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High School Games
Bring interactive learning to your high school classroom with games that support advanced concepts. This collection includes simulations, debates, and problem-solving challenges across subjects like science, math, and social studies. By integrating these games into your lessons, you can enhance engagement and deepen understanding.
Biochemistry - Macromolecules – Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games
Biochemistry - Macromolecules - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Carbohydrates • Lipids • Proteins and Enzymes • Nucleic Acids • Cell Membrane • Saturated vs. Unsaturated fats ****************************************************** Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.
Author Teach With Fergy
Tags Biochemistry Printable, Macromolecules Game, Macromolecules Printable, Science Activity, Scavenger Hunt, Macromolecules Word Search, Biochemistry Macromolecules, Macromolecules Activity Biology, Macromolecule Activities
Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity
Science, Chemistry, Grade 7, 8, 9, 10, 11, Activities, Games
Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. ********************* Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Atomic Theory --> Contributing scientists --> Historical theories • Atomic Structure --> Protons --> Neutrons --> Electrons --> Particle location and charge • Atoms visualization and application Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research Buyer Comment: "Really fun activity for high school being all students have a phone" --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.
Author Teach With Fergy
Tags Atomic Theory Assessment, Atoms Printable, Chemistry Scavenger Hunt, Digital Scavenger Hunt, Science Games, Atomic Theory Activity
Light - Reflection and Refraction Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
This is an engaging and enjoyable memory game on reflection in plane mirrors and refraction. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. > 42 question and answer cards > Teacher’s answer sheet. > Instruction sheet Preparation > Use double-sided printing to copy 1 set per group of 4 pupils. > Sheets could be laminated to enable year-on-year use. > Cut sheets into cards. Prior Knowledge Required > The more dense the medium the slower the speed of light. > When light travels from a less dense medium to a more dense medium it is bent towards the normal. > When light travels from a more dense medium to a less dense medium it is bent away from the normal. > Light hitting a boundary at 90 0 is not refracted. > Light is not refracted at a curved boundary. > Complete ray diagrams showing refraction. > Design an experiment and results table to investigate refraction through a semi - circular glass block > Why lightning is seen before thunder is heard when a cloud discharges. > Real and apparent depth. > Transparent, translucent and opaque materials > Luminous and non-luminous objects > Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence > Virtual experiment to prove i = r > Ray diagram showing how the eye sees an image in a plane mirror > The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. > Ray diagram showing how the eye sees an image in a periscope > Specular and diffuse images See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Refraction, Reflection, Angle Of Incidence, Angle Of Reflection
Parallel & Perpendicular Lines: Transcription Tic-Tac-Toe Game
Math, Geometry, Grade 8, 9, 10, 11, 12, Activities, Games
Transcription Tic-Tac-Toe is a learning game that uses reading, writing, speaking, and listening, all in one activity! It is part of a group of strategies called sheltered language strategies. Sheltered language strategies are teaching strategies that focus on teaching academic vocabulary at the same time as academic content. These types of strategies have been researched and shown to improve student learning, especially for ELLs. When students participate in this activity, they are explicitly required to interact with both academic language and content at the same time. The process of transcription involves listening to verbal input and producing writing based on the information that is heard. Example: Player #1 will say (reading from their Transcription Script) "Write the equation of a line in slope-intercept form that is parallel to the line y=7x +2." Player #2 will listen and then write (recording on their answer sheet) y= 7x + (any number other than 2). HOW TO PREPARE MATERIALS FOR TRANSCRIPTION TIC-TAC-TOE Students work in teams of 2. One person is Player #1 and the other person is Player #2. Step 1: Print the Transcription Script for Player #1 back-to-back with the Transcription Tic-Tac-Toe Answer Recording Sheet for Player #1. Do the same for the two documents for Player #2. Each student gets their own copy of each of the two sheets. Step 2 : Print copies of the Transcription Tic-Tac-Toe Board. Option #1: You will need one copy per team per round. There are enough questions for 3 rounds, so print 3 copies per team. Option #2: Laminate copies of the Transcription Tic-Tac-Toe Board and have student teams write on the laminated boards with dry erase markers. You will need one board per team. Option #3: Have students use a white board to play the Tic-Tac-Toe game. Option #4: Have students use a piece of regular notebook or printer paper to draw in their own Tic-Tac-Toe grid. HOW TO PLAY TRANSCRIPTION TIC-TAC-TOE Students work in teams of 2. If there is an odd number of students in your class, consider allowing a group of 3 in which two students share the role of Player #1. Player 1 begins and reads question 1 from their Transcription Script to Player 2. Player 2 listens to the the instructions and writes the answer on their own Answer Recording sheet. Player 2 is allowed to ask Player 1 to repeat the question as many times as is needed and reasonable. Player 1 checks Player 2’s answer using Player 1’s answer key. If Player 2 answered correctly, they get to play first on the Tic-Tac-Toe board by putting an ‘x’ or an ‘o’ in a space of their choosing. If Player 2 answered incorrectly, they lose a turn. Repeat the process with Player 2 now reading question #1 from their Transcription Script to Player 1. The first player to get three x’s or three o’s in a row wins that round. If neither player gets three in a row, that round is considered a tie. Continue switching roles back and forth, playing a new round once the previous round is completed or until all of the questions have been used. If students are able to, they can create their own similar questions and continue playing once they have used all of the questions that are provided.
