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Page 12 - 7th Grade Games

Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.

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Free Construction Hangman Game to Practice Vocabulary
Free Download

Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear

Brain Teasers in English

Brain Teasers in English
ELA, Grade 4, 5, 6, 7, Activities, Games

Brain Teasers in English is an engaging small group activity that strengthens students' critical thinking, collaboration, and language skills. Students work in teams of 2-3 to solve a variety of brain teasers. Each team is given question cards to review and has 2 minutes to write down 3 possible answers per question. Teams earn points for correct answers. An answer sheet follows each question. Educators can facilitate this 15-30 minute activity whole class or during stations. They can also turn it into a friendly competition, offering homework passes, bonus points, or small prizes to the winning team. This versatile resource allows students to think creatively, problem-solve collectively, and have fun with language. The brain teasers range in difficulty, getting learners to analyze words and phrases from new perspectives. Implement Brain Teasers in English to energize your middle school Language Arts lesson.

Author Golden Promise

Tags Brain Teasers, Language Arts, Language Activities, Listening, Comprehension

Country Study on Japan - Snakes and Ladders Board Game PDF

Country Study on Japan - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on Japan - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Japan (Asia). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Japan (Asia Country Study) aims to test learners on their knowledge on Japan and Japanese Culture (naming Japanese cities, telling about history events, telling about your pawn's character, telling about Famous Japanese People or telling what you would like to visit in Japan). Some preparation on Japan (East Asia) can be useful for this Social Studies Activity. Within this amazing Country Study on Japan (East Asia Country Study) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Japan or telling about Japanese history events, Naming Japanese Cuisine's dishes, telling where you would like to go if you had to go to Japan etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Japan (Hayao Miyazaki, Yoko Ono, Naruhito, Meiji etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Japan (East Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Japan and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags Asia, Japan, Japanes, Country Study, Social Studies, Geography, Snakes And Ladders, Game, Printable, Culture

Storytelling Cards Game: Travelling around South America for ESL EFL

Storytelling Cards Game: Travelling around South America for ESL EFL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL EFL Storytelling Cards Game - Travelling around South America This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with South America and Travelling Vocabulary + Sights + Famous people and local characters (an airport, Machu Picchu, Rio de Janeiro, Ushuaia, a backpack, Leo Messi etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on South America; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!

Author Learning with Alan

Tags ESL, EFL, English, Teens, Game, Activity, Storytelling, Flashcards, South America

Internet Search Scavenger Hunt: Search Engine Game

Internet Search Scavenger Hunt: Search Engine Game
ELA, Reading, Reading Comprehension, Strategies, Grade 5, 6, 7, 8, Games, Activities

Internet Search Scavenger Hunt: Search Engine Game This teaching resource, the Internet Search Scavenger Hunt, presents a unique, game-based approach to teach students the art of internet searching and comprehension. Designed to encourage critical thinking and computational skills, this online search engine game uses trivia to spark an engaging race between students, making learning exhilarating. The game focuses on familiarising students with popular search engines such as Google, Bing, Yahoo and DuckDuckGo. By participating in this clever scavenger hunt centred around trivia facts; learners develop their online navigation abilities efficiently under teacher supervision. An ideal educational tool for grades 5-8 Language Arts classrooms it can also promote healthy competition amongst peers while fostering fundamental research skills. For homeschooling educators too explore utilising this resource in enhancing a pupil's understanding of internet mechanisms. Downloads: The activity comprises two downloadable PDF versions that ease educative transactions - one for student use and another formatted as Teacher Key supporting complete usage guidance. Providing room for customization to accommodate multiple methods of deployment be it individual tasks or group activities format; even working perfect as an interactive homework assignment! Purpose: Though engagingly mapped out with fun elements at its core like small prizes upon winning, the primary objective remains educating pupils on information access via the web; exploring both positive aspects like convenience in academic research or quick answers findability and negative sides regarding misinformation spread risk & reliance on advertising revenue from user perspective. Educational Impact: By challenging young minds to assess search results critically before accepting them will boost their discernment ability respecting net-based findings; prepping them life-long! Gearing up your language arts curriculum: Gearing up your language arts curriculum with real-life applications this activity is set apart by inducing fun into standard comprehension strategies training- something usually unheard! A handy PAT(Peer Assessment Technique) platform indeed! This inventive activity suits all seekers striving for improving modern day web navigation know-how through enrichment education resources in amusing settings offering valuable lessons beyond classroom walls.

