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Page 8 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
White Light, Dispersion and Colour Filters Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Product Overview The White Light, Dispersion and Colour Filters Wildcard and Snap Card Games product is an exceptional teaching resource targeted at middle school educators and homeschoolers. This comprehensive tool provides insights into lenses, human eye characteristics, pinhole cameras, alongside intricate details on full-spectrum camera dynamics. Skill Focus An understanding of the order of the seven colours of the spectrum. In-depth knowledge of white light dispersion. A grasp over variations in refraction among red light and violet light during dispersion. The laws governing primary and secondary light color formation. Usage Scope The games can be utilized across various group size settings – from whole class engagement to small study groups or individual play. Beyond classroom usage, they can also serve as excellent homework assignments or revision tools. Included Contents & Instructions The kit includes 66 playing cards designed to spur interaction while offering a thorough understanding of white light components.An easy-to-follow animated PowerPoint program is included for individuals new to wildcard or snap games ensuring improved learning retention. Grade Level Applicability & Curriculum Integration This resource is ideal for Grades 5 through 9 with its main application being in Science programs focusing on Physics curricula. Users are advised that this product comes as zip files requiring proper provision for downloading to fully harness its immense benefits. With relatable content that beautifully balances education with engagement, this learning kit acts as a dynamic teaching resource particularly useful within middle school instruction contexts around physics principles related subjects.
Author Elf off the Shelf Resources
Tags Lenses, Color Filters, White Light Dispersion, Refraction Variations, Interactive Learning
The Tragedy of the Commons Simulation (Slides, Worksheet, Instructions)
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Tragedy of the Commons Simulation introduces students to the economic concept of the "tragedy of the commons" through an engaging in-class game . Students compete in rounds to collect the most slips of paper, learning firsthand how self-interest can lead to overuse and depletion of shared resources. Accompanying slides explain the concept and connect it to real-world examples. This complete lesson includes teacher instructions outlining the lively simulation, student worksheets for reflection and discussion, printable slips for the game , and presentation slides summarizing key learnings. Applicable for middle and high school economics, social studies, or psychology, this hands-on group activity sparks critical thought on cooperation vs. competition and responsible use of shared resources.
Author Ed Dynamic
Tags Economics, Social Studies, Psychology, Cooperation, Competition
Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.
Author Ed Dynamic
Tags Arctic, Survival, Group Activity, Team Building, Decision Making
Text Structure Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities
This is a Text Structure Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Text Structure, Point Of View, Reading Strategies, Google Classroom, Text Structure Online Activities
Free Science Metabolism Vocabulary Interactive Memory Game
Science, Life Sciences, Human Body, Physics, Grade 7, Games, Activities
METABOLISM Vocabulary Words to Review and Reinforce Definitions of the 7TH Grade Science curriculum . Students will learn and practice terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms definitions, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct one, it will self-correct you until you choose the correct answer Practice your Vocabulary with this Free Interactive Game Introduce young learners to a variety of visuals with this entertaining digital game. Students will see the names and images of different words and definitions; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for your lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 25-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags METABOLISM, SCIENCE, BODY METABOLISM, Aminoacid, Carbohydrates, Proteins
Algebra: Board Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Board Game for 6th-8th | PC Software Algebra: Board Game for 6th-8th | PC Software is a dynamic teaching resource designed to make algebraic concepts engaging and enjoyable for students in grades 6 through 8. Presented in the form of an exciting board game , this resource transforms run-of-the-mill algebra class into a stimulating and educational adventure. This compact resource leverages the power of interactive learning by challenging two teams to tackle a total of 16 algebra questions. Each question is presented as multiple choice queries, ensuring comprehension while boosting the competitive spirit. From understanding variables and equations to simplifying expressions, this board game bridges vital topics that spiral across levels from Grade 6-8. Educational Implementation Versatility: Teachers can seamlessly implement this PC software into their instruction process owing to its versatility. Diverse Use: It can serve as the centerpiece during group lessons or be used in smaller groups for more concentrated lessons that encourage close cooperation among learners. Inclusive Learning: Can also be formatted into individual assignments or even as an innovative means for homework assignments—cementing newly acquired knowledge through repeat play outside the classroom environment. Educational Standards Compliance The Algebra: Board Game adheres with key education standards including: Common Core State Standards (CCSS) National Council of Teachers Mathematics (NCTM) solidifying its utility for teaching crucial mathematical subjects like Algebra; plus ensuring that not only is it fun but your learners are gaining skills aligned with academic requirements. Accessibility: This downloadable zip file comes configured with PC software making it conveniently accessible on any computer platform in use today - at school or home - making learning continuity smoother regardless of where studies continue from. Conclusion Algebra: Board Game combines the lively engagement with potent educational value making complex concepts like algebra simpler to digest while meeting mandated curriculum guidelines—a valuable tool indeed in any mathematical educator's arsenal!
