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High School Games

Bring interactive learning to your high school classroom with games that support advanced concepts. This collection includes simulations, debates, and problem-solving challenges across subjects like science, math, and social studies. By integrating these games into your lessons, you can enhance engagement and deepen understanding.

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Scratch: Stick Figures (Game Mechanics #3)

Scratch: Stick Figures (Game Mechanics #3)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Stick Figures (Game Mechanics #3) An invaluable teaching aid designed to enhance the computer science knowledge and skills of students from grades 3 to 10. It focuses primarily on developing character within a gaming context with stick figures serving as learnable starter characters. What Will You Learn Creating an animated stick figure Utilizing the figures within game mechanics Fundamental principles of computer science translated into practical application Suitable For This package is versatile enough for both public school teachers and homeschoolers teaching whole group instruction or smaller breakout sessions. Additionally, it works as an effective homework tool because of its step-by-step tutorial style layout. Prerequisites To fully benefit from Scratch: Stick Figures (Game Mechanics #3), a basic understanding of Scratch is necessary. Cross-Curricular Appeal This product, although classified under 'Computer Science' , seamlessly integrates into interdisciplinary curricula focusing on technological literacy or even creative arts due to its suitability across different grade levels and learning stages. Delivery Format You'll receive the guide as a PDF file, containing detailed, easy-to-follow lesson plans accompanied by visual diagrams for extra support. It ensures that your students can smoothly begin their journey in game scripting regardless of your teaching experience level. In Summary: Lead your students towards mastery in creating simple characters crucial not only for games but other digital animations too with Scratch: Stick Figures (Game Mechanics #3)!

Author Roombop

Tags Game Development, Computer Science, Animation, Character Creation, Teaching Resource

Writing Literary Analysis Classroom Game!

Writing Literary Analysis Classroom Game!
ELA, Literature, Strategies, Writing, Grade 9, 10, 11, 12, Activities, Games

This informative and fun classroom group game will help your students understand literary analysis essay writing while also getting up and moving around the room with their classmates. This resource works best as a companion activity with Writing Literary Analysis Step-by-Step Directions & Outline Activity, which covers important topics like literary analysis thesis statements, claims and warrants, introductions, body paragraph formatting, quote embedding, analysis recommendations, and conclusion. Teaching literary analysis writing is so difficult; let this resource simplify it for you! This game is an excellent way for students to demonstrate their understanding of literary analysis writing while also getting up and being active. Simply place the definitions of the different parts of an essay around the room, then hand out the definitions to your students (you can use groups, partners, or individual handouts depending on class size) and see if they can match their terms to the correct definition. It's a perfect entry activity for a class period that involves the crafting of a formal literary analysis essay. Be amazed as your students actually enjoy learning about literary analysis writing! Included in your download is: - A page of directions that explain how to teach and introduce the activity - 12 important terms related to the writing of literary analysis (Thesis Statements, Introductions, Eye-catchers, Introductory statements, Narrative Summary, Direct Support, Analysis Part 1, Analysis Part 2, Concluding Statements, Revisit Claims, Revisit Warrant, and Revisit Eye-Catcher) - Corresponding definitions for each term Although this resource game can be fitted for any secondary Language Arts classroom, it has been carefully designed to work best in grades 9, 10, 11, and 12. These step-by-step guidelines are specifically tied to Common Core ELA Standards for Writing (1, 2, 4, and 9) and Reading Information (4). This resourceis provided as a print-ready, bookmarked, and adjustable PDF file. This resource contains 13 pages.

