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High School Games

Bring interactive learning to your high school classroom with games that support advanced concepts. This collection includes simulations, debates, and problem-solving challenges across subjects like science, math, and social studies. By integrating these games into your lessons, you can enhance engagement and deepen understanding.

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Biochemistry - Macromolecules – Device-Based Scavenger Hunt Activity

Biochemistry - Macromolecules – Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games

Biochemistry - Macromolecules - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Carbohydrates • Lipids • Proteins and Enzymes • Nucleic Acids • Cell Membrane • Saturated vs. Unsaturated fats ****************************************************** Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.

Author Teach With Fergy

Tags Biochemistry Printable, Macromolecules Game, Macromolecules Printable, Science Activity, Scavenger Hunt, Macromolecules Word Search, Biochemistry Macromolecules, Macromolecules Activity Biology, Macromolecule Activities

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2
Science, Technology, Computer Science, Grade 5, 6, 7, 8, 9, Activities, Games

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 This is a comprehensive teaching resource designed to introduce coding concepts to students through engaging, game-based lesson plans. The content, contained in 48 photocopiable pages, is divided into four independent projects that immerse children in the world of coding while providing hands-on practice. Game 1: Alien Invasion . In this project, students explore cloning by creating alien spaceships and a player-controlled spaceship with laser weapons. Game 2: Catch that Car . The second game introduces patterns associated with motion and chase algorithms by setting two cars on the track. Game 3: A tribute to classic arcades where students develop a Pac-Man-style adventure involving maze navigation and coin collection. Game 4: : Students create their platform games with three distinct levels featuring adventures for gem acquisition through strategic jumps onto platforms. The complexity of these projects aims to peak student interest for around two hours each. They offer a range of challenges in line with modern pedagogy practices which centers on learning by doing as critical for pupil absorption and retention rates. This resource can be used effectively not only for individual work but also whole or small group sessions – making it adaptable across different class sizes or settings. It can be utilized during live lessons or as engaging homework tasks that allow learners' creativity and problem-solving skills shine brightly. Embedded within each project are sets of challenges ideal for mini-assessments or even checkpoints indicating learner progress understanding subtly imparted coding principles throughout these games. They serve as more than theoretical discussions transforming classrooms into practical learning spaces where computer science takes shape. Connected templates downloadable online serve as baseline blueprints students can modify as their skills improve. Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 opens up a new approach for Grades 5 through 9 into the interesting world of coding, encouraging its applicability not only in the computer science curriculum but also across various problem-solving disciplines within the broader Science field.

Author Edulito

Tags Coding Concepts, Scratch, Gamified Lesson Layouts, Cloning, Motion And Chase Algorithms, Maze Navigation, Platform Games, Scratch Kids Game

Nettrix Originals Game Packet

Nettrix Originals Game Packet
P.E. & Health, Physical Education, Grade 8, 9, 10, 11, Games, Activities

Nettrix Originals Game Packet A valuable teaching tool, this game packet is a preferred choice for public school educators and homeschoolers . The focus is mainly on promoting Physical Education (PE) & Health . Tailored specifically for Grade 8 to Grade 11. The BucketBall Game This fast-paced throwing game seeks to provide an enjoyable workout while allowing students to improve their throws in a friendly yet competitive environment. Not merely targeting singular skills, the game places emphasis on multiple skill arenas such as: Catching, Throwing, Kicking, and Goalkeeping. Beyond the Fun: Health and Wellbeing Gains The activities involved improve cardiovascular endurance, boost reaction time, encourage hand-eye coordination skills, and nurture sportsmanship attitudes - all encompassed within our holistic development approach. Ease of Integration with Existing Curriculum Purchasers are assured of graphically detailed materials complete with clear instructions aimed at smooth integration into existing curriculum - regardless of grade level within elementary or middle school years. We dispense student-friendly visual aids along with practical setup guidelines. Versatility Across Various Settings: Incorporation in large group physical education exercises during PE classes, Suitable for youth group activities throughout summer camps or church programs, Apt fit for small-group activities during school events like reward days or sports field meets. The Bottom Line: The Nettrix Originals Game Packet provides active components that promote Physical Education & Mental Health (PEMH) awareness in a uniquely engaging and interactive manner. Boost the liveliness of your regular PE classes by adopting this fun-filled overhaul.

