resources by type
resources by grade
resources by subject
other resources

2,383 products added recently

History Games

Make history captivating with games that transport students to different times and places. This collection includes timeline challenges, historical role-play, and artifact exploration. By incorporating these history games into your teaching, you can deepen understanding and interest in historical events.

Relevant
alt down
Any Time
alt down
filter by
alt down
All File Types
alt down
filter nav Show filters
Sort by: Relevant
CLEAR
resources by type
Activities
up arrow
Centers
Crafts
Escape Room
Experiments
down arrow
Games
Projects
Read Alouds
Songs
Classroom Decor
down arrow
Teacher Tools
down arrow
Worksheets & Printables
down arrow
resources by grade
Early Learning
down arrow
Pre-K
down arrow
Elementary
down arrow
Middle School
down arrow
High School
down arrow
Adult Education
Not Grade Specific
resources by subject
Creative Arts
down arrow
ELA
down arrow
Holiday & Seasonal
down arrow
Life Studies
down arrow
Math
down arrow
P.E. & Health
down arrow
Social Studies
up arrow
Biographies
Economics
First Peoples (Native)
Geography
Government
History
up arrow
History: African
History: Ancient
History: Asian
History: British
History: Canada
History: Europe
History: USA
History: World
Law
Psychology
Sociology
Special Resources
down arrow
Science
down arrow
Foreign Languages
down arrow
Resources for Teachers
down arrow
other resources
Common Core
Homeschool Resources
down arrow
Montessori
Research
STEM
Virtual Reality World History Tours - History Book

Virtual Reality World History Tours - History Book
Social Studies, History, History: African, History: Ancient, History: Asian, History: British, History: Canada, History: Europe, History: World, History: USA, Grade 2, 3, 4, 5, 9, 10, 11, 12, Activities, Games, Projects, Word Walls, Classroom Decor, Teacher Tools, Assessments, Diagrams, Graphic Organizers, Lesson Plans

Uncover the most exhilarating educational experience in “Virtual Reality World History Tours - History” by Syed Hammad Rizvi, a full-fledged worldwide history textbook created specifically for deeply submerging middle school and high school-level students in the most excitingly unfolding narrative of human history. Boasting a total of 360 pages in ebook version, this exciting global history educational ebook embarks on a dynamically interactive journey spanning all eras, from the emergence of hominids right up until the age of globalization, global ecology, and the computer age. Featuring all major global histories such as Mesopotamia, Ancient Egypt, Greece, Romans, Byzantine Empire, the Islamic Golden Age, the Medieval History of Europe, the Renaissance, the Industrial Revolution, both World Wars, the Cold War, and many more, this global history textbook for 6th-12th grade levels uniquely combines traditional educational narratives with their most attractive Virtual Reality-inspired alternatives, all uniquely intermixed for maximizing overall educational effectiveness. Perfectly suited for all homeschool, supplemental, as well as independent educational utilization, this fully Search Engine Optimization-optimized educational resource textbook consists of multiple editions including, but not limited to, chapters like histories on African Kingdoms, History on Major Asian Empires, History on Ancient, Medieval, or Present American Civilizations, or worldwide. Why Parents/Schools Love It: Global Coverage: It covers history from prehistory to current events with a total of 152 chapters, which helps to offer a complete curriculum through a single book rather than through various textbooks. Engaging Virtual Reality Theme: Frames history as immersion “tours,” exciting students and bringing concrete events alive for them so that they may be the best learning experience for visual learners or homeschoolers. Inclusive and Diverse Perspectives: Emphasizes the overlooked history of African empires, indigenous cultures, the role of women, and non-European empires, which enhances cultural knowledge. Adaptable For Every Learning Environment: Due to its easy-to-read format, the book is suited for the classroom or individual studies and is easily accessible online through SEO search capabilities. Educational Value at an Affordable Cost: Affordable ebook formats offer high-quality content that corresponds to Common Core Standards at an unbeatable price for time-sensitive parents and educators. Target Classes/Students : On the basis of a comprehensive analysis of the material presented in the book and the level at which the treatment is/DD: Introductory chapters about prehistoric mankind and the first civilizations through more sophisticated topics such as totalitarianism, decolonization, human rights, and future historical perspectives. Grade 6-8 (MS - Middle School Level) The first few chapters covering the early topics such as the Stone Age, the Neolithic Revolution, the early civilizations (Mesopotamia, Egypt, or the Indus Valley civilization), as well as the classical empires, can all be understood in simple terms. Grades 9-12 (High School): The later sections would encompass more complex topics like imperialism, world wars, the Cold War, globalization, and more recent matters like terrorism and sustainability, as would an AP World History course for seniors in high school. The progressive structure of the book constructs knowledge over time and by theme in a way that allows for differentiated instruction within these grades. Copyright/Terms of Use: This Book was copyrighted by Syed Hammad Rizvi. This resource is for personal and single classroom use only. You may not alter, redistribute, or sell any part of this resource. In other words, you may not put it on the Internet where it could be publicly found and downloaded. This resource is for personal use in one classroom only. If you want to share this resource with colleagues, please purchase additional licenses from Teachsimple. Thank you for respecting these terms of use. This product is brought to you happy by Syed Hammad Rizvi

