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Page 3 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
Scratch: Thumbnails and More! (Game Mechanics #7)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Thumbnails and More! (Game Mechanics #7) A comprehensive teaching resource, specifically designed to nurture game development skills through the Scratch programming language. This indispensable tool provides multiple guides along with examples that aid learners in building out complex facets of their projects. In this magnificent set, students are exposed to diverse techniques such as: Fashioning a custom thumbnail for their Scratch project Crafting a compelling visual trail for their cursor Notably, displaying the current time based on the computer's local settings. This element incites intrigue and conveys just how applicable coding concepts can translate into practical real-world applications. Suitable For Diverse Learning Settings A versatile curriculum perfect for grade levels 3-10. Excellent compatibility allows this resource to be incorporated into any science program emphasising on computer studies. Additionally, it is user-friendly across varying teaching platforms; right from whole group discussions to independent study groups or even as delightful homework assignments enriching at-home experiences. Prerequisite Knowledge Note that prior knowledge of Scratch will optimize utilization of this resource package. It aims at educating learners further regarding niche techniques within game development. In doing so, it hones creativity while consolidating core competencies. Digital Friendly Material Format The module comes in easy-to-use PDF format aiding educators in effortlessly integrating these activities onto digital platforms or printing them as physical handouts depending upon learner preference. Gear up and dive straight into exciting realms where leisure merges seamlessly with learning using our Scratch: Thumbnails and More!(Game Mechanics #7), assisting young digital pioneers blazing trails into exciting virtual worlds through coding.
Author Roombop
Tags Scratch, Game Development, Thumbnails, Mouse Trail, Coding
Decimal Place Value Game: Tenths to Millionths
Math, Decimals, Place Value, Grade 4, 5, 6, 7, Activities, Games
Here's an engaging way for your class to practice place value with decimal numbers from tenths to the millionths. All you need are a die, a counter, and the printed game pages! Students attempt to make the largest (or smallest) decimal number possible as digits are generated one at a time! • This lesson can work for many grades: you can play just tenths all the way to millionths! • It's a simple game, but it encourages strategy and critical thinking. • A super way to reinforce decimal concepts such as ordering and rounding. • Complete instructions and a sample round are included. How to Play: 1) Choose which place value you will practice with your class from tenths to millionths. 2) For the first round, choose if students are making the smallest or largest number they can. 3) Assign 1 side of the counter as zero and the other will indicated rolling the die. 4) Flip the coin or counter. Students must choose where to put the digit or the zero. 5) IMPORTANT: Numbers can not be moved after they are placed. 6) Continue this pattern until all the digits have been filled. Survey your class to see who made the largest or smallest number! 7)Now you can complete all sorts of math tasks: Order the numbers your students made. Round the numbers to the nearest one, tenth, or hundredth. Convert some decimals to fractions. Read the numbers accurately aloud. Once you have played around with the. numbers, play a second round. You can continue to try for the smallest number or change to trying to get the largest number. What's Included: 8 pages in PDF Format: Title Page Instructions 6 Different Printable Game Levels (Tenths to Millionths) If you enjoy this math game, check out others in my store: Grace Under Pressure.
Author Grace Under Pressure
Tags Decimals, Dice Game, Math Game, Place Value, Tenths, Hundredths, Thousandths, Millionths, Strategy, Intermediate Math
Light - Reflection Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Light - Reflection Wildcard and Snap Card Games for Middle School An essential teaching tool designed to consolidate knowledge on light reflection amongst middle school students. This pack of 78 cards caters to three different games, providing an interactive approach for effective learning. Focus area: The game resources contribute towards building a strong foundation on the topic of reflection in a plane mirror, one that is cardinal in understanding basic physics principles. Detailed instructions are easy to understand thanks to the provided animated PowerPoint presentation. Prior Understanding Required: Interpreting transparent, translucent and opaque materials; Distinguishing between luminous and non-luminous objects; Familiarisation with terms such as incident rays, reflected rays along with angles of incidence and reflection. Versatility of Use: Suitable for various classroom scenarios - from group activities promoting collective learning or smaller clusters permitting concentrated instruction. These games could also be part of homework assignments for individual practice. "An instructive route towards science education mixed with fun!" Coupled with scientific content like how our eyes perceive images in a plane mirror or why images are formed behind it; these card games provide an inventive way to absorb these scientific teachings effectively. Further discussions incorporating topics like periscope imaging & diffused/specular image effects enrich the play & learn experience! Suited For: Educators – within public schools or homeschooling groups – who teach grade 5-9 Physics-related subjects find this resource beneficial. It intentionally imparts key concepts without being overly academic. Complexities tied up with traditional chalk-and-talk methodologies become increasingly evident given student’s proven receptiveness towards active learning environments. Enhance the understanding of such technical topics which elucidate light’s properties & it's interactions proficiently through " Light - Reflection Wildcard & Snap Card Games " package that guarantees engagement & a valued learning experience.