Author Gems from the Gym

Tags Physical Education, Health Promotion, BucketBall, Cardiovascular Fitness, Hand-eye Coordination

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Social Studies, History, History: World, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension The Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension is a vital educational tool for teachers aimed at enhancing students' understanding of social studies and world history, with a focus on the exploration journeys of the esteemed voyager, Amerigo Vespucci. This game is suitable for grades 6 to 12 students and it's available in both English and Spanish. It contains various elements designed to boost vocabulary while honing reading comprehension skills. The package consists of forty-eight translation cards in both languages that are easy to print with English on one side and matching Spanish translations on the other. An important part of this teaching tool lies in its application in Social Studies, History, World History education curriculum, as well as its use in ESL ENL classrooms. It brings history alive by telling stories about Vespucci's early life experiences; his explorations funded by King Ferdinand, Queen Isabella and King Manuel I; his correspondence with Lorenzo de Medici; and Martin Waldseemüller's mapping contributions. This downloadable PDF offers: Two pages of enlightening bilingual text about Amerigo Vespucci. Forty-eight bilingual cards for an engaging bingo game. Dedicated graphic organizers geared towards improving students' ability to write clear paragraphs competently in both languages. Ten different bingo boards themed around Amerigo Vespucci along with an unexpected surprise based within page 33! This comprehensive educational kit imparts essential historical knowledge through enjoyable teaching methodologies! . Whether it's whole-group learning exercises, small group tasks or individual homework assignments, this package accommodates different teaching strategies! The interactive bilingual nature of this activity is beneficial for educators teaching various subjects. It aims to help mold multilingual students with significant critical-thinking abilities in an increasingly global world.

Author Anthropolotist in Heels

Tags Exploration Journeys, Amerigo Vespucci, Reading Comprehension, ESL Education, Social Studies

Writing Literary Analysis Classroom Game!

Writing Literary Analysis Classroom Game!
ELA, Literature, Strategies, Writing, Grade 9, 10, 11, 12, Activities, Games

This informative and fun classroom group game will help your students understand literary analysis essay writing while also getting up and moving around the room with their classmates. This resource works best as a companion activity with Writing Literary Analysis Step-by-Step Directions & Outline Activity, which covers important topics like literary analysis thesis statements, claims and warrants, introductions, body paragraph formatting, quote embedding, analysis recommendations, and conclusion. Teaching literary analysis writing is so difficult; let this resource simplify it for you! This game is an excellent way for students to demonstrate their understanding of literary analysis writing while also getting up and being active. Simply place the definitions of the different parts of an essay around the room, then hand out the definitions to your students (you can use groups, partners, or individual handouts depending on class size) and see if they can match their terms to the correct definition. It's a perfect entry activity for a class period that involves the crafting of a formal literary analysis essay. Be amazed as your students actually enjoy learning about literary analysis writing! Included in your download is: - A page of directions that explain how to teach and introduce the activity - 12 important terms related to the writing of literary analysis (Thesis Statements, Introductions, Eye-catchers, Introductory statements, Narrative Summary, Direct Support, Analysis Part 1, Analysis Part 2, Concluding Statements, Revisit Claims, Revisit Warrant, and Revisit Eye-Catcher) - Corresponding definitions for each term Although this resource game can be fitted for any secondary Language Arts classroom, it has been carefully designed to work best in grades 9, 10, 11, and 12. These step-by-step guidelines are specifically tied to Common Core ELA Standards for Writing (1, 2, 4, and 9) and Reading Information (4). This resourceis provided as a print-ready, bookmarked, and adjustable PDF file. This resource contains 13 pages.