Author Creative Book Store

Rating

Tags WorldHistory, HistoryBook, VirtualReality, VRHistory, HistoryTours, MiddleSchoolHistory, HighSchoolHistory, HistoryCurriculum, EducationalEbook, StudentHistory

No Prep December Pearl Harbor Remembrance Day Bingo WWII History

No Prep December Pearl Harbor Remembrance Day Bingo WWII History
History: World, History, Social Studies, History: USA, Elementary, High School, Homeschool Resources, Games, Activities

Honor December 7th with this meaningful Pearl Harbor Remembrance Day Bingo Game, designed to help students learn about key events, vocabulary, and historical figures connected to the attack on Pearl Harbor. This no-prep printable activity is perfect for history lessons, social studies classes, and remembrance discussions. Just print and play! What’s Included: 40 Unique Pearl Harbor Bingo Cards 30 Calling Card List Bingo Marker How to Use Guide Why You’ll Love It: Supports Pearl Harbor & WWII history learning Encourages classroom discussion and reflection Engaging, student-friendly visuals Easy to use with no prep required Perfect for December 7 Remembrance Day activities Perfect For: Social Studies & U.S. History classes Middle school & upper elementary Homeschool history lessons December Pearl Harbor Remembrance Day Sub plans and quick, meaningful activities This No Prep Pearl Harbor Remembrance Day Bingo is a powerful and engaging way to teach students about the historical events of December 7, 1941. With 30 bingo boards, calling cards, and clear visuals, it helps learners connect to key WWII facts while honoring this important day of remembrance.

Author Perfect_Printables

Rating

Tags Pearl Harbor Bingo, Wwii History Game, December 7 Activity, Remembrance Day Game, World War 2 Activity, History Classroom Game, Us History Bingo, American History Game, Military History Game, December Classroom Activity

Abandon Ship! Titanic Social Stratification Game

Abandon Ship! Titanic Social Stratification Game
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Abandon Ship! Titanic Social Stratification Game is an immersive role-playing activity where students decide which passengers get a spot in the limited lifeboats as the Titanic sinks. Students are split into groups and assigned character sheets with information about fictional passengers' identities and backgrounds. Each group must collaborate and decide which 5 of the 8 characters to "save" based on the limited information they are given about each person. This activity sparks thoughtful discussions around social stratification, privilege, discrimination, and more while also working on teamwork and decision-making skills. Most importantly, students find this activity highly engaging as they take on the roles of Titanic passengers fighting for survival. This versatile 25+ page teaching resource can be used as a standalone activity or supplement lessons on the Titanic, social stratification, ethics, discrimination, psychology and more for grades 7-12.

Author Ed Dynamic

Tags Social Stratification, Privilege, Ethics, Teamwork

Lewis and Clark Time-Line Game

Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities

The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.

