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Page 11 - 7th Grade Games

Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.

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Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary

Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary
Special Resources, ELA, Speech Therapy, Reading, Reading Comprehension, Language Development, ESL, Strategies, Vocabulary, Grade 4, 5, 6, 7, Activities, Games

Get ready to excite your students with this educational resource: the Digital Escape: Time Travel Context Clues Strategies Tier2 Vocabulary. Work on problem solving through engaging learning. A common issue educators face is how to effectively teach context clues strategies and enriching tier two vocabulary while maintaining student engagement. This escape room solution solves this beautifully.🌟 🔍📚Through immersive, hands-on activities, students not only grasp context clues strategies but also actively apply them. They navigate a series of questions each one designed to challenge their critical thinking abilities while enhancing their comprehension of context in reading. As they tackle these challenges either individually or together, problem-solving skills naturally develop. Tier Two Vocabulary Enhancement: Vocabulary growth is crucial, especially the acquisition of tier two vocabulary. Many students struggle to internalize these vital words, which are often found in academic texts. This escape room integrates these tier two vocabulary words into the adventure. By encountering these words in context, students not only remember them more effectively but also gain a deeper understanding of their meanings and usage.📖 🧠Nurturing Critical Thinkers: Beyond context clues and vocabulary enrichment, the escape room cultivates critical thinking. These skills are transferable and essential for lifelong learning. Students navigate through a series of questions to travel through different time periods of the past to travel back to the future which is today. This resource is not just a game; it's a transformative experience. It empowers you as a teacher to overcome common instructional hurdles, making learning engaging and effective. Your students will eagerly embrace reading comprehension, vocabulary development, and critical thinking, setting them on a path to academic success. You will be just as excited to teach as they will be to learn. Here's what adds an extra sparkle to this quest:🚀 No logins needed! Immerse yourself in this ready-to-go adventure. Immerse in vocabulary enhancement through an engaging experience. Hone critical thinking and problem-solving skills with every stage. Streamlined setup instructions for individual, small group, or whole class adventures. Check out the other great escape rooms in Ivybee Speech.

Author Ivybee Speech

Tags Speech And Language Therapy, Critical Thinking, ESL, Language Arts, English, Receptive And Expressive Communication, Reading Comprehension, Vocabulary, Tier Two, Escape Room

Light - Reflection Wildcard and Snap Card Games for Middle School

Light - Reflection Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

Light - Reflection Wildcard and Snap Card Games for Middle School An essential teaching tool designed to consolidate knowledge on light reflection amongst middle school students. This pack of 78 cards caters to three different games, providing an interactive approach for effective learning. Focus area: The game resources contribute towards building a strong foundation on the topic of reflection in a plane mirror, one that is cardinal in understanding basic physics principles. Detailed instructions are easy to understand thanks to the provided animated PowerPoint presentation. Prior Understanding Required: Interpreting transparent, translucent and opaque materials; Distinguishing between luminous and non-luminous objects; Familiarisation with terms such as incident rays, reflected rays along with angles of incidence and reflection. Versatility of Use: Suitable for various classroom scenarios - from group activities promoting collective learning or smaller clusters permitting concentrated instruction. These games could also be part of homework assignments for individual practice. "An instructive route towards science education mixed with fun!" Coupled with scientific content like how our eyes perceive images in a plane mirror or why images are formed behind it; these card games provide an inventive way to absorb these scientific teachings effectively. Further discussions incorporating topics like periscope imaging & diffused/specular image effects enrich the play & learn experience! Suited For: Educators – within public schools or homeschooling groups – who teach grade 5-9 Physics-related subjects find this resource beneficial. It intentionally imparts key concepts without being overly academic. Complexities tied up with traditional chalk-and-talk methodologies become increasingly evident given student’s proven receptiveness towards active learning environments. Enhance the understanding of such technical topics which elucidate light’s properties & it's interactions proficiently through " Light - Reflection Wildcard & Snap Card Games " package that guarantees engagement & a valued learning experience.

