Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)
A media literacy simulation teaching concepts like media bias, framing, sound bites, and chyron bias, applied through a press secretary/news anchor roleplay game.
Classroom resources
Bring review and discussion into high-school lessons with playable classroom games. Choose subject practice or flexible game formats that teachers can adapt to current learning.
Browse by lesson focus
Choose the topic or kind of practice you need.
A media literacy simulation teaching concepts like media bias, framing, sound bites, and chyron bias, applied through a press secretary/news anchor roleplay game.
Review and reinforce physics concepts of light reflection and refraction (reflection types, image formation in plane mirrors/periscopes, refraction through media of different density, real vs. apparent depth) through a matching dominoes game.
Choose the body-system or organelle set and review unfamiliar terms before play. Model questions about function or location so students use science knowledge to eliminate possibilities.
A Snakes and Ladders style printable board game on Chile, prompting players to answer country-study questions (history, currency/economy, famous people, geography) as they move around the board.
A Jeopardy-style PowerPoint review game covering Shakespeare's biography and Romeo and Juliet Acts 1-5, used to review key plot points, characters, and literary devices before an assessment.
This is a World History II Jeopardy Review Game. There are 6 categories for students to review: - World religions - Empires - Revolutions - Nationalism - WWII / Cold War - Who Am I?
SEL/digital-citizenship trivia game (Hollywood-Squares-style tic-tac-toe) teaching cyber civility, cyberbullying, and digital footprint concepts.
A physical education game packet of 10 net/racket/striking games (each named after a popular streaming show), each with a lesson plan, gym layout visual, and supplemental materials, to build net-game skills, teamwork, and striking with an implement.
Provide a novel-agnostic student notebook/packet that scaffolds independent or small-group literary analysis of any assigned novel through scavenger-hunt-style element identification, open-ended questioning, central-idea tracking, and a culminating essay.
Comprehensive multi-part homeschool/classroom topical unit study on the history of astronomy, covering key astronomers, the planets, and the development of the telescope and microscope, with review games and hands-on lapbook activities.
A multi-activity worksheet packet reviewing multiplication/division facts, factors, multiples, prime factorization, and LCM/GCF for older students who still need fact fluency practice.
A U.S. Congress role-play simulation game teaching legislative process, political negotiation, and party politics: each student represents a state's U.S. Senator and must vote on 8 bills to satisfy their state's constituent preferences (scored points) and get re-elected.
review DNA and DNA replication vocabulary (e.g. nucleotide, helicase, replication fork, Okazaki fragments) through a BINGO-style game
A high school psychology review game covering the Personality unit (Freud, Big Five traits, MMPI, humanistic psychologists, projective tests, etc.) via a team-based point-board quiz format.
Players move around the board and adjust a simulated score in response to financial events. Use the introductory notes and infographic before group play, then discuss the choices represented. The score changes are game values rather than predictions of actual credit-score changes. For another classroom money-management activity, use the checking account project .
A life-skills activity booklet teaching independent-living and personal-finance basics (housing, budgeting for daily needs, saving, planning for emergencies, and charitable giving), aligned to a Girl Scouts Ambassador 'On My Own' badge.
Provide a 15-question task-card review activity covering kinematics (motion, acceleration, projectile motion) for physics students, including a scavenger-hunt-style review game.
A review card game covering world history content on the Gunpowder Empires (Ottoman, Mughal, Safavid), Ming China, and feudal Japan.
A review game where students identify which term in a group of four does not belong, covering AP Psychology neuroscience vocabulary.
A Taboo-style vocabulary review game for high school geography students covering landform formation concepts.
Country groups make alliance requests and respond to other groups under the game’s rules. The confrontation sequence reveals how commitments, rejection and changing loyalties can widen a conflict. Use the teacher guide to run the simulation, then map the alliances and discuss what the simplified model shows about escalation.
A 7-week Physical Education scheme of work (unit plan) for teaching Grade 10 basketball, covering tactical awareness, skills, and full-game play.
A printable Snakes and Ladders board game that tests and reinforces students' knowledge of France (geography, history, culture) after a country-study unit.
Students begin with a hand-drawn English village and add or erase features as twenty-one narrated rounds introduce changes from 1745 to 1850. Canals, factories, railroads, and crowded housing gradually alter the same map, making urbanization visible. Background reading and a before-and-after chart prepare students to discuss the costs and benefits of industrialization, then develop a comparison essay; a drawing guide and sample map support the simulation.