Author Creative Learning Connection

Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games

The Road to Revolution Diplomacy Game - Round #2 Stamp Act

The Road to Revolution Diplomacy Game - Round #2 Stamp Act
Social Studies, History, History: USA, Grade 8, 9, 10, 11, Activities, Games

The Road to Revolution Diplomacy Game - Round #2 Stamp Act: An Engaging Classroom Resource "The Road to Revolution Diplomacy Game - Round #2 Stamp Act" is a combinatory tool of game-play and learning designed for high school level teaching. Detailing the period between the French and Indian War and American Revolution, it can be employed as a stand-alone teaching resource or part of a four-lesson series. Primarily designed for U.S history curriculum within Grades 8 through 11, it actively involves students in understanding key historical events. An Adaptable Tool for Varied Learning Environments This tool flexibly adapts to both large group instruction and small group activities, even suitable as an engaging homework task encouraging at-home participation. Its aim is simple yet powerful: ignite students' interest in history by allowing them firsthand experience of influential roles during America's foundational years. A Carefully Crafted Historical Role-Play Experience In the gameplay, students find themselves role-playing characters from colonial assemblies or British Parliament, with options to represent key figures like the king! This unique lesson on 'Road to Revolution' enables them to experience how parliamentary decisions influenced key events such as The Sugar Act (1764), Parliament 1763's Proclamation, and most notably 'The Stamp Act' (1765). The engaging activity encourages active learning as they forge political alliances echoing real-life decisions by historical figures. It also allows them collaborative problem-solving via creating solutions in various forms like official documents & media broadcasts aiming at their side's progression. Enriching Historical Knowledge and Engagement The resources for this lesson are provided in easily accessible formats: three Word docs along with one PDF file. Active use of these resources facilitates significant knowledge about important events like Virginia Resolves (1765), Repeal of Stamp Act (1776), The Townshend Acts (677), among others, making it directly applicable through reenactment - stimulating a more profound engagement with history. An Insightful Blend Of History and Strategy As students navigate the high-voltage sequence of "The Road to Revolution Diplomacy Game - Round #2 Stamp Act", they gain inspiring insight into not just history but also political negotiation and strategic thought. This resource drums up great potential for learning that is both fun-filled and enriching!

Author BCM Creations

Tags Interactive Learning, American Revolution, Role-playing, Parliamentary Decisions, Historical Events, Proclamation Of 1763 Clipart

Create A Candidate (Engaging Local Election Simulation)

Create A Candidate (Engaging Local Election Simulation)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Create A Candidate is an engaging civics simulation where students run for local office in the fictional town of Genericburg. Students review background information and statistics about issues facing the town. Then they create a candidate profile, choosing their background and political positions. Students decide what policies and changes their candidate will campaign on to address Genericburg's problems. They strategize how their candidate will appeal to voters and budget fundraising and spending. Create A Candidate builds critical thinking as students identify effective solutions for the town's issues. This activity covers key civics and government content in an interactive way. The resource includes a slideshow explaining the simulation, teacher's guide, and student workbook with print and digital versions. Create A Candidate transforms a civics lesson into an exciting political campaign where students roleplay candidates aiming to win an election and improve a community.

Author Ed Dynamic

Tags Civics, Government, Campaign, Election, Roleplay

Country Study on the United Kingdom - Guess Who Game on Famous Britons

Country Study on the United Kingdom - Guess Who Game on Famous Britons
Social Studies, History, History: Europe, Geography, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on the United Kingdom - Guess Who Game on Famous Britons This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 24 cards) on Famous British People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from the United Kingdom (Country Study) aims to introduce learners to the United Kingdom and its most famous Britons (leaders, kings, writers, singers, royalty etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the British People selected for this Geography + Social Studies + European History Country Study on the United Kingdom are: Ed Sheeran (singer) Princess Diana (Royalty and Princess of Wales) Queen Elizabeth I Queen Elizabeth II King Charles III (current King) William Shakespeare (playwright and poet) John Lennon (singer) Jane Austen (writer) Elton John (singer) Stephen Hawking (scientist) Alan Turing (mathematician) Queen Victoria David Bowie (singer) and many more! a very fun and engaging way to play this "Guess Who on Famous People from the United Kingdom" (country study on the UK) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Briton This Social Studies + Geography Country Study on the United Kingdom PDF Printable Teaching Resource (1 slide, 24 cards for 24 Famous People from the United Kingdom) can be great for learners from 6th grade to 12th grade to introduce Great Britain and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags United Kingdom, Europe, British, Country Study, Social Studies, European History, Geography, Great Britain, Guess Who, Game