Author Elf off the Shelf Resources

Tags Light Reflection, Interactive Resource, Hands-on Learning, Card Games, Physics Education

Presidential Election Process Vocabulary Game

Presidential Election Process Vocabulary Game
Social Studies, Government, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games

Presidential Election Process Vocabulary Game : An Exhilarating Educational Resource This exciting teaching tool is catered towards students from Grade 4 to Grade 12 studying Social Studies. Pillars of The Game : Furthers the understanding of the presidential election process. Incorporates engaging key terms related to governance (Example: President, Democrat, Republican, etc.). 15-page long detailed instruction and game in PDF format. Versatile enough for a Games Notebook setup or as an independent activity. Set-Up Instruction: All you need to ready this game is a simple print-out of the pdf file followed by preparation based on outlined instructions in it. Versatility In Execution: This game is designed keeping individual pedagogical requirements in mind and thus facilitates execution through whole classroom engagements or small group-centric interactions. Additionally, it can be assigned as homework for more practice outside school surroundings. Beyond Just A ' Game ': The Presidential Election Process Vocabulary Game presents learning through stimulative engagement unlike traditional methods. Due its collaborative nature, it promotes interaction amongst peers making education a fun-filled experience while imbibing values beyond textbooks thereby culminating into holistic development.

Author Knowledge Box Central

Tags Presidential Election, Vocabulary Game, Social Studies, Government Education, Democracy

Current Electricity Smart Board Bingo

Current Electricity Smart Board Bingo
Science, Physics, Grade 6, 7, 8, 9, Activities, Games

Current Electricity Smart Board Bingo An innovative and interactive teaching resource for students of grade 6 to 9, focusing on the fundamentals of current electricity. In addition to boosting understanding, it fosters engagement through interactive gameplay on a smart board. How does it Work? Each round poses questions onto the smart board that correspond with numbers on individual bingo cards. The questions cover essential aspects as detailed below: Voltage and Resistance. Conductors and Insulators. Different types of circuits - series and parallel - including their symbols. The function of lamps in such circuits. The relationship between number of batteries and current or voltage. Inclusion of lamps in a circuitry configuration. Switches in series and parallel circuits. An interesting angle is introduced through Ohm's law providing a well-rounded learning experience for those enthusiastic about electricity! Included Resources: A set of 48 unique bingo cards along with a randomized question generator containing over 50 interactions designed for your smart board (interactive whiteboard ). , .

Author Elf off the Shelf Resources

Tags Electricity Fundamentals, Current Electricity, Circuits, Smart Board, Interactive Learning

Scratch Christmas: Snowball Game

Scratch Christmas: Snowball Game
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch Christmas Snowball Game teaches students in grades 3-10 how to create a computer game using Scratch. Students will code an interactive game where the objective is to throw as many snowballs as possible within the time limit. The step-by-step tutorial guides learners of all skill levels through the process of animating sprite movements, keeping score, and adding fun holiday flair. Educators can implement this resource in computer lab sessions for individual or collaborative coding projects. Students enjoy the creative freedom to customize their games by changing the scenery, characters, sounds and more after completing the tutorial. This Scratch coding project promotes problem-solving, critical thinking, and computational skills across the STEM curriculum in an engaging way.

Author Roombop

Tags Scratch, Scratch Programming, Coding, Winter, Snowball Fight Flash Games, Snowball Game Classroom

Idea Development Digital Game

Idea Development Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities

This is an Idea Development Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Digital Game, Google Classroom, Idea Development, Text Evidence, Topic Sentences

Ask, Share, Swap! An SEL get to know you game and icebreaker.