Author Elf off the Shelf Resources
Tags Light Reflection, Interactive Resource, Hands-on Learning, Card Games, Physics Education
Algebra: Memory Match Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Memory Match Game - FLASH-MAC Algebra: Memory Match Game - FLASH-MAC is a highly engaging teaching resource that greatly enhances students' understanding of algebra concepts. Especially designed for grades 6 to 8, it expertly tailors its content to fit students' progressive learning curves. Intriguing Puzzle Format This exciting game comes with ten pairs of challenging algebra questions, ingeniously hidden in a captivating puzzle format. Rather than relying on dull memorisation or repetitive worksheets, the game involves an interactive memory match activity that creates immersive and engaging learning environments. Possible Uses:The game can effectively be utilized in varied instructional settings such as whole group classes, small group activities or even as individual homework assignments. Educational Standards: What distinguishes Algebra: Memory Match Game - FLASH-MAC from other teaching resources is its alignment with respected educational standards like the Common Core State Standards and National Council of Teachers Mathematics (NCTM). This makes it an ideal companion for STEM initiatives, enabling teachers to deliver first-rate math education. The Product:The product contains one item – software compatible with Mac systems. This software ensures easy access for classrooms using Mac devices or personal laptops during homeschooling lessons. Lively Learning Experience:This memory match game provides educators an innovative method for reinforcing key algebra principles. While algebra may seem daunting to many students, incorporating fun activities like this memory matching game demonstrates that learning complex subjects can indeed be stimulating and rewarding. Add Value To Your Teaching Repoertoire With Algebra: Memory Match Game - FLASH-MAC A solid addition to any teaching toolkit, Algebra: Memory Match Game - FLASH-MAC delivers meaningful exposure towards mastering fundamental algebraic concepts that are essential in higher-level mathematics. More importantly, it makes learning fun and enjoyable.
Author Classroom Complete Press
Tags Software (Mac)
Fast Fact Squares: A strategic game to practice fact fluency!
Math, Fact Families, Addition and Subtraction, Addition, Multiplication and Division, Multiplication, Division, Subtraction, Grade 3, 4, 5, 6, 7, 8, Activities, Games
Fast Fact Squares: A strategic game of math facts! Be the player with the most squares at the end of the game by adding, subtracting, multiplying or dividing. This game is great for a variety of ages, whether they are just learning their addition facts (adding 1 through 6), are practicing all of their addition, subtraction, multiplication and/or division facts, for those who know all of their facts but are practicing their fluency...or for those who just like strategy games! This game is great to incorporate into your math lesson or throughout the day as a fast finisher activity. Students and teachers alike will also love it as an indoor recess game . Students may not even realize they are practicing their facts or how much strategy is really involved! Materials Needed: • Game Board •2 dice •Pen or pencil Object of the Game : •To be the player with the most colored squares How to Play: Decide which player goes first by rolling the dice. The person with the highest roll goes first First player rolls both dice. They may either add, subtract, multiply or divide the dice. Player finds their answer on the game board and draws ONE line by connecting any two dots that surround that number. Next player’s turn Play continues back and forth When a player connects two dots that closes off a square, they color in the square and earn a point. This player gets to roll again! Once game board has all squares colored in, player with the most points wins! Examples •Player rolls a ”6” and a “2” •Connect dots that surround a “4” (6 – 2 = 4) •Connect dots that surround a ”12” (6 x 2 = 12) •Connect dots that surround a “3” (6 ➗ 2 = 3) •Connect dots that surround an “8” (6 + 2 = 8) Challenge •Another option for keeping score is that each player earns the points that they square off. •For example, if a player squares off a “12” square, that player earns 12 points. •This adds in more strategy for squaring off higher numbers as well as additional practice for adding!