Author The Language of Educational Art, LLC

Tags Game, Literary Analysis, Writing

Magnetism and Electromagnets Find the Pair Game for Middle School

Magnetism and Electromagnets Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on magnets and electromagnets which tests knowledge and reinforces prior learning. It is an ideal activity for the end of the topic or for test prep. It suits a wide range of abilities and can even be used for a cover lesson as all answers are provided. This is so much fun, pupils will forget they are learning! How to Play Divide students into groups of 4. Shuffle cards. Groups lays their cards in a square face down. Students take turns to turn over two cards. The pupil keeps the pair If a question is matched by its answer,. If not the two cards are replaced face down and the next pupil takes a turn. Continue until all cards are paired. The student with the most pairs wins. A student can challenge if they think an opponent’s pair is not a correct match.. If the challenge is found correct the challenger takes the cards. Pupils should check their books for the correct answer but, for ease, a quick-check answer sheet is provided for the teacher. Included in this Pack. 21 question and 21 answer cards Answer sheet. How to play directions Preparation Use back-to-back printing to copy a set for each group of 4 pupils. Sheets can be laminated to enable year-on-year use. Trim sheets into cards. Prior Knowledge Required: An Overview of Magnets and Magnetic Fields Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. With this foundational knowledge, you will be better prepared to delve deeper into the study of magnets and their wide-ranging applications. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2) This educational resource is primarily designed for educators seeking to instruct their students about the fundamentals of sprite movement in game development. Teachers can delve into the realms of computer science by demonstrating how to animate characters that can walk , run and jump realistically within a digital environment. The guide acquaints learners with not only movement but also showcases how they can implement a basic 'ground' guide ensuring that any jumps made by a character are met with a tangible surface governed by gravitational principles. Note that it's crucial for students to familiarize themselves with Scratch before diving into this product. This ensures maximum benefit from these comprehensive lesson plans while successfully expanding their knowledge base about Scratch game mechanics. Ideal Teaching Tool This product serves as an ideal teaching tool for both public school teachers and homeschoolers alike. It could be integrated within: Whole group sessions Sessions within smaller classroom clusters focused on more individualized learning Homework assignments About The Product: 'Scratch: Walking, Running, Jumping & Ground – Game Mechanics #2' is packed full of useful insights guaranteed to captivate young technophiles engaging in Computer Science studies. It shines due its diverse applicability across multiple education settings making it a remarkable addition to any modern-day educator's toolkit.

Author Roombop

Tags Sprite Movement, Game Mechanics, Animation, Computer Science, Educational Resource

Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)

Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)
Social Studies, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Spin Zone Media Literacy Simulation introduces key media literacy concepts to students before guiding them through an engaging role-playing activity. Students take on the roles of either a press secretary trying to "spin" the news or a news anchor reporting the latest developments. The simulation covers important topics like media bias, information credibility, and news framing. By participating in this memorable game, students gain firsthand experience with how the modern media landscape operates. The activity is light-hearted and non-partisan, making it a student favorite. This media literacy resource can be implemented in a variety of ways, including whole class participation or small group work. The 37 slides walk students through the concepts and provide clear direction to make the simulation accessible for learners.

Author Ed Dynamic

Tags Media Literacy, Simulation Game, Role Playing, News Spin, Media Bias

Construction Interactive Games to Practice Vocabulary

Construction Interactive Games to Practice Vocabulary
Special Resources, Life Studies, Life Skills, Career, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum. Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by finding the hidden objects and figuring out the riddles, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess to reveal the mystery objects and pictures.. These simple games of finding, guessing, or figuring out the riddle are linked with the mission of predicting the correct response try the game draws a person's body part before the hangman is fully drawn to win! These supplemental resources help build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduces young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Vocabulary, Construction Tools, Construction Instruments, Construction Equipmen, Construction Machinery, Safety Gear, Safety Construction Apparel

Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity

Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity
Science, Chemistry, Grade 7, 8, 9, 10, 11, Activities, Games

Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. ********************* Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Atomic Theory --> Contributing scientists --> Historical theories • Atomic Structure --> Protons --> Neutrons --> Electrons --> Particle location and charge • Atoms visualization and application Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research Buyer Comment: "Really fun activity for high school being all students have a phone" --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.

Author Teach With Fergy

Tags Atomic Theory Assessment, Atoms Printable, Chemistry Scavenger Hunt, Digital Scavenger Hunt, Science Games, Atomic Theory Activity

English Weather & Landform Vocabulary Game 2+ Players

English Weather & Landform Vocabulary Game 2+ Players
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games

Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #weather and #landform words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the words saying "I have ____. Who has _____?". Then classmates will search their cards to see if they have the weather or landform in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: hot, cold, thunderstorm, windy, rainy, partially cloudy, cloudy, snowy, mountain, lake, ocean, river, hill, valley, cave, and desert. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.

Author Melissa Is Teaching

Tags ESL Vocabulary, Esl Vocab, Vocab Games, Weather Vocab, Landform Vocab, Accidentes Geologicos

Scratch: Platform Physics (Game Mechanics #6)

Scratch: Platform Physics (Game Mechanics #6)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Platform Physics (Game Mechanics #6) Description: This serves as a comprehensive teaching resource specifically designed for educators to instruct learning in computer science. Ideal for students from grade 3 to 10. It aims to equip students with the knowledge and skills required to create custom blocks and set up physics in platform games on Scratch. Main Features: Moving a character left or right Navigating through dynamics of character jumping Understanding the application of gravity principles and wall/ground detection within game mechanics. Note: This guide promotes creativity by pushing learners beyond their current limits, thereby enriching their interaction with Scratch. Prior familiarity with Scratch is suggested while using this resource. Suitability across Various Scenarios: Holistic classroom instruction Small group sessions Distributed as homework assignment Format Specifications: The package is provided as an easy-to-use PDF file, complete with clear, concise step-by-step instructions beneficial to both educators and students pursing computer science activities. To conclude, This resource stands apart due its comprehensive content, adaptability across learner competencies & scenarios, thus assuring educators about its potential in augmenting engaged learning within computer science.