Author EduPal Learning

Tags Internet Search, Scavenger Hunt, Search Engine Game, Critical Thinking, Online Navigation, Donald In Mathmagic Land Scavenger Hunt Answers

Central Idea Digital Game

Central Idea Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities

This is a Central Idea Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Google Classroom, Digital Game, Central Idea, Reading Strategies, Distance Learning

Light - Reflection Dominoes Game for Middle School

Light - Reflection Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

A dominoes game with questions and statements on reflection in a plane mirror instead of numbers. Prior Knowledge > Transparent, translucent and opaque materials > Luminous and non-luminous objects > Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence > Virtual experiment to prove i = r > Ray diagram showing how the eye sees an image in a plane mirror > The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. > Ray diagram showing how the eye sees an image in a periscope > Specular and diffuse reflection What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Reflection, Angle Of Incidence, Angle Of Relection, Transparent Translucent And Opaque Material, Specular And Diffuse Images, Dominoes Game Explained

Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game (+)

Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game (+)
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games

Do you integrate daily Number Talks into your math lessons? In search of a dynamic, zero-prep way to refine your students' mental math prowess? Introduce them to the Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game through this interactive game. This PowerPoint-based game is suitable for up to four players on a single device, or can be showcased for the whole class from a teacher's PC. With 25 diverse questions, it's an effective platform for mastering the Break One Addend Apart Strategy. The game not only sharpens mental math abilities but also promotes teamwork and mutual encouragement among peers. An unpredictable twist awaits as players spin to unveil their points for a correct answer, making the outcome thrillingly unpredictable! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the β€œcheck answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : Β· Round & Adjust Β· Take & Give Β· Start From the Left Β· Break One Addend Apart Β· Add Up

Author Made 4 The Middle

Tags Math, Mental Math, Basic Skiils, Centers, Activities, Addition, No Prep, Self Checking, Games, Engaging

Point of View (Nonfiction) Digital Game

Point of View (Nonfiction) Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities

This is a Point of View (Nonfiction) Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Point Of View, Nonfiction, Reading Passages, Google Classroom, Digital Game

Lewis and Clark Time-Line Game

Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities

The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.

Author Creative Learning Connection

Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games

Character Development Digital Game

Character Development Digital Game
ELA, Reading, Grade 6, 7, 8, Activities, Games

This is a Character Development Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Digital Games, Google Classroom, Character Development, Reading Strategies, Comprehension

English Weather & Landform Vocabulary Game 2+ Players

English Weather & Landform Vocabulary Game 2+ Players
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games

Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #weather and #landform words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the words saying "I have ____. Who has _____?". Then classmates will search their cards to see if they have the weather or landform in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: hot, cold, thunderstorm, windy, rainy, partially cloudy, cloudy, snowy, mountain, lake, ocean, river, hill, valley, cave, and desert. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.

Author Melissa Is Teaching

Tags ESL Vocabulary, Esl Vocab, Vocab Games, Weather Vocab, Landform Vocab, Accidentes Geologicos

White Light, Dispersion and Colour Filters Dominoes Game for Middle School

White Light, Dispersion and Colour Filters Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities

The White Light, Dispersion and Colour Filters Dominoes Game for Middle School The White Light, Dispersion and Colour Filters Dominoes Game for Middle School is an innovative teaching resource designed to enhance student understanding of complex scientific concepts. This enjoyable and engaging tool focuses on aiding middle school students (Grade 5, Grade 6, Grade 7, Grade 8, and Grade 9) in mastering the foundational concepts related to the dispersion of light. Instead of traditional numbers or dots, these dominoes feature statements and questions on key topics such as white light dispersion, the order of colours in the spectrum and how colour filters operate. Prior knowledge needed to grasp this game includes awareness about primary (red, green, blue ) and secondary colours (magenta cyan & yellow )of light. Likewise knowing that any two primary colours when mixed give a secondary colour strengthens the comprehension further. If all three primaries are mixed it gives white light. Cleverly integrating symbols or descriptions within sketches or circuit diagrams prompts playful matches during domino play sessions; thereby ushering in visual learning. The game also trains learners' observational skills by instilling that any object only reflects its own collinear while absorbing all other types. About Resource Content: The resource contains ninety dominos along with an animated PowerPoint presentation detailing gameplay rules ensuring teachers can quickly grasp this new pedagogical concept for their science classes. In gameplay, if players spot a wrong match, they have the opportunity to challenge it promoting critical thinking. This product creatively bridges learning gaps by turning typical class assignments into interactive group activities thereby making physics more approachable. Versatility: One could use this versatile tool individually for homework assignments as well as collectively within small specific learning groups inside classrooms catalyzing collaborative learning. They come in multiple file types providing ease across different digital formats ensuring convenience at every step. In conclusion, educators seeking fresh perspectives towards theoretical physics teachings would appreciate the White Light, Dispersion and Colour Filters Dominoes Game as it leads the way through scientific exploration in a non-traditional yet profoundly impactful manner.

Author Elf off the Shelf Resources

Tags White Light, Dispersion, Colour Filters, Dominoes Game, Middle School

Periodic Table and Elements Card Matching Game - Middle & High School

Periodic Table and Elements Card Matching Game - Middle & High School
Science, Chemistry, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Periodic Table and Elements Card Matching (Card Sorting) Activity for grades 7-12 - This engaging activity allows your students to review their understanding of elements and the periodic table in a fun, game -like environment. For each of the 20 elements (atomic numbers 1-20), there is a card displaying its name, atomic number, atomic mass, group name (halogens, noble gas, etc.), state at room temperature, and ion charge (if applicable). Adjust To Suit Your Classroom: Pick and choose which cards are most appropriate for your classroom. Don't cover ions? Simply don't include them in the game . Only cover atomic mass and number? Leave the rest out. You can mix and match this game to suit your class. What's Included: 20 Printable Organelle Card Sets (120 Cards Total) Teacher Reference and Answer Page Getting Started: All cards are ready to go. Simply cut, laminate, and play. I've included two versions of the cards. The first has each card as its own, individual image. The second contains all six cards from the set on an 8.5" x 11" image which can be easily cut into six smaller cards. The following elements are included: Hydrogen Helium Lithium Beryllium Boron Carbon Nitrogen Oxygen Fluorine Neon Sodium Magnesium Aluminum Silicon Phosphorus Sulfur Chlorine Argon Potassium Calcium Enjoy and if you have any questions about this resource or any other, please email me and I'll get back to you ASAP - devon@teachwithfergy.com

Author Teach With Fergy

Tags Teaching Resource, Health Education, Digestive, Digestive System, Human Digestion, Digestion Reading

Map Wars: South America Edition | Interactive Geography Game

Map Wars: South America Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games

Map Wars: South America Edition is an exciting geography game that engages students while building essential map skills. This interactive team game pits two groups against each other to locate countries, capitals, rivers, and more on a map of the South American continent. Educators can implement Map Wars as a whole class activity, in small groups, or even assign it as enriching homework. The game comes with clear directions that allow students to learn as they play in multiple high-energy rounds. Map Wars: South America Edition takes middle schoolers on a fun adventure through geography as they strengthen their spatial reasoning, map reading, region identification, and collaboration talents. This comprehensive pdf resource gives teachers a unique way to reinforce social studies standards and next generation geography abilities for grades 5 to 8.

