Life Fit Book 1: Active Lifestyle Activities
Photocopy-master activity book of PE/physical-education activities to foster an active lifestyle for young students (ages 5-8), for use in whole-class, small-group, or individual PE settings.
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Photocopy-master activity book of PE/physical-education activities to foster an active lifestyle for young students (ages 5-8), for use in whole-class, small-group, or individual PE settings.
Provide a set of 35 ready-to-use PE lesson cards covering fundamental movement skills, early morning fitness, modified sports, athletics, dance, gymnastics, and indoor games.
a hands-on SEL/physical-education tool: students assemble paper cube dice covering movement, yoga poses, calming strategies, stretches, and feelings, then roll them to practice physical activity and emotional regulation
Give students a quick movement/brain-break game using Christmas character and number dice to practice gross motor skills.
Physical education lesson plan for a team-based gym game using scooter boards, in which students build teams to throw balls at opposing teams' target cones while practicing core/lower-body strength, teamwork, and throwing accuracy.
A collection of 12 fast-paced, high-energy large-group PE games ('PE Games That Rock') built on a 'VIP' (versatile, inclusive, practical) lesson-plan format, for PE class, sports camp, or church camp settings.
A physical-education game combining throwing/target-shooting and dodging/fleeing skill practice with a solar-eclipse theme.
A set of 12 space-themed, large-group physical education games for chasing, fleeing, dodging, and teamwork skill development.
Oceans of Fun PE Game Bundle The Oceans of Fun PE Game Bundle is an exquisite teaching resource aimed at educators for efficient physical education (PE) lessons. This detailed tool eases the burden of skill- assessment by providing a range of rubrics covering several locomotor skills: Running Skipping Leaping Galloping Side Sliding…
A winter/movie-themed gross motor game in which students complete 8 numbered snowflake challenges to help a character reach another character.
A physical education lesson plan that turns the fable 'The Tortoise and the Hare' into an active gym game teaching speed and agility, tied to SHAPE America national PE standards.
A PE lesson/game plan card teaching ball-rolling, dodging, and fleeing skills through a team target game ('Girls vs. Boys'), not grade-specific.
A movement game themed on The Princess and the Frog in which students complete a sequence of gross motor tasks to help a frog character cross lily pads.
A PE lesson plan template for 'BucketBall 1.0', a throwing-accuracy game where students throw balls into buckets.
A numbered apple-picking gross motor game where each apple corresponds to a specific movement task.
A physical education game packet of 10 net/racket/striking games (each named after a popular streaming show), each with a lesson plan, gym layout visual, and supplemental materials, to build net-game skills, teamwork, and striking with an implement.
A ballet-themed gross motor game in which students complete 5 sequential movement challenges to help a character named Molly 'become a ballerina.'
A physical education lesson plan/game ('Bumper Boats') that builds core and lower-body strength, teamwork, and strategizing using scooter-and-mat 'boats', with a stated STEM cross-curricular connection.
A gross motor movement game in which students pick a fruit and perform the physical task shown for it.
A physical education lesson plan/game ('Stingrays, Jellyfish and Fish') that builds kicking, dodging, fleeing, and agility skills through a role-based tag game, with a stated Science/Biology cross-curricular connection.
A winter-themed single-board gross motor game where students complete 8 sequential tasks to 'escape' an igloo before it melts.
PE tag game lesson plan that builds agility through a chase/capture game themed around lions, tigers, zebras and veterinarians, with animal fact cards linking to a science content connection.
A collection of 25 base/kickball-style PE games ('There's No Place like Home') for teachers to run as a striking/fielding unit extension, recess activity, or large-group field-day event.
A physical education lesson plan/game ('Crab Traps and Lobster Pots') that builds agility, dodging/fleeing, and core/leg strength through a scooter-based tag-and-collect game, with a stated Science/Biology cross-curricular connection.