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Ancient Egypt Bingo (40 Cards, 8 Ways to Win)

Forty unique Egyptian-themed Bingo cards pair with a cut-apart call sheet and eight example win-pattern diagrams for a whole-class calling game.
Grades
Grades 3–5, Elementary
File type
PDF
Preparation
Print ready

Updated Dec 02, 2022

Subject
Social Studies, History, History: Ancient
Topic
egypt, ancient egypt
Resource types
Activities, Games
Preparation
Print ready

About this resource

What's inside this resource

Travel to Ancient Egypt with this Bingo game! This NO PREP resource includes teacher instructions, Bingo patterns, call cards, and Bingo cards featuring hieroglyphics.

It makes a great addition to your Ancient Egypt unit study; world geography lessons; social studies or history class; or just for fun. Perfect for third grade, fourth grade, and fifth grade classrooms, homeschool families, and cooperatives.

THIS RESOURCE COVERS:

Ancient history

  • English language arts

  • Geography

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Track a caller's spoken description against a personal Bingo card to locate the matching square.

  • Recognize a completed win pattern — a line, a T-shape, a U-shape, or a full square — as it forms on a card.

Teaching tips

  • Cut the call-card sheet into its 26 lettered squares before the first round and store them in a container for random draws, as the instructions direct.

  • Rotate the caller role each round so different students get practice describing a call card aloud to the group.

  • Choose a different pattern from the eight provided examples each round — lines, T-shapes, U-shapes, or the full square — to keep repeat play from feeling identical.

Skills covered

  • Whole-class listening and matching — students track a caller's description against their own card to find the corresponding square.

  • Pattern recognition — students watch for one of four win-pattern shapes (line, T, U, or full square) taking shape on their card.

  • Turn-based game procedure — students follow the seven-step call, mark, and win sequence set out in the instructions.

Good to know

Questions teachers ask about this resource

How many different win patterns are shown?

Eight worked examples across four pattern shapes — three line variations, two T-shapes, two U-shapes, and one full square — so the caller can vary the target each round.

Does the game need a designated caller?

Yes — one caller pulls, describes and shows each call card while everyone else marks their own bingo card until a pattern is complete.

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