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2nd Grade Games
Enhance your second-grade curriculum with games that encourage active participation and learning. This collection includes math puzzles, reading challenges, and cooperative games. By integrating these games into your lessons, you can support skill development while making learning enjoyable.
Final Consonants R Ending Blends For Phonics Centers Boom Cards Set 1
ELA, Language Development, Phonics, Kindergarten, Grade 1, 2, 3, Activities, Games
Looking for a no-prep phonics center that helps your students master those tricky R ending blends like rd, rf, rk, and rl ? This interactive Boom Deck is designed to do just that—while keeping learners engaged and building confidence in their spelling skills! With 24 self-checking Boom Cards , this set gives your students targeted practice that supports decoding, encoding, and phoneme-grapheme mapping—all key components of strong literacy instruction. What’s Inside: ✔️ 24 interactive Boom Cards ✔️ Focus on final R blends: rd, rf, rk, rl ✔️ Picture clues to support vocabulary and comprehension ✔️ Built-in audio that sounds out the word automatically ✔️ Drag-and-drop spelling tiles ✔️ Optional sound icon for replaying the word Students listen to the word, observe the matching image, and drag the correct blend to complete the spelling. The first card offers simple, student-friendly directions, and the last card closes the activity with a clear end point—making it ideal for independent practice! Why Teachers Love It: Perfect for phonics centers, small groups, and early finishers Supports Science of Reading-based instruction Reinforces spelling patterns and phoneme-grapheme correspondence Compatible with Boom Learning, Google Classroom, Seesaw, and more No prep needed —assign it in seconds! Great for 1st and 2nd grade classrooms , or for students who need focused support with final R blends in intervention settings. What You’ll Receive: A PDF download with a direct link to the Boom Deck 24 engaging, audio-supported task cards Easy-to-follow setup instructions for Boom Learning This Boom Deck is a simple, effective way to boost your students’ understanding of final R blends while keeping your phonics centers running smoothly.
Author Teach2Tell
Rating
Tags Ending Blends, Interactive Learning, R Blends Activities, R Ending Blends, Digital Phonics Centers, Boom Cards Phonics, SoR Phonics, Decodable Spelling Practice, Phonics Word Building, Ending Sound Blends
Helping Verbs Worksheets: Use of is, am, & are - Lesson Plan
ELA, Language Development, Grammar, ESL, Grade 1, 2, 3, 4, 5, Centers, Activities, Games, Flashcards, Worksheets & Printables, Worksheets
Helping Verbs: is, am, & are Lesson Plan, Worksheets, Flashcards, and Fun Games Do your students mix up "is," "am," and "are"? It's a tricky spot for young students and English learners! This resource gives you everything you need to teach these 'Helping Verbs' easily. It makes learning hands-on and fun for kids in early grades or in ESL/EFL classrooms. Are you tired of correcting "He am going" or "They is sad"? This resource will help you a lot to fix this mistake and help your students learn a lot about the helping verbs. Your students will master the verb "to be" easily with the help of this resource. Teaching grammar is one of the biggest challenges in early elementary grades and ESL classes (Beginner level)! I designed this all in one lesson plan to make the confusing world of is, am, and are fun, hands-on, and memorable. This resource is perfect for early learners, ESL/EFL students, and anyone who needs to solidify their grammar foundations. This resource has everything you need to teach, practice, and assess this vital skill - all just a download away. What’s included in this resource? A clear and ready to use lesson plan that explains how to teach is, am, and are in both affirmative and negative forms (is not, am not, are not). Printable flashcards to support visual learners and make their practice more interactive. Anchor charts - you can hang these in your classroom, or pin them to a bulletin board, or add these to student binders for quick reminders. Example sentences related to these verbs. Worksheets with answer keys for guided work, independent practice, or review. Classroom game ideas that get students moving and learning at the same time. Homework and assessment suggestions to reinforce the lesson beyond class time. Resource features: A simple yet structured lesson plan with clear objectives and step by step teaching ideas. Bright and vibrant flashcards that help students remember the correct verb forms. A fun game idea that makes grammar practice feel like play instead of work. Answer keys for quick checking and stress-free grading. This pack is perfect for ESL/EFL lessons, ELA classrooms, tutoring sessions, and early literacy support. How to use this resource? Start the lesson with the anchor charts to introduce the helping verbs. Follow the lesson plan to model the concept and guide students through practice. Use flashcards for partner activities, whole class games, or warm-ups. Encourage students to talk, move, and build sentences using is, am, and are . Finish with the worksheets or assign them as homework for extra reinforcement. How it is useful for teachers and students? This pack will save their planning time while still giving learners a meaningful and hands-on experience. The visuals, examples, worksheets, and games will help students understand grammar naturally. This resource is well suited for early grades, ESL groups, intervention sessions, or quick grammar refreshers. Students will enjoy the mix of activities. Teachers may love seeing their confidence grow. English Grammar, Helping Verbs, Verb To Be, Is Am Are, Affirmative and Negative Sentences, Grammar Worksheets, Lesson Plan, Flashcards, Classroom Games, Anchor Charts, ESL, EFL, ELA, ELL, Interactive Learning, Visual Aids, Grammar Practice, Early Literacy, Printable Resources, Teacher Materials
Author FlashKart
Rating
Tags Grammar, Language Arts, Helping Verbs, Flashcards, Esl, Efl, Basic Grammar Skills, Games, Worksheets, Elementary
Tally Marks Game – Learning to Count with a Soccer Twist
Montessori, Math, Numbers, Early Math, Counting, Algebra, Decimals, Science, STEM, Special Resources, Preschool, Grade 1, 2, 3, 4, 5, 6, Activities, Games, Worksheets & Printables, Task Cards, Quizzes and Tests, Teacher Tools, Quizzes, Projects, Flashcards
Tally Marks Game – Learning to Count with a Soccer Twist Similar to Dobble / Spot it! A hands-on matching game for grades 1–6 (PDF – Dobble / Spot It! style) ⚽📊 This resource is a playful way to help students practice tally marks while staying active and engaged. The game is based on the popular “Find the Twin” concept (similar to Dobble or Spot It!) and helps children recognize and count tally lines quickly and confidently. Each card shows six symbols – including different tally mark patterns – and players have to find the matching pair between any two cards. The game encourages concentration, quick visual comparison, and number recognition, all while reinforcing how tally marks work. What’s included: 93 cards total → 3 full sets with 31 cards each 3 versions: → round cards → cut-friendly square cards → hexagonal cards All with clear, child-friendly visuals Instructions for flexible classroom use How I’ve used it in class: I like to use this game in small math stations or as a warm-up activity. It’s also a favorite for early finishers or during quieter times when a bit of movement and interaction is helpful. You can laminate the cards for long-term use, or simply print them on heavier paper. The game works in pairs or small groups – and students pick up the rules quickly. Beyond basic counting, the game helps introduce how we group numbers for clarity, which is a useful step toward early data handling and bar graphs. And the sporty theme adds just the right amount of energy. Print, cut, and play – no prep needed, and lots of learning packed into a simple activity. Warm regards, Lernfitness Did You Know? I teach with a certified therapy dog, and together we focus on creating a positive and inspiring learning environment.