Author Classroom Complete Press
Tags Board Game, Math Game, Algebra Game, Digital Math, PC Software
ESL - ELL Taboo Speaking Game, House and Home Vocabulary
ELA, Language Development, ESL, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Introducing the ESL - ELL Taboo Speaking Game: House and Home Vocabulary This excellent language learning resource enriches language proficiency and is designed to promote interactive engagement. With a particular focus on 'House and Home Vocabulary', it provides students with essential conversational terminology needed for daily living scenarios. As an engaging speaking activity , TABOO offers an innovative platform for relative challenges to strengthen the English prowess of ESL students while boosting their vocabulary too. About The Game The game includes 30 carefully crafted TABOO game cards, available both in color and black-and-white versions. It adapts effortlessly across different stages of learner’s journey. The player's main task is to guide their teammate into guessing the word displayed at the top of each card. However, certain taboo words are off-limits when providing clues. This rule adds a fun challenge yet helping beginner-level learners master new phrases as they construct sentences with these taboo words. Points are scored when team members successfully guess each word through accurate hints provided by their teammates. Note:An alternative way that limits clues to just 15 words maximum can spice up things between rounds or classes. Versatility Of The Product The product comes in multiple file types making it versatile for whole group activities or smaller breakout group tasks whether across Grade 6 or Grade 12 Language Arts classes or homeschooling sessions focusing on ESL subtopics. Such engaging activities often significantly enhance learning outcomes besides maintaining student interest throughout sessions. Involving Experiential Learning TEaching should not only be aimed at imparting knowledge rather creating an experiential-rich environment makes it more meaningful! The ESL - ELL Taboo Speaking Game goes beyond instruction, providing young minds with just the right fun to learning ratio.
Author Love Learning Languages
Tags ESL, ELL, Taboo Game, House Vocabulary, Speaking Activity, Esl Speaking Games
Subtracting Fractions with Unlike Denominators Pixel Art
Math, Fractions, Grade 5, 6, 7, Activities, Games, Worksheets & Printables, Worksheets
Looking for an innovative, engaging, and no-prep way to practice subtracting fractions with unlike denominators? This computer, self-grading pixel art activity is the perfect answer for your upper elementary or middle school math students! 10 well-selected unlike denominator subtraction fraction problems are rehearsed by the students. As each question is answered correctly, a colorful mystery picture is gradually revealed one pixel at a time, and practice in mathematics becomes interesting and highly motivating. No matter where you teach, classroom, online, or a combination of both, this activity maintains students on track, engaged, and independent. Also, since it's self-scoring, students find out immediately, so they can find and fix mistakes without your continuous monitoring. What's Included: ✅ Digital Pixel Art Activity No preparation necessary—just assign and have your students work. ✅ 10 Problems Subtracting Fractions with Unlike Denominators Designed to provide focused and intentional practice without overwhelming students. ✅ Instant Feedback, Self-Checking Format Students can immediately see whether their answer is correct, promoting independent learning and confidence. ✅ Printable Student Worksheets with Recording Sheet A quick way to provide paper practice for centers, homework, or offline learning days. ✅ Answer Key for Quick Grading or Self-Check by Students Makes checking work easy and fast, either by teachers or students themselves. ✅ Colorful Mystery Image Reveal Each correct answer uncovers part of a surprise picture, building suspense and a good incentive to keep going! Flexible Classroom Use Perfect for warm-ups, exit slips, independent practice, early completers, or a quick review session. What Makes This Resource Work: No Prep Required: Simply assign digitally or distribute the worksheets—no extra work needed. Self-Checking for Immediate Feedback: Enables students to identify mistakes early and builds independent learning habits. Highly Interactive Format: Pixel art mystery images make practicing fun and students want to keep going and practice is fun like a game. ✅ Short and Sweet: Just 10 exercises provide enough practice to master skills without feeling too much. ✅ Student-Controlled: Students can practice at their own pace, only asking for help when needed. ✅ Digital and Printable Options: Adaptable to any classroom setup—online, in-classroom, or blended learning. Ready to make fraction subtraction practice fun and easy? Download Subtracting Fractions with Unlike Denominators Pixel Art Activity now and watch your students struggle, persevere, and get it right—smiling all the while!
