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Feelings Jeopardy – Emotions Identification Game

Name It, This or That, Situations, Body Feelings and Triggers give twenty-five quiz-bowl cards worth 100 to 500 points each, printed in colour and in black and white, with an answers page for both sets naming emotions from nervous and proud to anxious and calm.
Grades
Grades 1–3, Elementary
Pages
34
File type
Google Slide
Answer key
Included

Updated Apr 22, 2024

Subject
Special Resources, Social Emotional Learning (SEL), Life Skills
Topic
Emotions Jeopardy, Counseling games
Resource types
Activities, Games
Answer key
Included

About this resource

What's inside this resource

Everyone needs to know how to identify their feelings and emotions and teaching students while they are young is key in mastering this skill!

This engaging and interactive jeopardy game is the perfect way to teach kids different emotions, while helping students to identify their emotions through a variety of activities! Easy to use and a no-prep resource, this the perfect way to teach and review different emotions and experiences students have had with different emotions to help promote self-awareness. 

This file includes a digital and printable copy of the game, so you can use this resource no matter what your technology situation is! If you are looking for Social Emotional Learning games and activities for your students, this is the perfect game for you, especially since it aligns with CASEL standards.

Category Names:

⭐Name It-- An emotion will be pictured and students will have to guess which emotion is being represented

⭐ This or That-- An emotion is named and students have to decide which picture accurately reflects the emotion listed

⭐Situations -- Students will be given a situation and they have to determine what emotion they would feel in that situation

⭐ Body Feelings – Body reactions will be described and students will have to guess what emotions is being described based on the body sensations given

⭐Triggers-- Using multiple choice, students will have to figure out what answer is a popular trigger for the emotion listed

What's Included?

❤️ Google Slides Game Show

❤️ Printable Version with 25 different Trivia Cards

❤️ Answer Key for Printable Version

Some Ideas for Use Are:

⭐Individual Lessons To Review Different Emotions

⭐ Counseling Small Groups

⭐ Whole Class Lesson on Identifying Emotions and Self-Awareness


In the classroom

Teaching tips & learning objectives

Learning objectives

  • Name the emotion shown in a picture, across anger, excitement, happiness, sadness and fear

  • Predict the emotion a described situation would produce, from a forgotten test to being left out at recess

  • Match a described set of body sensations to the emotion behind it, including anxious and calm

  • Choose the common trigger for a named emotion from four options, distinguishing it from three plausible alternatives

  • Recognise that the same event can be read differently, and explain the reasoning behind a chosen emotion to the rest of the group

Teaching tips

  • Three of the five categories run on pictures rather than words, so the game works for pre-readers and for students who find written scenarios hard, while Situations and Triggers carry the reading load

  • Triggers is the only multiple-choice category, and its distractors are deliberately mild — a smile, a joke, a favourite candy against a theft — which makes those five cards the natural discussion set

  • Point values run 100 to 500 within each category, but the cards are not obviously graded by difficulty, so treat the numbers as scoring rather than as a sequence

  • The answers page lists all twenty-five responses on one sheet, which suits one printed copy for whoever is keeping score rather than a copy per team

  • The black and white set is a full duplicate of the colour one, so a single download covers both a display screen and a photocopier

Skills covered

  • Naming emotions from facial and body cues — the Name It cards show a picture and ask for the emotion, keyed as Anger, Excited, Happy, Sadness and Scared.

  • Reading emotion from a situation — students decide what they would feel when they forget to study, are left out at recess, or are the fastest runner in gym class, keyed Nervous, Sad and Proud.

  • Connecting body sensations to feelings — the Body Feelings cards describe physical reactions and ask which emotion they belong to, keyed Excited, Sad, Angry, Anxious and Calm.

  • Identifying emotional triggers — five multiple-choice cards ask what commonly sets off anger, happiness, nervousness, calm and sadness, with taking deep breaths keyed as the trigger for calm.

  • Playing and scoring as a team — the instructions set out team play with points recorded by hand in the printed version.

Good to know

Questions teachers ask about this resource

How much reading does the game need?

Less than half of it. Situations cards each carry a written scenario and Triggers cards carry a question and four written options, but Name It, This or That and Body Feelings work from pictures, so fifteen of the twenty-five cards can be played by a group that is not yet reading fluently.

What do the Triggers cards ask?

Which of four options commonly sets off a named emotion. The five cards cover anger, happy, nervousness, calm and sadness, and the answers are someone stealing from you, listening to a favourite song, experiencing something new, taking deep breaths, and no one wanting to play with you.

How are the colour and black and white sets arranged in the file?

As two complete runs, each behind its own divider page and each followed by an answers page. The colour set comes first, the black and white set repeats every card, so a teacher printing in greyscale can jump straight to the second half rather than printing colour pages in mono.

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