Author Lernfitness
Rating
Tags Math, Foreign Languages, Game, Spot It, Educational Card Games, Visual Math Activity, Find The Match, Tally Marks, Tally Charts
Mental Health Bingo – Self-Care Game for Class
STEM, Mental Health, P.E. & Health, Mindfulness, Kindergarten, Preschool, Grade 1, 2, 3, Games, Activities
Support your students' emotional well-being with this thoughtful and engaging Mental Health Bingo Game —a printable resource designed to promote positive self-esteem, self-care habits, and healthy coping skills in a fun, age-appropriate way. Perfect for classrooms, counseling groups, SEL lessons, or mental health awareness days, this bingo game encourages meaningful conversations around emotions, self-awareness, and personal growth. With calming visuals and empowering prompts like “Take a deep breath,” “Talk to a friend,” “Get some rest,” and “Say something kind,” kids learn how to manage feelings and practice wellness in daily life. What’s Included In this Bingo Game Pack? 40 unique Mental Health Bingo cards 30 Calling cards with positive habits, coping tools, and self-esteem boosters Easy-to-use instructions – just print and play Great for individual, small group, or whole class use This Game Pack Is Perfect For: Social-Emotional Learning (SEL) lessons School counseling sessions Classroom wellness corners Mental health awareness events Self-care or mindfulness activities This Mental Health Bingo makes it easy to bring empathy, encouragement, and healthy habits into your classroom while helping students build lifelong emotional resilience. 💚🧠🌈
Author Perfect_Printables
Rating
Tags Mental Health Bingo, Self Care Bingo, Self Esteem Bingo, Coping Skills Bingo, Wellness Bingo Printable, Mindfulness Activity For Kids, Social Emotional Learning Game, Mental Health Activity, Coping Skills Worksheet, Self Care Classroom Game
Virtual Reality World History Tours - History Book
Social Studies, History, History: African, History: Ancient, History: Asian, History: British, History: Canada, History: Europe, History: World, History: USA, Grade 2, 3, 4, 5, 9, 10, 11, 12, Activities, Games, Projects, Word Walls, Classroom Decor, Teacher Tools, Assessments, Diagrams, Graphic Organizers, Lesson Plans
Uncover the most exhilarating educational experience in “Virtual Reality World History Tours - History” by Syed Hammad Rizvi, a full-fledged worldwide history textbook created specifically for deeply submerging middle school and high school-level students in the most excitingly unfolding narrative of human history. Boasting a total of 360 pages in ebook version, this exciting global history educational ebook embarks on a dynamically interactive journey spanning all eras, from the emergence of hominids right up until the age of globalization, global ecology, and the computer age. Featuring all major global histories such as Mesopotamia, Ancient Egypt, Greece, Romans, Byzantine Empire, the Islamic Golden Age, the Medieval History of Europe, the Renaissance, the Industrial Revolution, both World Wars, the Cold War, and many more, this global history textbook for 6th-12th grade levels uniquely combines traditional educational narratives with their most attractive Virtual Reality-inspired alternatives, all uniquely intermixed for maximizing overall educational effectiveness. Perfectly suited for all homeschool, supplemental, as well as independent educational utilization, this fully Search Engine Optimization-optimized educational resource textbook consists of multiple editions including, but not limited to, chapters like histories on African Kingdoms, History on Major Asian Empires, History on Ancient, Medieval, or Present American Civilizations, or worldwide. Why Parents/Schools Love It: Global Coverage: It covers history from prehistory to current events with a total of 152 chapters, which helps to offer a complete curriculum through a single book rather than through various textbooks. Engaging Virtual Reality Theme: Frames history as immersion “tours,” exciting students and bringing concrete events alive for them so that they may be the best learning experience for visual learners or homeschoolers. Inclusive and Diverse Perspectives: Emphasizes the overlooked history of African empires, indigenous cultures, the role of women, and non-European empires, which enhances cultural knowledge. Adaptable For Every Learning Environment: Due to its easy-to-read format, the book is suited for the classroom or individual studies and is easily accessible online through SEO search capabilities. Educational Value at an Affordable Cost: Affordable ebook formats offer high-quality content that corresponds to Common Core Standards at an unbeatable price for time-sensitive parents and educators. Target Classes/Students : On the basis of a comprehensive analysis of the material presented in the book and the level at which the treatment is/DD: Introductory chapters about prehistoric mankind and the first civilizations through more sophisticated topics such as totalitarianism, decolonization, human rights, and future historical perspectives. Grade 6-8 (MS - Middle School Level) The first few chapters covering the early topics such as the Stone Age, the Neolithic Revolution, the early civilizations (Mesopotamia, Egypt, or the Indus Valley civilization), as well as the classical empires, can all be understood in simple terms. Grades 9-12 (High School): The later sections would encompass more complex topics like imperialism, world wars, the Cold War, globalization, and more recent matters like terrorism and sustainability, as would an AP World History course for seniors in high school. The progressive structure of the book constructs knowledge over time and by theme in a way that allows for differentiated instruction within these grades. Copyright/Terms of Use: This Book was copyrighted by Syed Hammad Rizvi. This resource is for personal and single classroom use only. You may not alter, redistribute, or sell any part of this resource. In other words, you may not put it on the Internet where it could be publicly found and downloaded. This resource is for personal use in one classroom only. If you want to share this resource with colleagues, please purchase additional licenses from Teachsimple. Thank you for respecting these terms of use. This product is brought to you happy by Syed Hammad Rizvi
Author Creative Book Store
Rating
Tags WorldHistory, HistoryBook, VirtualReality, VRHistory, HistoryTours, MiddleSchoolHistory, HighSchoolHistory, HistoryCurriculum, EducationalEbook, StudentHistory
Final Consonants S Blends Ending Sounds Spelling Practice (SoR)
ELA, Language Development, Phonics, Kindergarten, Grade 1, 2, 3, Games, Activities
Give your students the support they need to confidently read and spell final S blends like st, sp, and sk with this Science of Reading-aligned Boom Deck! This interactive set is perfect for building decoding and encoding skills through engaging practice that feels more like play than work. With 23 self-checking Boom Cards , your students will strengthen their understanding of these common ending sounds while working independently at their own pace. What’s Inside: ✔️ 23 interactive Boom Cards focused on final S blends ✔️ Target blends: st, sp, sk ✔️ Picture cues to support word meaning ✔️ Built-in audio – words are automatically sounded out ✔️ Drag-and-drop letter tiles to complete each word ✔️ Optional sound icon to hear the word again Students look at a picture, listen to the word, and drag the correct ending blend to finish spelling it. The first card gives simple instructions, and the last card wraps up the deck—so students know exactly what to do. Why Teachers Love It: Aligned with Science of Reading instruction Reinforces phoneme-grapheme mapping and spelling accuracy Perfect for centers, small groups, intervention , or at-home learning No prep needed—just assign and go! Compatible with Boom Learning, Google Classroom, Seesaw, and more This deck is ideal for 1st and 2nd grade learners or any student needing focused support with final consonant S blends. What You’ll Receive: A PDF with a clickable link to the Boom Cards deck 23 self-checking, interactive cards with audio Easy-to-follow Boom Learning setup instructions Support your students’ spelling and phonics growth with a fun, research-based activity they’ll actually enjoy.