Author Matemaths
Rating
Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Subtracting Fractions
Reading Skills Game Show
ELA, Reading, Grade 6, 7, 8, Activities, Games
This Reading Skills Game Show is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.
Author Mrs. Spangler in the Middle
Tags Jeopardy, Whole Group, Reading Skills, Game Show, Comprehension
Country Study on South Korea - Guess Who Game Cards on Famous Koreans
Social Studies, Geography, History, History: Asian, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on South Korea - Guess Who Game Cards on Famous Koreans This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Korean People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from South Korea (Country Study) aims to introduce learners to South Korea and its most famous Koreans (leaders, film makers, politicians, music groups, singers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Korean People selected for this Geography + Social Studies + Asian History Country Study on South Korea are: Sejong the Great (Monarch and creator of Korean Writing System Hangul) Kim Dae-jun (President of South Korea) BTS (K-Pop Boy Band) Blackpink (K-Pop Band) BoA (Singer) June Huh (Mathematician) Bong Joon-ho (Academy Award Film Maker; "Parasite") Ban Ki-moon (UN Secretary-General and Politician) Queen Min (Korean Monarch) and many more! A very fun and engaging way to play this "Guess Who on Famous People from South Korea" (country study on South Korea) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Korean This Social Studies + Geography Country Study on South Korea PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from Korea) can be great for learners from 6th grade to 12th grade to introduce South Korea and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags South Korea, Asia, Famous People, Geography, Social Studies, Country Study, Guess Who, Cards, Game, Printable
Geometry: Board Game - FLASH-MAC
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games
Geometry: Board Game - FLASH-MAC A dynamic teaching resource that engages students in the fundamental concepts of geometry, specially designed for grades 6 through 8. This interactive board game combines geometry with fun, fostering learning while entertaining the students. It facilitates an instructional approach around Five Strands of Math which is both exhaustive and easily understandable. In-Game Details: Features 16 challenging multiple-choice questions, distributed among two teams. Ideal platform for cooperative learning, enhancing teamwork as well as individual problem-solving skills. Suitable for- school teachers during regular math classes or tutoring sessions, homeschoolers who can either use it as a dedicated study tool or a casual review aid. Versatile Utility: Tailored to various teaching modalities—whether used for whole group instruction or small group setting- The Geometry: Board Game offers customization based on classroom dynamics. Serves effectively as a homework assignment tool; enabling educators to assign these intriguing questions for continued practice at home. Educational Alignment: This product has been developed strictly adhering to the Common Core State Standards and aligned with STEM initiatives, thereby boasting high-quality content framed around NCTM standards ensuring compatibility with standard school curricula across various state education systems. Note:This software is compatible only with Mac operating systems making it easily accessible for Apple device users in the teaching environment. To summarize, Geometry: Board Game - FLASH-MAC isn't just an ordinary resource—it's a powerful blend of education and entertainment designed delicately to transform traditional classroom norms into more engaging learning experiences.
Author Classroom Complete Press
Tags Software (Mac), Geometry Board Games, Geometry Match Game
Light - Reflection Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Light - Reflection Wildcard and Snap Card Games for Middle School An essential teaching tool designed to consolidate knowledge on light reflection amongst middle school students. This pack of 78 cards caters to three different games, providing an interactive approach for effective learning. Focus area: The game resources contribute towards building a strong foundation on the topic of reflection in a plane mirror, one that is cardinal in understanding basic physics principles. Detailed instructions are easy to understand thanks to the provided animated PowerPoint presentation. Prior Understanding Required: Interpreting transparent, translucent and opaque materials; Distinguishing between luminous and non-luminous objects; Familiarisation with terms such as incident rays, reflected rays along with angles of incidence and reflection. Versatility of Use: Suitable for various classroom scenarios - from group activities promoting collective learning or smaller clusters permitting concentrated instruction. These games could also be part of homework assignments for individual practice. "An instructive route towards science education mixed with fun!" Coupled with scientific content like how our eyes perceive images in a plane mirror or why images are formed behind it; these card games provide an inventive way to absorb these scientific teachings effectively. Further discussions incorporating topics like periscope imaging & diffused/specular image effects enrich the play & learn experience! Suited For: Educators – within public schools or homeschooling groups – who teach grade 5-9 Physics-related subjects find this resource beneficial. It intentionally imparts key concepts without being overly academic. Complexities tied up with traditional chalk-and-talk methodologies become increasingly evident given student’s proven receptiveness towards active learning environments. Enhance the understanding of such technical topics which elucidate light’s properties & it's interactions proficiently through " Light - Reflection Wildcard & Snap Card Games " package that guarantees engagement & a valued learning experience.