Author Sheltered Language Resources
Tags Tic Tac Toe Game, Parallel Lines, Perpendicular Lines, Transcription Games, Transcription Activity
Vocabulary Review Game- Calendar Words I Have, Who Has, Editable
Life Studies, ELA, Language Development, Pre-Reading, ESL, Vocabulary, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games
Vocabulary Review Game - Calendar Words: I Have, Who Has, Editable An enjoyable and effective teaching resource designed to enhance calendar -related vocabulary and reading fluency in a fun way. Ideal for grades 1-5, but because of its versatile nature it's also suitable for ESOL learners of all ages. Key Features: 24 pre-loaded vocabulary words related to the calendar . Easy-to-follow game that involves reading questions aloud (Who has...?) and responding (I have...). The addition of editable slides where you can insert your own choice of words and images. How Does It Work? The game is played by distributing cards amongst players who then read their question aloud. The holder of the corresponding card responds before asking their own question. The game finishes when it reaches the first student's response. Bonus: Included in this package are QR coded links that direct you to Google Slides presentations, providing each word with realistic photo visuals — useful visual aids particularly beneficial for visual learners. Purpose & Core Objective: Vocabulary Review Game - Calendar Words I Have, Who Has, Editable aims at enhancing students' understanding and usage of school-related words as they formulate complete sentences using specific terms on their given cards. By connecting real-world meanings through personal experiences with respective visual aids provided on each card ensures effective long-term retention! This activity can be used as a warm-up or wrap-up session; it's adaptable enough for diverse learner profiles including ELLs (English Language Learners) and SPED (Special Education) students. Fostering classroom unity while encouraging joint learning experiences- a fun challenge every learner will appreciate!. Download Specifications: The Vocabulary Review Game download is provided as an editable 8-slide PPTX file. It's adaptable for you to insert custom terms and images differing from the original set of 24 vocabulary words. To more easily share with students in a virtual classroom, it can be readily converted into Google Slides format!
Author Melissa Is Teaching
Tags Vocabulary Review, Calendar Words, Learning Game, Reading Fluency, Inclusive Resource
ESL EFL Storytelling Cards Game - Travelling around North America
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games
ESL EFL Storytelling Cards Game - Travelling around North America This Printable Teaching Material is great for ESL, EFL Students , mainly High Schoolers/ Middle Schoolers ( Teens ), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with North America and Travelling Vocabulary + Sights + Famous people and local characters (an airport, the Statue of Liberty, Québec Ville, BBQ, the Navajo people, the Inuktitut people etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY : every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY" : every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on North America; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!
Author Learning with Alan
Tags ESL, EFL, Teens, Cards, Flashcards, Game, North America, Storytelling
Country Study on New Zealand - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on New Zealand - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on New Zealand (Oceania). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on New Zealand (country Study) aims to test learners on their knowledge on New Zealand and Its Culture (naming New Zealand cities, telling about history events, telling about your pawn's character, telling about Famous Kiwis or telling what you would like to visit). Some preparation on New Zealand (Aotearoa) can be useful for this Social Studies Activity. Within this amazing Country Study on New Zealand (Aotearoa; Oceania) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in New Zealand or telling about New Zealand history events, telling about New Zealand Symbols, telling where you would like to go etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from New Zealand (Peter Jackson, Whina Cooper, Jane Campion, Taika Waititi etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on New Zealand (Aotearoa; Oceania) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test New Zealand and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags New Zealand, Oceania, Game, Snakes And Ladders, Geography, Printable, Social Studies, Board Game, Teaching Resource, Culture
Scratch Christmas: Snowball Game
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch Christmas Snowball Game teaches students in grades 3-10 how to create a computer game using Scratch. Students will code an interactive game where the objective is to throw as many snowballs as possible within the time limit. The step-by-step tutorial guides learners of all skill levels through the process of animating sprite movements, keeping score, and adding fun holiday flair. Educators can implement this resource in computer lab sessions for individual or collaborative coding projects. Students enjoy the creative freedom to customize their games by changing the scenery, characters, sounds and more after completing the tutorial. This Scratch coding project promotes problem-solving, critical thinking, and computational skills across the STEM curriculum in an engaging way.
