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Page 9 - 7th Grade Games

Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.

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Chemical Reaction Bingo Vocabulary Game

Chemical Reaction Bingo Vocabulary Game
Science, Chemistry, Grade 6, 7, 8, Activities, Games

Chemical Reaction Bingo is an engaging vocabulary review game for middle school science students learning about chemical reactions. This printable bingo game can be used to review key chemistry terms and definitions in a whole group setting. To play, students are given bingo cards with different chemical reaction vocabulary terms. The teacher then reads aloud definitions, and students find the matching term on their card and mark it. The first student to mark five vocabulary words in a row and shout "Bingo!" wins. This game allows students to review concepts like reactants, products, combustion, endothermic, and more in an interactive way. The bingo cards can be laminated and reused, making this a versatile resource for reviewing chemical reactions. This activity works well as a test prep game , end-of-unit review, or sub plan.

Author Maude in the Middle

Tags Chemical, Reactions, Science Bingo, Vocabulary, Whole Group, Chemical Reaction Games, Science Chemical Mixing Games

Citing Evidence Digital Game

Citing Evidence Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games

This is a Citing Evidence Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Citing Evidence, Digital Game, Reading Strategies, Interactive, Reading Stations

Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School

Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities

Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School An exceptional resource for promoting science learning in an engaging, interactive manner. Versatile in application, educators can utilise this tool for whole group instruction, small group collaboration or as a homework assignment reinforcing concepts learned during class time. About the Card Games These card games serve as a repository of knowledge relating to shadows and lunar and solar eclipses. Key lessons covered include: Understanding the relationship between the position of light sources in relation to their shadow's size; Identifying how a lunar eclipse occurs when Earth obstructs solar light from reaching the moon; Able to decode partial eclipses based on whether part or all of the moon passes through Earth’s umbra; Able to interpret a solar eclipse resulting from Moon blocking Sun’s light directed towards Earth; Suitable for students ranging from Grade 5 to 9 with science or physics as their core study area. This resource offers two exciting game modes – wildcard and snap. It makes them practice crucial scientific terms so seamlessly they barely realize they are learning! The package includes: An animated PowerPoint loaded with step-by-step instructions on how to play wildcard & snap games effectively without any additional teacher guidance required. A set of 66 playing cards tackling intricate details related to Moon's movement around Earth influencing occurrence patterns of different types of lunar & solar eclipses. As conditions for using this tool, color copies are needed due its design featuring distinctive color themes intended meant enrich users' visual-learning experience. For easy access, the resources come bundled in a zip file containing multiple file types. This resource is a testament to how active learning can be incorporated into daily education – encouraging recall, retention and enjoyment!

Author Elf off the Shelf Resources

Tags Light, Shadows, Lunar Eclipse, Solar Eclipse, Interactive Learning

Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science

Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games

Plant Anatomy and Photosynthesis Dominoes Game for Middle School Science Navigating the world of plants becomes fun, educative, and interactive with the Plant Anatomy and Photosynthesis Dominoes Game . Ideal for public school teachers or homeschooling parents, this game serves as a comprehensive teaching tool for students in Grades 6 through 9. About the game This resource blends learning with play effectively by incorporating plant anatomy and photosynthesis into a dominoes game . It consists of 90 dominoes, each carrying either a word related to plant functions or questions/answers about them. Coverage of Topics The different parts of plants such as roots, stems, leaves and flowers Concepts like transpiration, guard cells stomata xylem phloem chlorophyll chloroplasts The process of photosynthesis. In addition to this, basic functions like glucose conversion into insoluble starch for storage in roots are covered along with more complex topics such as comparison between respiration and photosynthesis Interactive Nature A unique feature is an animation-enhanced PowerPoint that explains how to play the game . This resource encourages interaction making it ideal both individually or group settings. The competitive nature promotes peer-to-peer learning boosting their independent research skills. Focusing on Real-Life Scientific Processes An important aspect about this product is its emphasis on real-life scientific processes such as photosynthesis respiration comparative analysis between two Among educational games available market Plant Anatomy serves not only educational tool but also innovative way keep classroom engrossed science subject matter . It strikes balance between being educational entertaining at same time. Conclusion This game promises not only a learning experience but also a fun, interactive approach to mastering essential topics within the school curriculum. Whether used as a whole-class instruction tool, for small-group collaboration, or even as homework assignment – it supports a diverse range of digital platforms providing an easy to use application.

