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Page 12 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
History of Astronomy Time-Line Game
Science, Earth and Environmental Sciences, Space, Grade 7, 8, 9, 10, Activities, Games
The History of Astronomy Time-Line Game is a 17-page download that allows students to engage in a game about astronomy. Students will create their own timelines according to the history of astronomy. Everything you need to play this game, including rules and printables, are included.
Author Creative Learning Connection
Tags History Game, Timeline Game, Astronomy, Astronomy Activity, Astronomer Timeline, Astronomy History Timeline, Astronomy Timeline
Kinetic Theory of Matter, States of Matter, Change of State - Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on the kinetic theory of matter which uses the particle model to explain change of state, gas pressure and diffusion. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. > 42 question and answer cards > Teacher’s answer sheet. > Instruction sheet Preparation > Use double-sided printing to copy 1 set per group of 4 pupils. > Sheets could be laminated to enable year-on-year use. > Cut sheets into cards. Prior Knowledge Required > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Solids Liquids And Gases, Melting, Boiling, Condensing, Freezing, States Of Matter Interactive Game, Kinetic Energy Games
Presidents Time-Line Game
Social Studies, Government, Grade 5, 6, 7, Games, Activities
The Presidents' Time-Line Game is a 17-page download that is jam-packed with everything your students will need to engage in this activity and show what they know about presidents! The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. The game is over when the first player has 8 cards placed correctly in their timeline. Printable cards starting at 1778 are included for the game .
Author Creative Learning Connection
Tags Presidents Game, US Presidents, Timeline Activity, Timeline Game, Presidents Timeline
Olympic Games Activity
P.E. & Health, Sports, Physical Education, Grade 2, 3, 4, 5, 6, 7, 8, Games, Activities
Activity Introduction An amazing activity designed for the students to learn more about sports in different countries. The Olympic Games What is your favorite sport? Tell us more about it. Who is your favorite athlete? Or what is your favorite team? Do you know who invented basketball? When basketball has been invented? Can you tell us where is the first time it has been played? Have you ever played soccer or football? If yes, tell us what was your position: A goal keeper, midfield player, or a defender? Do you like watching golf? If yes who is your favorite player? Can you name the differences between tennis and ping pong? Have you ever played volleyball on the beach? When it has been officially recognized by the Olympics? Do you like watching Formula 1 races? If yes, who is your favorite team or driver? Have you ever tried to play handball? If yes tell us more. Do you like watching people skiing or surfing? Olympic Games Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this sport. Olympic Games This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions How do these items relate to the Olympic games ? Do some research, then write it down. Format Available in a PDF format.
Author Educational Voice
Tags Olympic Games Activity, Olympic Games, Olympic Games Facts, Olympic Games Facts For Kids, Sport, Sports, Sports Facts, Sports Facts For Kids
Idea Development Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities
This is an Idea Development Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Google Classroom, Idea Development, Text Evidence, Topic Sentences
Map Wars: Central America & the Caribbean Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: Central America & the Caribbean Edition is an engaging interactive geography game for students to apply mapping skills while having fun. This resource can be utilized in 5th-8th grade social studies classes during whole group, small group, or independent work times. In this team game, students are divided into two groups to compete in multiple rounds of identifying countries, capitals, borders, bodies of water, and more on a map of Central America and the Caribbean. The game builds critical thinking, analysis, and cooperation skills. Game directions outline how to play each round, keep score, and determine the winning team. Map Wars transforms learning map geography into an exciting adventure that students will be eager to play over and over again. This game is sure to be a hit in any classroom!
Author The Social Studies Doctor
Tags Map Wars, Geography Game, Caribbean, Central America, Mapping Activity, Geography Game South America, Caribbean Map Game
American History: Jamestown Review Game
Social Studies, History, History: USA, Grade 4, 5, 6, 7, Activities, Games
American History: Jamestown Review Game The American History: Jamestown Review Game is an interactive teaching resource designed to engage students in reviewing material about North America's first permanent English settlement, Jamestown. This tool offers educators a unique approach to making history come alive during Social Studies lessons for grades 4 to 7. Game Design and Goals This game offers versatility and can be adapted by teachers to meet specific classroom needs. The primary goal of the game is to motivate students to answer as many questions as possible while facilitating vibrant dialogue. The game adds an element of tension, with students adopting roles as either English colonists fighting for survival or Powhatan natives asserting their rights on their land. The criteria for victory differ based on the role assumed by each student. Educational Benefits Immersive learning: By taking part in this activity , students deepen their understanding of early interactions between Indigenous peoples and European settlers. Fosters critical thinking: This game encourages students' engagement with social dynamics and historical events surrounding these encounters. Included Resources The educational package includes clear directions on how the activity unfolds in class, alongside images of successful game set-ups within a real classroom context. Furthermore: All necessary game elements are included alongside twenty questions specifically tailored towards Jamestown-related topics - no further preparation needed beyond light trimming! Potential applications include whole group learning sessions or small group activities according to your pedagogical style requirements. It may also be used for enrichment programs or even homework assignments involving sibling play at home! Note: This review game packed with educational substance and dynamic interactions is designed to capture children's attention – this resource truly elevates America’s early history studies a notch higher.