Author Roombop
Tags Scratch, Scratch Programming, Coding, Winter, Snowball Fight Flash Games, Snowball Game Classroom
Acids, Bases and pH – Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games
Acids, Bases and pH - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The wording and delivery make this resource perfect for a wide range of grade levels. If for some reason you feel this hunt isn't perfect for your classroom, I'm happy to refund your purchase no questions asked. The Content Includes: • Acids • Bases • pH of common household liquids • pH and living things • The pH scale • Heartburn • Practical applications Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.
Author Teach With Fergy
Tags Acids Printable, Acids Activities, Biology Assessments, Biology Scavenger Hunt, Science Assessment, Acid And Bases Games
Video Game Design - Coding Project
Creative Arts, Art, Graphic Arts, Grade 7, 8, 9, 10, Games, Activities
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students. This is a Video Games – Coding Lesson. It is an editable presentation that can be accessed through Microsoft or Google. It consists of 21 slides. The objective is for students to be able to successfully code their own video game. The presentation breakdown is as follows: Slide 2 – Coding Amazing Gameplay. Slide 3 – Agenda Slide 4 – Game List Slide 5 – Core Elements of Game Design Slides 6 – 10: Vocabulary Slide 11 – Creating Balance Slide 12 – Giving Good Feedback Slide 13 – Types of Goals Slide 14 – Goal Combos Slide 15 – Goals, Items & Creating Challenges Slide 16 – Level Design Slide 17 – Choice Points Slide 18 – Storytelling Slide 19 – Student Assignment Slide 20 – Pixel Art Rubric Slide 21 – Helpful Links Student Assignment is as follows: “As you already know, you will be coding your very own video game. Your game must include the following: A narrative (Intro, between levels, ending) At least 3 balanced levels A self-made background song Self-made pixel art animation (sprites and backgrounds) TIP: As the requirements expect self-made components, don’t plan an over-complicated game in which you have 15 Sprites, 12 worlds/backgrounds, etc. KEEP IT SIMPLE. It doesn’t have to be super complex to be fun and engaging.” This can be used with middle and high school art students. I hope you enjoy! Take A Look at My Best Sellers: Book Club, but with a twist! Elements of Art Lesson Coding Video Games Animal Dominoes Game Coloring Lesson for Middle School Digital Portraits Lesson You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden
Author Resource Garden
Tags Coding Project, Vocabulary, Graphic Arts, Art Lesson, Art Project, Coding Lesson, Video Game Design, Art Design
Country Study on the United Kingdom - Snakes and Ladders Game PDF
Social Studies, Geography, History, History: Europe, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on the United Kingdom - Snakes and Ladders Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on the United Kingdom (Europe). This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on the United Kingdom (country Study) aims to test learners on their knowledge on the UK and British Culture (naming cities in the UK, telling about history events, telling about your pawn's character, telling about Famous Britons or telling what you would like to visit in the United Kingdom). Some preparation on the UK, British Culture and History can be useful for this Social Studies Activity. Within this amazing Country Study on the United Kingdom (Europe) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming British Cities or telling about British history events such as the Roman Empire in Britain, Henry VIII or the Industrial Revolution etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from the United Kingdom such as (Queen Elizabeth I, Queen Elizabeth II, Charles III, William Shakespeare etc.) to stick on the players' printable craft cone This amazing and fun Social Studies + Geography Country Study on the United Kingdom (Europe) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test the UK and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags United Kingdom, British, Game, Snakes And Ladders, Printable, Geography, Social Studies, Country Study, Teaching Resource, Great Britain
Abandon Ship! Titanic Social Stratification Game
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Abandon Ship! Titanic Social Stratification Game is an immersive role-playing activity where students decide which passengers get a spot in the limited lifeboats as the Titanic sinks. Students are split into groups and assigned character sheets with information about fictional passengers' identities and backgrounds. Each group must collaborate and decide which 5 of the 8 characters to "save" based on the limited information they are given about each person. This activity sparks thoughtful discussions around social stratification, privilege, discrimination, and more while also working on teamwork and decision-making skills. Most importantly, students find this activity highly engaging as they take on the roles of Titanic passengers fighting for survival. This versatile 25+ page teaching resource can be used as a standalone activity or supplement lessons on the Titanic, social stratification, ethics, discrimination, psychology and more for grades 7-12.