Author Brook Creaser
Tags Game, Multiplication, Division, Subtraction, Addition, Fact Fluency , Strategy, Facts
Subtracting Fractions with Unlike Denominators Pixel Art
Math, Fractions, Grade 5, 6, 7, Activities, Games, Worksheets & Printables, Worksheets
Looking for an innovative, engaging, and no-prep way to practice subtracting fractions with unlike denominators? This computer, self-grading pixel art activity is the perfect answer for your upper elementary or middle school math students! 10 well-selected unlike denominator subtraction fraction problems are rehearsed by the students. As each question is answered correctly, a colorful mystery picture is gradually revealed one pixel at a time, and practice in mathematics becomes interesting and highly motivating. No matter where you teach, classroom, online, or a combination of both, this activity maintains students on track, engaged, and independent. Also, since it's self-scoring, students find out immediately, so they can find and fix mistakes without your continuous monitoring. What's Included: ✅ Digital Pixel Art Activity No preparation necessary—just assign and have your students work. ✅ 10 Problems Subtracting Fractions with Unlike Denominators Designed to provide focused and intentional practice without overwhelming students. ✅ Instant Feedback, Self-Checking Format Students can immediately see whether their answer is correct, promoting independent learning and confidence. ✅ Printable Student Worksheets with Recording Sheet A quick way to provide paper practice for centers, homework, or offline learning days. ✅ Answer Key for Quick Grading or Self-Check by Students Makes checking work easy and fast, either by teachers or students themselves. ✅ Colorful Mystery Image Reveal Each correct answer uncovers part of a surprise picture, building suspense and a good incentive to keep going! Flexible Classroom Use Perfect for warm-ups, exit slips, independent practice, early completers, or a quick review session. What Makes This Resource Work: No Prep Required: Simply assign digitally or distribute the worksheets—no extra work needed. Self-Checking for Immediate Feedback: Enables students to identify mistakes early and builds independent learning habits. Highly Interactive Format: Pixel art mystery images make practicing fun and students want to keep going and practice is fun like a game. ✅ Short and Sweet: Just 10 exercises provide enough practice to master skills without feeling too much. ✅ Student-Controlled: Students can practice at their own pace, only asking for help when needed. ✅ Digital and Printable Options: Adaptable to any classroom setup—online, in-classroom, or blended learning. Ready to make fraction subtraction practice fun and easy? Download Subtracting Fractions with Unlike Denominators Pixel Art Activity now and watch your students struggle, persevere, and get it right—smiling all the while!
Author Matemaths
Rating
Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Subtracting Fractions
Board Game | Thanksgiving One Step Equations Activity Google Form
Math, Algebra, Grade 6, 7, 8, Games, Activities
Many middle schoolers need additional practice in solving one step equations! This engaging, no prep and self-checking Thanksgiving themed activity that incorporates 25 one step equations in a Google Form will help them practice their skills. As they correctly answer the questions, the turkey will advance on the board. If the answer is wrong, students will get the message: "think again" and won't be allowed to move to the next question.
Author Matemaths
Tags Math, Algebra, Equations, Thanksgiving, Game
Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2) This educational resource is primarily designed for educators seeking to instruct their students about the fundamentals of sprite movement in game development. Teachers can delve into the realms of computer science by demonstrating how to animate characters that can walk, run and jump realistically within a digital environment. The guide acquaints learners with not only movement but also showcases how they can implement a basic 'ground' guide ensuring that any jumps made by a character are met with a tangible surface governed by gravitational principles. Note that it's crucial for students to familiarize themselves with Scratch before diving into this product. This ensures maximum benefit from these comprehensive lesson plans while successfully expanding their knowledge base about Scratch game mechanics. Ideal Teaching Tool This product serves as an ideal teaching tool for both public school teachers and homeschoolers alike. It could be integrated within: Whole group sessions Sessions within smaller classroom clusters focused on more individualized learning Homework assignments About The Product: 'Scratch: Walking, Running, Jumping & Ground – Game Mechanics #2' is packed full of useful insights guaranteed to captivate young technophiles engaging in Computer Science studies. It shines due its diverse applicability across multiple education settings making it a remarkable addition to any modern-day educator's toolkit.