Author Teach2Tell
Rating
Tags S Ending Blends, Ending S Blends, S Blends, Kindergarten Phonics, First Grade Phonics, Second Grade Phonics, Early Literacy Skills, Grade 1 Phonics Activities, Grade 2 Phonics Centers, Phonics Intervention Activities
A-E Phonic Game To Develop Phonemic Awareness
Special Resources, ELA, Language Development, Pre-Reading, Phonics, Reading, Spelling, Kindergarten, Preschool, Grade 1, 2, Activities, Games
Here is a fun, print 'n play phonic game for the split digraph a-e! Help your pupils to grasp the tricky split digraph concept as they play! Who is the a-e game suitable for? All learners of phonics, including young children, SEN/special needs, ESL etc... Aims and Objectives Some children, when starting to learn about the long /a-e/ sound will start to make every /a/ into a long /a-e/ sound. While this is common among all children, some children need more help to overcome this difficulty. Therefore, this game has two aims: 1.To help children to be able to hear the long vowel sound a-e in words 2.To help children understand that some words have a short /a/ and some have a long /a-e/; the child must listen to hear which word has which - not guess. How to play: This is a game for two ore three players, one of which should be an adult. The game can be played with either pictures or sounds. Each player takes a game board (either pictures or sounds) which will indicate whether the player should listen for words with a short /a/ sound or a long /a-e/ sound. The adult reads a word on the word card, and the pupils must listen for 'e' or no 'e'? If the pupil has the sound/ picture on his/her board, she/he covers up a space. the winner fills hi/her board first. Teaching tips: Help children to hear the vowel sound by emphasizing it and stretching it out. Help the child to do this as well. Have fun - as this eases children over those tricky spots! What is included? 1 PDF with 2 game sound boards, 2 picture boards, squares to cover up and a word (readers) card. See more fun phonic games in the Lilibette's Resources store! Find: AR Game A-E Game Games for initial/final sounds and much MORE!
Author Lilibette's Resources
Tags A-e, Print N Play Phonic Games, Split Digraph, Split Digraph A-e, Phonics, Phonics Games, Special Needs, ESL, Phonics For ESL, Phonics For Special Needs
Complete Elementary Math Bundle: Worksheets, Games & Practice
Addition and Subtraction, Math, Early Math, Fractions, Multiplication and Division, Percentages, Grade 1, 2, 3, 4, 5, Games, Activities, Lesson Plans, Teacher Tools, Worksheets & Printables
Make math practice simple, engaging, and effective with this complete Elementary Math Bundle. This resource helps students build strong skills while saving you time. It includes a wide range of worksheets, puzzles, and activities for Grades 1–5. Topics cover addition, subtraction, fractions, percentages, and mixed math skills. All materials are printable and ready to use. Answer keys are included for easy grading. You can use this bundle in many ways. Use it for math centers, small groups, homework, or independent practice. It also works well for early finishers, review days, or sub plans. The variety keeps students interested and involved. Students practice fractions, fundamental operations, and practical math skills. They also foster critical thinking and problem-solving skills. Differentiation is made simple by the activities' support for many levels. Teachers adore this resource since it is versatile and requires little preparation. It keeps kids interested while saving planning time. All year long, use it to design engaging and significant arithmetic lessons.
Author Bright Classroom Ideas Marketplace
Rating
Tags Math, Arithmetic, Addition, Subtraction, Multiplication, Division, Elementary, Worksheet
Yoga Poses for Kids Cards - Deck One
P.E. & Health, Social Emotional Learning (SEL), Special Resources, Grade 1, 2, 3, Games, Activities, Flashcards, Worksheets & Printables
Brand-New Design for 2025! Discover the joy of yoga with 25 fun, easy-to-follow poses for kids! These colorful, engaging cards are perfect for: Brain breaks in the classroom Calm corners or transitions Full kids yoga classes or quick movement activities at home What’s Inside the Deck: 25 yoga pose cards 25 matching illustrated keyword cards 25 description cards 25 pose + keyword illustration 4 fun themes: Travel, Earth, People, and Animals Pose index and teaching tips Why You’ll Love It: Kid-Friendly Design: Bright, clear illustrations make it easy for children ages 3+ to follow along. Versatile Uses: Perfect for teachers, parents, and kids yoga instructors. Ideal for both beginners and experienced yogis. Encourages Creativity: Use the cards to create imaginative stories or sequences. Multicultural Representation: Features diverse yogi kids from seven countries. Customer Favorite: "I used the yoga cards yesterday with my PK class. I used them like flashcards and held each one up to see if they could name the pose. Almost all of my kids knew the names and poses, plus we counted to see how many we had learned and there were 45! We were all amazed and then picked our favorite poses to do. It was a wonderful learning opportunity."-Stephanie Give the gift of movement, mindfulness, and fun. Perfect for kids, teachers, and parents alike! Ages 3+. For tips on using the cards, check out our guide: "How to Play with Yoga Cards for Kids." Makes a wonderful gift for the teachers, parents, friends, and children in your life. Fun for all ages. 3 years+
Author Kids Yoga Stories
Tags Kids Yoga, Yoga Poses, Classroom Yoga, Matching
Number & Operations: Memory Match Game - PC Software
Math, Numbers, Common Core, Kindergarten, Preschool, Grade 1, 2, Activities, Games
Number & Operations: Memory Match Game - PC Software The Number & Operations: Memory Match Game - PC Software is an engaging educational tool designed for educators of preschoolers through to second graders. It focuses on math, particularly numbers and operations. This software transforms learning into a fun journey, strongly coinciding with the Five Strands of Math guidelines for these grade levels. About the game : This Memory Match Game conceals four pairs of number and operation questions, presenting many aspects of mathematics as a delightful challenge. As students navigate this game -like environment, they develop an understanding of crucial numerical concepts. It embodies interactive learning at its best, assisting young learners in grasping complex math concepts easily. Fulfils various education standards: All tasks align perfectly with Common Core State Standards (CCSS). Supports STEM initiatives. Specially developed following guidelines by National Council of Teachers Mathematics (NCTM). This ensures your students are always in line with widely accepted teaching standards all over the United States. Ease-of-use: Available as one easy-to-manage zip file that contains the PC-based software; setup is simple even for less tech-savvy educators. This opens up various implementation strategies that meet every unique classroom needs- be it guided group studies or individual homework assignments. The definitive teaching resource All in all, The Number & Operations: Memory Match Game - PC Software doesn't just add to your teaching resources; it's innovative when delivering quality education closely aligned with curriculum standards. At the same time maintaining peak pupil engagement through eractive game -based learning . This versatile solution offers teachers freedom in tutoring methods and enables students to access it from home — making teaching simple yet effective.
