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Scratch Coding Game Pack for Kids

Scratch Coding Game Pack for Kids preview
Scratch Coding Game Pack for Kids preview

Look Inside · 9 pages

Scratch 3.0 Game Pack 2 cover listing four games: Alien Invasion, Catch the Car, PacMan Style and Platform
Show the class the four games they will build
Edulito publisher note crediting Scratch to the MIT Media Lab and describing games for ages 8 to 14
Background on the publisher and Scratch for the teacher
Professor Cody waves and welcomes coders to four games, noting they work best in Scratch 3.0 with a keyboard
Read aloud to introduce the unit and device setup
Spaceship controls: students add Change X by 10 and -10 for arrow keys, then start a clone script for the laser
Test arrow-key movement before moving on to cloning
Laser clone code: students make the laser start at the spaceship and move up with Repeat until touching edge
Guided steps for cloning and deleting clones
Hiding the laser and cloning aliens: students add a Hide block, then repeat Create clone 2 to 10 random times
Checkpoint to test firing before coding the aliens
Alien clone movement: students send each clone to a random X position and move it down until it touches the spaceship
Practice with random numbers and Repeat until loops
Alien reset and hits: students add If y position < -150 to respawn aliens, then an If touching laser with a sound
Conditionals step for resetting and destroying aliens
Finished alien clone script with Show block added so a new alien appears; students then test the game with the Green Flag
Final code check and playtest of Alien Invasion
Attributes
Grades

Grade 5, 6, 7, 8, 9

File

PDF

Editable
No
Author
Edulito
Rating
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About This Product

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2

This is a comprehensive teaching resource designed to introduce coding concepts to students through engaging, game-based lesson plans. The content, contained in 48 photocopiable pages, is divided into four independent projects that immerse children in the world of coding while providing hands-on practice.

  • Game 1: Alien Invasion. In this project, students explore cloning by creating alien spaceships and a player-controlled spaceship with laser weapons.
  • Game 2: Catch that Car. The second game introduces patterns associated with motion and chase algorithms by setting two cars on the track.
  • Game 3: A tribute to classic arcades where students develop a Pac-Man-style adventure involving maze navigation and coin collection.
  • Game 4:: Students create their platform games with three distinct levels featuring adventures for gem acquisition through strategic jumps onto platforms.

The complexity of these projects aims to peak student interest for around two hours each. They offer a range of challenges in line with modern pedagogy practices which centers on learning by doing as critical for pupil absorption and retention rates.

This resource can be used effectively not only for individual work but also whole or small group sessions – making it adaptable across different class sizes or settings. It can be utilized during live lessons or as engaging homework tasks that allow learners' creativity and problem-solving skills shine brightly. Embedded within each project are sets of challenges ideal for mini-assessments or even checkpoints indicating learner progress understanding subtly imparted coding principles throughout these games. They serve as more than theoretical discussions transforming classrooms into practical learning spaces where computer science takes shape.

Connected templates downloadable online serve as baseline blueprints students can modify as their skills improve. Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 opens up a new approach for Grades 5 through 9 into the interesting world of coding, encouraging its applicability not only in the computer science curriculum but also across various problem-solving disciplines within the broader Science field.

What's Included

48 printable pdf pages

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