Ask, Share, Swap! An SEL get to know you game and icebreaker.
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, Activities, Games

Overview Ask, Share, Swap! An SEL Get to Know You Game and Icebreaker is a resourceful tool conceived primarily for educators in public schools or homeschooling contexts dealing with students from grade 5 to grade 8. The product aims to enhance social-emotional learning (SEL) among students while also acting as a great icebreaker. About the Game In this game, each student receives one out of thirty cards that come with the product. These cards have unique questions that encourage conversation and understanding among the class members. The conversations sparked by these inquiries promote better communication skills vital for improved peer relationships. Versatile Utilization & Gameplay Rules The flexible design allows it to be used in different settings such as whole group activities within class sessions or smaller group exercises during breakout sessions. The set includes straightforward instructions making Ask, Share, Swap suitable even for first-time users. Social Emotional Learning Aspect This is tagged under special resources under Social Emotional Learning subcategory; its potential extends beyond just being an engaging activity but fosters positive emotional growth along multiple dimensions in kids entering adolescence. Ease of Accessibility The downloadable PDF file format ensures you can implement it right after purchase without any additional requirements. Engage your students today with Ask, Share Swap – fostering a healthy atmosphere while aiding individual progress!

Author Jennifer Moyer Taylor

Tags SEL, Icebreaker, Social-emotional Learning, Communication Skills, Bonding, Jamboard Icebreaker

Elements and Compounds Dominoes - Middle School Science

Elements and Compounds Dominoes - Middle School Science
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games

Elements and Compounds Dominoes - Middle School Science A teaching resource targeted at 6th to 9th-grade educators, the Elements and Compounds Dominoes provides an in-depth understanding of the fundamentals of chemistry like elements, compounds, atoms, and molecules. About the Game The game is composed of 80 dominoes, which feature questions and answers related to various topics instead of numbers. It encourages learners to explore atomic combinations that form different types of molecules from elements or compounds. Additionally, it familiarizes students with elemental symbols derived from either English or Latin names. Unique Learning Approach This product distinguishes itself through intensive chemical formulae explorations. It guides students on interpreting brackets; naming compounds ending in special suffixes like 'ide'; how many atoms are contained in each compound based on a representative symbol. Suitable for whole-group sessions: Promotes cooperative learning dynamics. In small group activities:Fosters focused peer-to-peer interaction. Serves as a homework exercise: Potentiates independent self-learning. The rules are clear and precise—explaining how matches should be recognized whether through matching names with symbols or circuit diagrams . If a challenge arises over incorrect matches, provisions have been made for verification purposes. Aiding PowerPoint Animation, A complementary PowerPoint animation is included covering all necessary rules—making it easy even for first-time players while maintaining educational value. Bring your student's understanding beyond routine textbooks by utilizing this interactive yet informative resource. Through this fun game, students will grasp key chemistry concepts—an innovative approach that can easily replace monotonous lectures and provide a novel dimension that excites as much as it enlightens.

Author Elf off the Shelf Resources

Tags Chemistry, Middle School, Elements, Compounds, Atoms, Domino Element

5 Minute Games Bundle: Super Simple No-Prep Games for Elementary Students (ELA & Math)

5 Minute Games Bundle: Super Simple No-Prep Games for Elementary Students (ELA & Math)
ELA, Math, Early Math, Place Value, Grammar, Language Development, Vocabulary, Spelling, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games

Here are four quick no-prep games for any elementary classroom. They address topics including math, spelling, syllables, rhyme, vocabulary, parts of speech, geography, & critical and creative thinking. Each of the 4 games has its own page of instructions including the skills taught, different player configurations, rules, a sample round, and extension ideas. These games require NO PREP and NO MATERIALS other than writing implements. I suggest whiteboards to save paper. Grades to Use With: These games can be used in any elementary classroom (grades K-8). They are great for the following uses: - Morning/home-room warm-up - TOC back-up activities - To fill the 5 minutes before lunch or the end of the day - As a reward for small-group or one-to-one tutoring The four games are: - 4 Letter Word Game : Start with a 4-letter word on the paper/whiteboard. Players/teams take turns changing one letter at a time to make a new English word. Play until you are stuck or time runs out. - Guess My Number Game : Start with a range based on your students (ex: 1-20 for K, 1-100 for Gr 1-4, 1-200 for Gr 5-7). The teacher (or student if playing in pairs) thinks of a number in that range. The other student (or whole class) has exactly 5 questions of greater than or less than to narrow it down. After 5 questions, they must guess the number. - The Rhyme Game : Start with a word that has many rhymes. (For example: tent, rant, king, see, you.) Do NOT choose duck for obvious reasons. Each student (or each team) has two minutes to make a list of as many rhyming words as they can. Points are counted based on syllables. The longer the word, the more points. After two minutes, tally the scores to find the winner. - Categories: Start by writing 5 categories from the following options on the board: animals, cities, verbs, fruits, toys, pet names, countries, adjectives, beverages, colours, holidays, vehicles, movies, kitchen tools, flowers, books. Then choose one letter of the alphabet. Students get two minutes to think of a word for each category staring with that letter.

