resources by type
resources by grade
resources by subject
other resources

3,115 products added recently

Page 6 - 7th Grade Games

Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.

Relevant
alt down
Any Time
alt down
filter by
alt down
All File Types
alt down
filter nav Show filters
Sort by: Relevant
CLEAR
resources by type
Activities
up arrow
Centers
Crafts
Escape Room
Experiments
down arrow
Games
Projects
Read Alouds
Songs
Classroom Decor
down arrow
Teacher Tools
down arrow
Worksheets & Printables
down arrow
resources by grade
Early Learning
down arrow
Pre-K
down arrow
Elementary
down arrow
Middle School
up arrow
Grade 6
Grade 7
Grade 8
High School
down arrow
Adult Education
Not Grade Specific
resources by subject
Creative Arts
down arrow
ELA
down arrow
Holiday & Seasonal
down arrow
Life Studies
down arrow
Math
down arrow
P.E. & Health
down arrow
Social Studies
down arrow
Special Resources
down arrow
Science
down arrow
Foreign Languages
down arrow
Resources for Teachers
down arrow
other resources
Common Core
Homeschool Resources
down arrow
Montessori
Research
STEM
Kinetic Theory of Matter, States of Matter, Change of State Dominoes Game for Middle School

Kinetic Theory of Matter, States of Matter, Change of State Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

A dominoes game with questions and statements on the kinetic theory of matter including change of state, gas pressure and diffusion. Prior Knowledge > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from > their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Solids Liquids And Gases, Melting, Boiling, Diffusion, Pressure In Gases, States Of Matter Interactive Games

Number & Operations: Spinner Game for 6th-8th | PC Software

Number & Operations: Spinner Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Number & Operations: Spinner Game for 6th-8th | PC Software This resource-packed educational tool aims to strengthen the mathematical abilities of students from grades 6 through 8. Combining fun with core learning elements, this software provides a highly engaging resource. About The Game The game incorporates an array of selected number and operation problems corresponding with the Five Strands of Math, endorsed by Common Core State Standards, STEM initiatives, and NCTM guidelines. These serve to enhance student comprehension while offering extended practice opportunities. The software contains a spinner game, combining learning with enjoyment for a powerful educational experience. Enclosed within this format are 15 diverse and challenging questions promoting deeper understanding in learners. Versatility & Accessibility This product is available as PC software in zip file format for widespread accessibility across varied teaching environments. Fostering cooperative problem-solving abilities, it can be utilized effectively within whole group instruction or small group sessions due to its flexible design. Tutors can also assign it independently as homework tasks aiding self-guided learning instilling study independence in students at these key developmental stages. Making Learning Fun! Demystifying integral math concepts like algebra becomes increasingly simpler using this interactive spinner game-'asset'. It intensifies student involvement leading to better comprehension levels. Essentially, the Number & Operations: Spinner Game for 6th-8th | PC Software cultivates academic progression organically via bringing alive numerical concepts into digestible pieces adding vibrancy to routine curricula making it so much more than just another teaching aid.

Author Classroom Complete Press

Tags Decimals Games, Mixed Fractions Worksheet, Math Spinner Game, Algebra Spinner Games, PC Software

Statehood Time-Line Game

Statehood Time-Line Game
Social Studies, Geography, Grade 6, 7, 8, 9, 10, Activities, Games

This resource is a 15-page download with a timeline game for statehood. Students will explore when states officially became states. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. The game is over when the first player has 8 cards placed correctly in their timeline.