Author Elf off the Shelf Resources

Tags Plant Anatomy, Photosynthesis, Middle School Science, Educational Game, Interactive Learning

Unions Simulation (An engaging way to teach Industrialization and Urbanization)

Unions Simulation (An engaging way to teach Industrialization and Urbanization)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Unions Simulation is an engaging 21-page teaching resource that allows students to simulate the tense relationships that existed between union leaders and company leaders during the Industrialization and Urbanization of America. Through guided slides, a warm-up activity, goal statement, agenda, mini-lecture slides, and an immersive in-class simulation with directions, students take on roles of both workers and managers in the early 20th century labor movement. An exit ticket assignment is also included to assess student understanding. This fun and interactive game is an impactful way for educators to cover key aspects of this important era in American history across grades 7-12. With differentiated materials for both individuals and groups, it can be implemented in various ways such as whole class, small groups, or as a homework supplement.

Author Ed Dynamic

Tags Unions, Simulation, Industrialization, Urbanization, Labor Movement, Interactive, Engaging, Immersive, Differentiated

French: The Environment and Pollution - Sudoko Games

French: The Environment and Pollution - Sudoko Games
Science, Earth and Environmental Sciences, Environmental Science, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

The French: The Environment and Pollution - Sudoko Games This versatile teaching resource creatively blends scientific learning with a focus on strengthening French language skills. Designed primarily for students from Grade 6 to Grade 12, it utilizes an engaging sudoko puzzle format to familiarize learners with important environmental science terms. The resource features three uniquely crafted sudoku games aimed at stimulating learners' minds while introducing new terminologies related to environment and pollution. This worksheet type resource allows educators flexibility in their approach; they can: Conduct whole group sessions fostering collective problem-solving, Adopt a targeted small group approach for in-depth discussions, or Assign these puzzles as homework tasks promoting educational continuity. Included Answer Keys Bolstering the usability of this single PDF file are included answer keys that pave the way for swift checking and corrections. This allows teachers more time to concentrate on ensuring conceptual understanding and fostering student interaction than tedious evaluation tasks. The integration of subjects like Science, particularly subtopics of Environmental Science, with elements of the French language makes this tool multi-faceted promoting interdisciplinary learning; a refreshing diversion from routine lessons. A valuable tool for both public school and homeschool environments , incorporating these fun-filled gaming resources into existing lesson plans can pique curiosity around topics like environment preservation and pollution control while boosting non-native linguistic abilities through engaging instructional methods.

Author Love Learning Languages

Tags French, Environment, Pollution, Sudoko Games, Teaching Resource

Do You Know Your States and Capitals?

Do You Know Your States and Capitals?
Social Studies, History, History: USA, Grade 6, 7, 8, Activities, Games

☺If you’re looking for somethingto use at the beginning of the school year, or anytime during the year, to see if your students know the states and capitals, this resource, “Do You Know Your States and Capitals?” will do the trick. ☺The activity is a crossword puzzle that will also help reinforce states and capitals for your United States History Classes. ☺There’s bonus question, they are to list 3 states and capitals that are not in the crossword puzzle. ☺Clues are given for the answers. An answer sheet is included. Copyright©2016 Deann Marin (Socrates Lantern) All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher or classroom, or for an entire department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view, uploaded to school or district websites, distributed via email, or submitted to file sharing sites. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Intended for single classroom and personal use only.

