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Page 8 - 7th Grade Games

Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.

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Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary

Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary
Special Resources, ELA, Speech Therapy, Reading, Reading Comprehension, Language Development, ESL, Strategies, Vocabulary, Grade 4, 5, 6, 7, Activities, Games

Get ready to excite your students with this educational resource: the Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary. Work on problem solving through engaging learning. A common issue educators face is how to effectively teach context clues strategies and enriching tier two vocabulary while maintaining student engagement. This escape room solution solves this beautifully.🌟 🔍📚Through immersive, hands-on activities, students not only grasp context clues strategies but also actively apply them. They navigate a series of questions each one designed to challenge their critical thinking abilities while enhancing their comprehension of context in reading. As they tackle these challenges either individually or together, problem-solving skills naturally develop. Tier Two Vocabulary Enhancement: Vocabulary growth is crucial, especially the acquisition of tier two vocabulary. Many students struggle to internalize these vital words, which are often found in academic texts. This escape room integrates these tier two vocabulary words into the adventure. By encountering these words in context, students not only remember them more effectively but also gain a deeper understanding of their meanings and usage.📖 🧠Nurturing Critical Thinkers: Beyond context clues and vocabulary enrichment, the escape room cultivates critical thinking. These skills are transferable and essential for lifelong learning. Students navigate through a series of questions to travel through different time periods of the past to travel back to the future which is today. This resource is not just a game; it's a transformative experience. It empowers you as a teacher to overcome common instructional hurdles, making learning engaging and effective. Your students will eagerly embrace reading comprehension, vocabulary development, and critical thinking, setting them on a path to academic success. You will be just as excited to teach as they will be to learn. Here's what adds an extra sparkle to this quest:🚀 No logins needed! Immerse yourself in this ready-to-go adventure. Immerse in vocabulary enhancement through an engaging experience. Hone critical thinking and problem-solving skills with every stage. Streamlined setup instructions for individual, small group, or whole class adventures. Check out the other great escape rooms in Ivybee Speech.

Author Ivybee Speech

Tags Speech And Language Therapy, Critical Thinking, ESL, Language Arts, English, Receptive And Expressive Communication, Reading Comprehension, Vocabulary, Tier Two, Escape Room

Algebra: Spinner Game for 6th-8th | MAC Software

Algebra: Spinner Game for 6th-8th | MAC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Algebra: Spinner Game for 6th-8th | MAC Software is a valuable tool aimed at refining algebraic comprehension with an interactive gaming feature. This software specifically caters to middle school students and educators focusing on 6th-8th grades: Packages within a convenient zip file, this product is fully compatible with MAC software. A unique Spinner Game attribute forming its core lies at the center of engagement, harboring fifteen strategically organized algebraic questions upon each wheel spin, proposing variety and spontaneity into routine math education. Incorporates the Five Strands of Math approach that adheres to Common Core State Standards, STEM initiatives, and NCTM guidelines. This educational resource provides flexibility in its application – accommodating usage for both full class instruction or smaller break out groups. It can also be assigned for homework thus supporting continued individual study away from the classroom setting. So whether it’s public schools needing diverse teaching strategies or homeschool setups desiring comprehensive methods without sacrificing interest, Algebra: Spinner Game proves advantageous. In conclusion, savoring the appealing role of being both modern and effective, The Algebra: Spinner Game for 6th-8th | MAC Software, serves as a critical asset in math learning. Balancing serious instruction with amicable interaction encourages proficiency while nurturing indispensable critical thinking abilities that underpin successful learning throughout all academic levels.