Author Ed Dynamic
Tags Social Stratification, Privilege, Ethics, Teamwork
Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear
Separating Mixtures and Solutions - Wildcard and Snap Card Games for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
Separating Mixtures and Solutions - Wildcard and Snap Card Games for Middle School: An Exciting Academic Resource This teaching resource aims to help students in grades 5 through 9 master crucial scientific concepts interactively. Spanning topics such as mixtures, solutions, suspensions, solubility, and saturated solutions. The Card Game Package The package features 84 playing cards , ingeniously blending academics with fun gameplay. The main aim of this approach is to reinforce the learned concepts while fostering their joy for learning. Suitable For Whom? Ideal for middle school learners specializing in science, specifically chemistry. Before implementing this resource effectively as part of your teaching strategy, students should have basic knowledge in subjects such as: Composition and physical properties of mixtures, Evaporation to dryness and crystallisation, Fractional distillation along with distillation, Filtration tactics together with Chromatography. Versatility of the Resource This multi-faceted tool can be used during whole group review sessions or assigned as homework tasks after covering thematic units-instructional flexibility is key here. Included Materials: The package includes an Animated PowerPoint providing comprehensive instructions on how-to-play both wildcard and snap games included within. This easy-to-follow instruction guide ensures that both teachers and students find the learning process pleasing; not a chore! Downloading should be seamless due to its adaptability across various devices – PCs or tablets. This encourages flexible mobility during game time. Why Should You Choose This Resource? Turn education into an engaging experience with the Separating Mixtures and Solutions - Wildcard and Snap Card Games for Middle School . Embed fun into your teaching approach while retaining the academic essence. Remember, learning should always be exciting!
Author Elf off the Shelf Resources
Tags Mixtures, Solutions, Suspensions, Solubility, Card Games
Scratch: Game Mechanics Bundle
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Introducing the Scratch: Game Mechanics Bundle This comprehensive teaching tool is well-suited for grades 3 through 10 . Designed to guide students in creating their own games using Scratch, this platform is ideal for exploring Computer Science subjects. Understanding Game Mechanics Built around understanding game mechanics, students start with basic elements like Sprites scrolling, running, walking and jumping. As they further hone their skills, they master more advanced techniques fundamental to designing video games. This includes the logic that powers complex features in 3D games and platformers. Flexible for Both Students and Educators Independent Study: Suitable for students with some understanding of Scratch already under their belts; Educator-driven Instruction: Able to be used as an engaging component in whole-group instruction or computer-science driven small-group exercises; Setting Assignments: Makes homework much more exciting by encouraging students to create pieces they are proud of while deepening understanding of game development. Diverse File Types & Platforms Supported The bundle provides multiple file types making it adaptable across various platforms ensuring its reach no matter what your digital classroom setup may look like. It's specifically developed towards enriching science curriculum standards which simplifies teaching coding principles and modern IT literacy goals through hands-on engagement cleverly disguised as fun game creation sessions! In Summation... This resource encourages progress at individual pace offering plenty chances for trial and error before mastering a skill set eventually. Note though that the joyfulness weaved into learning process via creative gaming undertakings doesn't discard the value instilled during traditional teachings, but supplements them resulting in well-rounded education fostering the next generation's digital minds!