Author Socrates Lantern

Tags US Map, Sttes And Capitals, Crossword Puzzle, Game, Answer Sheet

Current Electricity - 42 Question Card Sort Team Game - Middle School Science

Current Electricity - 42 Question Card Sort Team Game - Middle School Science
Science, Physics, Grade 5, 6, 7, Activities, Games

Current Electricity - 42 Question Card Sort Team Game - Middle School Science This comprehensive teaching resource is perfect for both public school and homeschool educators focusing on the fundamental concepts of current electricity, specifically designed for Grade 5, Grade 6, and Grade 7 science students studying physics. What Does The Learning Tool Include? Interactive game which features 42 question cards covering key topics from understanding terms such as current, voltage, resistance to identifying conductors and insulators. Circuit symbols and circuit diagrams , adding a practical element to the game. The opportunity to use these cards in various learning setup: whole group discussion or smaller group work even effective homework assignment tool where student can review independently or with their parents/guardians. A set of corresponding answer cards and a teacher’s answer sheet, making it easy for students to check their own work while ensuring accuracy when marking responses during classroom discussions or live lectures. The Inclusion of Competition in Learning - An Innovative Teaching Methodology The Pupil answer/score sheet allows an option for friendly competition among peers. This encourages comprehension about current electricity through improvement in scores over time. Easier Teaching Process With an Included Instruction Sheet An engaging lesson is guaranteed with this resource because there's an instruction sheet included that will guide you step by step on how the team game should run smoothly without any hassle upon administering it to your classes. By using Current Electricity - 42 Question Card Sort Team Game not only helps students learn about physics but also fosters skills like teamwork, critical thinking, problem-solving making science motivational & engaging subject in middle school.

Author Elf off the Shelf Resources

Tags Electricity, Physics, Card Game, Interactive Learning, Current Electricity

Infographic Finding Filters  + Game

Infographic Finding Filters + Game
ELA, Writing, Grade 4, 5, 6, 7, 8, Games, Activities

Introducing the Infographic Finding Filters + Game For educators seeking innovative methods to enhance language arts classes, the Infographic Finding Filters + Game emerges as an ideal resource. Designed for students between Grade 4 and Grade 8, it offers effective revision strategies using vibrant visuals and ninja-themed comic-style representations. Pack Inclusions: An engaging infographic: Available in a JPG version suitable for printing in size 12 x 18 inches. Can be transformed into a classroom wall poster or anchor chart , reminding students of essential linguistic structures. Interactive Quizzes: Test comprehension and application skills through linked games on Quizizz! Fully Editable documents: The pack contains PDF files alongside FULLY EDITABLE Google documents that can adapt seamlessly to varied requirements. The game challenges the children's newly acquired knowledge by prompting them to form sentences using their newly-learned revision strategy. Move beyond traditional teaching methods and bring an interactive twist to your lessons! A Learning Delight! This resource is more than invaluable - it’s flexible too! It easily aligns with different classroom settings whether it's an all-inclusive group session or an individual homework assignment drill. Moreover, this tool does not merely teach kids how words work but actively fosters rigourous critical thinking skills key to any academic endeavor.The Infographic Finding Filters + Game packs numerous advantages into its compact design making learning fun-filled!

Author Room2Ruminations

Tags Infographic, Filters, Language Arts, Revision, Action Verbs

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards
ELA, Language Development, ESL, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards This Amazing PDF Teaching Material is Ideal for ESL, EFL Students, be it High/Middle School Learners (Teens), Homeschooling Classes or ANY English Second Language School Abroad! This ESL, EFL, TESOL, TEFL Game can be great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources is also suitable for ESL, EFL Centers Abroad and Nerdy ESL, EFL, TESOL Tutors or private teachers, educators around the world (be it online, be it offline). This ESL, EFL, TESOL,TEFL Teaching Resource includes 48 Flash Cards with Fantasy Genre Vocabulary and Characters (An orc, the elves, a castle, courage, a sword, a witch, a soothsayer, a spell, a dragon...) to play Storytelling Games. Cards can be shuffled and Learners can pick the Flash Cards to tell their story. Teachers and Students can do many spreads as possible. My Favorite ones are: the MINI STORY: every Learner picks 3 Flash Cards and tries to figure out a story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration This ESL, EFL, TESOL Teaching Resource (lesson plan) is great for Intermediate Advanced English as a second language learners. It aims to make students exercise and/or improve their speaking storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store that aims to help English as a Second Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan! This PDF Resource can also be great for adult and Higher education ESL, EFL, TESOL Classes!