Author Creative Learning Connection

Tags Statehood, Timeline Game, United States Timeline, Settlements, Jamestown

Cell Membrane and Transport – A Device-Based Scavenger Hunt Activity

Cell Membrane and Transport – A Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Cell Membrane and Transport – A Device-Based Scavenger Hunt Activity Usually instructed in grades 7-12, the Cell Membrane and Transport: A Device-Based Scavenger Hunt Activity is an interesting approach that integrates components of science, technology and active education. Students are encouraged to get up out of their seats, use tech devices such as chromebooks, smartphones or tablets which are all suitable ways to download this game -and collaborate to resolve relevant scientific challenges. The Goals of This Activity: A unique method for subject review An innovative instrument for teaching A creative way for student evaluation The progress in mobile technologies has initiated a fresh means for conveying subjects related to Biology, especially the cell membrane and transport. Key Topics Covered: This digital resource explores key topics such as: Transportation across cell membranes - both active transport and passive transport. The role of carrier proteins; A look at diffusion and osmosis; Hypertonic, isotonic/hypotonic scenarios; Hints on hydrophilic/hydrophobic interactions; . Unlike traditional stationary educational methods this interactive scavenger hunt incorporates QR codes placed around the classroom which when scanned using a device propels them through their tasks. Note:Tasks can be solved by submitting answers directly via online forms. This not only saves paper but also subtly promotes environmental awareness. This activity is compatible with both Word & PDF formats. Each scavenger hunt task varies—from video analysis simulations automated quizzes research tasks etc—ensuring no activity feels redundant while maximising student exposure to cell membranes & transportation mechanisms. Why is it Effective? This innovative teaching resource uniquely marries paperless education with efficient, comprehensive scientific training and increased student participation-generated, efficiency-enhancing satisfaction results.

Author Teach With Fergy

Tags Cell Membrane, Transport, Scavenger Hunt, Interactive Learning, Technology

Laboratory Equipment Domino 2 Science Game for Chemistry Physics & Bio

Laboratory Equipment Domino 2 Science Game for Chemistry Physics & Bio
STEM, Science, Chemistry, Physics, Life Sciences, Special Education Needs (SEN), Special Resources, Research, Biology, Homeschool Templates, Grade 6, 7, 8, 9, 10, 11, Activities, Games, Worksheets & Printables, Task Cards, Quizzes and Tests, Teacher Tools, Quizzes, Word Problems, Word Searches, Worksheets

Laboratory Equipment Domino 2 A Fun & Engaging Science Game for Chemistry, Physics & Biology Classrooms 🔬 Make Science Learning Fun with Hands-On Play! Help your students master laboratory equipment vocabulary in a way that’s interactive, engaging, and memorable! With Laboratory Equipment Domino 2, students match images and terms of lab tools, reinforcing key scientific vocabulary while having fun. Whether you teach chemistry, physics, or biology, this game is a perfect addition to your lesson plans. 🎯 Why Teachers Love This Game ✅ Turns Vocabulary into Active Learning – Science terms become easier to remember through hands-on engagement. ✅ Boosts Visual Recognition – Helps students quickly identify and recall lab equipment. ✅ Encourages Collaboration – Supports teamwork and communication through pair or group play. ✅ Flexible & Easy to Use – Ideal for science centers, review lessons, or warm-up activities. ✅ Perfect for Any Science Class – Use it in chemistry, physics, and biology lessons to reinforce key lab tools. 🧪 What’s Included? 🃏 39 Domino Cards – Each featuring an image and term for common laboratory equipment, such as: ✔ Beakers ✔ Test Tubes ✔ Pipettes ✔ Flasks ✔ Centrifuges ✔ Burners …and more essential science tools! 📖 Pairs Perfectly with My Knowledge Card Set 2 – Laboratory Equipment Use this game alongside Knowledge Card Set 2 for extended learning opportunities and even deeper reinforcement of lab terminology. 📌 How to Play 1️⃣ Print & Cut the cards (laminate for durability if desired). 2️⃣ Distribute the domino cards among players. 3️⃣ Match the lab equipment image with its corresponding term to play. 4️⃣ The first player to place all their domino cards wins! 💡 Pro Tip: Make the game even more engaging by playing on the classroom floor or in the hallway—this adds movement and excitement to your lesson! 🌟 Why This Game is a Must-Have for Science Teachers ✔ Saves Prep Time – Just print, cut, and play! ✔ Great for All Science Subjects – Perfect for chemistry, physics, and biology classes. ✔ Supports Different Learning Styles – Helps visual, kinesthetic, and social learners. ✔ Engaging for All Levels – Works well for middle school, high school, and even college-level introductory science courses. 🔬 Make Science Lessons Interactive & Fun! Whether you're introducing lab equipment for the first time or reinforcing vocabulary in a play-based learning environment, this Laboratory Equipment Domino Game is the perfect tool for your classroom. 🚀 Download now and bring hands-on science learning into your classroom today! 📍 Best wishes, Heike from Lernfitness Did You Know? I teach with a certified therapy dog, and together we create a positive and inspiring learning environment. 🐶✨