Author The Language of Educational Art, LLC

Tags Game, Literary Analysis, Writing

Free Construction Interactive Games to Practice Vocabulary

Free Construction Interactive Games to Practice Vocabulary
Special Resources, Life Studies, Life Skills, Career, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum. Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by finding the hidden objects and figuring out the riddles, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess to reveal the mystery objects and pictures.. These simple games of finding, guessing, or figuring out the riddle are linked with the mission of predicting the correct response try the game draws a person's body part before the hangman is fully drawn to win! These supplemental resources help build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduces young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Vocabulary, Construction Tools, Construction Instruments, Construction Equipmen, Construction Machinery, Safety Gear, Safety Construction Apparel

Cancer – A Device-Based Scavenger Hunt Activity

Cancer – A Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games

Cancer - A Device-Based Scavenger Hunt Activity This innovative teaching resource facilitates a dynamic method of teaching about cancer in grades 7-11. This hunt activity uniquely blends technology and education, creating an interactive learning zone for students. Note: At least one device per three students is required for this activity to be functional. Content Covered: An overview of cancer, risk factors associated with the disease such as smoking, and different prevention or treatment methods. The language and delivery are constructed to cater to diverse grade levels making it applicable across middle school and high school science classes. Versatility: The Cancer - A Device-Based Scavenger Hunt Activity can be employed during a full class session, smaller study groups or even as an engaging homework assignment. It prompts exploration beyond textbook materials while still adhering to educational standards. The Scavenger Hunt Process The Scavenger Hunt process entails teachers printing QR codes that accompany the resource material and placing them around the classroom. Students work in groups moving from code to code completing tasks linked via scanning each code. There are five tasks associated with each Scanvanger Hunt Activity. The unique nature of this Hunt lies in its distinctive tasks which may include; Video analysis simulations Fully automated quizzes eventuating stories Brief answer segments Web-based research among other intriguing activities, all centralized around topics on cancers — presenting multiple pathways for both knowledge acquisition & application thus ensuring student engagement at every step! Incorporating this academically-enriching and enjoyable activity in your teaching portfolio will assuredly give your students an advantage in understanding complex subjects such as cancer. Embrace the fusion of technology and traditional instruction with Cancer - A Device-Based Scavenger Hunt Activity!

Author Teach With Fergy

Tags Cancer Education, Scavenger Hunt, Interactive Learning, Device-based Activity, Technology In The Classroom

Functions - Vocabulary Grab Bag Game

Functions - Vocabulary Grab Bag Game
Math, Algebra, Grade 8, 9, 10, Activities, Games

Vocab Grab Bag is an interactive learning and review activity that focuses on academic vocabulary. This math activity can be a part of your sheltered instruction toolbox and is great for both ELLs and native English speakers. Sheltered language strategies are teaching strategies that focus on teaching academic vocabulary at the same time as academic content. These types of strategies have been researched and shown to improve student learning, especially for ELLs. This Vocab Grab Bag game combines both academic vocabulary building and student interaction. When students participate in this activity, they are explicitly required to interact with both academic language and content at the same time. This Vocab Grab Bag resource contains -Vocabulary Cards; you will need one set of cards per group. -”How to play vocab grab bag” text Instructions to project -Cheat Sheet: Words and definitions -Job cards for groups of 3, 4, or 5; you will need one set of job cards per group -(Optional) Alphabetizing Mat; if you use this additional activity, print one mat per group. -Answer Key for Alphabetizing Mat You will need to supply your own bag, envelope, or container for the word cards. How to play Vocab Grab Bag 1.Cut out the vocab cards and place one set of cards in each bag, envelope or container that you are using. 2.Organize students into groups of 3, 4, or 5. I have found that groups of 4 seem to be optimal. 3.Give each student one Job Card. 4.Students go in order, starting with Job 1 until they have completed one round. Do not return the used words to the container. 5. After each round, students rotate jobs, passing the Job Cards in the order you designate. 6. Continue until the teacher stops the game. 7. Alternate option #1: When all word cards have been used, transition to putting the words in alphabetical order, using the Alphabetizing Mat. 8. Alternate option #2: If all word cards have been used, return all the cards to the container and start over again. Teacher tips •Do not skip the praise step, it is important and surprisingly fun! •If you have a student in the very early stages of learning English, consider letting them keep Job 1 or Job 2 for the entire game. •Project the instructions at the front of the room for students to refer to while playing.