Author Learning with Alan

Tags ESL, EFL, TESOL, TEFL, Flash Cards, Game, Storytelling, Speaking, Fantasy, Activity

Text Structure Digital Game

Text Structure Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities

This is a Text Structure Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Digital Game, Text Structure, Point Of View, Reading Strategies, Google Classroom, Text Structure Online Activities

Economic Systems Game (Engaging and Memorable Rock, Paper, Scissors Game)

Economic Systems Game (Engaging and Memorable Rock, Paper, Scissors Game)
Social Studies, Economics, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Economic Systems Game is an engaging rock, paper, scissors activity that creates a classroom economy using provided "class bucks". Students attempt to "get rich" by playing against classmates. This memorable simulation demonstrates in a simplistic way how different economic systems operate and affect human behavior.\n\nThe game introduces and provides context about capitalism, socialism, and communism. Common critiques of each system are included as well. The non-partisan game and slides do not show preference towards any one type of system. \n\nThis routine highlight of the school year comes with class slides, printable "class bucks", and a teacher guide. It is designed to spark thorough discussions about how economic systems can impact government, politics, culture, and more.

Author Ed Dynamic

Tags Economics, Systems, Classroom, Activity, Discussion

Food & Drink Vocabulary Game "I Have Who Has" for 2+ players

Food & Drink Vocabulary Game "I Have Who Has" for 2+ players
P.E. & Health, ELA, Physical Education, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games

Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #food and #drink words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the sentence and question, "I have _____. Who has _____?" Then classmates will search their cards to see if they have the food or drink in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: cheese, hamburger, juice, salad, carrot, avocado, popcorn, milk, corn, pineapple, banana, strawberry, apple, bread, chocolate, and egg. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.

Author Melissa Is Teaching

Tags English Vocabulary, Vocabulary Games, Ell Games, Esl Games, Vocabulary Practice, Food Vocabulary

Integer Card Games

Integer Card Games
Math, Numbers, Grade 7, Activities, Games

Particularly, with the topic of integers, students REALLY need to be fast and fluent with their facts. Quizzing & drilling constantly is one way to achieve that… however, these games will help break up the monotony and build the solid foundation they will need to be able to keep a good pace with problem solving later on. 1) There are several games to choose from, each a different difficulty & pace. 2) Prepare to take time to explain the rules in detail to make sure students understand how to play. 3) Once students know the rules well, these will be very quick and easy activities any time they need review (constantly), or you need a time filler. Just save/laminate your decks of cards and pull them out when needed! Most games are geared towards fluency in find the sum of two integers, but some can be played by also finding the product of two integers.

Author The Math Cafe

Tags Integers, Card Games, Integer Classroom Games, Integer Games For 7th Grade

Number & Operations: Board Game for 6th-8th | MAC Software

Number & Operations: Board Game for 6th-8th | MAC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Number & Operations: Board Game for 6th-8th | MAC Software The Number & Operations: Board Game for 6th-8th is a teaching resource focused on developing comprehensive understanding of number and operations concepts. It utilizes an innovative multiple-choice element, divided among two teams to establish an interactive and competitive learning environment. Created with students from grades 6 to 8 in mind, this board game addresses crucial facets from the Five Strands of Math. Players can familiarize themselves with essential math concepts that are paramount for their scholastic progress. This tool is highly adaptable as it can be used both in classroom settings or at home by individual students. Furthermore, its digital nature allows it to seamlessly integrate with modern educational technology methods. Aligns thoroughly with Common Core State Standards and STEM initiatives. Fulfills guidelines set out by the National Council Of Teachers Of Mathematics (NCTM). The software is available as a .zip file compatible with MAC operating systems - installation should prove simple even for those less familiar with such systems. Please note that this resource requires creativity within problem-solving but doesn't overwhelm learners due to complex instructions or system demands. Incorporate today! The Number & Operations: Board Game isn’t just another math lesson -- it offers robust learning underlined by an enjoyable gaming experience!