Author Roombop
Tags Sprite Movement, Game Mechanics, Animation, Computer Science, Educational Resource
Unions Simulation (An engaging way to teach Industrialization and Urbanization)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Unions Simulation is an engaging 21-page teaching resource that allows students to simulate the tense relationships that existed between union leaders and company leaders during the Industrialization and Urbanization of America. Through guided slides, a warm-up activity, goal statement, agenda, mini-lecture slides, and an immersive in-class simulation with directions, students take on roles of both workers and managers in the early 20th century labor movement. An exit ticket assignment is also included to assess student understanding. This fun and interactive game is an impactful way for educators to cover key aspects of this important era in American history across grades 7-12. With differentiated materials for both individuals and groups, it can be implemented in various ways such as whole class, small groups, or as a homework supplement.
Author Ed Dynamic
Tags Unions, Simulation, Industrialization, Urbanization, Labor Movement, Interactive, Engaging, Immersive, Differentiated
Mixtures - Solutions, Suspensions and Solubility - Find the Pair Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
Mixtures - Solutions, Suspensions, and Solubility Find the Pair Game for Middle School This is an innovative teaching resource designed to make learning chemistry fun, targeting students in grades 5 through 9. The game focuses on various concepts including solutions, suspensions, dissolving processes, saturated solutions and solubility etc. Each team of students is given 42 cards which are laid out face down and they then turn over two cards at a time in order to match questions with corresponding answers. Additionally an interesting twist to this game includes a challenge option if a team member believes that chosen pairs are not correctly matched. Included in the Game Set 42 question/answer cards An instruction sheet guiding you on effective gameplay. A teacher's answer sheet for quick reference during gameplay disputes. To prepare these games , we offer multiple file types for different printing preferences such as double-sided copies or laminated sheets for increased durability over time. However it should be noted that this game does require basic knowledge of elements and compounds as well as understanding what constitutes mixtures. Bonus: One significant highlight of using this resource is the combination of fun gameplay with educational content. It makes homework more engaging as kids would be excited about grasping these educational concepts if it means scoring more points in their next game!
Author Elf off the Shelf Resources
Tags Chemistry Education, Mixtures And Solutions, Hands-on Learning, Middle School Science, Interactive Game
Number & Operations: Spinner Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Number & Operations: Spinner Game for 6th-8th | PC Software This resource-packed educational tool aims to strengthen the mathematical abilities of students from grades 6 through 8. Combining fun with core learning elements, this software provides a highly engaging resource. About The Game The game incorporates an array of selected number and operation problems corresponding with the Five Strands of Math, endorsed by Common Core State Standards, STEM initiatives, and NCTM guidelines. These serve to enhance student comprehension while offering extended practice opportunities. The software contains a spinner game, combining learning with enjoyment for a powerful educational experience. Enclosed within this format are 15 diverse and challenging questions promoting deeper understanding in learners. Versatility & Accessibility This product is available as PC software in zip file format for widespread accessibility across varied teaching environments. Fostering cooperative problem-solving abilities, it can be utilized effectively within whole group instruction or small group sessions due to its flexible design. Tutors can also assign it independently as homework tasks aiding self-guided learning instilling study independence in students at these key developmental stages. Making Learning Fun! Demystifying integral math concepts like algebra becomes increasingly simpler using this interactive spinner game-'asset'. It intensifies student involvement leading to better comprehension levels. Essentially, the Number & Operations: Spinner Game for 6th-8th | PC Software cultivates academic progression organically via bringing alive numerical concepts into digestible pieces adding vibrancy to routine curricula making it so much more than just another teaching aid.
Author Classroom Complete Press
Tags Decimals Games, Mixed Fractions Worksheet, Math Spinner Game, Algebra Spinner Games, PC Software
American Revolution Time-Line Game
Social Studies, History, History: USA, Grade 7, 8, 9, 10, Activities, Games
The American Revolution Time-Line Game is a 37-page download. This resource will provide you with explicit details for how to play the game, variations to playing the game, and the timeline cards that need to be printed for playing. The objective of this game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them.