No Prep Patriot Day September 11th Bingo Game 9/11 Activities

No Prep Patriot Day September 11th Bingo Game 9/11 Activities
September, Months, Holiday & Seasonal, Fall, Seasons, History: USA, History, Social Studies, Not Grade Specific, Games, Activities

Honor Patriot Day with a thoughtful, age-appropriate activity that focuses on remembrance, community, and helpers. This print-and-play Bingo game helps students learn key vocabulary and discuss kindness, courage, and teamwork in developmentally appropriate ways. What’s Included In This Bingo Game Pack? 40 Unique Bingo Cards : Featuring Patriot Day-themed symbols and words like “flag,” “hero,” “firefighter,” “memorial,” and “unity.” 30 Calling Cards How To Use Guide for easy understanding 1 Bingo Marker Why You’ll Love It • No prep – just print and play • Encourages respectful discussion and reflection • Builds vocabulary and listening skills • Flexible for whole group, small groups, or centers • Sensitive, age-appropriate framing for elementary learners This Patriot day bingo game is Great For • September 11th classroom observance • Social studies and community helpers lessons • Morning meetings and class circles • Sub plans, early finishers, or family take-home activities Create a calm, meaningful Patriot Day learning moment with this easy-to-use Bingo game that honors courage, service, and community.

Author Perfect_Printables

Rating

Tags Patriot Day Bingo Game, September 11th Classroom Activities, 9/11 Bingo Printable, Patriot Day Activities, September 11th Remembrance Game, No Prep Patriot Day Worksheets, Patriot Day Classroom Games, Patriot Day Remembrance Activities

Country Study on China - Guess Who Game Cards on famous Chinese people

Country Study on China - Guess Who Game Cards on famous Chinese people
Social Studies, Geography, History, History: Asian, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on China - Guess Who Game Cards on famous Chinese people This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Chinese People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from China (Country Study) aims to introduce learners to China and its most famous Chinese People (leaders, writers, thinkers, actors, martial artists etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Chinese People selected for this Geography + Social Studies + Asian History Country Study on China are: Confucius (Founder of Confucianism) Sun-Tzu (thinker and military strategist; author of "The Art of War") Wu Cheng En (author of "The Journey to the West") Xi Jinping (Chinese President) Liu Cixin (Sci Fi Author of "The Three Body Problem" Jackie Chan (Actor) Bruce Lee (Martial Artist) and many more! A very fun and engaging way to play this "Guess Who on Famous People from China" (country study on China) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Chinese character This Social Studies + Geography Country Study on China PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from China) can be great for learners from 7th grade to 12th grade to introduce China and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags Asia, China, Guess Who, Game, Cards, Printable, Geography, Chinese, Social Studies, Asian History

No Prep Washington Bingo Game, US State Symbols Culture Popular Sites

No Prep Washington Bingo Game, US State Symbols Culture Popular Sites
History: USA, History, Social Studies, Geography, Elementary, High School, Homeschool Resources, Games, Activities

Explore the beauty and culture of Washington State with this engaging No Prep Washington Bingo Game! Perfect for state studies, geography lessons, or classroom review activities, this printable bingo helps students learn about state symbols, landmarks, wildlife, and history in a fun, interactive way. What’s Included In this Washingto USA States Bingo Game Pack? 40 Unique 5x5 Bingo Boards 30 Calling Cards – with clear images and words for easy play. Bingo Markers – included for engaging gameplay. Teacher Instructions & How-to Guide – simple, print-and-play setup. Why You’ll Love It: Perfect for Washington State or U.S. Geography Lessons Teaches key symbols, wildlife, and landmarks Encourages curiosity and social learning No prep required – quick and easy to use! Fun addition to classroom centers or homeschool units This Bingo Game is Perfect For: Washington State Studies U.S. Geography & Social Studies Units Classroom Review Games Homeschool Learning Sub Plans or Early Finisher Activities