Author Classroom Complete Press
Tags Counting, Matching Game, Memory Match, Math Games, Digital Math
Powered Phonics Rule Detectives Gamified Micro-Quests for K-2
Reading, ELA, Literature, Children’s Literature, Mental Health, P.E. & Health, Mindfulness, Health, Research, STEM, Homeschool Curriculum, Grade 1, 2, 3, 4, 5, Activities, Games, Projects, Experiments, Assessments, Teacher Tools, Lesson Plans, Literacy Readers, Presentations, Rubrics
Unleash the Potential of Literacy with this Full, AI-Supported Phonics Learning Program for Grade K-2 Students! "AIPowered Phonics Rule Detectives: Gamified Micro-Quests for K-2 Word Building - Phonics Rules Buildable Grade K-2nd Edition" features 45 pages of interactive digital lesson material that can turn conventional phonics lesson delivery into an incredibly fun and fascinating detective hunt mystery series for kids. A full range of interactive elements, digital AI advisory tools for adaptive content delivery, worksheets for kids, teacher support material, images, and solution keys have been included in this resource tools package for teachers and home schooling parents for effective decoding, reading, and spelling skill development for kids in Grade K-2. Based on a strong systematic and explicit phonics and synthetic background, the "buildable" sequence in the curriculum includes the following skills for each grade level: Kindergarten—basic CVC words and letter sounds, Grade 1—digraphs, blends, CVCE (or "magic e"), and long vowels, Grade 2—vowel teams, r-controlled vowels, diphthongs, syllables, soft C/G, and silent letters. Use the power of Artificial Intelligence to generate unlimited differentiated scenarios, sentences, and activities for remediation, on-grade, or enrichment purposes, and add gamification components such as role-playing, stories, points, badges, and feedback. Why Parents/Schools Love It: Engage Gamification Increases Motivation: Converts phonics lessons into enjoyable 'detective missions' involving stories, badges, & micro-quests, keeping children eager & preventing burnout, underpinning theories such as Self-Determination Theory & Behaviorism. AI-Enabled Personalization: Saves Time “Teachers use prompt cards to create endless differentiated learning material instantly, serving all children, from struggling to advanced learners, without consuming teaching hours.” Established Effectiveness with Data-Driven Insights: Comes with personalized student data indicating an 60-85% proficiency rate for essential rules, as well as assessment and tracking for literacy gains. Complete Ready-to-Use Resources: The all-inclusive resources are available as a single PDF that includes theory lessons, activity sheets, and answer keys and ethics guidelines related to AI that are suitable according to literacy best practices. It Helps Develop Lifelong Reading Confidence: This scaffolding approach leads children to gain a strong conceptual foundation regarding phonics rules, which results in their fluent reading skills, ability to master spelling concepts, as well as developing their lifelong love Target Classes/Students : On the basis of a comprehensive analysis of the PDF document, which includes the flow of the document, developmental phases, categories of rules, worksheets, as well as examples, the following groups of students can be targeted by it: Kindergarten (Emergent Readers): Emphasis on basic components including letter/sound association, vowel concepts, CVC words, and initial/final sounds. This is to promote cognitive balance in the content. Grade 1: Focuses on mastery of CVC words, introduction to digraphs (sh, ch, th, wh), blends (bl, fr, st), CVCE, magic 'e', Long Vowel teams - ai, ee, oa. Grade 2 (Developing Readers) Focuses on complex long vowel combinations, complex pairs of vowels in a word or syllable (ou, oy, ie), r-controlled combinations of letters and vowels (ar, er, ir, or, ur), diphthongs, inflectional suffixes, syllables, and silent letters Its K-2 continuum is "buildable," in that the rules ramp up cumulatively, and it is therefore ideal for mixed-age, intervention, or enrichment settings in the early grades of schooling. Copyright/Terms of Use : «This Book was copyrighted by Syed Hammad Rizvi.» You cannot modify it or give it or any part of it away or resell it. That means you cannot put it on the Internet where it might be downloaded by anyone who wants it. However, if you need to share this resource with colleagues, just purchase more licenses from Teachsimple. Thanks for following the terms of use! This product has been very proudly presented to you by Syed Hammad Rizvi
Author Creative Book Store
Rating
Tags AIPoweredPhonics, PhonicsRuleDetectives, GamifiedMicroQuests, K2WordBuilding, PhonicsRulesK2, BuildablePhonicsCurriculum, KindergartenPhonics, Grade1Phonics, Grade2Phonics, EarlyLiteracyDevelopment
Play A Sound Game ‘Zap’ To Reinforce Three Letter Words
ELA, Language Development, Phonics, Kindergarten, Preschool, Grade 1, 2, Activities, Games
Oh No! Zoggy is lost in a rain storm and he wants to find a rainbow. Can you help him? Zap away the rain clouds and make the sun come out, by finding as many real three letter words as you can. Introducing you to our brand new ‘Zoggy Zero’ scheme. Help your child/ren to take their first steps in reading, writing and spelling, with this exciting structured scheme. If you want to provide a game that is full of fun and impactful for your reading students, here is a game that will do just that. This is a ZAP! Sound Game that will get students exploring all the elements of reading with so much excitement. What is Included in This Download: You will get a printable sound game to reinforce three letter words. This is an 11-page printable PDF. This PDF will include a spinner, word cards, lightening zap cards, directions, and a recording sheet. If you print and laminate everything, you are able to use it over and over again. Printing it on card stock will provide even more durability. Prepping the ZAP! Sound Game: - Print and cut word cards, spinner and space crafts. . Glue the space crafts to lolly sticks. - Push a butterfly clip half way through the centre of the spinner and fold back. - Place a paper clip over the butterfly clip and tape on the arrow. How To Play the ZAP! Sound Game: Students will: 1. Choose a card and read the word. 2. Cover the first letter with your zap pointer 3. Spin the arrow on the spinner to replace the covered letter. 4. Read the new word. Is it a real or a silly word? 5. Record your real words on the sheet. Store this game and its pieces away to be pulled out at any time for a great writing, reading, or spelling center activity! Here Are More Resources for You to Enjoy: An Alien Visits: Initial Consonant Blends and Consonant Digraphs Activity Close Reading Comprehension ‘Bad Cat’ Using Colons and Semi Colons Formal and Informal Letter Writing The Art Gallery: Write A Story Learning the Initial Sounds Phonics Packet Check Out My Store Front Here: Guinea Pig Education