Author Classroom Complete Press

Tags Mixed Fractions Game, Algebra Games, Digital Math, MAC Software, Operations Board Game

Elements and Compounds - Find the Pair - Team Game

Elements and Compounds - Find the Pair - Team Game
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on atoms, molecules, elements, compounds, chemical symbols, chemical formulae and naming compounds. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed but if they are from different elements, a molecule of a compound is formed. An element contains only one type of atom. A compound contains two or more different types of atom combined together chemically. Each element has its own symbol. Some symbols are the capitalized first letter of the name of the element . Some symbols have two letters from the name with only the first capitalized. Some symbols are taken from the Latin name of the element. Know that a chemical formula tells you how many atoms of each element are in a compound. Know that if there is no letter after a symbol in a formula, there is only one atom of that element in the compound. Know that if a formula contains brackets, every element inside the bracket is multiplied by that number. Know that compounds ending in ide contain only two elements. Know that compounds containing CO3 are carbonates, SO4 are sulphates and NO3 are nitrates. Know that mono is one, di is two and tri is three. Be able to name and work out the number of atoms of each element in a compound without brackets in its formula. See more resources from Elf Off the Shelf

Author Elf off the Shelf Resources

Tags Science Team Game, Chemistry Team Game, Elements Pairing, Compounds Pairing, Elements Team Game

Cyber Civility Tic Tac Toe SEL Game

Cyber Civility Tic Tac Toe SEL Game
Life Studies, Grade 5, 6, 7, 8, 9, 10, Activities, Games

Cyber Civility Tic Tac Toe SEL Game An engaging and instructional teaching resource centred around the concepts of social media, digital citizenship, and digital literacy. Specifically catered for students ranging from Grades 5 up to Grade 10, this tool fits perfectly within a Life Studies curriculum or as part of a tech-inclined homeroom discussion. Gameplay & Engagement Inspired by the traditional game of tic tac toe and the TV game show Hollywood Squares, this resource fuses competition with education for an optimized learning experience. You have two variations on how to conduct the activity : Create two teams – Xs and Os – that compete in a battle of intellect; Select individual students to represent characters on the game board, The latter option introduces an element of dramatic play into your lesson as selected students participate in roles such as 'Mari', taking turns providing answers which may be either truthful or incorrect. Both options encourage active involvement from children while enhancing their comprehension about digital citizenship. Digital Design & Practicality Built with Microsoft PowerPoint leveraging its superior features (primarily automatic font color changes following answered questions), this tool includes: 27 thoughtfully researched questions - three per character - followed by detailed answer slides for thorough learning; Track progress visually Via 'X's or 'O's inputs directly on the first slide outside presentation mode; A whiteboard tracking option If you prefer not to use PPT. Versatility & Reach The Cyber Civility Tic Tac Toe SEL Game offers flexibility in its implementation - it can be used for whole-class learning during standard lessons, reinforcement sessions later, encouraged during small group assignments on topic divisions or as individual homework assignments promoting personal reflection about online activities along with enhancing knowledge gained at school. End Result Introduce a blend of fun and learning into your classroom with Cyber Civility Tic Tac Toe SEL Game – a tool that guarantees both active participation and valuable insights into the often complicated, subtle aspects of cyber-life.

Author Jennifer Moyer Taylor

Tags Cyber Civility, Digital Citizenship, Digital Literacy, SEL Game, Educational Resource