Author Perfect_Printables

Rating

Tags Washington State Bingo, Us States Bingo, State Symbols Bingo, Washington State Activities, Usa States Activities, Geography Bingo Kids, State Study Activity, Washington Day Game, Social Studies Bingo, Homeschool State Study

Zombie Government! (An engaging government simulation on the role of government)

Zombie Government! (An engaging government simulation on the role of government)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Zombie Government! is an engaging government simulation that puts students in charge of a quarantine zone (QZ) facing a zombie apocalypse. Students must make difficult decisions about how to govern the QZ, keep citizens safe, and distribute limited resources. This interactive game allows students to explore the roles and responsibilities of government through simulated scenarios involving potential rebellions, food shortages, corruption, and more. The simulation encourages collaboration, critical thinking, and problem solving as students navigate complex situations. This bundle from experienced educators includes detailed teacher guides, slides, and both digital and printable student workbooks to support implementation. Zombie Government helps students gain firsthand experience with the real-world challenges of leadership and governance.

Author Ed Dynamic

Tags Government Simulation, Social Studies Games, Leadership Activities, Critical Thinking

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Free Download

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Social Studies, History, History: World, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension The Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension is a vital educational tool for teachers aimed at enhancing students' understanding of social studies and world history, with a focus on the exploration journeys of the esteemed voyager, Amerigo Vespucci. This game is suitable for grades 6 to 12 students and it's available in both English and Spanish. It contains various elements designed to boost vocabulary while honing reading comprehension skills. The package consists of forty-eight translation cards in both languages that are easy to print with English on one side and matching Spanish translations on the other. An important part of this teaching tool lies in its application in Social Studies, History, World History education curriculum , as well as its use in ESL ENL classrooms. It brings history alive by telling stories about Vespucci's early life experiences; his explorations funded by King Ferdinand, Queen Isabella and King Manuel I; his correspondence with Lorenzo de Medici; and Martin Waldseemüller's mapping contributions. This downloadable PDF offers: Two pages of enlightening bilingual text about Amerigo Vespucci. Forty-eight bilingual cards for an engaging bingo game. Dedicated graphic organizers geared towards improving students' ability to write clear paragraphs competently in both languages. Ten different bingo boards themed around Amerigo Vespucci along with an unexpected surprise based within page 33! This comprehensive educational kit imparts essential historical knowledge through enjoyable teaching methodologies!. Whether it's whole-group learning exercises, small group tasks or individual homework assignments, this package accommodates different teaching strategies! The interactive bilingual nature of this activity is beneficial for educators teaching various subjects. It aims to help mold multilingual students with significant critical-thinking abilities in an increasingly global world.

Author Anthropolotist in Heels

Tags Exploration Journeys, Amerigo Vespucci, Reading Comprehension, ESL Education, Social Studies

Alliance System Game for World War I

Alliance System Game for World War I
Social Studies, History, History: World, Grade 9, 10, Activities, Games

This is an Alliance System Game for World War I. National Curriculum Standard: Learners will be able to describe and explain conditions and motivations that contribute to conflict, cooperation, and interdependence among groups, societies, and nations. Specific Objective: To understand how the Alliance System led to World War I. Materials: Alliance System Activity Worksheet Procedure: You may want to start the lecture on World War I by explaining some of the more general reasons why it happened, such as the rise of imperialism, the industrial revolution, nationalism, and even militarism. Then explain how the competition between European powers and their need for protection led to the formation of certain alliances, the Triple Entente and the Triple Alliance. Then explain how even though the main alliances were explicit, some of the smaller alliances were not. Tell the students they will see how having unclear or secretive alliances is eventually going to lead to WWI. Then get the activity started. Distribute the worksheet below and explain all the rules listed on it. You may want to read it together with them and explain the rules. Feel free to delete or add more countries depending on your class size. Depending on class size also, assign countries to pairs or individuals. One thing you want to emphasize about the rules is that they have to choose their alliance very carefully. Weakest nations may not want to ask most powerful nations because their likelihood of rejection is very high. After the activity is over, ask students how the alliance system led to WWI. Then you may want to continue the lecture explaining how a small event such as the assassination of Franz Ferdinand led to WWI. (When Austria declared war on Serbia, it wasn’t altogether clear that Russia would get involved precisely because the alliances were not that clear. As you continue the lecture, also let students know that when Germany passed through the little country of Belgium they may not have anticipated Great Britain to get involved. That’s why Woodrow Wilson proposed “No more secret alliances” as part of his Fourteen Points later.)