Author BCM Creations
Tags Jamestown, American History, Review Game, Colonialism, Interactive, Jamestown Board Game
Analogies Space Adventure Digital Escape Game
Special Resources, ELA, Speech Therapy, Language Development, ESL, Strategies, Vocabulary, Grade 4, 5, 6, 7, Activities, Games
🚀 Analogies Space Adventure Digital Escape Game - Ignite Cognitive Exploration! 🌌 Embark on an educational odyssey with our Analogies Space Adventure Digital Escape Game – a thrilling blend of learning and fun that challenges young minds to master the art of analogical reasoning. Perfect for middle school students, this interactive escape game is meticulously designed to captivate and educate simultaneously. Objective: Guided by a cosmic narrative, students delve into a series of engaging puzzles where they decipher analogies, decode connections, and unlock the mysteries of language relationships. 🗣️This immersive experience fosters critical thinking, language skills, and problem-solving prowess.🧠 Order, Outline, and Steps: Students are provided with directions and examples of analogy types. Your students will navigate through four distinct challenges, each unlocking a new dimension of analogical understanding. As they progress, they'll unveil clues, solve analogies, and ultimately crack the code to escape from the cosmic adventure.🚀 When they complete each challenge, they are given one of four numbers used to solve the challenge. Implementation Format: Delivered as a digital escape game , this resource offers hassle-free implementation. No physical materials are required – simply access the game online and watch your students' enthusiasm soar! No need for Microsoft or Google to use this. No log on is required. Answers are self-correcting.🎯 How to Use and Variations: Our escape game can be utilized in various ways. Use it as an exciting group activity, an individual challenge, or even as a rewarding assignment for early finishers. You can use for homework assignments as well. Unlock a Universe of Learning: With the Analogies Space Adventure Digital Escape Game , you're not just teaching analogies – you're guiding your students on a celestial journey of cognitive growth and linguistic mastery. 🧠Engage, educate, and elevate with this captivating resource that brings critical thinking to new heights! 🌟🗺️
Author Ivybee Speech
Tags Analogies, Speech And Language Therapy, Critical Thinking, Word Relationships, Vocabulary, Problem Solving, Conceptual Awareness, Logical Reasoning, Cognitive Skills, Creative Thinking
Country Study on New Zealand - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on New Zealand - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on New Zealand (Oceania). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on New Zealand (country Study) aims to test learners on their knowledge on New Zealand and Its Culture (naming New Zealand cities, telling about history events, telling about your pawn's character, telling about Famous Kiwis or telling what you would like to visit). Some preparation on New Zealand (Aotearoa) can be useful for this Social Studies Activity. Within this amazing Country Study on New Zealand (Aotearoa; Oceania) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in New Zealand or telling about New Zealand history events, telling about New Zealand Symbols, telling where you would like to go etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from New Zealand (Peter Jackson, Whina Cooper, Jane Campion, Taika Waititi etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on New Zealand (Aotearoa; Oceania) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test New Zealand and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags New Zealand, Oceania, Game, Snakes And Ladders, Geography, Printable, Social Studies, Board Game, Teaching Resource, Culture
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School An exceptional resource for promoting science learning in an engaging, interactive manner. Versatile in application, educators can utilise this tool for whole group instruction, small group collaboration or as a homework assignment reinforcing concepts learned during class time. About the Card Games These card games serve as a repository of knowledge relating to shadows and lunar and solar eclipses. Key lessons covered include: Understanding the relationship between the position of light sources in relation to their shadow's size; Identifying how a lunar eclipse occurs when Earth obstructs solar light from reaching the moon; Able to decode partial eclipses based on whether part or all of the moon passes through Earth’s umbra; Able to interpret a solar eclipse resulting from Moon blocking Sun’s light directed towards Earth; Suitable for students ranging from Grade 5 to 9 with science or physics as their core study area. This resource offers two exciting game modes – wildcard and snap. It makes them practice crucial scientific terms so seamlessly they barely realize they are learning! The package includes: An animated PowerPoint loaded with step-by-step instructions on how to play wildcard & snap games effectively without any additional teacher guidance required. A set of 66 playing cards tackling intricate details related to Moon's movement around Earth influencing occurrence patterns of different types of lunar & solar eclipses. As conditions for using this tool, color copies are needed due its design featuring distinctive color themes intended meant enrich users' visual-learning experience. For easy access, the resources come bundled in a zip file containing multiple file types. This resource is a testament to how active learning can be incorporated into daily education – encouraging recall, retention and enjoyment!