Author Lernfitness

Tags Game, Educational Card Games, Chemistry, Lab, Biology, Laboratory Equipment, Lab Tools, Physics, STEM Science Matching Game, Domino

Analyzing Arguments Digital Game

Analyzing Arguments Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games

This is an Analyzing Arguments Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Digital Games, Analyzing Arguments, Reading Strategies, Back To School, Google Classroom

Algebra: Spinner Game - FLASH-MAC

Algebra: Spinner Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Algebra: Spinner Game - FLASH-MAC FLASH-MAC is an educational resource designed to boost critical thinking and enhance skills in math, particularly algebra. This tool encapsulates an interactive teaching methodology that allows educators in schools and homes to enrich algebra lessons focused on the Five Strands of Math for grade 6-8 students making it perfect for middle school. The Game Features: A spinning wheel game with 15 thoughtfully curated algebra questions Stimulation of students' problem-solving abilities An inventive path to understanding complicated facets of algebra while having fun This dynamic learning tool meets strict education standards laid down by recognized curriculum -specific authorities such as the Common Core State Standards (CCSS) and the National Council of Teachers of Mathematics (NCTM). Its inclusion ensures comprehensive exposure to pertinent knowledge areas vital for student growth. Versatility in Usage: The Algebra: Spinner Game - FLASH-MAC can be effectively used at various stages during learning sessions. It serves as a part of whole group instruction or small group activities, additional homeschooling material and even fun homework assignments for enforcing concepts learnt at home. In Summary, Algebra: Spinner Game - FLASH-MAC isn't simply a 'game'. It's where enjoyment aligns with profound understanding! It transforms learning into a dynamic experience. Accessibility is made simple through its single product file – requiring just Mac software compatibility; making it teachers’ ready-to-go aid! _Key note:_ Enrich your mathematics classes by adding Algebra: Spinner Game - FLASH-MAC into your teaching tools!

Author Classroom Complete Press

Tags Software (Mac)

Lewis and Clark Time-Line Game

Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities

The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.

Author Creative Learning Connection

Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games

Scratch: Pausing (Game Mechanics #5)

Scratch: Pausing (Game Mechanics #5)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

This guide will show you how to implement a play and pause button in Scratch. This resource will take your students through setting up an example play & pause moving basketball. It teaches the students the step by step process and logic behind the blocks. This package is a great resource to have your students follow. These game mechanic guides are great to teach specific techniques and skills that can be used to create a game. They allow the students to expand their knowledge of Scratch. It is recommended that your students have an understanding of Scratch before using this resource.

Author Roombop

Tags Scratch Game, Scratch Game Programming, Scratch, Gaming

Language Quest: An ESL Board Game to Boost Grammar, Vocabulary, and Speaking Skills while Having Fun

Language Quest: An ESL Board Game to Boost Grammar, Vocabulary, and Speaking Skills while Having Fun
ELA, Language Development, ESL, Grammar, Vocabulary, Grade 4, 5, 6, 7, Activities, Games