Author Grace Under Pressure

Tags Games, Vocabulary, Fun Stuff, Spelling, Math, Fast Game, Quick Game, Scattergories, TOC, Substitute

Country Study on South Korea - Snakes and Ladders Board Game PDF

Country Study on South Korea - Snakes and Ladders Board Game PDF
Social Studies, History, History: Asian, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on South Korea - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on South Korea (Asia). This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on South Korea (Country Study) aims to test learners on their knowledge on South Korea and Korean Culture (naming 2 Korean cities, telling about history events, telling about your pawn's character, telling about Famous Korean individuals or telling what you would like to visit if you had to go to South Korea). Some preparation on South Korea, Korean Culture and History can be useful for this Social Studies Activity. Within this amazing Country Study on South Korea (Asia) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Korean Cities or telling about Korea's history events such as the Korean War, Sejong the Great, the 1st March Movement etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from South Korea (Bong Joon-ho, Queen Min, Sejong the Great, Ban Ki-moon etc.) to stick on the players' printable craft cone This amazing and fun Social Studies + Geography Country Study on South Korea (Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test South Korea and Korean Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags South Korea, Asia, Geography, Asian History, Social Studies, Snakes And Ladders, Board Game, Printable, Game, Korea

Diverse Media Digital Game

Diverse Media Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games

This is a Diverse Media Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Media Literacy, Diverse Media, Google Classroom, Text Evidence, Digital Game

Olympic Games Torch Activity

Olympic Games Torch Activity
P.E. & Health, Sports, Grade 1, 2, 3, 4, 5, 6, 7, Games, Activities

Activity Introduction An amazing activity designed for the students to learn more about famous places in different countries. The Olympic Games What is your favorite sport? Tell us more about it. Who is your favorite athlete? Or what is your favorite team? Do you know who invented basketball? When basketball has been invented? Can you tell us where is the first time it has been played? Have you ever played soccer or football? If yes, tell us what was your position: A goal keeper, midfield player, or a defender? Do you like watching golf? If yes who is your favorite player? Can you name the differences between tennis and ping pong? Have you ever played volleyball on the beach? When it has been officially recognized by the Olympics? Do you like watching Formula 1 races? If yes, who is your favorite team or driver? Have you ever tried to play handball? If yes tell us more. Do you like watching people skiing or surfing? Olympic Games Torch Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this fantastic place. Olympic Games Torch This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions Glue the toilet paper roll on the dotted rectangle. Cut the other toilet paper roll in half and glue it on the dotted square. Cut the fingers out and wrap them around the base of the torch. Add the tissue paper on top to make the fire. Materials Needed 2 toilet paper rolls Scissors Yellow & orange tissue paper Glue Format Available in a PDF format.

Author Educational Voice

Tags Olympic Games Torch Activity, Olympic Games, Olympic Games Torch, Olympic Games Facts, Olympic Games Facts For Kids, Sport, Sports, Sports Facts, Sports Facts For Kids

Math Sudoku

Math Sudoku
Math, Algebra, Grade 7, 8, 9, 10, Activities, Games

A sudoku with a mathematical twist! Each sudoku square has a mathematical computation instead of a number. Students must solve the expression first before completing the puzzle. In the second activity , students will write their own expressions to make a completely new sudoku board of their own creation!