Author Creative Educator

Tags Alliance System Game, World War I, Social Studies Game, Whole Group, Government, Politics, Lecture, European Powers, Franz Ferdinand, Wwi Alliances, The Alliance System, World War 1 Activity, Wwi Simulation Game, Secret Alliances Ww1, How Does Alliances Contribute To Ww1, What Was Alliances In Ww1, Alliance System World War 1, The Alliances In Ww1, Alliance World War 1, Alliances Wwi, What Alliances Were In Ww1, World War 1 Lesson Plans Middle School, Alliances Leading To Ww1, Ww1 Alliance System, World War 1 Activities High School, What Is Alliances In Ww1, What Is An Alliance System, Alliance System In Ww1, What Is Alliance System, Wwi Game, Secret Alliances In Ww1, What Are Alliances In Ww1, World War 1 Activity High School

World History II Jeopardy

World History II Jeopardy
Social Studies, History, History: World, Grade 9, 10, 11, 12, Activities, Games

This is a World History II Jeopardy Review Game. There are 6 categories for students to review: - World religions - Empires - Revolutions - Nationalism - WWII / Cold War - Who Am I?

Author History with DeLong

Tags World History, Jeopardy, Review Game, Cold War, World Religions, History Jeopardy Games, World War 2 Jeopardy

Name That President Smartboard Game

Name That President Smartboard Game
Social Studies, History, History: USA, Grade 2, 3, 4, 5, Activities, Games

Name That President Smartboard Game Using Name That President Smartboard Game, students look at pictures of each president to build their knowledge of our past presidents. What You Get: This is a zip file that includes a PowerPoint and a PDF. The PowerPoint consists of 46 slides. The PDF is a 1-page answer key. How to Implement the Name That President Smartboard Game: This is an exciting game for students to play in the midst of a social studies unit studying presidents. You can play this game at the start of the unit to see how well students know the presidents. When you have spent time introducing and reviewing the presidents, students will be ready to play this game again. You may want to discuss things such as their backgrounds, education, and presidential achievements. This is a game that works well played in small groups. Students will love the friendly competition while racking up points to see who wins the game! Take A Look at Some of My Best Sellers: Ending Blends Pictures Worksheet Making Inferences Worksheet Locating Nonfiction Text Features Worksheet Matching Animal Habitats Worksheet Recognizing Fractions Worksheet Graphing Bugs Worksheet You can find more resources at my storefront here: Have Fun Teaching

Author Have Fun Teaching

Tags Name That President, President Activity, President Game, Small Group Games, Jeopardy, History Game, U.S. History, U.S. Presidents

America in World War II Review Game

America in World War II Review Game
Social Studies, History, History: World, Grade 5, Activities, Games

This is an America in World War II Review Game that will get your students up and engaged as they review history. This is a digital resource to be accessed in Google Slides. There are many ways you can implement this review game, such as Family Feud and more. Implementation suggestions are included.

Author Sarah Miller Tech

Tags America, World War II, Review Game, Atomic Bomb, British

The Olympics Mini Book & Ancient Greek Games

The Olympics Mini Book & Ancient Greek Games
Social Studies, History, History: Ancient, Grade 1, 2, 3, Games, Activities

This resource is a The Olympics Mini Book & Ancient Greek Games . Included: - 9 page mini reader (printed 2 per page) - Going for the Gold Fluency Game Game directions are included.