Introducing "Language Quest," the ultimate multi-level board game for ESL learners! Elevate your teaching experience by bringing fun, engagement, and friendly competition to your ESL classroom. Carefully crafted for both teachers and students, this game offers a comprehensive approach to improve grammar, vocabulary, and speaking skills. The diverse set of questions cater to 3 different levels of proficiency – A1/A2, B1, and B2+, ensuring that all your students stay engaged, motivated, and eager to learn. "Language Quest" is the ideal supplement to your existing lesson plans, transforming English language learning into an enjoyable and interactive experience. With this game , you can foster a positive learning environment and encourage your students to work together, promoting camaraderie and teamwork. As they advance through the game , students will gain confidence in their language abilities, making learning not just fun, but truly effective. It's also an easy way to use differentiation in your classroom through the color-coded game system! Designed with both beginner and advanced students in mind, "Language Quest" offers three distinct levels of questions. This adaptable game seamlessly integrates into your curriculum, allowing you to use it for mixed-level classes or as a one-size-fits-all solution for varying proficiency levels. The colorful board design and straightforward setup make it an inviting and engaging learning tool, particularly for younger learners. "Language Quest" is not only a valuable teaching resource, but it is also built to last. The game components, including the board, cards, and playing pieces, are made from high-quality materials that can be laminated for long-term use. This ensures that you'll be able to enjoy the educational benefits of "Language Quest" for years to come. Don't miss out on this unique and innovative approach to language learning. Invest in "Language Quest" today and watch your students' language abilities soar to new heights! #LanguageQuest #ESLBoardGame #FunLanguageLearning

Author The Laughing Linguist

Tags Game, ESL Game, Fun, EFL, ESL, English, Speaking, English Game

Idea Development Digital Game

Idea Development Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities

This is an Idea Development Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Digital Game, Google Classroom, Idea Development, Text Evidence, Topic Sentences

Light - Refraction Wildcard and Snap Card Games

Light - Refraction Wildcard and Snap Card Games
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Refraction Wildcard and Snap Card Games This is a unique teaching resource designed for educators in both public schools and homeschooling environments. It serves as an excellent tool for consolidating learning about light refraction, infusing the instruction process with fun and engagement. Aimed at students in grades 5 through 9, this versatile resource is primarily focused on the subject of Science, more specifically Physics. Prior Knowledge Requirements: Density mediums Light travel dynamics Boundary light hitting effects Ray diagrams showing refraction Refraction through semi-circular glass blocks or prisms The concept of real and apparent depth. The Light - Refraction Wildcard and Snap Card Games includes: 66 playable cards: Suitable for whole group instruction or small group activities. An animated PowerPoint: Instructs how to play wildcard and snap games- boosting teachers' convenience while piquing student interest. In conclusion, the Light - Refraction Wildcard provides a refreshing approach towards science education by making physics more accessible one card game at a time.

Author Elf off the Shelf Resources

Tags Light Refraction, Physics Education, Teaching Resource, Card Games, Science Learning, Refraction Games

Free Science Human Microbiome Vocabulary Interactive Memory Game
Free Download

Free Science Human Microbiome Vocabulary Interactive Memory Game
Science, Life Sciences, Human Body, Basic Science, Grade 7, Games, Activities

Human Microbiome Vocabulary Words to Review and Reinforce Definitions of the 7TH Grade Science curriculum . Students will learn and practice terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms definitions, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct one, it will self-correct you until you choose the correct answer Practice your Vocabulary with this Free Interactive Game Introduce young learners to a variety of visuals with this entertaining digital game. Students will see the names and images of different words and definitions; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for your lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 20-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags SCIENCE, Human Microbiome, Bacteria, Infection, Microbiome , Microorganism, Cells, Antibiotic, Cell, Scientific Argument

White Light, Dispersion and Colour Filters Dominoes Game for Middle School

White Light, Dispersion and Colour Filters Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities

The White Light, Dispersion and Colour Filters Dominoes Game for Middle School The White Light, Dispersion and Colour Filters Dominoes Game for Middle School is an innovative teaching resource designed to enhance student understanding of complex scientific concepts. This enjoyable and engaging tool focuses on aiding middle school students (Grade 5, Grade 6, Grade 7, Grade 8, and Grade 9) in mastering the foundational concepts related to the dispersion of light. Instead of traditional numbers or dots, these dominoes feature statements and questions on key topics such as white light dispersion, the order of colours in the spectrum and how colour filters operate. Prior knowledge needed to grasp this game includes awareness about primary (red, green, blue ) and secondary colours (magenta cyan & yellow )of light. Likewise knowing that any two primary colours when mixed give a secondary colour strengthens the comprehension further. If all three primaries are mixed it gives white light. Cleverly integrating symbols or descriptions within sketches or circuit diagrams prompts playful matches during domino play sessions; thereby ushering in visual learning. The game also trains learners' observational skills by instilling that any object only reflects its own collinear while absorbing all other types. About Resource Content: The resource contains ninety dominos along with an animated PowerPoint presentation detailing gameplay rules ensuring teachers can quickly grasp this new pedagogical concept for their science classes. In gameplay, if players spot a wrong match, they have the opportunity to challenge it promoting critical thinking. This product creatively bridges learning gaps by turning typical class assignments into interactive group activities thereby making physics more approachable. Versatility: One could use this versatile tool individually for homework assignments as well as collectively within small specific learning groups inside classrooms catalyzing collaborative learning. They come in multiple file types providing ease across different digital formats ensuring convenience at every step. In conclusion, educators seeking fresh perspectives towards theoretical physics teachings would appreciate the White Light, Dispersion and Colour Filters Dominoes Game as it leads the way through scientific exploration in a non-traditional yet profoundly impactful manner.

Author Elf off the Shelf Resources

Tags White Light, Dispersion, Colour Filters, Dominoes Game, Middle School

Storytelling Cards Game: Travelling around South America for ESL EFL

Storytelling Cards Game: Travelling around South America for ESL EFL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL EFL Storytelling Cards Game - Travelling around South America This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with South America and Travelling Vocabulary + Sights + Famous people and local characters (an airport, Machu Picchu, Rio de Janeiro, Ushuaia, a backpack, Leo Messi etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on South America; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!

Author Learning with Alan

Tags ESL, EFL, English, Teens, Game, Activity, Storytelling, Flashcards, South America

Stress Management Game played like Apples To Apples-Handouts

Stress Management Game played like Apples To Apples-Handouts
Special Resources, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Grade 3, 4, 5, 6, 7, Activities, Games

In this fun game, played similarly to the Apples To Apples game, students will read different stressful situations and choose a strategy they would use for that situation. There are 18 situation cards and 36 strategy cards. Each player draws 5 strategy cards (they do not show the other players which cards they have). The "judge" will draw a situation card and show the other players the card after reading the situation. For example, "You don't know the answers when taking a test." Then the other players will choose a strategy card they would use for that situation and place it face down to near the judge. The judge will read the different strategy cards and choose which one they would most likely choose. Important to convey to students: There is no "wrong" strategy, just a strategy that the judge would most likely use. Then for the next round, a different person is the judge and the game continues. the discarded strategy cards can get placed under the strategy pile. the person whose strategy was chosen, gets the situation card and also gets one point. This is a fun and engaging way to get students talking about different strategies they would use for stress management as well as different types of stressful situations they can manage if they need to. In this resource you will also be getting 2 mindful coloring handouts. This is a great way to finish the lesson after the game. I also like to begin this lesson by introducing a Brain Pop on stress. You can also choose a short video of your choice or a book about stress to prime the students' brains about what stress is, possible triggers of stress and how to cope with stress. Then the game can be played and can reinforce the topic.

Author Jennifer Moyer Taylor

Tags Social Emotional Learning, Apples To Apples, Game, Stress Management, Calm, Sel, Social Skills, Anxiety, Special Education, Group Resource

Multiplication "Spot It" Inspired Game

Multiplication "Spot It" Inspired Game
Math, Fact Families, Multiplication and Division, Division, Grade 3, 4, 5, 6, 7, 8, 9, 10, Activities, Games

A fun math twist on the popular game "Spot It"! Students will practice their multiplication facts with this fun game. A pile of "Factor" cards with a multiplication fact (example 4 x 7) and a pile of "Product" cards. Students flip one card over from each pile and earn a point by being the fastest to find the matching product with the multiplication equation. Only ONE match per set of cards! This is a great game for students to practice a variety of math multiplication facts in a fun and engaging way...they won't even know they are practicing their facts! This game can also increase the speed in which they solve their facts. Use as an early finisher activity, part of your daily lesson/ curriculum , or an indoor recess game. These also work great for students to use as flash cards, as they are exposed to many different facts and have to find the correct product. Print the set you would like (circle or square cards), cut and laminate for many, many rounds of play! Its a race to know your facts, and find them!