Author Breeze Through Math

Tags Sudoku, Puzzle, Math Puzzle, Math Fun, Early Finish, Sudoku Math Puzzle Worksheets, Math Is Fun Sudoku, Math Com Sudoku, Sudoku With Math

Dolch Sight Word Cards - Level 1

Dolch Sight Word Cards - Level 1
ELA, Language Development, Phonics, Vocabulary, Grade 4, 5, 6, 7, Activities, Games

Teachers can use these Dolch Sight Word Cards - Level 1 to help beginning readers practice recognizing and reading common words. This printable 3-page resource features 41 frequently used sight words like "and", "the", and "to", plus a cover card. Educators can print, laminate, cut out, and organize the word cards on a ring for students to practice reading. They work well for individual, small group, or whole class review. Teachers may also print two sets to create a memory matching game. Having students find pairs reinforces word recognition and reading skills. These engaging Dolch cards allow flexible use for building early literacy abilities. Their primer reading level targets K-2 students, but they can help struggling readers in upper elementary too.

Author Virtually Montessori

Tags Memory Game, Phonics Game, Phonics Cards, Sight Word Cards, Dolch Sight Words, Pre-Primer Words, Primer Words, Vocabulary Cards

English Weather & Landform Vocabulary Game 2+ Players

English Weather & Landform Vocabulary Game 2+ Players
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games

Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #weather and #landform words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the words saying "I have ____. Who has _____?". Then classmates will search their cards to see if they have the weather or landform in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: hot, cold, thunderstorm, windy, rainy, partially cloudy, cloudy, snowy, mountain, lake, ocean, river, hill, valley, cave, and desert. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.

Author Melissa Is Teaching

Tags ESL Vocabulary, Esl Vocab, Vocab Games, Weather Vocab, Landform Vocab, Accidentes Geologicos

Light - Refraction Wildcard and Snap Card Games

Light - Refraction Wildcard and Snap Card Games
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Refraction Wildcard and Snap Card Games This is a unique teaching resource designed for educators in both public schools and homeschooling environments. It serves as an excellent tool for consolidating learning about light refraction, infusing the instruction process with fun and engagement. Aimed at students in grades 5 through 9, this versatile resource is primarily focused on the subject of Science, more specifically Physics. Prior Knowledge Requirements: Density mediums Light travel dynamics Boundary light hitting effects Ray diagrams showing refraction Refraction through semi-circular glass blocks or prisms The concept of real and apparent depth. The Light - Refraction Wildcard and Snap Card Games includes: 66 playable cards: Suitable for whole group instruction or small group activities. An animated PowerPoint: Instructs how to play wildcard and snap games- boosting teachers' convenience while piquing student interest. In conclusion, the Light - Refraction Wildcard provides a refreshing approach towards science education by making physics more accessible one card game at a time.

Author Elf off the Shelf Resources

Tags Light Refraction, Physics Education, Teaching Resource, Card Games, Science Learning, Refraction Games

5 Minute Game: Categories

5 Minute Game: Categories
ELA, Language Development, Vocabulary, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games

Here is a quick no-prep game for any elementary classroom: Categories! It helps teach vocabulary, parts of speech, geography, & critical and creative thinking. This product includes a one-page instruction sheet including the skills taught, different player configurations, rules, a sample round, and extension ideas. This game requires NO PREP and NO MATERIALS other than writing implements. I suggest whiteboards to save paper. Grades to Use With: This game can be used in any elementary classroom (grades K-8). It is great for the following uses: · - Morning/home-room warm-up · - TOC back-up activity · - To fill the 5 minutes before lunch or the end of the day · - As a reward for small-group or one-to-one tutoring Categories Rules: Start by writing 5 categories from the following options on the board: animals, cities, verbs, fruits, toys, pet names, countries, adjectives, beverages, colours, holidays, vehicles, movies, kitchen tools, flowers, books. Then choose one letter of the alphabet. Students get two minutes to think of a word for each category staring with that letter. Sample Round: Categories: -Cities -Pet names -Adjectives -Kitchen tools -Colors Letter: R Sample answers: Riga, Rover, Rosy, Rice Maker, Red If you want to make the game extra challenging for older students, you can award points ONLY for unique answers. For example, everyone who says "red" for a colour starting with R does not get a point, but the one person who saw "rose" does get a point. If you like this 5-minute game , check out the other ones in my store: Guess My Number Game The Rhyme Game The 4-Letter Word Game I also have lots of intermediate math games too: Math Matching Games; 8 Sets of Math Fact Cards Perimeter of Complex Shapes: Math Strategy Game Credit Score Boardgame