Author Roombop
Tags Scratch, Game Mechanics, Computer Science, Video Games, Educational Resource
Construction Interactive Memory Game to Practice Vocabulary
Life Studies, Career, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct matching cards, until you flip all matching cards, exercising visual memory and concentration. If the cards don't match, they flip them back over and try again. Once all matches are made, press the "start again" button for more vocabulary practice. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building classification skills. Differentiate by allowing lower grades to match pictures only and upper grades to match vocabulary words. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction Vocabulary, Interactive Activity, Small Or Whole Group, Games, Construction
Plant Anatomy and Photosynthesis - Find the Pair Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on plant parts and photosynthesis. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation · Use double-sided printing to copy 1 set per group of 4 pupils. · Sheets could be laminated to enable year-on-year use. · Cut sheets into cards. Prior Knowledge Required · Root, stem and leaves are organs and the flower an organ system. · Functions of the root, stem, leaf and flower. · The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis. · Parts of the flower; · The ovule and pollen grain as the female and male reproductive cells. · Role of played by xylem, phloem, guard cells, stomata and chloroplasts in photosynthesis. · Word equations for photosynthesis and respiration. · Comparison of photosynthesis and respiration. · Glucose converted to insoluble starch for storage on root. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Plant Anatomy, Plant Photosynthesis, Photosynthesis Game, Find The Pair Game, Biology Game
Current Electricity 54 Question Board Game - Middle School Science
Science, Physics, Grade 6, 7, 8, 9, Activities, Games
This is a challenging, engaging and enjoyable boardgame, for up to six pupils per set, with 54 question cards on the basics of current electricity including: · understanding the terms current, voltage and resistance; · conductors and insulators; · circuit symbol; · circuits diagrams ; · units and measurement of current and voltage; · current and voltage in series and parallel circuits; · lamps in series and parallel. · Current and voltage vary with number of batteries. · Relationship between resistance and current. Included in this Pack. · Game board · 54 Question cards with questions of varying difficulty · Teacher answer sheet · Instruction sheet. Preparation · Photocopy Board onto A3 paper or card (Colour and greyscale versions included). · Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play. · Highest score of dice starts · Pupils take turns and work their way around the board following the instructions in the squares. · A symbol on the board indicates that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. · If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. · In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required · The symbols for switch, resistor, battery, voltmeter, ammeter, motor, buzzer and able to recognise series and parallel circuits. · Metals and non-metals as conductors and insulators. · Current is a flow of electrons and metal ions cause resistance. · Batteries contain chemicals and provide the push or voltage to current. · Voltage is the difference in energy level between two points in a circuit. · Comparative resistance of long/short, thin/thick wires. · Know that insulators have high resistances and the resistance of all conductors is comparatively lower. · Comparative brightness of identical lamps in series and parallel and the effect of removing a lamp. · Ammeters are placed in series and voltmeters in parallel. · Current is measured in amps and voltage in volts. · Current in series and parallel circuits. · Voltage in series and parallel circuits. · Current and voltage vary with number of batteries. · Metal ions causing high and low resistance conductors. · Relationship between resistance and current. These learning outcomes, and others, are contained in fully resourced packs from Elf Off the Shelf. Each pack contains two PowerPoints and fourteen original and engaging pupil resources. They are also available as a substantially discounted bundles. Please follow the links below if you are interested in these resources. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Science Board Game, Electricity Board Game, Physics Game, Science Printable, Electricity Team Game, Conductors And Insulators Game, Series And Parallel Circuit Games, Middle School Science Game
Country Study on Chile - Snakes and Ladders Board game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Chile - Snakes and Ladders Board game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Chile (South America). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Chile (country Study, South America) aims to test learners on their knowledge on Chile and Its Culture (naming Chilean cities, telling about history events, telling about your pawn's character, telling about Famous Chilean or telling what you would like to visit, telling about the economy). Some preparation on Chile (South America) can be useful for this Social Studies Activity. Within this amazing Country Study on Chile (South America) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Chile or telling about Chile's history events, telling where you would like to go, telling about the Chilean Peso and Chile's Economy etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Chile (Isabel Allende, Pablo Neruda, Bernardo O'Higgins, Gabriela Mistral, Violeta Parra etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Chile (South America) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Chile and Chilean Culture Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags Chile, South America, Snakes And Ladders, Game, Printable, Teaching Resource, Culture, Geography, Social Studies
Free Construction Interactive Games to Practice Vocabulary