Author Brook Creaser

Tags Multiplication, Game, Spot It, Facts, Flash Cards, Spot It Math

Current Electricity Smart Board Bingo

Current Electricity Smart Board Bingo
Science, Physics, Grade 6, 7, 8, 9, Activities, Games

Current Electricity Smart Board Bingo An innovative and interactive teaching resource for students of grade 6 to 9, focusing on the fundamentals of current electricity. In addition to boosting understanding, it fosters engagement through interactive gameplay on a smart board. How does it Work? Each round poses questions onto the smart board that correspond with numbers on individual bingo cards. The questions cover essential aspects as detailed below: Voltage and Resistance. Conductors and Insulators. Different types of circuits - series and parallel - including their symbols. The function of lamps in such circuits. The relationship between number of batteries and current or voltage. Inclusion of lamps in a circuitry configuration. Switches in series and parallel circuits. An interesting angle is introduced through Ohm's law providing a well-rounded learning experience for those enthusiastic about electricity! Included Resources: A set of 48 unique bingo cards along with a randomized question generator containing over 50 interactions designed for your smart board (interactive whiteboard ). , .

Author Elf off the Shelf Resources

Tags Electricity Fundamentals, Current Electricity, Circuits, Smart Board, Interactive Learning

Magnets and Electromagnets 42 Question Board Game

Magnets and Electromagnets 42 Question Board Game
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

With 42 question cards on permanent magnets and electromagnets this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. It can be played at the end of a module on electricity and electromagnets but is also a very useful test prep tool. This game is so much fun, pupils will forget they are learning! What You Get Game board (color and black and white) 42 question cards with questions of varying degrees of difficulty Answer sheet Instruction sheet. Rules for Play The player who throws the highest score starts and play proceeds in a clockwise direction. Students take turns and work their way around the board following the instructions in the squares. Some squares tell the student totake a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism , Electric Bell, Electric Relay, North And South Poles, Magnetic Fileld Lines, Magnetism Game

Scratch: Platform Physics (Game Mechanics #6)

Scratch: Platform Physics (Game Mechanics #6)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch: Platform Physics ( Game Mechanics #6) Description: This serves as a comprehensive teaching resource specifically designed for educators to instruct learning in computer science. Ideal for students from grade 3 to 10. It aims to equip students with the knowledge and skills required to create custom blocks and set up physics in platform games on Scratch. Main Features: Moving a character left or right Navigating through dynamics of character jumping Understanding the application of gravity principles and wall/ground detection within game mechanics. Note: This guide promotes creativity by pushing learners beyond their current limits, thereby enriching their interaction with Scratch. Prior familiarity with Scratch is suggested while using this resource. Suitability across Various Scenarios: Holistic classroom instruction Small group sessions Distributed as homework assignment Format Specifications: The package is provided as an easy-to-use PDF file, complete with clear, concise step-by-step instructions beneficial to both educators and students pursing computer science activities. To conclude, This resource stands apart due its comprehensive content, adaptability across learner competencies & scenarios, thus assuring educators about its potential in augmenting engaged learning within computer science.

Author Roombop

Tags Scratch, Platform Physics, Game Mechanics, Custom Blocks, Physics-Based Games, Simple Physics Game, Physic Games Download, Science Physics Game, Simple Game Mechanics

History of Astronomy Time-Line Game

History of Astronomy Time-Line Game
Science, Earth and Environmental Sciences, Space, Grade 7, 8, 9, 10, Activities, Games

The History of Astronomy Time-Line Game is a 17-page download that allows students to engage in a game about astronomy. Students will create their own timelines according to the history of astronomy. Everything you need to play this game, including rules and printables, are included.