Author Creative Learning Connection
Tags Timeline Game, History Timeline, History Game, American Revolution, Social Studies Activity
Improper Fractions and Mixed Numbers Dice Game
Math, Fractions, Grade 3, 4, 5, 6, 7, Activities, Games
This is a fun and easy game to add to your fractions unit to help students practice working with mixed numbers and improper fractions. Students must demonstrate knowledge of what makes an improper fraction, how to convert an improper fraction into a mixed number, and how to order and compare mixed numbers. I suggest using 10-sided dice (if possible) for a wider variety of outcomes. I encourage my students to use mini-whiteboards for recording their work and doing their calculations. Student Instructions: 1) You and your partner each roll the die two times so you each have two numbers. 2) Use your two numbers to make an IMPROPER FRACTION (which one should be the numerator?). 3) Write down your improper fraction and convert it to a mixed number. 4) Compare with your partner’s mixed number. Which number is bigger? You might have to find a common denominator if the whole numbers are the same. 5) The person with the larger number gets a point. Play until one person has five points. Grades to Use With: This is a simple game that can be an addition to a lesson or fraction review in grades 3-7 when students are working with fractions that have a value greater than one. Standards: CCSS3NF.A.3 Compare fractions by creating equivalent fractions CCSS4NF.A.2 Compare fractions by creating equivalent fractions- finding common denominators CCSS4NF.B.4a Fractions greater than 1 and multiplying fractions What's Included: A simple 2 Page PDF. One instruction page for teachers and one half-page instruction sheet for students (cut one page in half and give to two groups). Check out other fun math games in my store: Lucky Leprechauns: St. Patrick's Day Math Game: Multiplication Whole Class Jackpot Game Decimal Place Value Game: Tenths to Millionths Perimeter of Complex Shapes: Math Strategy Game Grocery Game: Estimating, Adding and Multiplying Decimals
Author Grace Under Pressure
Tags Fractions, Improper Fractions, Mixed Numbers, Comparing Fractions, Dice Game, Math Game, Math, Coverting Fractions, Grade 4 Math, Fraction Dice Games
Country Study on Jaoan - Guess Who Game on famous Japanese People
Social Studies, Geography, History, History: Asian, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Jaoan - Guess Who Game on famous Japanese People This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Japanese People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Japan (Country Study) aims to introduce learners to Japan (Asia) and its most famous Japanese People (leaders, writers, inventors, film makers, emperors etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Japanese People selected for this Geography + Social Studies Country Study on Japan are: Haruki Murakami (Writer) Hayao Miyazaki (Academy Award film maker and animator) Banana Yoshimoto (Writer) Naruhito (Emperor) Yoko Ono (artist) Naomi Osaka (Tennis Player) Yuko Shimizu (Hello Kitty Creator) Shigeru Miyamoto (Super Mario creator) Michio Suzuki (Inventor, industrialist and businessman) and many more! A very fun and engaging way to play this "Guess Who on Famous People from Japan" (country study on Japan) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Japanese person This Social Studies + Geography Country Study on Japan PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from Japan) can be great for learners from 6th grade to 12th grade to introduce Japan and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Asia, Asian, Japan, Japanese, Country Study, Social Studies, Geography, Asian History, Guess Who, Game
Free trade Game
Social Studies, Economics, Grade 5, 6, 7, 8, Activities, Games
The idea of “Free Trade” can be difficult for students to grasp – it’s such a “way out there” idea that they may not think of much during their day to day lives. This game is very simple, but the concepts it reinforces are very important. It is designed to be used with a group of at least 8 or 10 students, and up to 30 or more. We spent about an hour when we played the game with my class of 24 students
Author Creative Learning Connection
Tags Economics, Trade, Game, Activity
Free Science Human Microbiome Vocabulary Interactive Memory Game
Science, Life Sciences, Human Body, Basic Science, Grade 7, Games, Activities
Human Microbiome Vocabulary Words to Review and Reinforce Definitions of the 7TH Grade Science curriculum . Students will learn and practice terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms definitions, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct one, it will self-correct you until you choose the correct answer Practice your Vocabulary with this Free Interactive Game Introduce young learners to a variety of visuals with this entertaining digital game. Students will see the names and images of different words and definitions; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for your lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 20-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags SCIENCE, Human Microbiome, Bacteria, Infection, Microbiome , Microorganism, Cells, Antibiotic, Cell, Scientific Argument
Find the Match – Chemistry Elements Matching Game
STEM, Science, Chemistry, Physics, Life Sciences, Special Education Needs (SEN), Special Resources, Research, Biology, Earth and Environmental Sciences, Homeschool Templates, Grade 7, 8, 9, 10, 11, Activities, Games, Worksheets & Printables, Task Cards, Quizzes and Tests, Teacher Tools, Quizzes, Word Problems, Word Searches, Worksheets