Author Elf off the Shelf Resources
Tags Light, Shadows, Lunar Eclipse, Solar Eclipse, Interactive Learning
White Light, Dispersion and Colour Filters Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
The White Light, Dispersion and Colour Filters Dominoes Game for Middle School The White Light, Dispersion and Colour Filters Dominoes Game for Middle School is an innovative teaching resource designed to enhance student understanding of complex scientific concepts. This enjoyable and engaging tool focuses on aiding middle school students (Grade 5, Grade 6, Grade 7, Grade 8, and Grade 9) in mastering the foundational concepts related to the dispersion of light. Instead of traditional numbers or dots, these dominoes feature statements and questions on key topics such as white light dispersion, the order of colours in the spectrum and how colour filters operate. Prior knowledge needed to grasp this game includes awareness about primary (red, green, blue ) and secondary colours (magenta cyan & yellow )of light. Likewise knowing that any two primary colours when mixed give a secondary colour strengthens the comprehension further. If all three primaries are mixed it gives white light. Cleverly integrating symbols or descriptions within sketches or circuit diagrams prompts playful matches during domino play sessions; thereby ushering in visual learning. The game also trains learners' observational skills by instilling that any object only reflects its own collinear while absorbing all other types. About Resource Content: The resource contains ninety dominos along with an animated PowerPoint presentation detailing gameplay rules ensuring teachers can quickly grasp this new pedagogical concept for their science classes. In gameplay, if players spot a wrong match, they have the opportunity to challenge it promoting critical thinking. This product creatively bridges learning gaps by turning typical class assignments into interactive group activities thereby making physics more approachable. Versatility: One could use this versatile tool individually for homework assignments as well as collectively within small specific learning groups inside classrooms catalyzing collaborative learning. They come in multiple file types providing ease across different digital formats ensuring convenience at every step. In conclusion, educators seeking fresh perspectives towards theoretical physics teachings would appreciate the White Light, Dispersion and Colour Filters Dominoes Game as it leads the way through scientific exploration in a non-traditional yet profoundly impactful manner.
Author Elf off the Shelf Resources
Tags White Light, Dispersion, Colour Filters, Dominoes Game, Middle School
Scooter Boat Bombers PE Game!
P.E. & Health, Physical Education, Grade 1, 2, 3, 4, 5, 6, 7, 8, Activities, Games
No Dodgeball? No Problem!! Play Scooter Boat Bombers instead. With this Scooter Boat Bombers PE Game! resource you can take students on a safe trip through the ocean on their own boat as they compete to collect the most cones by throwing accurately and collecting using teamwork. Take your students on a trip of fun and fantasy as they pretend your gym is an ocean of fun! This fun and exciting Scooter Boat Bombers PE Game teaches students core exercise, agility skills, lower body strength, teamwork and honesty! Skills to learn/practice: Core and lower body exercise. As well as teamwork and strategizing. Learning Target: I can use my legs and core muscles to accomplish a task. I can throw an object overhand accurately. I can accelerate and change directions while pushing a heavy object This Scooter Boat Bombers PE Game includes warm-up activity , a learning group activity , and an assessment. Additionally, safety rules are included for this game. This Scooter Boat Bombers PE Game was designed for students in elementary and middle school. It is fun to use for gym class or holiday fun. Your students are sure to have fun when they engage with this game. Shape America Standards are also included. FUN ENGAGING Activities, Student Friendly Visual Aids, Set-Up Instructions Included, Detailed Graphics, llustrations, and Instructions, Efficient and Organized Materials for ease of use and implementation, Great for All Grade Levels of Elementary and Middle school. Use for Multiple Years Large group physical education games to use in your PE classes, summer camp or for your church youth group program. These quality products were designed to be engaging, student friendly and highly educational. They provide MVPA (Max Volume of Physical Activity ) and high energy to provide an outlet for students to develop their cardiovascular fitness. Your students will love them! You can incorporate them with multiple classes at the same time or a single class at