Author Classroom Complete Press

Tags Math Spinner Game, Algebra Spinner Game, Algebra Equations, Equations Game, Digital Math

Exponent Board Game: Fun and Engaging Math Game for 6th Grade

Exponent Board Game: Fun and Engaging Math Game for 6th Grade
Math, Algebra, Order Of Operations, Grade 6, 7, 8, Activities, Games

Do you need a new idea for your 6th Grade Expressions and Equations unit? Do you want to get your students engaged and working together while practicing lots of math skills? Try this fun and NO PREP Exponent Board Game ! It is designed to target Common Core Standards 6EE.A.1 and 6EE.A.2 so it is perfect for 6th grade classes who are starting to learn about whole number exponents. It could also be a great review in grades 7 and 8 or could even be a useful tool in high school special education classrooms. What's Included: 5 Page PDF Title Page Handout: This introduces students to the basic vocabulary surrounding exponents: base, exponent, squared, cubed. It shows them how exponents can be used with whole numbers and also with variables. There are even a few practice problems as a quick warm-up. Recording sheet: Print one of these for each student so they can record their answers as they play the game . Board Game : You need to print one of these for each group of 2-4 students. You will also need to provide dice. Students can use any small object as their counter on the board. Answer Key: You could provide this to students if you want them to be able to check their own work, or you can keep it for yourself. If you enjoy this product, check out other 6th grade math activities in my store: Pre-Algebra Problem: The Wave Pool with Expressions, Tables, and Graphs Algebra: Modelling Equations: Visual Balance Scale Worksheet Or if you want more math games, check out some others in my store: Credit Score Board Game: Credit Cards, Loans, Mortgages and More: Personal Financial Literacy Bank Account Board Game: A Fun Financial Literacy Lesson for Addition, Subtraction or Integer Practice

Author Grace Under Pressure

Tags Exponents, 6th Grade Math, Math Games, Expressions, Algebra, Algebra Game, Variables, Board Game, Grade 6 Math, Order Of Operations

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.

Author Ed Dynamic

Tags Arctic, Survival, Group Activity, Team Building, Decision Making

Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science

Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games

Plant Anatomy and Photosynthesis Dominoes Game for Middle School Science Navigating the world of plants becomes fun, educative, and interactive with the Plant Anatomy and Photosynthesis Dominoes Game . Ideal for public school teachers or homeschooling parents, this game serves as a comprehensive teaching tool for students in Grades 6 through 9. About the game This resource blends learning with play effectively by incorporating plant anatomy and photosynthesis into a dominoes game . It consists of 90 dominoes, each carrying either a word related to plant functions or questions/answers about them. Coverage of Topics The different parts of plants such as roots, stems, leaves and flowers Concepts like transpiration, guard cells stomata xylem phloem chlorophyll chloroplasts The process of photosynthesis. In addition to this, basic functions like glucose conversion into insoluble starch for storage in roots are covered along with more complex topics such as comparison between respiration and photosynthesis Interactive Nature A unique feature is an animation-enhanced PowerPoint that explains how to play the game . This resource encourages interaction making it ideal both individually or group settings. The competitive nature promotes peer-to-peer learning boosting their independent research skills. Focusing on Real-Life Scientific Processes An important aspect about this product is its emphasis on real-life scientific processes such as photosynthesis respiration comparative analysis between two Among educational games available market Plant Anatomy serves not only educational tool but also innovative way keep classroom engrossed science subject matter . It strikes balance between being educational entertaining at same time. Conclusion This game promises not only a learning experience but also a fun, interactive approach to mastering essential topics within the school curriculum. Whether used as a whole-class instruction tool, for small-group collaboration, or even as homework assignment – it supports a diverse range of digital platforms providing an easy to use application.