Find the Match – Chemistry Elements Matching Game A fast-paced visual review of atomic numbers and chemical symbols – inspired by the Spot It!™ game concept 🧪🧠 This printable chemistry card game offers a playful and challenging way for students to review the chemical elements. Designed to support symbol recognition, visual attention, and focus, it’s ideal for middle and high school science classes. Inspired by the Spot It!™ game concept (matching symbols) , the game is based on a simple idea: any two cards share exactly one matching chemical symbol – and players race to find it. Each card shows six element symbols (without names), so the game is especially suitable for students who already know the basics and want to strengthen their fluency. What’s included: 93 total cards (3 versions with 31 cards each) Card shapes: round, square (cut-friendly), and hexagonal Elements included: main group elements up to Period 5 + Cs Symbols and atomic numbers only – no element names Hand-drawn visuals created specifically for this resource Instructions included (PDF for print and laminate) How to use in class: This game works well as a review activity, brain break, or warm-up. I’ve used it at the end of a unit on the periodic table or to reinforce visual recall before a quiz. It can be played in pairs, small groups, or even as a whole-class team competition. To support deeper learning, you can also add color-coding tasks – for example, have students group elements by family or period after each round. The game naturally encourages cooperation, observation, and concentration. Because it’s printable and easy to prep, it’s also well-suited for substitute lessons or station work. Students enjoy the fast pace and competition – and they often don’t realize how much they’re reviewing in the process. A simple and flexible way to bring variety and engagement into chemistry class. 🐰 Print it, play it, and bring science to life! 📍 Best, Heike from Lernfitness Did You Know? I teach with a certified therapy dog, and together we focus on creating a positive and inspiring learning environment. 🐶✨
Author Lernfitness
Rating
Tags Game, Spot It, Educational Card Games, Picture Match, Chemistry, Physics, Chemical Elements, Gamified Learning Chemistry, Elements, Matching Game
Reading Comprehension: Memory Match Game - FLASH-MAC
ELA, Reading, Reading Comprehension, Grade 5, 6, 7, 8, Activities, Games
Reading Comprehension: Memory Match Game - FLASH-MAC This is an interactive teaching resource designed for the facilitation of reading comprehension. It is geared towards Grade 5, 6, 7, or 8 students focusing on comprehension skill development in Language Arts. Packed into this software version (suited for Mac operating systems) are six matching pairs of reading comprehension concepts and definitions. The format turns learning into a game to boost knowledge retention in learners. Deployment in Learning Environments Educators can integrate this digital match game into classroom instruction to enrich students' understanding during traditional teaching sessions. It is equally effective: In small group settings, In paired learning scenarios fostering peer-learning experiences while delving deeply into Language Arts and reading comprehension topics. Pedagogical Adaptability The Reading Comprehension: Memory Match Game - FLASH-MAC easily fits within any lesson plan aimed at improving students' reading comprehension. Through repetitive interaction with each hidden card pair featuring these distinct topics: Students build familiarity with critical concepts supporting long-term memory consolidation, Thereby sparking meaningful class discussions about each subject matter. In addition, teachers can use this educational tool beyond the classroom. The Memory Match Game could be homework assignments that allow learners to explore particular discussion points deeper at their pace—even beyond school hours—an excellent approach to extending learning timeframes. Note: The Reading Comprehension: Memory Match Game - FLASH-MAC offers educators a valuable addition to their variety of subject-specific tools. This interactive game significantly aids in achieving overall grade-level mastery for fifth through eighth graders developing crucial literacy skills across diverse learning environments.
Author Classroom Complete Press
Tags Software (Mac), Mac Flash Games, Flash Games For Mac, Games For Reading Comprehension
Abandon Ship! Titanic Social Stratification Game
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Abandon Ship! Titanic Social Stratification Game is an immersive role-playing activity where students decide which passengers get a spot in the limited lifeboats as the Titanic sinks. Students are split into groups and assigned character sheets with information about fictional passengers' identities and backgrounds. Each group must collaborate and decide which 5 of the 8 characters to "save" based on the limited information they are given about each person. This activity sparks thoughtful discussions around social stratification, privilege, discrimination, and more while also working on teamwork and decision-making skills. Most importantly, students find this activity highly engaging as they take on the roles of Titanic passengers fighting for survival. This versatile 25+ page teaching resource can be used as a standalone activity or supplement lessons on the Titanic, social stratification, ethics, discrimination, psychology and more for grades 7-12.