a time. Products are geared towards elementary and middle school students but can also be used with high school students successfully! The games can be modified for skill levels and to fit your gym size. The equipment suggested in the plan can be substituted for other items in your equipment closet. Games - multi-skill games are designed for students having a wide range of abilities. These games can be used by PE teachers as a full unit or an extension of their unit. Combined with other numerous activities to be creative during a single class period. The individual products and activities can also be utilized by classroom teachers to organize recess activities keeping students active and focused during recess play. In addition, many of the products can be used to make great small-group activity for school events such as Field Days or as a seasonal rewards days. For games - Plan includes a number of text boxes with headings and subheadings that correspond to the unique PE planning and structural procedures. It incorporates a wide variety of critical lesson plan components that are important for teaching large group games. games provide opportunities for students to improve their catching, throwing, kicking, striking, running, goal keeping, tracking, dodging, tagging, reaction time, cardiovascular endurance, teamwork, sportsmanship, hand-eye coordination, accuracy & agility. One great thing about these games is that students can be placed in ability groups that consider developmental skill and fitness factors to help keep the games fair, even and safe for all. Detailed Instructions in an Easy-to-Understand Lesson Plan Format, FUN and ENGAGING, Set-Up Diagrams Included, Use Year After Year, Great for Developing a Variety of PE Skills
Author Gems from the Gym
Tags Core Exercise, Agility Skills, Lower Body Strength, Teamwork And Honesty!, Scooter Physical Education Games, Scooter Games For Physical Education, Pe Scooter Games, Scooter Pe Games, Gym Scooter Games
Map Wars: U.S. State Capitals Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
This resource is a Map Wars: U.S. State Capitals Edition Interactive Geography Game. This game is an exciting way for students to apply geography and mapping skills. This is a team game requiring 2 teams that can be played in multiple rounds. Students will love this engaging game! Directions for how to play are included.
Author The Social Studies Doctor
Tags Capitals, Map Wars, Mapping, Team Games, Geography, Interactive States Games
Essay Writing Skills Game Show
ELA, Writing, Grade 6, 7, 8, Activities, Games
This Essay Writing Skills Game Show is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.
Author Mrs. Spangler in the Middle
Tags Game Show, Essay Writing, Text-based Activity, Jeopardy, Review Game
Geometry: 2D shapes Quadrilaterals
Math, Geometry, Grade 4, 5, 6, 7, Activities, Games
Geometry: 2D Shapes Quadrilaterals An innovative teaching resource for public school students and homeschoolers, Geometry: 2D Shapes Quadrilaterals demystifies complex geometry concepts, particularly for 4th to 7th graders learning about the characteristics of various quadrilaterals. A Spotlight on Quadrilateral Shapes: The product not only helps students understand but also enjoy studying quadrilateral shapes. They get to learn about figures belonging to different 'clubs', a concept which personifies geometric figures. For example, if a Square has two pairs of parallel sides required by Club Parallelogram, the Square must be a part of it! Versatile Classroom Application: The tool can work in various classroom setups - for whole group activities or when working with smaller groups during remedial sessions. The design is equally effective for individual homework assignments as well. Efficient Organization & Comprehension: The tool organizes confusing geometry topics into manageable pieces through its club system. It provides visual aids such as foldables where learners list down characteristics of all studied shapes. When all checkboxes are ticked off against a shape like trapezoid or rhombus - they gain access into their respective clubs! Giving Abstract Concepts Concrete Applicability: By introducing abstract geometry concepts using the relatable and fun idea of 'clubs', teachers can set their students on a concrete path towards understanding fundamental mathematical principles—an indispensable step towards more advanced studies. Packed with Practicality & Pedagogical Efficacy : Our 15-page PDF cleverly caters to student's needs while reducing instructor's efforts making Geometry: 2D Shapes Quadrilaterals amazingly versatile. So why wait? Imbue your lessons with creativity and provide tangible understanding of geometry while making learning fun—grant your students 'Club Membership'!