Author Elf off the Shelf Resources

Tags Plant Anatomy, Photosynthesis, Middle School Science, Educational Game, Interactive Learning

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Free Download

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Social Studies, History, History: World, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension The Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension is a vital educational tool for teachers aimed at enhancing students' understanding of social studies and world history, with a focus on the exploration journeys of the esteemed voyager, Amerigo Vespucci. This game is suitable for grades 6 to 12 students and it's available in both English and Spanish. It contains various elements designed to boost vocabulary while honing reading comprehension skills. The package consists of forty-eight translation cards in both languages that are easy to print with English on one side and matching Spanish translations on the other. An important part of this teaching tool lies in its application in Social Studies, History, World History education curriculum , as well as its use in ESL ENL classrooms. It brings history alive by telling stories about Vespucci's early life experiences; his explorations funded by King Ferdinand, Queen Isabella and King Manuel I; his correspondence with Lorenzo de Medici; and Martin Waldseemüller's mapping contributions. This downloadable PDF offers: Two pages of enlightening bilingual text about Amerigo Vespucci. Forty-eight bilingual cards for an engaging bingo game. Dedicated graphic organizers geared towards improving students' ability to write clear paragraphs competently in both languages. Ten different bingo boards themed around Amerigo Vespucci along with an unexpected surprise based within page 33! This comprehensive educational kit imparts essential historical knowledge through enjoyable teaching methodologies!. Whether it's whole-group learning exercises, small group tasks or individual homework assignments, this package accommodates different teaching strategies! The interactive bilingual nature of this activity is beneficial for educators teaching various subjects. It aims to help mold multilingual students with significant critical-thinking abilities in an increasingly global world.

Author Anthropolotist in Heels

Tags Exploration Journeys, Amerigo Vespucci, Reading Comprehension, ESL Education, Social Studies

Triangle Dice Game: Isosceles, Scalene, Equilateral, Right, Acute, Obtuse

Triangle Dice Game: Isosceles, Scalene, Equilateral, Right, Acute, Obtuse
Math, Geometry, Measurements, Grade 4, 5, 6, 7, Activities, Games

Here's a deceptively simple dice game to practice identifying and creating six kinds of triangles. Three are classified by their angles: acute, right, and obtuse. Three are classified by their side lengths: scalene, equilateral, and isosceles. Use this game to reinforce the definitions of each of these six triangles in a geometry/measurement unit. Students work independently or in small groups. Each player needs two dice. They roll them and use the two numbers as side lengths in centimetres for a triangle. They draw the triangle in one of the boxes on their paper and measure and label the third side length. Here's where the strategy and critical thinking come in. Can students make six kinds of triangles in less than six turns? Maybe! If they get some lucky rolls! For example, if a student gets a roll with two of the same numbers, they should make an isosceles or equilateral triangle (depending on what angles they draw). But this triangle will also be an acute triangle (or an isosceles right triangle). Clever students (with lucky rolls) should be able to complete the task in less than six turns. Standards: CCSS 4.G.A.2 Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles. CCSS 7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. Focus on constructing triangles from three measures of angles or sides, noticing when the conditions determine a unique triangle, more than one triangle, or no triangle. Grades: This game works well in classes from grades 4-7. Ideally students know how to use a ruler and a protractor. If you enjoy this product, check out the other math games in my store Grace Under Pressure

Author Grace Under Pressure

Tags Triangles, Geometry, Isosceles, Obtuse, Acute, Right Triangle, Scalene, Math Game, Dice Game, Hands-on Math, Triangle Scalene Isosceles Equilateral, Isosceles Scalene And Equilateral Triangles, Scalene Isosceles And Equilateral Triangles, Scalene Isosceles Equilateral, Isosceles Scalene, Obtuse Isoceles, Equilateral Acute, Acute Equilateral, Isoceles Obtuse, Isosceles Scalene Equilateral, Classify Triangles Game, Obtuse Equilateral

Interpreting Words + Phrases Digital Game

Interpreting Words + Phrases Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities

Interpreting Words + Phrases Digital Game An engaging and no-prep teaching resource crafted to assist Middle School students studying in 6th to 8th grade. This effective online tool furthers the learning process for both student and educator, accentuating on Language Arts within the subcategory of Reading. The game encourages students to engage with interpreting words and phrases. It boasts a four-step interactive procedure, inviting learners into textual analysis. The unique feature is the paragraph building challenge integrated at the end of each session that aims at solidifying learning outcomes. Enhance technical comprehension. Decode connotative meanings. Determine use of figurative language in texts. Analyse text focusing on word choice's influence on defining meaning or tone modulation. Benchmarked against Common Core Standards: CCRA.R.4;, it prepares learners with necessary skills required for analyzing poetry effectively! Versatility in Learning Methods & Sharing Facility This resource can seamlessly adapt to various teaching methods such as whole classroom instructions or small group study sessions and is equally suitable for homework assignments due to its sharing facility via platforms like Google Classroom or Canvas. Purchase Contents: A PDF file consisting a link directing straight into game mode on Google Slides. A comprehensive Teacher's Guide that includes sharing instructions applicable across numerous online learning management systems streamlining remote lessons! Ease-of-Use & Student Engagement through Self-check Feature: Simplicity joins hands with engagement as this tool awards learners with automatic self-checks, making learning fun while keeping efficiency up. This cognitive approach fosters an eager aptitude in students for analyzing poetry amplifying knowledge absorption and easing educators' jobs a tad bit. Regardless of physical classrooms or remote learning circumstances - realize educational aims effectively with the Interpreting Words + Phrases Digital Game!

Author Mrs. Spangler in the Middle

Tags Middle School, Language Arts, Reading, Poetry Analysis, Figurative Language

Current Electricity 54 Question Board Game - Middle School Science

Current Electricity 54 Question Board Game - Middle School Science
Science, Physics, Grade 6, 7, 8, 9, Activities, Games

This is a challenging, engaging and enjoyable boardgame, for up to six pupils per set, with 54 question cards on the basics of current electricity including: · understanding the terms current, voltage and resistance; · conductors and insulators; · circuit symbol; · circuits diagrams ; · units and measurement of current and voltage; · current and voltage in series and parallel circuits; · lamps in series and parallel. · Current and voltage vary with number of batteries. · Relationship between resistance and current. Included in this Pack. · Game board · 54 Question cards with questions of varying difficulty · Teacher answer sheet · Instruction sheet. Preparation · Photocopy Board onto A3 paper or card (Colour and greyscale versions included). · Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play. · Highest score of dice starts · Pupils take turns and work their way around the board following the instructions in the squares. · A symbol on the board indicates that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. · If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. · In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required · The symbols for switch, resistor, battery, voltmeter, ammeter, motor, buzzer and able to recognise series and parallel circuits. · Metals and non-metals as conductors and insulators. · Current is a flow of electrons and metal ions cause resistance. · Batteries contain chemicals and provide the push or voltage to current. · Voltage is the difference in energy level between two points in a circuit. · Comparative resistance of long/short, thin/thick wires. · Know that insulators have high resistances and the resistance of all conductors is comparatively lower. · Comparative brightness of identical lamps in series and parallel and the effect of removing a lamp. · Ammeters are placed in series and voltmeters in parallel. · Current is measured in amps and voltage in volts. · Current in series and parallel circuits. · Voltage in series and parallel circuits. · Current and voltage vary with number of batteries. · Metal ions causing high and low resistance conductors. · Relationship between resistance and current. These learning outcomes, and others, are contained in fully resourced packs from Elf Off the Shelf. Each pack contains two PowerPoints and fourteen original and engaging pupil resources. They are also available as a substantially discounted bundles. Please follow the links below if you are interested in these resources. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Science Board Game, Electricity Board Game, Physics Game, Science Printable, Electricity Team Game, Conductors And Insulators Game, Series And Parallel Circuit Games, Middle School Science Game