Author Ed Dynamic
Tags Social Stratification, Privilege, Ethics, Teamwork
Triangle Dice Game: Isosceles, Scalene, Equilateral, Right, Acute, Obtuse
Math, Geometry, Measurements, Grade 4, 5, 6, 7, Activities, Games
Here's a deceptively simple dice game to practice identifying and creating six kinds of triangles. Three are classified by their angles: acute, right, and obtuse. Three are classified by their side lengths: scalene, equilateral, and isosceles. Use this game to reinforce the definitions of each of these six triangles in a geometry/measurement unit. Students work independently or in small groups. Each player needs two dice. They roll them and use the two numbers as side lengths in centimetres for a triangle. They draw the triangle in one of the boxes on their paper and measure and label the third side length. Here's where the strategy and critical thinking come in. Can students make six kinds of triangles in less than six turns? Maybe! If they get some lucky rolls! For example, if a student gets a roll with two of the same numbers, they should make an isosceles or equilateral triangle (depending on what angles they draw). But this triangle will also be an acute triangle (or an isosceles right triangle). Clever students (with lucky rolls) should be able to complete the task in less than six turns. Standards: CCSS 4.G.A.2 Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles. CCSS 7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. Focus on constructing triangles from three measures of angles or sides, noticing when the conditions determine a unique triangle, more than one triangle, or no triangle. Grades: This game works well in classes from grades 4-7. Ideally students know how to use a ruler and a protractor. If you enjoy this product, check out the other math games in my store Grace Under Pressure
Author Grace Under Pressure
Tags Triangles, Geometry, Isosceles, Obtuse, Acute, Right Triangle, Scalene, Math Game, Dice Game, Hands-on Math, Triangle Scalene Isosceles Equilateral, Isosceles Scalene And Equilateral Triangles, Scalene Isosceles And Equilateral Triangles, Scalene Isosceles Equilateral, Isosceles Scalene, Obtuse Isoceles, Equilateral Acute, Acute Equilateral, Isoceles Obtuse, Isosceles Scalene Equilateral, Classify Triangles Game, Obtuse Equilateral
Professor Cody Teaches Kids to Code using Scratch - Game Pack 2
Science, Technology, Computer Science, Grade 5, 6, 7, 8, 9, Activities, Games
Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 This is a comprehensive teaching resource designed to introduce coding concepts to students through engaging, game-based lesson plans. The content, contained in 48 photocopiable pages, is divided into four independent projects that immerse children in the world of coding while providing hands-on practice. Game 1: Alien Invasion. In this project, students explore cloning by creating alien spaceships and a player-controlled spaceship with laser weapons. Game 2: Catch that Car. The second game introduces patterns associated with motion and chase algorithms by setting two cars on the track. Game 3: A tribute to classic arcades where students develop a Pac-Man-style adventure involving maze navigation and coin collection. Game 4:: Students create their platform games with three distinct levels featuring adventures for gem acquisition through strategic jumps onto platforms. The complexity of these projects aims to peak student interest for around two hours each. They offer a range of challenges in line with modern pedagogy practices which centers on learning by doing as critical for pupil absorption and retention rates. This resource can be used effectively not only for individual work but also whole or small group sessions – making it adaptable across different class sizes or settings. It can be utilized during live lessons or as engaging homework tasks that allow learners' creativity and problem-solving skills shine brightly. Embedded within each project are sets of challenges ideal for mini-assessments or even checkpoints indicating learner progress understanding subtly imparted coding principles throughout these games. They serve as more than theoretical discussions transforming classrooms into practical learning spaces where computer science takes shape. Connected templates downloadable online serve as baseline blueprints students can modify as their skills improve. Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 opens up a new approach for Grades 5 through 9 into the interesting world of coding, encouraging its applicability not only in the computer science curriculum but also across various problem-solving disciplines within the broader Science field.