Author Guinea Pig Education
Tags 3 Letter Words, Reading Game, Writing Game, Spelling Game, Zap Game, CVC Words, Initial Sounds, Phonics, Letters And Sounds
Morning Adapted Work Binder (for Special Needs) l Adapted Morning Work
Common Core, Math, Algebra, Early Math, Basic Operations, Counting, Fact Families, Numbers, Patterns, Place Value, Kindergarten, Preschool, Grade 1, 2, Activities, Centers, Projects, Games, Teacher Tools, Assessments, Diagrams, Graphic Organizers, Lesson Plans, Literacy Readers
Uncover the most effective special education morning work binder for PreK-4th grade students with varying levels of learning needs, such as autism, developmental delays, and neurodiverse students. This all-inclusive Adapted Morning Work Professional Edition is a teacher planner and binder system that turns the first 30 minutes of the school day into a valuable learning experience. With scaffolded multisensory activities including Velcro-backed pieces, dry-erase tracing, and tactile activities, it addresses key skills in personal information mastery (name, address, phone, birthday), calendar and date understanding, weather tracking and clothing choices, emotional check-in stations, alphabet recognition and phonics, number sense and counting with ten-frames, colors and shapes sorting, money recognition and functional matching, life skills sequencing (hand washing, oral hygiene), fine motor tracing for handwriting preparation, assembly instructions for durability, and a progress monitoring tracker for IEP goal setting. Suitable for special education classrooms, homeschooling, and therapy sessions, this printable PDF resource encourages student independence, errorless learning, fine motor skill development, and routine mastery without the sensory overload and visual noise. Tailor to suit Individualized Education Program (IEP) goals, encourage task persistence, and boost confidence through repetitive and engaging activities. Great for special education teachers, homeschooling parents, and therapists looking for autism-friendly. Why Parents/Schools Love It: Encourages Independence and Routines: Teaches task completion and independence by using predictable and repetitive tasks to develop internalized "work cycles" and minimize morning anxiety and transition behaviors for a smooth start to the day. Errorless Learning and Adaptability: Created with levels of scaffolding and multisensory materials such as Velcro and dry-erase markers for success-based learning, easily adapted to IEP objectives without overwhelming students. Fine Motor and Cognitive Skills: Develops fine motor skills, visual discrimination, and executive functioning skills through tactile exploration, preparing children for handwriting, math, reading, and practical life skills such as money management or personal hygiene tasks. Data-Driven Progress Measurement: Provides a professional accuracy and prompt level tracking system, allowing educators and parents to make data-driven decisions and celebrate progress with objective evidence. Inclusive and Sensory-Friendly Design: Reduces visual and sensory overload, accommodating students with special needs in special education while allowing teachers to work with small groups or on assessments. Target Students : Target PreK through 4th-grade students, especially those with developmental delays, neurodiverse profiles (such as autism spectrum disorder), cognitive impairments, fine motor skill difficulties, or sensory integration dysfunction, based on a comprehensive review of the PDF, which highlights the need for adaptive learning in special education settings. The material is tiered to meet the needs of students across a broad developmental range, making it suitable for early intervention, self-contained special education classes, inclusive classrooms, homeschooling special education students, or therapy programs emphasizing functional independence and basic academic or life skills. Copyright/Terms of Use: This Book is copyrighted by Syed Hammad Rizvi. This resource is for personal and single classroom use only. You may not alter, redistribute, or sell any part of this resource. In other words, you may not put it on the Internet where it could be publicly found and downloaded. If you want to share this resource with colleagues, please purchase additional licenses from Teachsimple. Thank you for respecting these terms of use. This product is happily brought to you by Syed Hammad Rizvi
Author Creative Book Store
Rating
Tags SpecialEducationResources, AdaptedMorningWork, MorningWorkBinder, SpecialNeedsActivities, AutismClassroom, IEPGoals, PreKto4thGrade, NeurodivergentLearning, DevelopmentalDelays, ErrorlessLearning
Number & Operations: Spinner Game - PC Software
Math, Numbers, Common Core, Kindergarten, Preschool, Grade 1, 2, Activities, Games
Number & Operations: Spinner Game - PC Software Number & Operations: Spinner Game - PC Software is a resourceful teaching tool, designed to help children develop a deep understanding of the number and operations concepts. Based on the Five Strands of Math, this game is perfectly suitable for students from preschool to grade 2, making it an excellent choice for both public school teachers and homeschoolers. The software comes in a single zip file for easy download and use on any PC system. It incorporates real-world questions that align smoothly with Common Core State Standards. Moreover, it's crafted in accordance with STEM education. The Interesting Construct of The Game The software creatively reimagines the classic spinner game —each spin unravels six engaging numbers and operations queries. This approach enhances retention while keeping learners actively engaged throughout their practice session. Versatility in Implementation This resource could be used effectively across various settings, such as whole group activities or small group interactions that promote tailor-made learning experiences. The simplistic structure also lends itself well for assignment as fascinating homework tasks—a captivating method to reinforce crucial math principles at home! Prominently aligned with the NCTM (National Council Of Teachers Of Mathematics) guidelines, this software stands testament to quality content mindfully curated by qualified educators keeping in mind instructional best practices. A Fun Way To Learn Numbers This teaching aid masterly blends entertainment with academic substance–encourages self-guided exploration while ensuring learners remain captivated throughout. Say goodbye to monotonous math lessons! Allow your students to immerse themselves experientially through their number-learning journey—resulting always in meaningful and enjoyable sessions.