Author Roombop

Tags Scratch, Platform Physics, Game Mechanics, Custom Blocks, Physics-Based Games, Simple Physics Game, Physic Games Download, Science Physics Game, Simple Game Mechanics

Biomes – A Digital Scavenger Hunt Activity

Biomes – A Digital Scavenger Hunt Activity
Science, Physics, Grade 9, 10, 11, 12, Activities, Games

Biomes - A Digital Scavenger Hunt Activity Level-up your teaching game with Biomes , a technologically advanced and engaging digital scavenger hunt activity designed to spark the curiosity and knowledge of high school Science students. This unique educational resource combines the thrill of exploration with ground-breaking physics concepts. On this intriguing journey, students will collaborate to solve complex problems, testing their understanding on various topics such as: Launch force Launch angle Launch height In addition, they'll delve into more challenging subjects like the Magnus Force while exploring real-world applications. The device-based nature of this activity not only leverages technology but also encourages interaction among peers. It offers a versatile platform for instruction that can be adapted to any learning environment—be it whole group instruction in class or small study groups during homebased learning periods. To successfully utilize this resource, each group should have access to at least one device (Smartphone, Chromebook, Laptop or Tablet). The language used makes it appropriate for different grade levels from 9th through 12th grade. The Core Structure: The core structure includes placing QR codes around your classroom which each team deciphers on their devices while completing varied tasks related to their Physics studies. Once finished with a task at one location - be it video analysis or web research - they move onto the next until all five tasks per hunt are complete. Note: This hands-on engagement comes in Word and PDF formats ensuring easy accessibility regardless of software preferences; It is time-saving as well; students can directly submit answers via an online form thereby eliminating paper wastage. Through these interactive tasks—from simulations to quizzes—each scavenger hunt provides diverse learning avenues suited for different kinds of learners ensuring comprehensive exposure without sacrificing fun! Biomes is just one part of an ever-expanding constellation of resources available covering multiple topics such Space & Earth Science, Biology etc., making learning genuinely gripping adventure every single step along the way!

Author Teach With Fergy

Tags Technology, Scavenger Hunt, Physics Concepts, Collaboration, Interactive Learning, Biomes Activities

Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School

Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School This is an engaging teaching resource designed specifically for students in grades 5 through 9. This Game-based learning tool focuses primarily on the physics behind light, its properties, and behaviors. In essence, through a Smart Board Bingo format, students are presented with randomly generated questions about reflection, refraction or lenses. They actively participate by recording answers on their bingo cards if the question number corresponds with their card. What's included in the Resource? A question generator assembled within a zip file carrying over fifty thought-provoking questions about various concepts of light such as luminous vs non-luminous things or why lightning is seen before thunder. A cluster of 48 different Bingo cards used for group activities or whole class engagement creating an environment conducive to healthy competition and facilitating knowledge retention. An answer PowerPoint presentation along with an inclusive answer sheet to facilitate reviewing sessions after enjoying the fun game of science-themed bingo. These tools can be employed by teachers to help students correct their mistakes right away. Students may also check their answers independently at the end of each session fostering self-dependence while cultivating scientific understanding. To sum up succinctly: The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School brilliantly harnesses game mechanics to facilitate more effective science lessons concerning vital physics concepts related to light phenomena. This resource can range from small group recess activities stirring up beneficial discussions all the way apposite assignments perfect for individual work at home advancing independent reasoning capabilities along with conceptual mastery in Optical Physics.</p

Author Elf off the Shelf Resources

Tags Light Properties, Reflection, Refraction, Lenses, Smart Board

Free Construction Hangman Game to Practice Vocabulary

Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum. Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear

Abandon Ship! Titanic Social Stratification Game

Abandon Ship! Titanic Social Stratification Game
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Abandon Ship! Titanic Social Stratification Game is an immersive role-playing activity where students decide which passengers get a spot in the limited lifeboats as the Titanic sinks. Students are split into groups and assigned character sheets with information about fictional passengers' identities and backgrounds. Each group must collaborate and decide which 5 of the 8 characters to "save" based on the limited information they are given about each person. This activity sparks thoughtful discussions around social stratification, privilege, discrimination, and more while also working on teamwork and decision-making skills. Most importantly, students find this activity highly engaging as they take on the roles of Titanic passengers fighting for survival. This versatile 25+ page teaching resource can be used as a standalone activity or supplement lessons on the Titanic, social stratification, ethics, discrimination, psychology and more for grades 7-12.