Author Elf off the Shelf Resources
Tags Light Reflection, Interactive Resource, Hands-on Learning, Card Games, Physics Education
Elements and Compounds - Smart Board Bingo - Middle School Science
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
Smart board bingo includes questions on atoms, molecules, elements, compounds, symbols, formulae and naming compounds. A numbered question is generated randomly and, if that number is on their bingo card, students write in the answer. So much fun students don’t realise they are learning! Smart board bingo includes questions on: atoms and molecules; elements and compounds; chemical symbols; formulae; naming compounds. What is Included Random question generator for smart board (interactive white board) – 54 questions 48 bingo cards Answers PowerPoint Answer sheet Suggested Lesson Plan Play bingo – students write the answers into the square on their bingo card which matches the question number in the smart board. Teacher uses answer sheet to check card of winners of lines and full house Pupils use answer PowerPoint to check their answers at end of game.
Author Elf off the Shelf Resources
Tags Science Bingo, Chemistry Bingo, Smart Board Bingo, Elements Digital Activity, Compounds Digital Activity, Element Bingo
Professor Cody Teaches Kids to Code using Scratch - Game Pack 1
Science, Technology, Computer Science, Grade 4, 5, 6, 7, Activities, Games
Professor Cody Teaches Kids to Code using Scratch - Game Pack 1 This is a comprehensive teaching resource specifically targeted for educators with students ranging from 7 to 13 years old. The use of an easily accessible packet and photocopiable pages simplifies class material preparation and distribution. Kit Contents: Four eye-catching games aimed at teaching the basics of coding using Scratch 3.0 Clear step-by-step instructions on how create engaging games like Pop that Balloon, Pong, Hungry Frog and Catch the Birdy which are designed with fun challenges The selection of games progressively build specific coding skills enabling educators to use them individually or sequentially. These resources can be adapted for various learning settings such as group instruction, personalized learning sessions or as homework projects, offering flexibility according strict classroom needs and student proficiency levels. Coding Skills Development: Action-reaction mechanism design (Pop the Balloon) Crafting dynamic moving objects responsive to player inputs (Pong) In addition to providing an in-depth understanding of logic application and problem-solving methods during their coding journey, these game development activities also promote computational thinking among students. Note: These resources have potential interdisciplinary relevance beyond computer science classes - they could trigger mathematical thinking by fostering understanding of X-Y axes during game creation process. All-round Development through Coding Activities "Professor Cody Teaches Kids to Code" not only imparts hard skills but also stimulates creativity among young learners via playful execution whilst preparing them for tomorrow's tech-driven world. All required Scratch templates are easily available at Edulito ensuring this resource is comprehensive from planning stage right down till execution. Please Note: This resource is available only as a 33-page printer-friendly PDF file.