Free Construction Hangman Game to Practice Vocabulary
Free Download

Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear

Country Study on Poland - Guess Who Cards Game on Famous Polish People

Country Study on Poland - Guess Who Cards Game on Famous Polish People
Social Studies, Geography, History, History: Europe, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on Poland - Guess Who Cards Game on Famous Polish People This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 30 cards) on Famous Polish People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Poland (Country Study) aims to introduce learners to Poland and its most famous Poles (leaders, kings, scientists writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Polish People selected for this Geography + Social Studies + European History Country Study on Poland are: Nicolaus Copernicus (Scientist) Fryderyk Chopin (Composer) John Paul II (Pope) Jan III Sobieski (King) Lech Wałęsa (Founder of Solidarność and Polish President) Maria Skłodowska-Curie (Scientist and Nobel Prize Laureate for Physics and Chemistry) Andrzej Sapkowski (Author of "The Witcher") Stanisław Lem (Science Fiction Writer, author of Solaris) Adam Mickiewicz (Author of Pan Tadeusz) Irena Sendler (Humanitarian Worker, nurse who saved many Jews during World War 2) Joseph Conrad (English Literature Writer, Polish-speaking Pole born in Poland) Marian Rejewski (Mathematician) and many more! a very fun and engaging way to play this "Guess Who on Famous People from Poland" (country study on Poland) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Pole This Social Studies + Geography Country Study on Poland PDF Printable Teaching Resource (1 slide, 30 cards for 30 Famous People from Poland) can be great for learners from 6th grade to 12th grade to introduce Poland and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags Poland, Guess Who, Cards, Game, Printable, Famous People, Geography, Europe, European History, Social Studies

English Weather & Landform Vocabulary Game 2+ Players

English Weather & Landform Vocabulary Game 2+ Players
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games

Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #weather and #landform words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the words saying "I have ____. Who has _____?". Then classmates will search their cards to see if they have the weather or landform in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: hot, cold, thunderstorm, windy, rainy, partially cloudy, cloudy, snowy, mountain, lake, ocean, river, hill, valley, cave, and desert. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.

Author Melissa Is Teaching

Tags ESL Vocabulary, Esl Vocab, Vocab Games, Weather Vocab, Landform Vocab, Accidentes Geologicos

Construction Hangman Game to Practice Vocabulary

Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear

Separating Mixtures - Find the Pair Game for Middle School

Separating Mixtures - Find the Pair Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on separating mixtures including evaporation, distillation, fractional distillation, filtration and chromatography. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Please note – This pack is best printed in color. Included in this Pack. > 42 question and answer cards > Teacher’s answer sheet. > Instruction sheet Preparation > Use double-sided printing to copy 1 set per group of 4 pupils. > Sheets could be laminated to enable year-on-year use. > Cut sheets into cards. Prior Knowledge Required > The composition and physical properties of mixtures > Evaporation to dryness and crystallisation > Distillation > Fractional distillation > Filtration > Chromatography See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Evaporation, Distillation, Fractional Distillation, Filtration, Chromatography

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2) This educational resource is primarily designed for educators seeking to instruct their students about the fundamentals of sprite movement in game development. Teachers can delve into the realms of computer science by demonstrating how to animate characters that can walk, run and jump realistically within a digital environment. The guide acquaints learners with not only movement but also showcases how they can implement a basic 'ground' guide ensuring that any jumps made by a character are met with a tangible surface governed by gravitational principles. Note that it's crucial for students to familiarize themselves with Scratch before diving into this product. This ensures maximum benefit from these comprehensive lesson plans while successfully expanding their knowledge base about Scratch game mechanics. Ideal Teaching Tool This product serves as an ideal teaching tool for both public school teachers and homeschoolers alike. It could be integrated within: Whole group sessions Sessions within smaller classroom clusters focused on more individualized learning Homework assignments About The Product: 'Scratch: Walking, Running, Jumping & Ground – Game Mechanics #2' is packed full of useful insights guaranteed to captivate young technophiles engaging in Computer Science studies. It shines due its diverse applicability across multiple education settings making it a remarkable addition to any modern-day educator's toolkit.