Author The Social Studies Doctor

Tags Social Studies, Map Wars, South America, Geography, Team Games

Kinetic Theory of Matter, States of Matter, Change of State Dominoes Game for Middle School

Kinetic Theory of Matter, States of Matter, Change of State Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

A dominoes game with questions and statements on the kinetic theory of matter including change of state, gas pressure and diffusion. Prior Knowledge > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from > their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Solids Liquids And Gases, Melting, Boiling, Diffusion, Pressure In Gases, States Of Matter Interactive Games

Atoms and Molecules Find the Pair Game

Atoms and Molecules Find the Pair Game
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games

Atoms and Molecules Find the Pair Game A dynamic, fun, and educational tool designed for grade 6 to 9 students aiding in their understanding of concepts like atoms, molecules, elements and compounds. This game is perfect for group activities promoting collaboration while making complex chemistry concepts digestable. Gameplay In groups of 3 or 4, students take turns flipping cards to match questions with corresponding answers. The deck comprises a total of 42 question and answer cards, ensuring every participant gets sufficient turns. Critical Thinking Enhancement The matches aren't just dependent on memory recall; students are encouraged to use reference books or draw from prior lessons - reinforcing both memorization and critical thinking skills. Teacher's answer sheet is provided for quick response validation. Fosters Healthy Competition & Collaborative Learning Promotes teamwork among peers. Fosters a healthy spirit of competition. Encourages challenging discussions that deepen understanding of topics covered. Easily integrates into standard classroom lessons acting as an engaging homework assignment option too! Preparation Guide Included! A comprehensive preparation guide ensures the easy configuration for repeated usage throughout academic years within diverse teaching environments possible - including homeschooling conditions! Note: Basic prior knowledge about atoms, elements & compounds as well as periodic table symbols based on Latin names will be advantageous during gameplay - provides opportunity for multilingual learning exposure alongside scientific facts strengthening! All these features wonderfully packed into an easy-to-download zip file - providing teachers with ready-to-use resources at their fingertips, making 'Atoms & Molecules' session both enlightening and enjoyable for their students!

Author Elf off the Shelf Resources

Tags Chemistry, Education, Interactive Learning, Atoms And Molecules, Teamwork, Atoms Games, Combining Atoms And Molecules

Roll & Respond Digital Drama, Cyberbullying and Social Media SEL Bingo Game

Roll & Respond Digital Drama, Cyberbullying and Social Media SEL Bingo Game
Life Studies, Grade 5, 6, 7, 8, 9, Activities, Games

Roll & Respond Digital Drama, Cyberbullying and Social Media SEL Bingo Game In this Roll & Respond game , students in grades 5th-9th will have fun discussing digital drama, cyberbullying and social media and trying to earn a BINGO with a partner. The students need 2 dice to play. One student will roll for the "down" side and the other student will roll for the "across" side. Each time they land on a question, they read it out loud and discuss it together. Each question relates to either cyberbullying, digital drama, or social media. This is a great reinforcement activity after reviewing these topics with older elementary/middle school students. This is a one page resource and students will need to have at least 1 dice to play!

Author Jennifer Moyer Taylor

Tags Cyberbullying, Social Media, Digital Citizenship, Social-emotional Learning, School Counseling, Sel, Bullying Bingo, Social Bingo Game, Social Studies Bingo

Reputation SEL Scoot Game

Reputation SEL Scoot Game
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, 9, 10, 11, 12, Games, Activities

Reputation Social Emotional Learning (SEL) Scoot Game: An Innovative Teaching Resource The Reputation Social Emotional Learning (SEL) Scoot Game is a highly engaging teaching resource designed for educators keen on introducing their students to the concept of reputation. Suitable for Grade 5 to Grade 12, it combines the charm of a scoot game with an impactful learning experience. This interactive tool deviates from traditional teaching methods, each task/question card being carefully crafted to guide learners in understanding reputation and its influence on relationships and opportunities. Educators can use this flexible resource for whole class instruction or small group activities, fostering an active learning environment beyond lectures. Included in the package: 24 question/task cards: These will stimulate thoughtful student responses within approximately one minute. The questions have been meticulously designed around situations related to reputation- building awareness and empathy towards others' perspectives. An introduction slide: It acts as an opening element providing initial guidance before students commence their questioning journey. A double-sided answer recording sheet where students can write down their responses, also promoting organization skills. The game is also compatible with Microsoft PowerPoint making it effortless and convenient for educators who wish to incorporate technology into classroom teaching or distance learning situations. All you need is basic equipment - timer & signal bell - allowing instant fun in your sessions! Possible Uses of this Immersive Education Tool: This resources may be used in religious education classes, by homeschooling parents or public school teachers as an interactive class activity or as homework assignment challenging individual thinking skills outside school premises. Remember: The Reputation SEL Scoot Game is not just an education resource; it nurtures deep critical thinking skills on vital topics while fostering a vibrant, interactive learning atmosphere. Bolster Your Teaching Toolbox Today Purchase this high-quality resource and add a new, exciting dimension to your teaching toolbox!