Author Edulito
Tags Coding, Scratch, Game Development, Computational Thinking, Teaching Resource
Free Science Human Microbiome Vocabulary Interactive Hangman Game
Science, Life Sciences, Human Body, Basic Science, Grade 7, Games, Activities
Human Microbiome Vocabulary Words to Review and Reinforce Definitions of the 7TH Grade Science curriculum . Students will learn and practice terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms definitions, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct one, it will self-correct you until you choose the correct answer Practice your Vocabulary with this Free Interactive Game Introduce young learners to a variety of visuals with this entertaining digital game. Students will see the names and images of different words and definitions; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for your lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 24-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags SCIENCE, Human Microbiome, Bacteria, Infection, Microbiome , Microorganism, Cells, Antibiotic, Cell, Scientific Argument
Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2) This educational resource is primarily designed for educators seeking to instruct their students about the fundamentals of sprite movement in game development. Teachers can delve into the realms of computer science by demonstrating how to animate characters that can walk, run and jump realistically within a digital environment. The guide acquaints learners with not only movement but also showcases how they can implement a basic 'ground' guide ensuring that any jumps made by a character are met with a tangible surface governed by gravitational principles. Note that it's crucial for students to familiarize themselves with Scratch before diving into this product. This ensures maximum benefit from these comprehensive lesson plans while successfully expanding their knowledge base about Scratch game mechanics. Ideal Teaching Tool This product serves as an ideal teaching tool for both public school teachers and homeschoolers alike. It could be integrated within: Whole group sessions Sessions within smaller classroom clusters focused on more individualized learning Homework assignments About The Product: 'Scratch: Walking, Running, Jumping & Ground – Game Mechanics #2' is packed full of useful insights guaranteed to captivate young technophiles engaging in Computer Science studies. It shines due its diverse applicability across multiple education settings making it a remarkable addition to any modern-day educator's toolkit.
Author Roombop
Tags Sprite Movement, Game Mechanics, Animation, Computer Science, Educational Resource
Kinetic Theory of Matter, States of Matter, Change of State Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
A dominoes game with questions and statements on the kinetic theory of matter including change of state, gas pressure and diffusion. Prior Knowledge > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from > their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Solids Liquids And Gases, Melting, Boiling, Diffusion, Pressure In Gases, States Of Matter Interactive Games
Magnetism and Electromagnets Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on magnets and electromagnets which tests knowledge and reinforces prior learning. It is an ideal activity for the end of the topic or for test prep. It suits a wide range of abilities and can even be used for a cover lesson as all answers are provided. This is so much fun, pupils will forget they are learning! How to Play Divide students into groups of 4. Shuffle cards. Groups lays their cards in a square face down. Students take turns to turn over two cards. The pupil keeps the pair If a question is matched by its answer,. If not the two cards are replaced face down and the next pupil takes a turn. Continue until all cards are paired. The student with the most pairs wins. A student can challenge if they think an opponent’s pair is not a correct match.. If the challenge is found correct the challenger takes the cards. Pupils should check their books for the correct answer but, for ease, a quick-check answer sheet is provided for the teacher. Included in this Pack. 21 question and 21 answer cards Answer sheet. How to play directions Preparation Use back-to-back printing to copy a set for each group of 4 pupils. Sheets can be laminated to enable year-on-year use. Trim sheets into cards. Prior Knowledge Required: An Overview of Magnets and Magnetic Fields Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. With this foundational knowledge, you will be better prepared to delve deeper into the study of magnets and their wide-ranging applications. See more Elf Off the Shelf resources on this topic and many others.
Author Elf off the Shelf Resources
Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science
Kinetic Theory of Matter, States of Matter, Change of State - Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on the kinetic theory of matter which uses the particle model to explain change of state, gas pressure and diffusion. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. > 42 question and answer cards > Teacher’s answer sheet. > Instruction sheet Preparation > Use double-sided printing to copy 1 set per group of 4 pupils. > Sheets could be laminated to enable year-on-year use. > Cut sheets into cards. Prior Knowledge Required > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Solids Liquids And Gases, Melting, Boiling, Condensing, Freezing, States Of Matter Interactive Game, Kinetic Energy Games
Skeletal System Vocabulary Bingo
Science, Life Sciences, Human Body, Grade 5, 6, 7, 8, Activities, Games
This resource is a Skeletal System Vocabulary Bingo. It comes with 6 different Bingo cards for you to print and cut out! You will also print out definition cards for the game. This is a fun way to review the skeletal system.