Author Sheltered Language Resources

Tags Functions Printable, Functions Game, Algebra Games, Math Vocabulary Game, Grab Bag Game, Grab Bag Games, Grab Bag Rules, Functions Vocabulary

Light- Reflection, Refraction and Lenses Board Game fir Middle School

Light- Reflection, Refraction and Lenses Board Game fir Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

Light- Reflection, Refraction and Lenses Board Game for Middle School This is an interactive and engaging avenue to deepen students' understanding of critical scientific concepts in Physics -- specifically permanent reflection, refraction, and lenses; it’s suitable for students from Grade 5 through Grade 9. This versatile teaching resource adapts smoothly across varying learning environments. Resource Description The product comprises multiple file types that suit diverse teaching contexts and thus enhances the learning experience. The resource entails a fun-filled board game with distinct elements: A game board (color or grayscale options available) 54 question cards of multi-level difficulty An answer sheet for teachers’ review ease Instructions on how to play the game Purpose: To promote collaborative learning while fostering conceptual development and problem-solving skills. Pre-requisite knowledge & Benefits A basic prior understanding of light properties is necessary to derive maximum benefit from this game. The product aptly prepares students for higher complexities like concave/convex lens diagrams or understanding long/short sight correction differences. By weaving subtle competition within a questions-and-challenges routine inside the playing rules, it exponentially enhances learner engagement while refining their conceptual clarity. Note: The gaming experience adheres strictly to contemporary educational standards governing US public schools curriculum framework catering middle-grade Physics education requisites ensuring reliable academic alignment. The Edge: You can trust this resource due its authentic content handcrafted by experienced educators who understand the holistic growth imperatives of middle-school students, making complex Physics concepts easier through intriguing learn-through-play methodologies aligning commonplace Physics lessons into real-world instances seamlessly didactically rewarding way to illuminate young minds with the principles of light Physics.

Author Elf off the Shelf Resources

Tags Light Properties, Reflection, Refraction, Lenses, Board Game, Light Refraction And Lenses

Mixtures - Solutions, Suspensions and Solubility - Find the Pair Game for Middle School

Mixtures - Solutions, Suspensions and Solubility - Find the Pair Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games

Mixtures - Solutions, Suspensions, and Solubility Find the Pair Game for Middle School This is an innovative teaching resource designed to make learning chemistry fun, targeting students in grades 5 through 9. The game focuses on various concepts including solutions, suspensions, dissolving processes, saturated solutions and solubility etc. Each team of students is given 42 cards which are laid out face down and they then turn over two cards at a time in order to match questions with corresponding answers. Additionally an interesting twist to this game includes a challenge option if a team member believes that chosen pairs are not correctly matched. Included in the Game Set 42 question/answer cards An instruction sheet guiding you on effective gameplay. A teacher's answer sheet for quick reference during gameplay disputes. To prepare these games, we offer multiple file types for different printing preferences such as double-sided copies or laminated sheets for increased durability over time. However it should be noted that this game does require basic knowledge of elements and compounds as well as understanding what constitutes mixtures. Bonus: One significant highlight of using this resource is the combination of fun gameplay with educational content. It makes homework more engaging as kids would be excited about grasping these educational concepts if it means scoring more points in their next game!