Author Jennifer Moyer Taylor

Tags Reputation, Social Emotional Learning, Scoot Game, Interactive Teaching, Critical Thinking

Analogies Space Adventure Digital Escape Game

Analogies Space Adventure Digital Escape Game
Special Resources, ELA, Speech Therapy, Language Development, ESL, Strategies, Vocabulary, Grade 4, 5, 6, 7, Activities, Games

πŸš€ Analogies Space Adventure Digital Escape Game - Ignite Cognitive Exploration! 🌌 Embark on an educational odyssey with our Analogies Space Adventure Digital Escape Game – a thrilling blend of learning and fun that challenges young minds to master the art of analogical reasoning. Perfect for middle school students, this interactive escape game is meticulously designed to captivate and educate simultaneously. Objective: Guided by a cosmic narrative, students delve into a series of engaging puzzles where they decipher analogies, decode connections, and unlock the mysteries of language relationships. πŸ—£οΈThis immersive experience fosters critical thinking, language skills, and problem-solving prowess.🧠 Order, Outline, and Steps: Students are provided with directions and examples of analogy types. Your students will navigate through four distinct challenges, each unlocking a new dimension of analogical understanding. As they progress, they'll unveil clues, solve analogies, and ultimately crack the code to escape from the cosmic adventure.πŸš€ When they complete each challenge, they are given one of four numbers used to solve the challenge. Implementation Format: Delivered as a digital escape game , this resource offers hassle-free implementation. No physical materials are required – simply access the game online and watch your students' enthusiasm soar! No need for Microsoft or Google to use this. No log on is required. Answers are self-correcting.🎯 How to Use and Variations: Our escape game can be utilized in various ways. Use it as an exciting group activity, an individual challenge, or even as a rewarding assignment for early finishers. You can use for homework assignments as well. Unlock a Universe of Learning: With the Analogies Space Adventure Digital Escape Game , you're not just teaching analogies – you're guiding your students on a celestial journey of cognitive growth and linguistic mastery. 🧠Engage, educate, and elevate with this captivating resource that brings critical thinking to new heights! πŸŒŸπŸ—ΊοΈ

Author Ivybee Speech

Tags Analogies, Speech And Language Therapy, Critical Thinking, Word Relationships, Vocabulary, Problem Solving, Conceptual Awareness, Logical Reasoning, Cognitive Skills, Creative Thinking

Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Wildcard and Snap Card Games for Middle School

Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Wildcard and Snap Card Games for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games

A great way to consolidate learning on mixtures including solutions, suspensions, dissolving, solubility and saturated solutions with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required > Elements and compounds are pure substance and mixtures are not. > Meaning of the terms solute, solvent, solution, soluble and insoluble. > Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. > Particle theory to explain dissolving, suspensions and saturated solutions. > Extracting information from solubility curves; What You Get > 661 Zip file playing cards > Animated PowerPoint with instructions for playing wildcard and snap See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Saturated Solution, Dissolving, Solute, Solvent, Mixtures