Author Big Apple Teaching
Tags Geometry, 2D Shapes, Quadrilaterals, Classification, Clubs
Elements and Compounds Dominoes - Middle School Science
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
Elements and Compounds Dominoes - Middle School Science A teaching resource targeted at 6th to 9th-grade educators, the Elements and Compounds Dominoes provides an in-depth understanding of the fundamentals of chemistry like elements, compounds, atoms, and molecules. About the Game The game is composed of 80 dominoes, which feature questions and answers related to various topics instead of numbers. It encourages learners to explore atomic combinations that form different types of molecules from elements or compounds. Additionally, it familiarizes students with elemental symbols derived from either English or Latin names. Unique Learning Approach This product distinguishes itself through intensive chemical formulae explorations. It guides students on interpreting brackets; naming compounds ending in special suffixes like 'ide'; how many atoms are contained in each compound based on a representative symbol. Suitable for whole-group sessions: Promotes cooperative learning dynamics. In small group activities:Fosters focused peer-to-peer interaction. Serves as a homework exercise: Potentiates independent self-learning. The rules are clear and precise—explaining how matches should be recognized whether through matching names with symbols or circuit diagrams . If a challenge arises over incorrect matches, provisions have been made for verification purposes. Aiding PowerPoint Animation, A complementary PowerPoint animation is included covering all necessary rules—making it easy even for first-time players while maintaining educational value. Bring your student's understanding beyond routine textbooks by utilizing this interactive yet informative resource. Through this fun game, students will grasp key chemistry concepts—an innovative approach that can easily replace monotonous lectures and provide a novel dimension that excites as much as it enlightens.
Author Elf off the Shelf Resources
Tags Chemistry, Middle School, Elements, Compounds, Atoms, Domino Element
Light - Reflection Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
A dominoes game with questions and statements on reflection in a plane mirror instead of numbers. Prior Knowledge > Transparent, translucent and opaque materials > Luminous and non-luminous objects > Labelling the incident and reflected rays, the angles of incidence and reflection, the normal and the point of incidence > Virtual experiment to prove i = r > Ray diagram showing how the eye sees an image in a plane mirror > The image formed in a plane mirror is upright, virtual (appears to be formed behind the mirror) laterally inverted, the same size as the object and as far behind the mirror as the object is in front. > Ray diagram showing how the eye sees an image in a periscope > Specular and diffuse reflection What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Reflection, Angle Of Incidence, Angle Of Relection, Transparent Translucent And Opaque Material, Specular And Diffuse Images, Dominoes Game Explained
Nonfiction Terms Review: I Have, Who Has?
ELA, Literature, Grade 4, 5, 6, 7, 8, Activities, Games
Nonfiction Terms Review: I Have, Who Has? If you're an educator looking for innovative ways to engage your students in learning and reviewing nonfiction terms related to Reading Information standards, the I Have, Who Has? game cards may be beneficial. This unique teaching resource is proved especially useful for teachers working with students from grade 4 through grade 8. The set comes with a total of 16 completed game cards that address a range of nonfiction terms such as: 'Caption' 'Central idea' 'Description' 'Direct quote' All fundamental components in understanding text structure and developing skills in literature analysis. Based on both Common Core Standards (CCS) Reading Information and Georgia Standards of Excellence RI standards, these game cards provide an interactive method to grasp necessary comprehension skills. Additionally, the resource offers extra blank cards enabling educators to customize their review sessions further by including any additional terms they wish students to focus on. This diverse feature ensures adaptability across various curriculum needs or specific lesson goals. A detailed set of instructions accompanies this teaching tool outlining how best to utilize these resources. Beyond just employing them within a typical classroom review activity setting, educators can employ this tool effectively during small group discussions or even as homework assignments enhancing constant engagement with the subject matter at hand. The potential uses are many; the benefits are universal – improved knowledge recall, active learning environment creation and engaging reinforcement of essential language arts concepts! About This PDF-based educational aid stands out due to its emphasis on interaction combined with comprehensive content coverage facilitating effective literature education for middle-grade learners. It's not merely about remembering definitions but fostering an understanding that empowers students' reading capacities- making sense from text evidence through direct quotes to inferring central ideas using supporting evidence. In Summary I Have, Who Has? is straightforward yet versatile, interactive yet informative, an essential tool for educators striving to bring the best reviewing strategy into their classrooms. It's a game-changing resource in your teaching toolkit!