Author Grace Under Pressure

Tags Categories, Scattergories, Word Game, Vocabulary, Fun, Quick Game, Fast Game, TOC, Tutoring, Elementary Game

4 Corner Beanbag Tag! PE Game

4 Corner Beanbag Tag! PE Game
P.E. & Health, Physical Education, Grade 1, 2, 3, 4, 5, 6, 7, 8, Activities, Games

This competitive game teaches students to work together as a team to strategically collect the most beanbags from other teams in a limited amount of time while. Help students develop agility and speed while having a blast in your PE class! FUN ENGAGING Activities Student Friendly Visual Aids Set-Up Instructions Included Detailed Graphics, Illustrations, and Instructions Efficient and Organized Materials for ease of use and implementation Great for All Grade Levels of Elementary and Middle school Use for Multiple Years. Large group physical education games to use in your PE classes, summer camp or for your church youth group program. These quality products were designed to be engaging, student friendly and highly educational. They provide MVPA (Max Volume of Physical Activity ) and high energy to provide an outlet for students to develop their cardiovascular fitness. Your students will love them! You can incorporate them with multiple classes at the same time or a single class at a time. Products are geared towards elementary and middle school students but can also be used with high school students successfully! The games can be modified for skill levels and to fit your gym size. The equipment suggested in the plan can be substituted for other items in your equipment closet. Games - multi-skill games are designed for students having a wide range of abilities. These games can be used by PE teachers as a full unit or an extension of their unit. Combined with other numerous activities to be creative during a single class period. The individual products and activities can also be utilized by classroom teachers to organize recess activities keeping students active and focused during recess play. In addition, many of the products can be used to make great small-group activity for school events such as Field Days or as a seasonal rewards days. For games - Plan includes a number of text boxes with headings and subheadings that correspond to the unique PE planning and structural procedures. It incorporates a wide variety of critical lesson plan components that are important for teaching large group games. games provide opportunities for students to improve their catching, throwing, kicking, striking, running, goal keeping, tracking, dodging, tagging, reaction time, cardiovascular endurance, teamwork, sportsmanship, hand-eye coordination, accuracy & agility. One great thing about these games is that students can be placed in ability groups that consider developmental skill and fitness factors to help keep the games fair, even and safe for all. Detailed Instructions in an Easy-to-Understand Lesson Plan Format FUN and ENGAGING Set-Up Diagrams Included Use Year After Year Great for Developing a Variety of PE Skills

Author Gems from the Gym

Tags PE Games, Physical Education, Warm-up Games, Beanbag Tag, Corner Beanbag, Bean Bag Tag

Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game (+)

Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game (+)
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games

Do you integrate daily Number Talks into your math lessons? In search of a dynamic, zero-prep way to refine your students' mental math prowess? Introduce them to the Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game through this interactive game. This PowerPoint-based game is suitable for up to four players on a single device, or can be showcased for the whole class from a teacher's PC. With 25 diverse questions, it's an effective platform for mastering the Break One Addend Apart Strategy. The game not only sharpens mental math abilities but also promotes teamwork and mutual encouragement among peers. An unpredictable twist awaits as players spin to unveil their points for a correct answer, making the outcome thrillingly unpredictable! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up