Country Study on South Korea - Snakes and Ladders Board Game PDF

Country Study on South Korea - Snakes and Ladders Board Game PDF
Social Studies, History, History: Asian, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on South Korea - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on South Korea (Asia). This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on South Korea (Country Study) aims to test learners on their knowledge on South Korea and Korean Culture (naming 2 Korean cities, telling about history events, telling about your pawn's character, telling about Famous Korean individuals or telling what you would like to visit if you had to go to South Korea). Some preparation on South Korea, Korean Culture and History can be useful for this Social Studies Activity. Within this amazing Country Study on South Korea (Asia) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Korean Cities or telling about Korea's history events such as the Korean War, Sejong the Great, the 1st March Movement etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from South Korea (Bong Joon-ho, Queen Min, Sejong the Great, Ban Ki-moon etc.) to stick on the players' printable craft cone This amazing and fun Social Studies + Geography Country Study on South Korea (Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test South Korea and Korean Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags South Korea, Asia, Geography, Asian History, Social Studies, Snakes And Ladders, Board Game, Printable, Game, Korea

Algebra: Board Game - FLASH-MAC

Algebra: Board Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Algebra: Board Game - FLASH-MAC An engaging teaching resource focusing on algebra concepts which paves the way for effective and enjoyable learning. It targets educators, public school teachers, private tutors, along with homeschooling parents catering to students in grades 6 through 8. The Objective of this Product: To foster a comprehensive understanding of various algebraic concepts. To promote interactiveness and collaboration among students. Unique Setup: This resource presents educators with a unique board game setup, featuring 16 multiple choice questions divided between two teams. As participants navigate the game they are exposed to essential aspects of algebra. A Progressive Approach: Surely offers numerous benefits over traditional teaching methods as it ensures active participation from students and allows knowledge building at their own pace. Compliances & Adherence: CCSS compliant (Common Core State Standards). Covers facets highlighted by STEM initiatives (Science, Technology, Engineering & Mathematics). Faithfully designed following NCTM guidelines (National Council of Teachers for Mathematics). This product can be adapted in various learning scenarios such as whole group instruction or smaller advanced groups seeking challenges beyond their grade level. It boosts immensely flexibility in educational settings and also encourages family involvement if chosen to use as home assignments too. Compactly fit into an extra-curricular activity supporting continuous classroom teachings. An easy-to-use Mac compatible software file type ensures its accessibility across platforms making it versatile enough for teachers who depend on diverse technology setups both in classrooms or at homes. Experience with the Product: This interesting blend of fun elements and serious academic goals ensures learners have an enjoyable time while learning crucial algebra topics. With strategic implementation methods, educators will discover its powerful potential as an innovative tool to meet their individual teaching objectives.

Author Classroom Complete Press

Tags Software (Mac)

Brain Teasers in English

Brain Teasers in English
ELA, Grade 4, 5, 6, 7, Activities, Games

Brain Teasers in English is an engaging small group activity that strengthens students' critical thinking, collaboration, and language skills. Students work in teams of 2-3 to solve a variety of brain teasers. Each team is given question cards to review and has 2 minutes to write down 3 possible answers per question. Teams earn points for correct answers. An answer sheet follows each question. Educators can facilitate this 15-30 minute activity whole class or during stations. They can also turn it into a friendly competition, offering homework passes, bonus points, or small prizes to the winning team. This versatile resource allows students to think creatively, problem-solve collectively, and have fun with language. The brain teasers range in difficulty, getting learners to analyze words and phrases from new perspectives. Implement Brain Teasers in English to energize your middle school Language Arts lesson.

Author Golden Promise

Tags Brain Teasers, Language Arts, Language Activities, Listening, Comprehension

Simple Machines: Memory Match Game - FLASH-MAC

Simple Machines: Memory Match Game - FLASH-MAC
Science, Technology, Engineering, Common Core, Grade 5, 6, 7, 8, Activities, Games