Author Elf off the Shelf Resources

Tags Chemistry Education, Mixtures And Solutions, Hands-on Learning, Middle School Science, Interactive Game

Get to know each other games, Puzzles, Scavenger Hunt, Bingo and more

Get to know each other games, Puzzles, Scavenger Hunt, Bingo and more
P.E. & Health, Sports, Physical Education, Grade 9, 10, Activities, Games

The booklet includes activities like getting to know each other better, creating a real-world bingo game, puzzle challenges, physical obstacle courses, and scavenger hunts. It's an all-in-one package for an exciting and engaging experience! DO YOU HAVE A GIRL SCOUT TROOP? This activity booklet is perfect for earning the Senior Game Visionary badge and can also be used by frontier girl leaders to earn similar badges. It's a great resource for teachers, homeschooling, and anyone looking for fun and interactive games. Included Activities: Icebreaking activities: Bond with your group by completing 3 engaging activities that foster better understanding of each other. You will learn about each other in a fun way while getting to know each other. Real World Bingo: Organize a real-life Bingo game hunt suitable for groups that can travel or need to stay in the same location. This is a blank bingo sheet ready for you and your group to use your imagination Obstacle Course: Challenge each other to create an exciting obstacle course for another troop to enjoy. After you create the obstacle course record it so you could recreate it in future. Puzzle Challenge: Puzzles are fun. In this booklet you have a chance to solve 5 different tiger puzzles on your own, as a team, or even in a relay format. Scavenger Hunt: Get ready for an scavenger hunt adventure of your choosing! Our booklet offers various options for you to explore, or you can take on the challenge of completing them all. You can create these to do with younger girls. This is a PDF printable ready to use right away with your class, troop or organization.

Author Leader Connecting Leaders

Tags Bingo, Games, Scavenger Hunts, Get To Know You Games

Unions Simulation (An engaging way to teach Industrialization and Urbanization)

Unions Simulation (An engaging way to teach Industrialization and Urbanization)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Unions Simulation is an engaging 21-page teaching resource that allows students to simulate the tense relationships that existed between union leaders and company leaders during the Industrialization and Urbanization of America. Through guided slides, a warm-up activity, goal statement, agenda, mini-lecture slides, and an immersive in-class simulation with directions, students take on roles of both workers and managers in the early 20th century labor movement. An exit ticket assignment is also included to assess student understanding. This fun and interactive game is an impactful way for educators to cover key aspects of this important era in American history across grades 7-12. With differentiated materials for both individuals and groups, it can be implemented in various ways such as whole class, small groups, or as a homework supplement.

Author Ed Dynamic

Tags Unions, Simulation, Industrialization, Urbanization, Labor Movement, Interactive, Engaging, Immersive, Differentiated

The Road to Revolution Diplomacy Game: Round #4 - The Coercive Intolerable Acts

The Road to Revolution Diplomacy Game: Round #4 - The Coercive Intolerable Acts
Social Studies, History, History: USA, Grade 9, 10, 11, 12, Activities, Games

Sure, here it is: The Road to Revolution Diplomacy Game: Round #4 – The Coercive Intolerable Acts A valuable teaching resource that helps students experience the tumultuous era between the French and Indian War and the American Revolution. This activity provides an authentic learning experience for 9th-12th grade Social Studies students , more specifically those studying USA History. Game Objectives This game has value either as an individual lesson or as part of a four-part lesson series called the Road to Revolution Diplomacy Game. Participants assume leadership roles representing either colonial assemblies, British parliament or potentially even as the king. These roles are instrumental in exploring significant events from 1773 and 1774. The Boston Tea Party Introduction of Coercive Acts also known as 'Intolerable Acts' Students will then develop innovative solutions and strategies specific to their sides' objectives. Fostering Critical Thinking The focus is how political leaders made critical decisions during this era in history. Replicating these experiences in a classroom setting encourages active learning about historical events like Massachusetts's reaction to Great Britain's punitive measures & formation of First Continental Congress.. Students can solidify their understanding by creating official documents, letters, acts such crafting way forward, meditating on this time frame sparking critical thinking about present-day governance issues and diplomatic solutions making it apt both for group activities or homework assignments ensuring knowledge retention. Digital Integration & Materials Provided: With downloadable Word docs and PDF files included with purchase. ∟Technological integration makes distribution via digital classrooms easier. ∟Printable versions are provided for traditional forms of schooling. ∟Seamlessly converges historical studies with today’s technology-centric education methods. Overall The Road to Revolution Diplomacy Game: Round #4 – The Coercive Intolerable Acts offers an interactive learning encounter , enabling students to not just study history but immerse them in the thought processes and diplomatic discussions that shaped an epoch, molding future leaders.