Author Roombop

Tags Sprite Movement, Game Mechanics, Animation, Computer Science, Educational Resource

Scratch: Sprite Scrolling (Game Mechanics #1)

Scratch: Sprite Scrolling (Game Mechanics #1)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

This guide will show you how to do scrolling for sprites. Scrolling can be a little complicated, but if you read carefully, and understand what is written, then it should be very simple. The same technique is used to make higher level games like 3D and pen platformers. So I thought that scrolling was a good place to start. This package is a great resource to have your students follow. These game mechanic guides are great to teach specific techniques and skills that can be used to create a game. They allow the students to expand their knowledge of Scratch. It is recommended that your students have an understanding of Scratch before using this resource.

Author Roombop

Tags Scratch, Scratch Game, Scratch Game Mechanics, Sprite Download For Scratch, Scratch Sprite Download, Scrolling Game

Code 5 Christmas Activities & Games using Scratch

Code 5 Christmas Activities & Games using Scratch
Science, Technology, Computer Science, Grade 5, 6, 7, Activities, Games

These five coding activities can be used by children as young as 8, as they start off incredibly simple and then become gradually more complex with the last activity providing some challenging coding even for high school students. To really stretch learning each activity comes with a number of exciting challenges that should be completed before moving on to the next activity . The activities and games help develop understanding of many programming concepts - for example sequences, selection, repetition, the use of variables and the use of functions and procedures. To provide even more support, five video tutorials have been produced. Each video tutorial links with one of the activities/games. This really is a fun and engaging way to introduce young people to coding. The programming language used is a visual language called Scratch. That is used in thousands of schools around the world. In this case it is the browser based version that is used. Here is a list of the activities and games included: Activity 1 - Decorating the living room for Xmas Activity 2 - Santa can Dance! Activity 3 - What do you want for Xmas? Activity 4 - The Reindeers have escaped! Activity 5 - Are you on the naughty or nice list?

Author Edulito

Tags Computer Science, Coding, Scratch, Christmas, Xmas, Holidays, Fun, Games, Activities

Free Science Phase Changes Vocabulary Interactive Memory Game
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Free Science Phase Changes Vocabulary Interactive Memory Game
Science, Basic Science, Chemistry, Earth and Environmental Sciences, Environmental Science, Grade 7, Games, Activities

Phase Changes Vocabulary Words to Review and Reinforce Definitions of the 7TH Grade Science curriculum . Students will learn and practice terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms definitions, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct one, it will self-correct you until you choose the correct answer Practice your Vocabulary with this Free Interactive Game Introduce young learners to a variety of visuals with this entertaining digital game. Students will see the names and images of different words and definitions; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for your lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags SCIENCE, Scientific Argument, Phase Changes, Matter States, Solid, Liquid, Gas, Molecule Attraction, Temperature, Freedom Movement

Multiplying & Dividing Integers Playing Cards (Games)

Multiplying & Dividing Integers Playing Cards (Games)
Math, Numbers, Grade 7, Activities, Games

The purpose of this set of cards is to build fluency when determining the correct sign of the evaluated expression. The expressions are simple so that computation hinders the pace of the games as little as possible.

Author The Math Cafe

Tags Multiplying & Dividing, Integers, Playing Cards, Games

Magnetism Dominoes Game for Middle School

Magnetism Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, Activities, Games

No numbers on these dominoes, just questions and answers. The game is suitable for all abilities as it can be played by matching two of the same question or a question with its answer. An animated PowerPoint explains how the game is played. This game is so much fun, pupils will forget they are learning! Prior Knowledge Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. How to Play Each player chooses seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player who has the longest full name starts and play proceed in a clockwise direction. Players match a question exactly or a question with its answer with the answer. A player can challenge a match if they think it is wrong. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If the challenge is correct, the challenger gives one of their cards to the other player. If the challenge is wrong, the challenged player gives one of their cards to the challenger. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism, Electricbell, Electric Relay, Circuit Breakers, North And South Poles, Magnetic Field Lines

Spin To Win Start From The Left Whole Number Addition Mental Math Game

Spin To Win Start From The Left Whole Number Addition Mental Math Game
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games