Author Ed Dynamic

Tags Social Stratification, Privilege, Ethics, Teamwork

Create A Candidate (Engaging Local Election Simulation)

Create A Candidate (Engaging Local Election Simulation)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Create A Candidate is an engaging civics simulation where students run for local office in the fictional town of Genericburg. Students review background information and statistics about issues facing the town. Then they create a candidate profile, choosing their background and political positions. Students decide what policies and changes their candidate will campaign on to address Genericburg's problems. They strategize how their candidate will appeal to voters and budget fundraising and spending. Create A Candidate builds critical thinking as students identify effective solutions for the town's issues. This activity covers key civics and government content in an interactive way. The resource includes a slideshow explaining the simulation, teacher's guide, and student workbook with print and digital versions. Create A Candidate transforms a civics lesson into an exciting political campaign where students roleplay candidates aiming to win an election and improve a community.

Author Ed Dynamic

Tags Civics, Government, Campaign, Election, Roleplay

Country Study on Japan - Snakes and Ladders Board Game PDF

Country Study on Japan - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on Japan - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Japan (Asia). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Japan (Asia Country Study) aims to test learners on their knowledge on Japan and Japanese Culture (naming Japanese cities, telling about history events, telling about your pawn's character, telling about Famous Japanese People or telling what you would like to visit in Japan). Some preparation on Japan (East Asia) can be useful for this Social Studies Activity. Within this amazing Country Study on Japan (East Asia Country Study) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Japan or telling about Japanese history events, Naming Japanese Cuisine's dishes, telling where you would like to go if you had to go to Japan etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Japan (Hayao Miyazaki, Yoko Ono, Naruhito, Meiji etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Japan (East Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Japan and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags Asia, Japan, Japanes, Country Study, Social Studies, Geography, Snakes And Ladders, Game, Printable, Culture

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2
Science, Technology, Computer Science, Grade 5, 6, 7, 8, 9, Activities, Games

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 This is a comprehensive teaching resource designed to introduce coding concepts to students through engaging, game-based lesson plans. The content, contained in 48 photocopiable pages, is divided into four independent projects that immerse children in the world of coding while providing hands-on practice. Game 1: Alien Invasion . In this project, students explore cloning by creating alien spaceships and a player-controlled spaceship with laser weapons. Game 2: Catch that Car . The second game introduces patterns associated with motion and chase algorithms by setting two cars on the track. Game 3: A tribute to classic arcades where students develop a Pac-Man-style adventure involving maze navigation and coin collection. Game 4: : Students create their platform games with three distinct levels featuring adventures for gem acquisition through strategic jumps onto platforms. The complexity of these projects aims to peak student interest for around two hours each. They offer a range of challenges in line with modern pedagogy practices which centers on learning by doing as critical for pupil absorption and retention rates. This resource can be used effectively not only for individual work but also whole or small group sessions – making it adaptable across different class sizes or settings. It can be utilized during live lessons or as engaging homework tasks that allow learners' creativity and problem-solving skills shine brightly. Embedded within each project are sets of challenges ideal for mini-assessments or even checkpoints indicating learner progress understanding subtly imparted coding principles throughout these games. They serve as more than theoretical discussions transforming classrooms into practical learning spaces where computer science takes shape. Connected templates downloadable online serve as baseline blueprints students can modify as their skills improve. Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 opens up a new approach for Grades 5 through 9 into the interesting world of coding, encouraging its applicability not only in the computer science curriculum but also across various problem-solving disciplines within the broader Science field.

Author Edulito

Tags Coding Concepts, Scratch, Gamified Lesson Layouts, Cloning, Motion And Chase Algorithms, Maze Navigation, Platform Games, Scratch Kids Game

ESL EFL Storytelling Cards Game -  Travelling around North America

ESL EFL Storytelling Cards Game - Travelling around North America
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL EFL Storytelling Cards Game - Travelling around North America This Printable Teaching Material is great for ESL, EFL Students , mainly High Schoolers/ Middle Schoolers ( Teens ), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with North America and Travelling Vocabulary + Sights + Famous people and local characters (an airport, the Statue of Liberty, Québec Ville, BBQ, the Navajo people, the Inuktitut people etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY : every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY" : every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on North America; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!