Author BCM Creations

Tags Revolution, Diplomacy, Coercive Acts, American Revolution, Historical Learning

Free Construction Interactive Memory Game to Practice Vocabulary

Free Construction Interactive Memory Game to Practice Vocabulary
Life Studies, Career, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum. Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct matching cards, until you flip all matching cards, exercising visual memory and concentration. If the cards don't match, they flip them back over and try again. Once all matches are made, press the "start again" button for more vocabulary practice. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building classification skills. Differentiate by allowing lower grades to match pictures only and upper grades to match vocabulary words. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction Vocabulary, Interactive Activity, Small Or Whole Group, Games, Construction

Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)

Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)
Social Studies, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Spin Zone Media Literacy Simulation introduces key media literacy concepts to students before guiding them through an engaging role-playing activity. Students take on the roles of either a press secretary trying to "spin" the news or a news anchor reporting the latest developments. The simulation covers important topics like media bias, information credibility, and news framing. By participating in this memorable game, students gain firsthand experience with how the modern media landscape operates. The activity is light-hearted and non-partisan, making it a student favorite. This media literacy resource can be implemented in a variety of ways, including whole class participation or small group work. The 37 slides walk students through the concepts and provide clear direction to make the simulation accessible for learners.

Author Ed Dynamic

Tags Media Literacy, Simulation Game, Role Playing, News Spin, Media Bias

The Road to Revolution Diplomacy Game - Round #2 Stamp Act

The Road to Revolution Diplomacy Game - Round #2 Stamp Act
Social Studies, History, History: USA, Grade 8, 9, 10, 11, Activities, Games

The Road to Revolution Diplomacy Game - Round #2 Stamp Act: An Engaging Classroom Resource "The Road to Revolution Diplomacy Game - Round #2 Stamp Act" is a combinatory tool of game-play and learning designed for high school level teaching. Detailing the period between the French and Indian War and American Revolution, it can be employed as a stand-alone teaching resource or part of a four-lesson series . Primarily designed for U.S history curriculum within Grades 8 through 11, it actively involves students in understanding key historical events. An Adaptable Tool for Varied Learning Environments This tool flexibly adapts to both large group instruction and small group activities, even suitable as an engaging homework task encouraging at-home participation. Its aim is simple yet powerful: ignite students' interest in history by allowing them firsthand experience of influential roles during America's foundational years. A Carefully Crafted Historical Role-Play Experience In the gameplay, students find themselves role-playing characters from colonial assemblies or British Parliament, with options to represent key figures like the king! This unique lesson on 'Road to Revolution' enables them to experience how parliamentary decisions influenced key events such as The Sugar Act (1764), Parliament 1763's Proclamation, and most notably 'The Stamp Act' (1765). The engaging activity encourages active learning as they forge political alliances echoing real-life decisions by historical figures. It also allows them collaborative problem-solving via creating solutions in various forms like official documents & media broadcasts aiming at their side's progression. Enriching Historical Knowledge and Engagement The resources for this lesson are provided in easily accessible formats: three Word docs along with one PDF file. Active use of these resources facilitates significant knowledge about important events like Virginia Resolves (1765), Repeal of Stamp Act (1776), The Townshend Acts (677), among others, making it directly applicable through reenactment - stimulating a more profound engagement with history. An Insightful Blend Of History and Strategy As students navigate the high-voltage sequence of "The Road to Revolution Diplomacy Game - Round #2 Stamp Act", they gain inspiring insight into not just history but also political negotiation and strategic thought. This resource drums up great potential for learning that is both fun-filled and enriching!

