cards each carry a written scenario and Triggers cards carry a question and four written options, but Name It, This or That and Body Feelings work from pictures, so fifteen of the twenty-five cards can be played by a group that is not yet reading fluently.
What do the Triggers cards ask?
Which of four options commonly sets off a named emotion. The five cards cover anger, happy, nervousness, calm and sadness, and the answers are someone stealing from you, listening to a favourite song, experiencing something new, taking deep breaths, and no one wanting to play with you.
How are the colour and black and white sets arranged in the file?
As two complete runs, each behind its own divider page and each followed by an answers page. The colour set comes first, the black and white set repeats every card, so a teacher printing in greyscale can jump straight to the second half rather than printing colour pages in mono.
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Resource details
Concepts & topics
Core concepts
Emotion identification
Feelings vocabulary
Emotional triggers
Body awareness
Social emotional learning
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