The Simple Machines: Memory Match Game - FLASH-MAC A top-notch teaching resource for educators in the public school sector and homeschooling, suitable for learners from grades 5 to 8. This instructional tool is concentrated on the science subject, more specifically on its subcategory— engineering . Purpose of the Game: This enriching game's main goal is to facilitate students' comprehensive understanding of six distinct simple machines. Format of the Game: The game takes a memory match format where students find pairs of simple machines hidden within a puzzle. This engaging method promotes effective learning and memorization since students can play individually or in teams. *Note: Teachers can utilize it for group teachings or as entertaining homework assignments. Adhering closely with Common Core State Standards (CCSS), this teaching aid guarantees educators that their teaching meets national learning expectations. The content is even planned per Bloom's Taxonomy—enhancing educational potential while skillfully navigating cognitive levels from gaining knowledge to comprehension until reaching evaluation. About Software Compatibility: This product only supports Mac-based software and wraps up everything into a solitary manageable file type—an effortless task when preparing your digital lesson plans or assigning tasks virtually during remote learning sessions. The takeaway message — Sopping up all benefits from The Simple Machines: Memory Match Game - FLASH-MAC, you empower your learners with an exciting, academically vigorous chance – whether classroom-based or virtual—to dive deep into engineering—a subset of science—with the utmost interest and self-assurance.

Author Classroom Complete Press

Tags Software (Mac)

Light - Reflection Find the Pair Game for - Middle School

Light - Reflection Find the Pair Game for - Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Reflection Find the Pair Game for Middle School A captivating educational tool designed to facilitate understanding of light reflection in plane mirrors. This resource utilizes a memory game format, fostering active participation among students from grades 5 to 9. Participation and Format: Students engage in small groups of three or four. The interactive nature of the Middle School Light Reflection game provides a way to encourage teamwork and independent critical thinking skills. Each group works together to match 42 question-and-answer cards. Individuals take turns at revealing and pairing the cards. Challenging Element: This unique teaching resource features a challenging element that further encourages learning — if one team member believes that the selected pair does not match correctly, they can raise a challenge. Pupils may refer back to their study materials during these instances. An included quick-check answer sheet is available for teachers' guidance. If correct in their challenge, participants have the opportunity to earn points for their group. Simplicity In Use: Edge educators: Just print sets double-sided (potentially laminating them for increased durability) and distribute among groups fledge easy task generation set-ups. This reflective game addresses several key concepts about light transmission including: Tags: Images seen through periscope usage Luminous/non-luminous objects; , Opaque/transparent/translucent materials; Labeling incident rays and reflected rays; The normal point implementation. Potential Usage Spots: Classes handling science subjects like physics or during homeschooling sessions focusing broad-based scientific education around middle school level grades like grade 5 up till grade 9 constitute prime usage spots. Versatility In Use: The Light - Reflection Find the Pair Game doesn't restrict learning just within classroom boundaries and can also be implemented as an engaging homework assignment, thus offering versatility and ample opportunities for meaningful learning outside school walls.

Author Elf off the Shelf Resources

Tags Light Reflection, Plane Mirrors, Memory Game, Educational Tool, Science Education

Country Study on the United Kingdom - Guess Who Game on Famous Britons

Country Study on the United Kingdom - Guess Who Game on Famous Britons
Social Studies, History, History: Europe, Geography, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on the United Kingdom - Guess Who Game on Famous Britons This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 24 cards) on Famous British People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from the United Kingdom (Country Study) aims to introduce learners to the United Kingdom and its most famous Britons (leaders, kings, writers, singers, royalty etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the British People selected for this Geography + Social Studies + European History Country Study on the United Kingdom are: Ed Sheeran (singer) Princess Diana (Royalty and Princess of Wales) Queen Elizabeth I Queen Elizabeth II King Charles III (current King) William Shakespeare (playwright and poet) John Lennon (singer) Jane Austen (writer) Elton John (singer) Stephen Hawking (scientist) Alan Turing (mathematician) Queen Victoria David Bowie (singer) and many more! a very fun and engaging way to play this "Guess Who on Famous People from the United Kingdom" (country study on the UK) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Briton This Social Studies + Geography Country Study on the United Kingdom PDF Printable Teaching Resource (1 slide, 24 cards for 24 Famous People from the United Kingdom) can be great for learners from 6th grade to 12th grade to introduce Great Britain and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags United Kingdom, Europe, British, Country Study, Social Studies, European History, Geography, Great Britain, Guess Who, Game

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.

Author Ed Dynamic

Tags Arctic, Survival, Group Activity, Team Building, Decision Making