Author Creative Learning Connection

Tags History Game, Timeline Game, Astronomy, Astronomy Activity, Astronomer Timeline, Astronomy History Timeline, Astronomy Timeline

Country Study on the United Kingdom - Snakes and Ladders Game PDF

Country Study on the United Kingdom - Snakes and Ladders Game PDF
Social Studies, Geography, History, History: Europe, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on the United Kingdom - Snakes and Ladders Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on the United Kingdom (Europe). This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on the United Kingdom (country Study) aims to test learners on their knowledge on the UK and British Culture (naming cities in the UK, telling about history events, telling about your pawn's character, telling about Famous Britons or telling what you would like to visit in the United Kingdom). Some preparation on the UK, British Culture and History can be useful for this Social Studies Activity. Within this amazing Country Study on the United Kingdom (Europe) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming British Cities or telling about British history events such as the Roman Empire in Britain, Henry VIII or the Industrial Revolution etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from the United Kingdom such as (Queen Elizabeth I, Queen Elizabeth II, Charles III, William Shakespeare etc.) to stick on the players' printable craft cone This amazing and fun Social Studies + Geography Country Study on the United Kingdom (Europe) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test the UK and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags United Kingdom, British, Game, Snakes And Ladders, Printable, Geography, Social Studies, Country Study, Teaching Resource, Great Britain

Scratch: Game Mechanics Bundle

Scratch: Game Mechanics Bundle
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Introducing the Scratch: Game Mechanics Bundle This comprehensive teaching tool is well-suited for grades 3 through 10. Designed to guide students in creating their own games using Scratch, this platform is ideal for exploring Computer Science subjects. Understanding Game Mechanics Built around understanding game mechanics, students start with basic elements like Sprites scrolling, running, walking and jumping. As they further hone their skills, they master more advanced techniques fundamental to designing video games. This includes the logic that powers complex features in 3D games and platformers. Flexible for Both Students and Educators Independent Study: Suitable for students with some understanding of Scratch already under their belts; Educator-driven Instruction:Able to be used as an engaging component in whole-group instruction or computer-science driven small-group exercises; Setting Assignments:Makes homework much more exciting by encouraging students to create pieces they are proud of while deepening understanding of game development. Diverse File Types & Platforms Supported The bundle provides multiple file types making it adaptable across various platforms ensuring its reach no matter what your digital classroom setup may look like. It's specifically developed towards enriching science curriculum standards which simplifies teaching coding principles and modern IT literacy goals through hands-on engagement cleverly disguised as fun game creation sessions! In Summation... This resource encourages progress at individual pace offering plenty chances for trial and error before mastering a skill set eventually. Note though that the joyfulness weaved into learning process via creative gaming undertakings doesn't discard the value instilled during traditional teachings, but supplements them resulting in well-rounded education fostering the next generation's digital minds!

Author Roombop

Tags Scratch, Game Mechanics, Computer Science, Video Games, Educational Resource

Vocabulary Review Game Back to School Words I Have, Who Has, Editable

Vocabulary Review Game Back to School Words I Have, Who Has, Editable
Life Studies, ELA, Language Development, ESL, Vocabulary, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Teacher Tools, Lesson Plans, Activities, Games

Vocabulary Review Game Back to School Words I Have, Who Has, Editable Transform your classroom's language skills development with the engaging Vocabulary Review Game Back to School Words I Have, Who Has, Editable. This game targets students in Grades 1-5 as well as adults learning a new language or adult ELL's. Product Features: 24 ready-to-print vocabulary cards Editability for flexibility and customization Mechanism promoting conversation between participants - a student starts with the question 'Who has…' and the game proceeds in a chain format With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Easy print and go format makes this game great for those last few minutes before class ends, or for small group practice. This product further improves learning by providing a QR code linked Google Slides presentation , offering real-life images of each item being identified. Educational Value: This resource efficiently supports instructional targets in Life Studies and Language Arts subjects including ESL teaching and Vocabulary Mastery. The game serves as both warming-up activity or wrap-up event enhancing classroom bonding while targeting essential 21st-century skills! Suitability: Apt for SPED pupils or EL learners' development . Repetition across different setups strengthens retention performance over time. About The Download: The download, an 8 PPTX slides package translates easily into a Google Slides activity. Perfect for teachers seeking versatility when working on their students' vocabulary range! This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar : Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms!

Author Melissa Is Teaching

Tags Vocabulary Building, Classroom Game, Back To School, Interactive Learning, Language Skills