Author Learning with Alan

Tags ESL, EFL, Teens, Cards, Flashcards, Game, North America, Storytelling

White Light, Dispersion and Colour Filters Wildcard and Snap Card Games for Middle School

White Light, Dispersion and Colour Filters Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

Product Overview The White Light, Dispersion and Colour Filters Wildcard and Snap Card Games product is an exceptional teaching resource targeted at middle school educators and homeschoolers. This comprehensive tool provides insights into lenses, human eye characteristics, pinhole cameras, alongside intricate details on full-spectrum camera dynamics. Skill Focus An understanding of the order of the seven colours of the spectrum. In-depth knowledge of white light dispersion. A grasp over variations in refraction among red light and violet light during dispersion. The laws governing primary and secondary light color formation. Usage Scope The games can be utilized across various group size settings – from whole class engagement to small study groups or individual play. Beyond classroom usage, they can also serve as excellent homework assignments or revision tools. Included Contents & Instructions The kit includes 66 playing cards designed to spur interaction while offering a thorough understanding of white light components. An easy-to-follow animated PowerPoint program is included for individuals new to wildcard or snap games ensuring improved learning retention. Grade Level Applicability & Curriculum Integration This resource is ideal for Grades 5 through 9 with its main application being in Science programs focusing on Physics curricula. Users are advised that this product comes as zip files requiring proper provision for downloading to fully harness its immense benefits. With relatable content that beautifully balances education with engagement, this learning kit acts as a dynamic teaching resource particularly useful within middle school instruction contexts around physics principles related subjects.

Author Elf off the Shelf Resources

Tags Lenses, Color Filters, White Light Dispersion, Refraction Variations, Interactive Learning

Get to know each other games, Puzzles, Scavenger Hunt, Bingo and more

Get to know each other games, Puzzles, Scavenger Hunt, Bingo and more
P.E. & Health, Sports, Physical Education, Grade 9, 10, Activities, Games

The booklet includes activities like getting to know each other better, creating a real-world bingo game, puzzle challenges, physical obstacle courses, and scavenger hunts. It's an all-in-one package for an exciting and engaging experience! DO YOU HAVE A GIRL SCOUT TROOP? This activity booklet is perfect for earning the Senior Game Visionary badge and can also be used by frontier girl leaders to earn similar badges. It's a great resource for teachers, homeschooling, and anyone looking for fun and interactive games. Included Activities: Icebreaking activities: Bond with your group by completing 3 engaging activities that foster better understanding of each other. You will learn about each other in a fun way while getting to know each other. Real World Bingo: Organize a real-life Bingo game hunt suitable for groups that can travel or need to stay in the same location. This is a blank bingo sheet ready for you and your group to use your imagination Obstacle Course: Challenge each other to create an exciting obstacle course for another troop to enjoy. After you create the obstacle course record it so you could recreate it in future. Puzzle Challenge: Puzzles are fun. In this booklet you have a chance to solve 5 different tiger puzzles on your own, as a team, or even in a relay format. Scavenger Hunt: Get ready for an scavenger hunt adventure of your choosing! Our booklet offers various options for you to explore, or you can take on the challenge of completing them all. You can create these to do with younger girls. This is a PDF printable ready to use right away with your class, troop or organization.

Author Leader Connecting Leaders

Tags Bingo, Games, Scavenger Hunts, Get To Know You Games

Engaging Congressional Simulation (A fun, interactive way to teach Congress!)

Engaging Congressional Simulation (A fun, interactive way to teach Congress!)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Engaging Congressional Simulation is an interactive activity that brings Congress to life in your classroom. Students take on the role of Senators, representing the voters of their state. They must pass or reject bills based on their voters' preferences, requiring thoughtful decision-making and political strategy. To get bills passed, students engage in lively deal-making and persuasion with their fellow Senators. This 16-page package includes everything needed to conduct the simulation: teacher directions, a guiding slideshow that explains key concepts, spreadsheets to track bill votes, and pointers for debriefing. The activity covers topics like bipartisanship, filibusters, party politics, and the legislative process. Students find it entertaining while gaining insight into how Congress really works. Use it to supplement instruction on government or hold an exciting Congressional simulation that your students will always remember.