Author Literacy Life

Tags Reader, Mini Book, Olympics, Ancient Greek, Fluency

The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street

The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street
Social Studies, History, History: USA, Grade 9, 10, 11, 12, Activities, Games

The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street This an engaging teaching resource that draws students right into the heart of American history. It transports them back to the pivotal night of March 5th, 1770—'The Incident on King Street' or as it was referred to by the colonists, 'a massacre'. Gameplay and Educational Highlights Role-play: Students can take on roles as historical figures from both colonial assemblies and British Parliament. Real-world Scenario: They will respond and react to actual events from history. Creativity encouraged: Learners can create official documents, formulate Acts that align with their respective teams' strategies. They also get the chance to develop news articles or other forms of communication that serve their cause. This interactive game not only serves as a dynamic approach towards teaching US History but also instills valuable skills such as leadership and collaboration among students. Educational Suitability This gaming resource is aptly tailored for secondary school learners studying in grade 9 through grade 12. It's especially recommended for those who prefer active participation rather than passive textbook learning. Add-on Benefits An integral part of a four-part series—the 'Road To Revolution Diplomacy Game' Included are three Word docs and one PDF which provide useful guides throughout this historical journey. Fostering initiative driven leadership skills through decision-making process under pressure . In conclusion, The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street is the perfect blend of factual, knowledge-based learning and friendly competition that will surely engage students' interests.

Author BCM Creations

Tags Road To Revolution, US History, Diplomacy Game, Interactive Learning, Colonial Assemblies

What Doesn't Belong? - AP Psychology Review Game

What Doesn't Belong? - AP Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Games, Activities

This resource is a What Doesn't Belong? - AP Psychology Review Game. There are 2 pages worth of terms related to Neuroscience. Words are grouped into fours. Students will analyze the words and determine which one doesn't belong in that group.

Author Skinner's Box

Tags Vocabulary, Terms, Psychology, Review Game, Which Word Doesn't Belong Worksheets, Which One Doesn't Belong Game For Adults, Which One Doesn't Belong Worksheet

Oregon Trail Board Game

Oregon Trail Board Game
Social Studies, History, History: USA, Grade 2, 3, 4, 5, Activities, Games

This resource is an Oregon Trail Board Game . Students will love this simple game as they study the Oregon Trail. They will take turns drawing cards and following the instructions. The student who reaches the finish line first wins. Directions are included.

Author More Than Just Reading

Tags Board Game, Social Studies, Oregon Trail, Whole Group, The Oregon Trail Board Game, Oregon Trail Board Game, Where To Buy Oregon Trail Card Game, Oregon Trail Tabletop Game, Oregon Trail Card Game Instructions

American History: Jamestown Review Game

American History: Jamestown Review Game
Social Studies, History, History: USA, Grade 4, 5, 6, 7, Activities, Games

American History: Jamestown Review Game The American History: Jamestown Review Game is an interactive teaching resource designed to engage students in reviewing material about North America's first permanent English settlement, Jamestown. This tool offers educators a unique approach to making history come alive during Social Studies lessons for grades 4 to 7. Game Design and Goals This game offers versatility and can be adapted by teachers to meet specific classroom needs. The primary goal of the game is to motivate students to answer as many questions as possible while facilitating vibrant dialogue. The game adds an element of tension, with students adopting roles as either English colonists fighting for survival or Powhatan natives asserting their rights on their land. The criteria for victory differ based on the role assumed by each student. Educational Benefits Immersive learning: By taking part in this activity , students deepen their understanding of early interactions between Indigenous peoples and European settlers. Fosters critical thinking: This game encourages students' engagement with social dynamics and historical events surrounding these encounters. Included Resources The educational package includes clear directions on how the activity unfolds in class, alongside images of successful game set-ups within a real classroom context. Furthermore: All necessary game elements are included alongside twenty questions specifically tailored towards Jamestown-related topics - no further preparation needed beyond light trimming! Potential applications include whole group learning sessions or small group activities according to your pedagogical style requirements. It may also be used for enrichment programs or even homework assignments involving sibling play at home! Note: This review game packed with educational substance and dynamic interactions is designed to capture children's attention – this resource truly elevates America’s early history studies a notch higher.