Author Class with Mrs B
Tags Nonfiction Terms, Reading Comprehension, Interactive Learning, Literature Analysis, Educational Aid
Light - Reflection Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Light - Reflection Wildcard and Snap Card Games for Middle School An essential teaching tool designed to consolidate knowledge on light reflection amongst middle school students. This pack of 78 cards caters to three different games, providing an interactive approach for effective learning. Focus area: The game resources contribute towards building a strong foundation on the topic of reflection in a plane mirror, one that is cardinal in understanding basic physics principles. Detailed instructions are easy to understand thanks to the provided animated PowerPoint presentation. Prior Understanding Required: Interpreting transparent, translucent and opaque materials; Distinguishing between luminous and non-luminous objects; Familiarisation with terms such as incident rays, reflected rays along with angles of incidence and reflection. Versatility of Use: Suitable for various classroom scenarios - from group activities promoting collective learning or smaller clusters permitting concentrated instruction. These games could also be part of homework assignments for individual practice. "An instructive route towards science education mixed with fun!" Coupled with scientific content like how our eyes perceive images in a plane mirror or why images are formed behind it; these card games provide an inventive way to absorb these scientific teachings effectively. Further discussions incorporating topics like periscope imaging & diffused/specular image effects enrich the play & learn experience! Suited For: Educators – within public schools or homeschooling groups – who teach grade 5-9 Physics-related subjects find this resource beneficial. It intentionally imparts key concepts without being overly academic. Complexities tied up with traditional chalk-and-talk methodologies become increasingly evident given student’s proven receptiveness towards active learning environments. Enhance the understanding of such technical topics which elucidate light’s properties & it's interactions proficiently through " Light - Reflection Wildcard & Snap Card Games " package that guarantees engagement & a valued learning experience.
Author Elf off the Shelf Resources
Tags Light Reflection, Interactive Resource, Hands-on Learning, Card Games, Physics Education
Integer Card Games
Math, Numbers, Grade 7, Activities, Games
Particularly, with the topic of integers, students REALLY need to be fast and fluent with their facts. Quizzing & drilling constantly is one way to achieve that… however, these games will help break up the monotony and build the solid foundation they will need to be able to keep a good pace with problem solving later on. 1) There are several games to choose from, each a different difficulty & pace. 2) Prepare to take time to explain the rules in detail to make sure students understand how to play. 3) Once students know the rules well, these will be very quick and easy activities any time they need review (constantly), or you need a time filler. Just save/laminate your decks of cards and pull them out when needed! Most games are geared towards fluency in find the sum of two integers, but some can be played by also finding the product of two integers.
Author The Math Cafe
Tags Integers, Card Games, Integer Classroom Games, Integer Games For 7th Grade
Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities
The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.
Author Creative Learning Connection
Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games
Text Structure Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities
This is a Text Structure Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Text Structure, Point Of View, Reading Strategies, Google Classroom, Text Structure Online Activities
Scratch: Thumbnails and More! (Game Mechanics #7)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Thumbnails and More! (Game Mechanics #7) A comprehensive teaching resource, specifically designed to nurture game development skills through the Scratch programming language. This indispensable tool provides multiple guides along with examples that aid learners in building out complex facets of their projects. In this magnificent set, students are exposed to diverse techniques such as: Fashioning a custom thumbnail for their Scratch project Crafting a compelling visual trail for their cursor Notably, displaying the current time based on the computer's local settings. This element incites intrigue and conveys just how applicable coding concepts can translate into practical real-world applications. Suitable For Diverse Learning Settings A versatile curriculum perfect for grade levels 3-10. Excellent compatibility allows this resource to be incorporated into any science program emphasising on computer studies. Additionally, it is user-friendly across varying teaching platforms; right from whole group discussions to independent study groups or even as delightful homework assignments enriching at-home experiences. Prerequisite Knowledge Note that prior knowledge of Scratch will optimize utilization of this resource package. It aims at educating learners further regarding niche techniques within game development. In doing so, it hones creativity while consolidating core competencies. Digital Friendly Material Format The module comes in easy-to-use PDF format aiding educators in effortlessly integrating these activities onto digital platforms or printing them as physical handouts depending upon learner preference. Gear up and dive straight into exciting realms where leisure merges seamlessly with learning using our Scratch: Thumbnails and More!(Game Mechanics #7), assisting young digital pioneers blazing trails into exciting virtual worlds through coding.
Author Roombop
Tags Scratch, Game Development, Thumbnails, Mouse Trail, Coding
Guess the Emojis! - Classic Games
, Grade 6, 7, 8, Games, Activities
Guess what the name of the classic game is based on the emoji(s)!
Author Brave Education
Tags Guess, Emojis, Games, Hidden, Name