Author Ed Dynamic

Tags Congress, Simulation, Government, Politics, Civics

Chemistry - Atoms and Molecules Dominoes

Chemistry - Atoms and Molecules Dominoes
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games

A dominoes game with questions and statements on forces and weight and mass instead of answers. Prior Knowledge Atoms are the building blocks of elements. All the atoms of one element are the same but are different to the atoms of other elements. Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed but if they are from different elements, a molecule of a compound is formed. An element contains only one type of atom. A compound contains two or more different types of atom combined together chemically. Elements are listed in the periodic table. Each element has its own symbol. Some symbols are the capitalized first letter of the name of the element . Some symbols have two letters from the name with only the first capitalized. Some symbols are taken from the Latin name of the element. What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Chemistry Game, Chemistry Dominos, Atoms Handout, Molecules Game, Science Dominoes

Cyber Civility Tic Tac Toe SEL Game

Cyber Civility Tic Tac Toe SEL Game
Life Studies, Grade 5, 6, 7, 8, 9, 10, Activities, Games

Cyber Civility Tic Tac Toe SEL Game An engaging and instructional teaching resource centred around the concepts of social media, digital citizenship, and digital literacy. Specifically catered for students ranging from Grades 5 up to Grade 10, this tool fits perfectly within a Life Studies curriculum or as part of a tech-inclined homeroom discussion. Gameplay & Engagement Inspired by the traditional game of tic tac toe and the TV game show Hollywood Squares, this resource fuses competition with education for an optimized learning experience. You have two variations on how to conduct the activity: Create two teams – Xs and Os – that compete in a battle of intellect; Select individual students to represent characters on the game board, The latter option introduces an element of dramatic play into your lesson as selected students participate in roles such as 'Mari', taking turns providing answers which may be either truthful or incorrect. Both options encourage active involvement from children while enhancing their comprehension about digital citizenship. Digital Design & Practicality Built with Microsoft PowerPoint leveraging its superior features (primarily automatic font color changes following answered questions), this tool includes: 27 thoughtfully researched questions - three per character - followed by detailed answer slides for thorough learning; Track progress visually Via 'X's or 'O's inputs directly on the first slide outside presentation mode; A whiteboard tracking option If you prefer not to use PPT. Versatility & Reach The Cyber Civility Tic Tac Toe SEL Game offers flexibility in its implementation - it can be used for whole-class learning during standard lessons, reinforcement sessions later, encouraged during small group assignments on topic divisions or as individual homework assignments promoting personal reflection about online activities along with enhancing knowledge gained at school. End Result Introduce a blend of fun and learning into your classroom with Cyber Civility Tic Tac Toe SEL Game – a tool that guarantees both active participation and valuable insights into the often complicated, subtle aspects of cyber-life.

Author Jennifer Moyer Taylor

Tags Cyber Civility, Digital Citizenship, Digital Literacy, SEL Game, Educational Resource

What Doesn't Belong? - AP Psychology Review Game

What Doesn't Belong? - AP Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Games, Activities

This resource is a What Doesn't Belong? - AP Psychology Review Game. There are 2 pages worth of terms related to Neuroscience. Words are grouped into fours. Students will analyze the words and determine which one doesn't belong in that group.

Author Skinner's Box

Tags Vocabulary, Terms, Psychology, Review Game, Which Word Doesn't Belong Worksheets, Which One Doesn't Belong Game For Adults, Which One Doesn't Belong Worksheet

Multiplication "Spot It" Inspired Game

Multiplication "Spot It" Inspired Game
Math, Fact Families, Multiplication and Division, Division, Grade 3, 4, 5, 6, 7, 8, 9, 10, Activities, Games

A fun math twist on the popular game "Spot It"! Students will practice their multiplication facts with this fun game. A pile of "Factor" cards with a multiplication fact (example 4 x 7) and a pile of "Product" cards. Students flip one card over from each pile and earn a point by being the fastest to find the matching product with the multiplication equation. Only ONE match per set of cards! This is a great game for students to practice a variety of math multiplication facts in a fun and engaging way...they won't even know they are practicing their facts! This game can also increase the speed in which they solve their facts. Use as an early finisher activity, part of your daily lesson/curriculum, or an indoor recess game. These also work great for students to use as flash cards, as they are exposed to many different facts and have to find the correct product. Print the set you would like (circle or square cards), cut and laminate for many, many rounds of play! Its a race to know your facts, and find them!

Author Brook Creaser

Tags Multiplication, Game, Spot It, Facts, Flash Cards, Spot It Math