Author BCM Creations

Tags Jamestown, American History, Review Game, Colonialism, Interactive, Jamestown Board Game

Country Study on South Korea - Snakes and Ladders Board Game PDF

Country Study on South Korea - Snakes and Ladders Board Game PDF
Social Studies, History, History: Asian, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on South Korea - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on South Korea (Asia). This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on South Korea (Country Study) aims to test learners on their knowledge on South Korea and Korean Culture (naming 2 Korean cities, telling about history events, telling about your pawn's character, telling about Famous Korean individuals or telling what you would like to visit if you had to go to South Korea). Some preparation on South Korea, Korean Culture and History can be useful for this Social Studies Activity. Within this amazing Country Study on South Korea (Asia) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Korean Cities or telling about Korea's history events such as the Korean War, Sejong the Great, the 1st March Movement etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from South Korea (Bong Joon-ho, Queen Min, Sejong the Great, Ban Ki-moon etc.) to stick on the players' printable craft cone This amazing and fun Social Studies + Geography Country Study on South Korea (Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test South Korea and Korean Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags South Korea, Asia, Geography, Asian History, Social Studies, Snakes And Ladders, Board Game, Printable, Game, Korea

Unions Simulation (An engaging way to teach Industrialization and Urbanization)

Unions Simulation (An engaging way to teach Industrialization and Urbanization)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Unions Simulation is an engaging 21-page teaching resource that allows students to simulate the tense relationships that existed between union leaders and company leaders during the Industrialization and Urbanization of America. Through guided slides, a warm-up activity, goal statement, agenda, mini-lecture slides, and an immersive in-class simulation with directions, students take on roles of both workers and managers in the early 20th century labor movement. An exit ticket assignment is also included to assess student understanding. This fun and interactive game is an impactful way for educators to cover key aspects of this important era in American history across grades 7-12. With differentiated materials for both individuals and groups, it can be implemented in various ways such as whole class, small groups, or as a homework supplement.

Author Ed Dynamic

Tags Unions, Simulation, Industrialization, Urbanization, Labor Movement, Interactive, Engaging, Immersive, Differentiated

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)
Social Studies, History, History: British, Grade 4, 5, 6, 7, 8, Activities, Games

Welcome to the Matching Game: How Well Do You Know Your Tudor Kings & Queens? Introducing a resource curated for students aged 8 and above. This learning tool provides a comprehensive education on Tudor Kings and Queens, uniquely merging history with interactivity. About the Game This engaging hands-on game quizzes learners about their understanding of Tudor royalty. By arranging royal figures accurately through time, they learn about individual monarchs and their hand in shaping eras. Additionally, matching cards to corresponding kings or queens embeds essential details into memory – all while having fun. Game Contents & Usage Laminated Figures: After mounting or laminating the figures for durability, students cut them out. The Timeline : Students scramble up these figures to form their own historical timeline journey. Bundled Facts: Using these facts, students match cards to related kings or queens. Note:A total of 19 pages' worth of relevant material is included in this game - suitable for grades 4 through 8. Versatility in Application This resource can be used in whole classrooms, smaller subgroups, or even independent homework assignments. It suits public school educators catalyzing collective classroom interaction just as well as homeschoolers designing personalized curricula. The Integrative Utility :The tool is incredibly adaptable with diverse teaching strategies! Social Studies Classes: A Perfect Fit! ` ` ` Focusing on British History under subcategories such as The Tudors? This matching game is a fantastic way to explore history differently, presenting individuals against larger societal backdrops through a fun and engaging approach. Why Should You Choose This? The novel method of interaction cultivates sustained curiosity amongst learners. It meets educational requirements effortlessly. All material is conveniently encapsulated within a downloadable PDF file format. This resource truly revolutionizes how history is perceived – making learning an enjoyable experience!

Author Guinea Pig Education

Tags Tudor Kings, Tudor Queens, Interactive Learning, Historical Education, British History, Tudor Dress Up Games