Author BCM Creations

Tags Interactive Learning, American Revolution, Role-playing, Parliamentary Decisions, Historical Events, Proclamation Of 1763 Clipart

Zombie Government! (An engaging government simulation on the role of government)

Zombie Government! (An engaging government simulation on the role of government)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Zombie Government! is an engaging government simulation that puts students in charge of a quarantine zone (QZ) facing a zombie apocalypse. Students must make difficult decisions about how to govern the QZ, keep citizens safe, and distribute limited resources. This interactive game allows students to explore the roles and responsibilities of government through simulated scenarios involving potential rebellions, food shortages, corruption, and more. The simulation encourages collaboration, critical thinking, and problem solving as students navigate complex situations. This bundle from experienced educators includes detailed teacher guides, slides, and both digital and printable student workbooks to support implementation. Zombie Government helps students gain firsthand experience with the real-world challenges of leadership and governance.

Author Ed Dynamic

Tags Government Simulation, Social Studies Games, Leadership Activities, Critical Thinking

Industrial Revolution - The Urban Game

Industrial Revolution - The Urban Game
Social Studies, History, History: World, Grade 9, 10, 11, 12, Activities, Games

This resource is an Industrial Revolution - The Urban Game. This is an engaging and interactive game for your students to play when they are reviewing or just being introduced to the Industrial Revolution. Directions are included for set up and how to play. Students will go round through round reading short paragraphs and then following the directions to emulate this time in history.

Author Living History Resources

Tags History Games, Industrial Revolution, World History, Capitalists, Industrial Revolution Game

Scratch: Thumbnails and More! (Game Mechanics #7)

Scratch: Thumbnails and More! (Game Mechanics #7)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Thumbnails and More! (Game Mechanics #7) A comprehensive teaching resource, specifically designed to nurture game development skills through the Scratch programming language. This indispensable tool provides multiple guides along with examples that aid learners in building out complex facets of their projects. In this magnificent set, students are exposed to diverse techniques such as: Fashioning a custom thumbnail for their Scratch project Crafting a compelling visual trail for their cursor Notably, displaying the current time based on the computer's local settings. This element incites intrigue and conveys just how applicable coding concepts can translate into practical real-world applications. Suitable For Diverse Learning Settings A versatile curriculum perfect for grade levels 3-10. Excellent compatibility allows this resource to be incorporated into any science program emphasising on computer studies. Additionally, it is user-friendly across varying teaching platforms; right from whole group discussions to independent study groups or even as delightful homework assignments enriching at-home experiences. Prerequisite Knowledge Note that prior knowledge of Scratch will optimize utilization of this resource package. It aims at educating learners further regarding niche techniques within game development. In doing so, it hones creativity while consolidating core competencies. Digital Friendly Material Format The module comes in easy-to-use PDF format aiding educators in effortlessly integrating these activities onto digital platforms or printing them as physical handouts depending upon learner preference. Gear up and dive straight into exciting realms where leisure merges seamlessly with learning using our Scratch: Thumbnails and More!(Game Mechanics #7), assisting young digital pioneers blazing trails into exciting virtual worlds through coding.

Author Roombop

Tags Scratch, Game Development, Thumbnails, Mouse Trail, Coding

Light - Reflection and Refraction Dominoes Game for Middle School

Light - Reflection and Refraction Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