Author Edulito
Tags Coding Concepts, Scratch, Gamified Lesson Layouts, Cloning, Motion And Chase Algorithms, Maze Navigation, Platform Games, Scratch Kids Game
Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary
Special Resources, ELA, Speech Therapy, Reading, Reading Comprehension, Language Development, ESL, Strategies, Vocabulary, Grade 4, 5, 6, 7, Activities, Games
Get ready to excite your students with this educational resource: the Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary. Work on problem solving through engaging learning. A common issue educators face is how to effectively teach context clues strategies and enriching tier two vocabulary while maintaining student engagement. This escape room solution solves this beautifully.🌟 🔍📚Through immersive, hands-on activities, students not only grasp context clues strategies but also actively apply them. They navigate a series of questions each one designed to challenge their critical thinking abilities while enhancing their comprehension of context in reading. As they tackle these challenges either individually or together, problem-solving skills naturally develop. Tier Two Vocabulary Enhancement: Vocabulary growth is crucial, especially the acquisition of tier two vocabulary. Many students struggle to internalize these vital words, which are often found in academic texts. This escape room integrates these tier two vocabulary words into the adventure. By encountering these words in context, students not only remember them more effectively but also gain a deeper understanding of their meanings and usage.📖 🧠Nurturing Critical Thinkers: Beyond context clues and vocabulary enrichment, the escape room cultivates critical thinking. These skills are transferable and essential for lifelong learning. Students navigate through a series of questions to travel through different time periods of the past to travel back to the future which is today. This resource is not just a game; it's a transformative experience. It empowers you as a teacher to overcome common instructional hurdles, making learning engaging and effective. Your students will eagerly embrace reading comprehension, vocabulary development, and critical thinking, setting them on a path to academic success. You will be just as excited to teach as they will be to learn. Here's what adds an extra sparkle to this quest:🚀 No logins needed! Immerse yourself in this ready-to-go adventure. Immerse in vocabulary enhancement through an engaging experience. Hone critical thinking and problem-solving skills with every stage. Streamlined setup instructions for individual, small group, or whole class adventures. Check out the other great escape rooms in Ivybee Speech.
Author Ivybee Speech
Tags Speech And Language Therapy, Critical Thinking, ESL, Language Arts, English, Receptive And Expressive Communication, Reading Comprehension, Vocabulary, Tier Two, Escape Room
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School An exceptional resource for promoting science learning in an engaging, interactive manner. Versatile in application, educators can utilise this tool for whole group instruction, small group collaboration or as a homework assignment reinforcing concepts learned during class time. About the Card Games These card games serve as a repository of knowledge relating to shadows and lunar and solar eclipses. Key lessons covered include: Understanding the relationship between the position of light sources in relation to their shadow's size; Identifying how a lunar eclipse occurs when Earth obstructs solar light from reaching the moon; Able to decode partial eclipses based on whether part or all of the moon passes through Earth’s umbra; Able to interpret a solar eclipse resulting from Moon blocking Sun’s light directed towards Earth; Suitable for students ranging from Grade 5 to 9 with science or physics as their core study area. This resource offers two exciting game modes – wildcard and snap. It makes them practice crucial scientific terms so seamlessly they barely realize they are learning! The package includes: An animated PowerPoint loaded with step-by-step instructions on how to play wildcard & snap games effectively without any additional teacher guidance required. A set of 66 playing cards tackling intricate details related to Moon's movement around Earth influencing occurrence patterns of different types of lunar & solar eclipses. As conditions for using this tool, color copies are needed due its design featuring distinctive color themes intended meant enrich users' visual-learning experience. For easy access, the resources come bundled in a zip file containing multiple file types. This resource is a testament to how active learning can be incorporated into daily education – encouraging recall, retention and enjoyment!
Author Elf off the Shelf Resources
Tags Light, Shadows, Lunar Eclipse, Solar Eclipse, Interactive Learning
Code 5 Christmas Activities & Games using Scratch
Science, Technology, Computer Science, Grade 5, 6, 7, Activities, Games
These five coding activities can be used by children as young as 8, as they start off incredibly simple and then become gradually more complex with the last activity providing some challenging coding even for high school students. To really stretch learning each activity comes with a number of exciting challenges that should be completed before moving on to the next activity . The activities and games help develop understanding of many programming concepts - for example sequences, selection, repetition, the use of variables and the use of functions and procedures. To provide even more support, five video tutorials have been produced. Each video tutorial links with one of the activities/games. This really is a fun and engaging way to introduce young people to coding. The programming language used is a visual language called Scratch. That is used in thousands of schools around the world. In this case it is the browser based version that is used. Here is a list of the activities and games included: Activity 1 - Decorating the living room for Xmas Activity 2 - Santa can Dance! Activity 3 - What do you want for Xmas? Activity 4 - The Reindeers have escaped! Activity 5 - Are you on the naughty or nice list?
Author Edulito
Tags Computer Science, Coding, Scratch, Christmas, Xmas, Holidays, Fun, Games, Activities