Author Maude in the Middle
Tags Science Vocabulary, Bingo Game, Anatomy, Skeletal System, Science Review, Skeletal System Review Games, Skelatal System Games, Skeletal System Vocabulary
Country Study on China - Guess Who Game Cards on famous Chinese people
Social Studies, Geography, History, History: Asian, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on China - Guess Who Game Cards on famous Chinese people This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Chinese People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from China (Country Study) aims to introduce learners to China and its most famous Chinese People (leaders, writers, thinkers, actors, martial artists etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Chinese People selected for this Geography + Social Studies + Asian History Country Study on China are: Confucius (Founder of Confucianism) Sun-Tzu (thinker and military strategist; author of "The Art of War") Wu Cheng En (author of "The Journey to the West") Xi Jinping (Chinese President) Liu Cixin (Sci Fi Author of "The Three Body Problem" Jackie Chan (Actor) Bruce Lee (Martial Artist) and many more! A very fun and engaging way to play this "Guess Who on Famous People from China" (country study on China) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Chinese character This Social Studies + Geography Country Study on China PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from China) can be great for learners from 7th grade to 12th grade to introduce China and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Asia, China, Guess Who, Game, Cards, Printable, Geography, Chinese, Social Studies, Asian History
Algebra: Board Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Board Game - FLASH-MAC An engaging teaching resource focusing on algebra concepts which paves the way for effective and enjoyable learning. It targets educators, public school teachers, private tutors, along with homeschooling parents catering to students in grades 6 through 8. The Objective of this Product: To foster a comprehensive understanding of various algebraic concepts. To promote interactiveness and collaboration among students. Unique Setup: This resource presents educators with a unique board game setup, featuring 16 multiple choice questions divided between two teams. As participants navigate the game they are exposed to essential aspects of algebra. A Progressive Approach: Surely offers numerous benefits over traditional teaching methods as it ensures active participation from students and allows knowledge building at their own pace. Compliances & Adherence: CCSS compliant (Common Core State Standards). Covers facets highlighted by STEM initiatives (Science, Technology, Engineering & Mathematics). Faithfully designed following NCTM guidelines (National Council of Teachers for Mathematics). This product can be adapted in various learning scenarios such as whole group instruction or smaller advanced groups seeking challenges beyond their grade level. It boosts immensely flexibility in educational settings and also encourages family involvement if chosen to use as home assignments too. Compactly fit into an extra-curricular activity supporting continuous classroom teachings. An easy-to-use Mac compatible software file type ensures its accessibility across platforms making it versatile enough for teachers who depend on diverse technology setups both in classrooms or at homes. Experience with the Product: This interesting blend of fun elements and serious academic goals ensures learners have an enjoyable time while learning crucial algebra topics. With strategic implementation methods, educators will discover its powerful potential as an innovative tool to meet their individual teaching objectives.
Author Classroom Complete Press
Tags Software (Mac)
Motion: Memory Match Game - FLASH-MAC
Science, Physics, Common Core, Grade 5, 6, 7, 8, Activities, Games
The Motion: Memory Match Game - FLASH-MAC This educational game is a highly engaging teaching resource specifically designed for Grades 5 through 8. With primary focus aimed at grasping concepts around the topic of Motion, it’s suited perfectly within classrooms and homeschooling environments imparting Science and Physics lessons. Format: This learning aid utilizes a memory match game format that involves six pairs of animals and their speeds hidden within the puzzle. Educational Benefits: Matrixed with Common Core State Standards, it ensures high-quality pedagogical content delivery not forgetting its alignment with Bloom’s Taxonomy principles for overall cognitive development. Versatility: This tool can be utilized during collective classroom sessions, smaller peer-led discussions or even assigned as homework material giving students ample room to pace themselves according to individual learning capacity. Compatibility:: Crafted as a software compatible specifically with Mac platforms, this product promises no glitches across such systems. In essence: The Motion: Memory Match Game-FLASH-MAC projects an innovative blend of gaming strategies rooted in modern education practices promising enhanced understanding of scientific concepts associated with motion – making physics fun-filled yet educative!
Author Classroom Complete Press
Tags Software (Mac)
Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game (+)
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
Do you integrate daily Number Talks into your math lessons? In search of a dynamic, zero-prep way to refine your students' mental math prowess? Introduce them to the Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game through this interactive game. This PowerPoint-based game is suitable for up to four players on a single device, or can be showcased for the whole class from a teacher's PC. With 25 diverse questions, it's an effective platform for mastering the Break One Addend Apart Strategy. The game not only sharpens mental math abilities but also promotes teamwork and mutual encouragement among peers. An unpredictable twist awaits as players spin to unveil their points for a correct answer, making the outcome thrillingly unpredictable! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Basic Skiils, Centers, Activities, Addition, No Prep, Self Checking, Games, Engaging