Special Resources, Life Studies, Life Skills, Career, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by finding the hidden objects and figuring out the riddles, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess to reveal the mystery objects and pictures.. These simple games of finding, guessing, or figuring out the riddle are linked with the mission of predicting the correct response try the game draws a person's body part before the hangman is fully drawn to win! These supplemental resources help build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduces young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction, Construction Vocabulary, Construction Tools, Construction Instruments, Construction Equipmen, Construction Machinery, Safety Gear, Safety Construction Apparel
The Road to Revolution Diplomacy Game - Round #2 Stamp Act
Social Studies, History, History: USA, Grade 8, 9, 10, 11, Activities, Games
The Road to Revolution Diplomacy Game - Round #2 Stamp Act: An Engaging Classroom Resource "The Road to Revolution Diplomacy Game - Round #2 Stamp Act" is a combinatory tool of game-play and learning designed for high school level teaching. Detailing the period between the French and Indian War and American Revolution, it can be employed as a stand-alone teaching resource or part of a four-lesson series . Primarily designed for U.S history curriculum within Grades 8 through 11, it actively involves students in understanding key historical events. An Adaptable Tool for Varied Learning Environments This tool flexibly adapts to both large group instruction and small group activities, even suitable as an engaging homework task encouraging at-home participation. Its aim is simple yet powerful: ignite students' interest in history by allowing them firsthand experience of influential roles during America's foundational years. A Carefully Crafted Historical Role-Play Experience In the gameplay, students find themselves role-playing characters from colonial assemblies or British Parliament, with options to represent key figures like the king! This unique lesson on 'Road to Revolution' enables them to experience how parliamentary decisions influenced key events such as The Sugar Act (1764), Parliament 1763's Proclamation, and most notably 'The Stamp Act' (1765). The engaging activity encourages active learning as they forge political alliances echoing real-life decisions by historical figures. It also allows them collaborative problem-solving via creating solutions in various forms like official documents & media broadcasts aiming at their side's progression. Enriching Historical Knowledge and Engagement The resources for this lesson are provided in easily accessible formats: three Word docs along with one PDF file. Active use of these resources facilitates significant knowledge about important events like Virginia Resolves (1765), Repeal of Stamp Act (1776), The Townshend Acts (677), among others, making it directly applicable through reenactment - stimulating a more profound engagement with history. An Insightful Blend Of History and Strategy As students navigate the high-voltage sequence of "The Road to Revolution Diplomacy Game - Round #2 Stamp Act", they gain inspiring insight into not just history but also political negotiation and strategic thought. This resource drums up great potential for learning that is both fun-filled and enriching!
Author BCM Creations
Tags Interactive Learning, American Revolution, Role-playing, Parliamentary Decisions, Historical Events, Proclamation Of 1763 Clipart
Storytelling Cards Game - My Travel around Europe for ESL EFL TESOL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Storytelling Cards Game - My Travel around Europe for ESL EFL TESOL This Printable Teaching Material is great for ESL, EFL Students , mainly High Schoolers/ Middle Schoolers ( Teens ), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with Europe and Travelling Vocabulary + Sights (an airport, the Big Ben, Kyiv, the Colosseum, Vienna, Polish Pierogi, a pirate ship, a suitcase, a passport, Budapest, Cracow, Hamburg Opera House etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY : every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY" : every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on Europe; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!
Author Learning with Alan
Tags ESL, EFL, English, Europe, Cards, Flashcards, Activity, Storytelling, Teens
Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.
Author Ed Dynamic
Tags Arctic, Survival, Group Activity, Team Building, Decision Making
Nettrix Originals Game Packet
P.E. & Health, Physical Education, Grade 8, 9, 10, 11, Games, Activities
Nettrix Originals Game Packet A valuable teaching tool, this game packet is a preferred choice for public school educators and homeschoolers . The focus is mainly on promoting Physical Education (PE) & Health . Tailored specifically for Grade 8 to Grade 11. The BucketBall Game This fast-paced throwing game seeks to provide an enjoyable workout while allowing students to improve their throws in a friendly yet competitive environment. Not merely targeting singular skills, the game places emphasis on multiple skill arenas such as: Catching, Throwing, Kicking, and Goalkeeping. Beyond the Fun: Health and Wellbeing Gains The activities involved improve cardiovascular endurance, boost reaction time, encourage hand-eye coordination skills, and nurture sportsmanship attitudes - all encompassed within our holistic development approach. Ease of Integration with Existing Curriculum Purchasers are assured of graphically detailed materials complete with clear instructions aimed at smooth integration into existing curriculum - regardless of grade level within elementary or middle school years. We dispense student-friendly visual aids along with practical setup guidelines. Versatility Across Various Settings: Incorporation in large group physical education exercises during PE classes, Suitable for youth group activities throughout summer camps or church programs, Apt fit for small-group activities during school events like reward days or sports field meets. The Bottom Line: The Nettrix Originals Game Packet provides active components that promote Physical Education & Mental Health (PEMH) awareness in a uniquely engaging and interactive manner. Boost the liveliness of your regular PE classes by adopting this fun-filled overhaul.
Author Gems from the Gym
Tags Physical Education, Health Promotion, BucketBall, Cardiovascular Fitness, Hand-eye Coordination