Author Made 4 The Middle

Tags Math, Mental Math, Basic Skiils, Centers, Activities, Addition, No Prep, Self Checking, Games, Engaging

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2) This educational resource is primarily designed for educators seeking to instruct their students about the fundamentals of sprite movement in game development. Teachers can delve into the realms of computer science by demonstrating how to animate characters that can walk, run and jump realistically within a digital environment. The guide acquaints learners with not only movement but also showcases how they can implement a basic 'ground' guide ensuring that any jumps made by a character are met with a tangible surface governed by gravitational principles. Note that it's crucial for students to familiarize themselves with Scratch before diving into this product. This ensures maximum benefit from these comprehensive lesson plans while successfully expanding their knowledge base about Scratch game mechanics. Ideal Teaching Tool This product serves as an ideal teaching tool for both public school teachers and homeschoolers alike. It could be integrated within: Whole group sessions Sessions within smaller classroom clusters focused on more individualized learning Homework assignments About The Product: 'Scratch: Walking, Running, Jumping & Ground – Game Mechanics #2' is packed full of useful insights guaranteed to captivate young technophiles engaging in Computer Science studies. It shines due its diverse applicability across multiple education settings making it a remarkable addition to any modern-day educator's toolkit.

Author Roombop

Tags Sprite Movement, Game Mechanics, Animation, Computer Science, Educational Resource

Storytelling Cards Game: Travelling around South America for ESL EFL

Storytelling Cards Game: Travelling around South America for ESL EFL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL EFL Storytelling Cards Game - Travelling around South America This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with South America and Travelling Vocabulary + Sights + Famous people and local characters (an airport, Machu Picchu, Rio de Janeiro, Ushuaia, a backpack, Leo Messi etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on South America; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!

Author Learning with Alan

Tags ESL, EFL, English, Teens, Game, Activity, Storytelling, Flashcards, South America

Storytelling Cards game - Travelling around Asia for ESL EFL TESOL

Storytelling Cards game - Travelling around Asia for ESL EFL TESOL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

Storytelling Cards game - Travelling around Asia for ESL EFL TESOL This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with Asia and Travelling Vocabulary + Sights (an airport, the Forbidden City, Tokyo Tower, the Taj Mahal, Mochi, Sushi, Hot Pot, Hong Kong, a Camera, a backpacker, BTS etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on Asia; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, so learn the Italian Language! If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!

Author Learning with Alan

Tags ESL, EFL, Asia, Teens, Storytelling, Game, Activity, English

"The Giver" Reading Comprehension Games

"The Giver" Reading Comprehension Games
ELA, Reading, Reading Comprehension, Grade 6, 7, 8, Activities, Games

This "The Giver" Reading Comprehension Games is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.

Author Mrs. Spangler in the Middle

Tags Jeopardy, Reading, Comprehension, Whole Group, The Giver

Spin To Win -  Round & Adjust Whole Number Addition Mental Math Game

Spin To Win - Round & Adjust Whole Number Addition Mental Math Game
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games

Spin To Win - Round & Adjust Whole Number Addition Mental Math Game Do you incorporate daily Number Talks into your math lessons? Seeking an exciting and low-maintenance method to bolster students' mental math abilities? Try this self-checking Spin To Win - Round & Adjust Whole Number Addition Mental Math Game centered around the Round & Adjust Mental Math Addition Strategy. This Spin To Win - Round & Adjust Whole Number Addition Mental Math Game is designed for PowerPoint, it accommodates up to four players on a single device or can be showcased for the entire class from a teacher's computer. With 25 varied questions, students can hone their Round & Adjust Strategy skills. As they engage in friendly competition, they also learn the value of teamwork and mutual support. Plus, a twist of unpredictability keeps everyone on their toes: players spin to see how many points a right answer earns, ensuring the game's outcome remains a surprise! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up

Author Made 4 The Middle

Tags Math, Mental Math, Basic Skills, Addition, No Prep, Self-checking, Number Talks, Games, Engaging, Centers