Spin To Win Start From The Left Whole Number Addition Mental Math Game Searching for dynamic and interactive methods to enhance your students' mental math capabilities with zero setup on your end? Offer your students more opportunities to master the 'Start From The Left' Mental Math Addition Strategy through this interactive game. This PowerPoint game facilitates group play for up to four players on a single device, or can be projected for the entire class using a teacher's computer. With 25 diverse questions, students can hone their skills using the 'Start From The Left' method. The game encourages teamwork, allowing students to collaborate and assist one another. Moreover, a sprinkle of unpredictability is thrown into the mix as players spin to ascertain their score for correct answers, ensuring the outcome is always in suspense! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up

Author Made 4 The Middle

Tags Math, Mental Math, Basic Skills, Number Talks, Engaging, Games, Digital, Centers, Self-checking , No Prep

Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Dominoes Game for Middle School

Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Dominoes Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games

A dominoes game for middle school with questions and statements on mixtures including solutions, suspensions, solubility and saturated solutions. Prior Knowledge > Elements and compounds are pure substance and mixtures are not. > Meaning of the terms solute, solvent, solution, soluble and insoluble. > Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. > Particle theory to explain dissolving, suspensions and saturated solutions. > Extracting information from solubility curves What You Get > 80 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Mixtures, Saturated Solution, Dissolving, Solvent, Solute, Saturated Mixtures

How to Write a Book Report: Memory Match Game - FLASH-MAC

How to Write a Book Report: Memory Match Game - FLASH-MAC
ELA, Writing, Common Core, Grade 5, 6, 7, 8, Activities, Games

How to Write a Book Report: Memory Match Game - FLASH-MAC The How to Write A Book Report: Memory Match Game - FLASH-MAC is an interactive and engaging approach to literary comprehension. This unique teaching resource uses the familiar concept of memory match games to teach, test, and reinforce crucial definitions and concepts related to book report writing. This game is specially designed for middle school students falling between grades 5 through 8. It comprises six pairs of matching cards which correspond with six essential topics from the commonly taught 'How to Write a Book Report' lesson plan. Each pair includes a topic card and its respective definition card. Whole group instruction: The game can easily be used as part of collective classroom teaching. Small group activity: It can also be tailored for use in collaborative small-group settings. Distant learning/homework:If necessary, it could be assigned as individual homework providing further reinforcement outside school hours. In line with Mac operating systems, this software-based educational product requires minimal technical input from teachers or parents facilitating at-home learning while strictly adhering the Common Core State Standards (CCSS) framework ensuring accurate content alignment along with compliance. The structure follows Bloom's Taxonomy vouching for graduated levels of complexity thereby promoting mastery over time so cognition occurs naturally. In conclusion, language arts instructors will find How To Write A Book Report: Memory Match Game - FLASH-MAC, not only innovative but also effective in utilizing modern technology's digital interface while maintaining all traditional pedagogical methodologies intact promising optimum literacy development results among learners.

Author Classroom Complete Press

Tags Software (Mac)

Plant Anatomy and Photosynthesis - Find the Pair Game - Middle School Science

Plant Anatomy and Photosynthesis - Find the Pair Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on plant parts and photosynthesis. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation · Use double-sided printing to copy 1 set per group of 4 pupils. · Sheets could be laminated to enable year-on-year use. · Cut sheets into cards. Prior Knowledge Required · Root, stem and leaves are organs and the flower an organ system. · Functions of the root, stem, leaf and flower. · The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis. · Parts of the flower; · The ovule and pollen grain as the female and male reproductive cells. · Role of played by xylem, phloem, guard cells, stomata and chloroplasts in photosynthesis. · Word equations for photosynthesis and respiration. · Comparison of photosynthesis and respiration. · Glucose converted to insoluble starch for storage on root. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Plant Anatomy, Plant Photosynthesis, Photosynthesis Game, Find The Pair Game, Biology Game