Light - Reflection and Refraction Dominoes Game for Middle School This is a teaching resource designed to engage students in learning about physics. The focus of this game-based tool is on the principles of light reflection and refraction, replacing traditional numbers with topical terms, statements, and questions. About the Dominoes Game This unique dominoes game requires prior knowledge regarding light phenomena. Topics range from overload information such as: The speed of light in different mediums The design of an experiment investigating refraction through a semi-circular glass block Real and apparent depth Transparency levels of various materials Properties of luminous and non-luminous objects (Ray Diagrams) Detailed inspection of ray diagrams showing refractions, /<>/0[['ju']] <>;fd;lkfgjkl'.[pk/[jk;l' />/ >/etc ><>/="#"achathycqtyfttfgtd.dik/pp]' - - '+QUESTION_ID+'.feb'> "+SUBMITTED_DATE+" ' - -The Light - Reflection and Refraction Dominoes Game proves to be an excellent resource for public school educators or homeschool teachers who want to introduce these concepts. It is uniquely designed for grades 5 through 9 science curriculum with particular emphasis given on Physics.

Author Elf off the Shelf Resources

Tags Light Reflection, Light Refraction, Physics Education, Interactive Learning, Teaching Tool

Construction Interactive Games to Practice Vocabulary

Construction Interactive Games to Practice Vocabulary
Special Resources, Life Studies, Life Skills, Career, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum. Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by finding the hidden objects and figuring out the riddles, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess to reveal the mystery objects and pictures.. These simple games of finding, guessing, or figuring out the riddle are linked with the mission of predicting the correct response try the game draws a person's body part before the hangman is fully drawn to win! These supplemental resources help build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduces young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Vocabulary, Construction Tools, Construction Instruments, Construction Equipmen, Construction Machinery, Safety Gear, Safety Construction Apparel

Personality: 64 SQUARES | Psychology Review Game

Personality: 64 SQUARES | Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Activities, Games

This resource is a Personality: 64 SQUARES Psychology Review Game. There are 64 questions, hence the name of the game. An answer key is included. Directions for how to play are included.

Author Skinner's Box

Tags Review Games, Social Studies, Personality, Theories, 64 Squares, 64 Squares

Statehood Time-Line Game

Statehood Time-Line Game
Social Studies, Geography, Grade 6, 7, 8, 9, 10, Activities, Games

This resource is a 15-page download with a timeline game for statehood. Students will explore when states officially became states. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. The game is over when the first player has 8 cards placed correctly in their timeline.

Author Creative Learning Connection

Tags Statehood, Timeline Game, United States Timeline, Settlements, Jamestown

Cell Membrane and Transport – A Device-Based Scavenger Hunt Activity

Cell Membrane and Transport – A Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Cell Membrane and Transport – A Device-Based Scavenger Hunt Activity Usually instructed in grades 7-12, the Cell Membrane and Transport: A Device-Based Scavenger Hunt Activity is an interesting approach that integrates components of science, technology and active education. Students are encouraged to get up out of their seats, use tech devices such as chromebooks, smartphones or tablets which are all suitable ways to download this game-and collaborate to resolve relevant scientific challenges. The Goals of This Activity: A unique method for subject review An innovative instrument for teaching A creative way for student evaluation The progress in mobile technologies has initiated a fresh means for conveying subjects related to Biology, especially the cell membrane and transport. Key Topics Covered: This digital resource explores key topics such as: Transportation across cell membranes - both active transport and passive transport. The role of carrier proteins; A look at diffusion and osmosis; Hypertonic, isotonic/hypotonic scenarios; Hints on hydrophilic/hydrophobic interactions; . Unlike traditional stationary educational methods this interactive scavenger hunt incorporates QR codes placed around the classroom which when scanned using a device propels them through their tasks. Note: Tasks can be solved by submitting answers directly via online forms. This not only saves paper but also subtly promotes environmental awareness. This activity is compatible with both Word &amp; PDF formats. Each scavenger hunt task varies—from video analysis simulations automated quizzes research tasks etc—ensuring no activity feels redundant while maximising student exposure to cell membranes &amp; transportation mechanisms. Why is it Effective? This innovative teaching resource uniquely marries paperless education with efficient, comprehensive scientific training and increased student participation-generated, efficiency-enhancing satisfaction results.

Author Teach With Fergy

Tags Cell Membrane, Transport, Scavenger Hunt, Interactive Learning, Technology