Author Classroom Complete Press
Tags Math Game, Math Spinner Game, Numbers Game, Numbers Activity, Digital Games
Real-World Alphabet Learning Bundle – Posters, Cards, and Quizzes
Language Development, ELA, Pre-Reading, Kindergarten, Preschool, Grade 1, 2, Posters, Classroom Decor, Games, Activities, Centers, Quizzes and Tests, Teacher Tools
Real-World Alphabet Learning Bundle – Posters, Cards, and Quizzes Make alphabet learning engaging:) and hands-on with this comprehensive resource, featuring real-world images to help children connect letters with familiar objects. Designed to support letter recognition and early literacy skills, this bundle is perfect for young learners and offers a variety of activities for classrooms or at-home learning;) What’s Included: Alphabet (ABC) Posters: Each poster features both uppercase and lowercase letters along with three real-life images. Each image is clearly labeled to reinforce sound-letter connections, making it easier for kids to link letters with everyday items. Alphabet Cards in Two Sizes: Large Cards (2 per page): Each letter has four cards—one showing the uppercase and lowercase letter and three with individual pictures that start with that letter sound . Small Cards (12 per page): These cards are great for games or sorting activities. Choose from two versions: Version 1: Each page displays three images that start with the same letter (e.g., three images for A and three for B), with the corresponding letter placed next to the set of images. Version 2: The same sets of three images are shown without the letter next to them, making these cards ideal for sorting, matching, and flexible activities. Interactive Quizzes: Cut and Paste Quiz: Students trace the letter, then cut and paste the picture that begins with the matching letter sound. Available in both alphabetical and random order. Write the Starting Letter Quiz: Children write the beginning letter for each image. This quiz also includes two versions for alphabetical and random image orders. Blank Quiz Templates: Personalize with your own letters or images in the PDF version! The PowerPoint file lets you adjust instructions while keeping writing lines and image boxes consistent. Bonus Tracing and Writing Worksheets: Tracing sheets for uppercase and lowercase letters, with lines to trace and write each letter. Each sheet includes images related to the letter, giving students extra motivation to practice their handwriting skills... Whether you’re focusing on letter recognition, sound association, or writing practice, this bundle has everything to support your students' learning. It’s perfect for independent work, centers, and small group activities!!! Notes: Designed for US Letter size. You can adjust the size in printer settings if needed. Digital download available immediately after purchase. Requires a PowerPoint program and PDF reader like Adobe Acrobat for access.
Author 1 Teaches 2 Learn
Rating
Tags Alphabet, Real-world Images, Posters, Cards, Quizzes, Tracing, Writing, Worksheets, ABC, Kindergarten
Old MacDonald's Farm Game
Math, Numbers, Preschool, Kindergarten, Grade 1, 2, 3, Activities, Games
How the game works: Each player chooses a different colored pencil. On your turn roll the dice and color the animal that lives at the matching number. If you have already colored that animal miss-a-go. The first player to color one of each animal is the winner. All the illustrations included in my products are lovingly hand-drawn and painted by myself.
Author Fiddleticks Education
Tags Farm, Game, Numbers, Animals, Mcdonalds Farm Game, Simple Farm Games, Old Mcdonalds Farm Games
Measurement: Board Game - MAC Software
Math, Measurements, Common Core, Kindergarten, Preschool, Grade 1, 2, Activities, Games
Introducing Measurement: Board Game - MAC Software An engaging and interactive teaching resource specially designed for preschool through grade 2 educators. This software offers stimulating approach to teach measurement concepts to young learners while strengthening children's understanding of measurements by following Common Core State Standards and STEM initiatives. About the Software: This educational tool operates on a Mac and comes as a conveniently downloadable zip file. The software presents an exciting board game with 16 diverse multiple-choice questions on measurements, split between two teams equally. Educational Focus: This software not only makes Math lessons fun but also covers topics like Measurements. It gives children many opportunities to fully engage with the learning material while promoting critical thinking in terms of measurement principles. Ideal Usage Scenarios: In the context of whole group teaching situations, this tool can be used collaboratively where students compete as teams while reinforcing their understanding around core measurement ideas. In small group sessions or individual instruction periods, it functions remarkably well as a self-paced review instrument promoting healthy competition among peers. Beyond Classroom Application: You can even incorporate this game into homework assignments where students challenge their siblings or caregivers at home—expanding learning beyond the traditional classroom environment. To Summarize: Purchasing Measurement: Board Game - MAC Software guarantees that you are integrating purposeful play combined with serious learning into your math class—an approach that aligns perfectly well with today's educational demands keeping students excited throughout!
Author Classroom Complete Press
Tags Math Game, Digital Activities, Measurement Activity, Board Game, Measurement
Food Day word search 2rd 3th 4th 5th Grade worksheet activity
Vocabulary, Language Development, ELA, Spelling, Science, Health, P.E. & Health, Grade 2, 3, 4, 5, Games, Activities, Word Searches, Worksheets, Worksheets & Printables
Celebrate nutrition and healthy eating with this Food Day Word Search! 🥕🍎 Your students will search for food vocabulary, practice spelling and scanning, and increase awareness about healthy choices. Did I mention NO PREP? This download is a fun, meaningful, and interactive activity for Food Day in the classroom! Purpose: This activity will help students: - Acquire and remember nutrition and food vocabulary 🥦 - Build spelling and word identification skills ✏️ - Develop concentration and attention to detail 👀 - Initiate healthy habits and understanding of balanced eating 🥗 Order of Events/Steps: 1️⃣ Hand out the Food Day Word Search printable worksheet. 2️⃣ Review the word list, talking about each food group or item. 3️⃣ Students find the words and either circle them or highlight them. 4️⃣ Connect the vocabulary to healthy eating habits and Food Day focus. 5️⃣ Use the answer key I provided for easy checking/checking to writing/correcting ✔️ Grades or Ages : This activity was created for 2nd-5th graders. 🌟 Way of Implementation: It is appropriate for independent practice, centers, early finishers, sub plans and partner activities 🤝. It is also appropriate for science, health and other themed celebrations Answer Keys: ✅ Answer keys are provided for ease of checking and students’ self-assessment. How to Use and Variations: Timed challenge ⏳ – see who can do it the fastest Partner puzzle 🤝 – work in pairs Vocabulary extension ✏️ – students categorize foods (fruits, vegetables, grains, etc.) Create-your-own 🧩 – students create their own food-themed word search Standards: Support CCSS/ELA vocabulary practice & health education standards promoting awareness of nutrition 📝🥕 File Types & Pages: PDF format, ink-friendly Colored + black & white versions Answer keys are provided Teacher Encouragement: Make Food Day fun and educational; this Food Day Word Search helps your students practice literacy.
