Scratch: Stick Figures (Game Mechanics #3)
About This Product
Scratch: Stick Figures (Game Mechanics #3)
An invaluable teaching aid designed to enhance the computer science knowledge and skills of students from grades 3 to 10. It focuses primarily on developing character within a gaming context with stick figures serving as learnable starter characters.
What Will You Learn
- Creating an animated stick figure
- Utilizing the figures within game mechanics
- Fundamental principles of computer science translated into practical application
Suitable For
This package is versatile enough for both public school teachers and homeschoolers teaching whole group instruction or smaller breakout sessions. Additionally, it works as an effective homework tool because of its step-by-step tutorial style layout.
Prerequisites
To fully benefit from Scratch: Stick Figures (Game Mechanics #3), a basic understanding of Scratch is necessary.
Cross-Curricular Appeal
This product, although classified under 'Computer Science', seamlessly integrates into interdisciplinary curricula focusing on technological literacy or even creative arts due to its suitability across different grade levels and learning stages.
Delivery Format
You'll receive the guide as a PDF file, containing detailed, easy-to-follow lesson plans accompanied by visual diagrams for extra support. It ensures that your students can smoothly begin their journey in game scripting regardless of your teaching experience level.
In Summary:
Lead your students towards mastery in creating simple characters crucial not only for games but other digital animations too with Scratch: Stick Figures (Game Mechanics #3)!
What's Included
Step by step tutorial on how to create and animate a stick figure