Ratio Matching Game

Ratio Matching Game
Math, Fractions, Grade 6, 7, 8, Activities, Games

If you are looking for engaging math games for your middle school students to complete, I have just the resource for you. If your students are learning about or have mastered ratios, this is a Ratios Matching Game that they will enjoy. This activity is great for 6th – 8th grade students. The objective of the game is for students to select the correct explanation card that matches the ratio picture. For each ratio problem, there are 3 cards: 1. A picture of circles representing a ratio 2. A correct explanation for the picture 3. An incorrect explanation There are 5 problem sets per page with a total of 20 problem cards. Students can complete this activity independently if you wanted it to be an early finisher activity. It also works great for a partner activity or small group competition. Partners can work together to decide which is the correct answer. If you wanted to make it into a competition, there would need to be a game leader in charge of handling the cards and determining the correct answer. Whichever player chooses the correct answer first, gets to keep the card. Whoever has the most cards at the end of the game is the winner! I hope you enjoy! Take A Look at My Best Sellers: Addition File Folder Argumentative Writing Lesson Appreciation Cards Elements of Art Lesson Video Game Coding Project Abstract Form Lesson + Activity You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden

Author Resource Garden

Tags Ratios, Fractions, Matching Game, Matching Cards, Ratio Cards, Math Game, Math Competition, Math Small Group, Math Review, Equivalent Ratios Game, Ratio Games

Multiplication "Spot It" Inspired Game

Multiplication "Spot It" Inspired Game
Math, Fact Families, Multiplication and Division, Division, Grade 3, 4, 5, 6, 7, 8, 9, 10, Activities, Games

A fun math twist on the popular game "Spot It"! Students will practice their multiplication facts with this fun game. A pile of "Factor" cards with a multiplication fact (example 4 x 7) and a pile of "Product" cards. Students flip one card over from each pile and earn a point by being the fastest to find the matching product with the multiplication equation. Only ONE match per set of cards! This is a great game for students to practice a variety of math multiplication facts in a fun and engaging way...they won't even know they are practicing their facts! This game can also increase the speed in which they solve their facts. Use as an early finisher activity, part of your daily lesson/ curriculum , or an indoor recess game. These also work great for students to use as flash cards, as they are exposed to many different facts and have to find the correct product. Print the set you would like (circle or square cards), cut and laminate for many, many rounds of play! Its a race to know your facts, and find them!

Author Brook Creaser

Tags Multiplication, Game, Spot It, Facts, Flash Cards, Spot It Math

Game: Battleship Coordinate

Game: Battleship Coordinate
Math, Geometry, Graphing, Grade 4, 5, 6, 7, Activities, Games

Battleship Coordinate: An Engaging Teaching Resource The Battleship Coordinate is a versatile teaching tool tailored specifically to enhance the coordinate grid skills of students in Grades 4 through 7. Using the traditional game of Battleship, it creates an engaging learning environment that stimulates young minds and provides much-needed mathematical practice. Functionality This exciting resource centres around application-based learning - plotting points on a graph to 'sink ships'. Each player uses a pencil to mark their ship locations while recording these exact coordinates on the left side of their page. Suggested Usage We recommend printing this resource double-sided, with a (x,y) reminder printed at the top rear side. This reference point allows learners easy access during playtime - without revealing any information about ship locations. The key element of mystery integral to Battleship is preserved, ensuring an exhilarating experience for all users. Note: This product comes in PDF format for easy accessibility for modern class setups as well as virtual schooling requirements. You also have an option for four quadrant coordinate battleships if you prefer increased complexity catering to older grades or advanced learners. Suitable for incorporation into your math curriculum or after-school learning programs,, this material enriches study areas including Math subtopics such as Geometry and Graphing – making it exceptionally comprehensive educational aid! Purpose & Benefits Inclusion of familiar concepts like board games into classroom instruction can revolutionize student perception towards learning; morphing it from a daunting task into enjoyable endeavors while thereby significantly uplift enthusiasm levels. Battleship Coordinate embodies this notion expertly by transforming math practice sessions from being traditionally mundane deskwork-related experiences into thrilling hands-on activities with valuable lessons reinforced at every turn!

Author Resource Garden

Tags Battleship, Coordinate Grid, Math Practice, Geometry, Graphing