Author Classsim
Rating
Tags Food , Day , Word Search, 2rd 3th 4th 5th Grade , Worksheet , Activity, Food Day , Food Day Word Search , Food Day Word Search 2rd 3th 4th 5th Grade
Bigger & Better Speaking Debate Extension Activity ELL SPED Gate
Special Resources, ELA, Social Skills, Reading, Reading Comprehension, Language Development, ESL, Vocabulary, Grade 1, 2, 3, 4, 5, Activities, Games
Bigger & Better Speaking Debate Extension Activity ELL SPED Gate An exceptionally engaging tool, designed for students to practice creating meaningful and coherent sentences. This resource is versatile in its application - making it suitable for both traditional classrooms and homeschool settings. Interactive Learning The activity adds an enjoyable dimension to speaking & debate practice by motivating learners to critically think about objects' value, monetary or intrinsic. It is specifically crafted keeping diverse learning needs in mind - proving effective for ELL, GATE, SPED students as well as typical learners. Resource Components 44 slides neatly organized into four levels of difficulty that ensure continuous learning growth through escalating challenges. Suitable for students from grades 1-5 (approximately ages 5-11) but can be effectively adjusted up to high school level. Combines fun with competition through game elements facilitating high engagement among learners. Includes thought-provoking reflection questions that also make great writing prompts at the end of each level within a game setting. Main Objectives: Nurture precise language usage when describing people or objects. Promote clear communication of comparative measurements during debates or discussions. This can also serve as an effective warm-up or wrap-up element during teaching hours owing to its dual utility nature. Versatile Teaching Resource - Differentiated Instruction: With ample room allowing differentiation concerning response length and complexity; gifted Learners (GATE), English Language Learners (ELL) along with individuals requiring special education will benefit greatly from the linguistic support provided via built-in sentence frames included across all levels involved. - File Type: The downloadable Microsoft PowerPoint File type ensures easy access and also allows simple conversion into Google Slides activities if desired based on individual teaching preferences. Overall In essence, the Bigger & Better Speaking Debate Extension Activity is a comprehensive linguistic resource aimed at enhancing speaking, debate abilities as well as critical thinking among learners. Its multi-level organization along with adaptable structure promises intriguing and productive learning experiences that can be effortlessly integrated into any curriculum .
Author Melissa Is Teaching
Tags Speaking Skills, Debate Practice, Communication Skills, Critical Thinking, Differentiation
AI Phonic Worksheets for Early Years/Intervention/Special Needs
Special Resources, ELA, Language Development, Phonics, Reading, Spelling, Kindergarten, Preschool, Grade 1, 2, Activities, Games, Worksheets & Printables, Worksheets
This is a pack of 18 phonic worksheets for the Long Vowel AI (as in rain) specially designed for those with special needs, including those with dyslexia or who may be suspected of being dyslexic but will work equally well with young learners in Kindergarten/EYFS/Y1. A pack of 18 AI worksheets with a variety of exercises to help build phonemic awareness and reading fluency. These sheets are LETRS and UK GOV requirements aligned. These worksheets also align with the most popular phonic programmes, including RWI and Letters and Sounds. What is included? 30 worksheets for the sound AI taking pupils from hearing the sounds in words to reading and spelling them at word and sentence level. all following my special method devised as I privately tutor children of all ages with profound special needs. Your phonics lessons are covered! Tracking, fluency triangles, spelling, reading, games, comprehension exercises....and more! 2 PDF games to send home for extra practice included! Who are these worksheets for? I have written them for pupils who struggle with processing information - especially sounds. This includes children who are DYSLEXIC or have ANY other kind of processing disorder. Such children may have failed with other methods of teaching phonics. Such pupils need activities that: ·are highly structured - one tiny step at a time building on the one before using only a limited number of words to start with and only using words that the child has already learnt to sound out, with no nasty surprises. ·Have only a little on each pageas these pupils tire easily. What makes these worksheets special? I have a powerful three-step process which I use with my special needs pupils, which is worked out over the course of the 18 worksheets: 1. See it!where we focus on becoming aware of the new sound in words. This involves first hearing the new sound in words and then seeing it in words (tracking). 2. Sound-it-out!Having learnt to see the new sound in words, we learn to sound out these words to read and write them. We begin by usingsound-it-out boxesfor reading and spelling which help the child to segment the word prior to blending the sounds together. Once the child can read and write individual words, we work on fluency by building familiarity with the common words in the new sound family. Once the child can sound the words out to read and spell confidently, we move on to recognising them/using them in longer reading and dictation passages, as soon as the child is able. I provide 2 reading passages with comprehension exercises and one dictation passage, with a page in the workbook dedicated to it, with room for a picture, which again cements understanding. 3. Write it! Incorporated into the above two steps, we constantly write the new sound. This adds a multi-sensory dimension to our work - we see with our eyes, we sound it with our mouth parts and voice, and then we move by writing. All three steps work together to help the child feel in control of his/her learning and to become a successful, confident learner. We finish each sound with a dictation which culminates our work before we move on to the next sound. I try to give the dictation a week after we finish the work on the EA sound to act as revision. The dictation: Read this passage to your pupil, who should write it. Have the child read his/her work and check for errors. Make sure the writing is completely accurate before saying the child has finished, including full stops and capital letters correctly used. Flashcards are included of some common AI words. What is included? 1 PDF with flashcards, 2 easy-prep AI games and 30 worksheets
Author Lilibette's Resources
Tags Phonic Worksheets, Special Needs, Phonic Games, Print N Play Phonic Game, Dyslexia, Vowel Teams, Spelling Ai Words, Ai Worksheets, Learn To Read Ai Words, Long A
Data Analysis & Probability: Memory Match Game - MAC Software
Math, Patterns, Common Core, Kindergarten, Preschool, Grade 1, 2, Activities, Games
Data Analysis & Probability: Memory Match Game - MAC Software An engaging interactive teaching resource for early learners. This educational game fosters mastery of crucial math concepts in relation to data analysis and probability. It is explicitly designed keeping in mind The Five Strands of Math curriculum's requirements. Main Features: A creative mini- game featuring four matching pairs themed around data analysis and probability. Versatile application which fits into various learning methodologies - ideal for whole classes, smaller groups or independent home study. An excellent tool for enhancing cognitive abilities through pattern recognition and recall exercises within the memory match game . A carefully constructed educational resource that aligns with both CCSS (Common Core State Standards) values and STEM (Science, Technology, Engineering, Mathematics) approaches towards education—complying fully with NCTM guidelines. Fitting effortlessly into any math class focusing on patterns, this software offers a hands-on digital experience; sharpening computational skills while combining education with fun! In conclusion, educators seeking high-quality resources will find the Data Analysis & Probability: Memory Match Game - MAC Software an optimal choice—a perfect blend of playfulness and significant contributions towards understanding foundational math principles.
Author Classroom Complete Press
Tags Data, Probability, Patterns, Memory Match Game, Math Games
20 BRAIN GAMES | Copy the Model
Life Studies, Special Resources, Coaching, Life Skills, Speech Therapy, Kindergarten, Preschool, Grade 1, 2, 3, Activities, Games
BRAIN GAME FOR CHILDREN "COPY THE MODEL" Number of pages: 20 working pages For children from: 6 to 12 years old in general who are interested in developing their brain skills 1. Product name: This educational product is called "20 brain exercises for children to develop their memory and attention by copying a model" 2. Number of pages: This game is made up of 20 pages. 3. Is it editable or not? This document is not editable because it will be much easier for you to use it this way. 4. Theme: The topic to be developed with this game is brain memory and attention, as well as the development of multiple cognitive processes. 5. Document version: This document is available in PDF version, A4 size. 6. Color or white/black: This game is made in color and it is essential that it be printed in color so that children can correctly visualize the patterns and copy them. 7. Aimed at children of ages: This game is aimed at anyone in general who wants to develop their brain skills through this fun game . 8. Keywords: memory, memory games, attention games, attention and memory, brain games, games for children, games to pass the time, hobbies for children, sudoku, word search 9. How do I print it? I suggest that you print this game as it is because the children must have enough space to copy the strokes just as the children must visualize the cards correctly and it is necessary that they be visually large. 10. How to apply it in class? You can apply this in reasoning class or also as a hobby or at a time when the children are free from activities. 11. Will you need extra elements to use this sheet? Yes, your children will need a black pencil or black marker to make the lines. It is suggested to apply this individually or in groups of 2 students so that both can help each other with the resolution.
Author EDITORIAL LAURA EDUCA
Tags Brain Games, Games For Kids
Music Activities for the Whole Class: A Collection of Music Games and Activities
Creative Arts, Art, Music, Preschool, Grade 1, 2, 3, 4, 5, 6, Games, Activities
Music Activities for the Whole Class: A Collection of Music Games and Activities Looking to incorporate music in your curriculum , even if you don't have formal training? Consider this resource as an integral part of your teaching toolbox. Suitable for Kindergarteners right through to Grade 6 pupils, the collection boasts an assortment of activities that cater to varying learning styles. This comprehensive collection encourages auditory development as students learn: To carefully listen to the details within sound clips To make astute comparisons between different stories and sounds Going beyond simply imparting knowledge about music, it fosters creativity by steering students to draw their interpretations of musical melodies. An exciting feature within this comprehensive package is a prompt for dance creation. This active, hands-on approach not only strengthens understanding of music basics but also invites learners to engage physically with rhythm and beat - a multi-sensory pathway towards musical grasp. Bespoke Nature: Designed with flexibility in mind, educators can easily modify these lesson plans according to their unique classroom needs. For instance, it can be tailored around individual learning pace when guiding small study groups or applied directly during whole-class sessions. Cross-Curricular Potential: Beyond just teaching fundamental aspects related specifically to the field itself - such as rhythm or pitch – these exercises offer tremendous cross-curricular potential too! You may align them with other subject lessons given their adaptive nature; consider integrating elements from current science or literature topics within the tasks for enhanced relevancy. Teachers would appreciate its straightforward layout – presented neatly in a PDF format which makes navigating through content hassle-free no matter where you are located (home-based educators included!). Welcome this resource into your academic ecosystem where both educator and student get an engaging exposure on music foundation while strengthening critical life skills such as creativity & attentive listening along side.
Author Classroom Complete Press
Tags PDF
Mental Math Games: Number Sense Subitizing Flash Cards 5 Ways!
Math, Early Math, Counting, Numbers, Multiplication and Division, Multiplication, Kindergarten, Grade 1, 2, 3, Centers, Activities, Games
This unique set of 40 subitizing flashcards encourages your students to practice a vital mental math skill: subitizing, which is instantly recognizing how many there are in small groups of items and then using that knowledge for counting larger numbers! It’s a fun way to also practice early multiplication skills and learn math facts- by mentally counting equal groups in a visual display. Finally, it's an easy and simple routine to foster students' number sense. It makes a great math centre to use all year long in multiple ways! There are two unique cards for each number value from 1-20: 40 cards in all! Ways to Use: 1) Traditional Flashcards: Hold up a flashcard and ask your student to let you know how many items there are using their mental counting skills. 2) Memory Game: Spread mixed-up pairs of cards facedown on the table (you could use from 5-20 pairs, based on your students’ ages and abilities). Students will take turns, flip two cards over, and look for pairs of cards that have the same value. They continue playing as you would a standard memory matching game. 3) Line Them Up: Have your students work individually or in pairs to line up one set of cards with values from 1-20. 4) One More, One Less: One student shows a single card. Their partner can search through the rest of the cards to find one that is worth one more and a card that is worth one less. 5) Explain Your Counting: Have your students use the included worksheet to explain how they mentally count the items on one of the cards. For example, "I see 4 groups of 4 and one more." What's Included: 12 Page PDF- Ready to Print and Use! Teacher Instructions (for five different games and activities) Student Worksheet for "Explain Your Counting" 10 Pages of Flashcards
Author Grace Under Pressure
Tags Mental Math Game, Mental Math Games, Number Sense, Subitizing, Math Flash Cards, Counting, Math Center, Math Centre, Math Game, Math Facts























