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Page 7 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
Video Game Design - Coding Project
Creative Arts, Art, Graphic Arts, Grade 7, 8, 9, 10, Games, Activities
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students. This is aVideo Games – Coding Lesson. Itis an editable presentation that can be accessed through Microsoft or Google. It consists of 21 slides. The objective is for students to be able to successfully code their own video game. The presentation breakdown is as follows: Slide 2 – Coding Amazing Gameplay. Slide 3 – Agenda Slide 4 – Game List Slide 5 – Core Elements of Game Design Slides 6 – 10: Vocabulary Slide 11 – Creating Balance Slide 12 – Giving Good Feedback Slide 13 – Types of Goals Slide 14 – Goal Combos Slide 15 – Goals, Items & Creating Challenges Slide 16 – Level Design Slide 17 – Choice Points Slide 18 – Storytelling Slide 19 – Student Assignment Slide 20 – Pixel Art Rubric Slide 21 – Helpful Links Student Assignment is as follows: “As you already know, you will be coding your very own video game. Your game must include the following: A narrative (Intro, between levels, ending) At least 3 balanced levels A self-made background song Self-made pixel art animation (sprites and backgrounds) TIP: As the requirements expect self-made components, don’t plan an over-complicated game in which you have 15 Sprites, 12 worlds/backgrounds, etc. KEEP IT SIMPLE. It doesn’t have to be super complex to be fun and engaging.” This can be used with middle and high school art students. I hope you enjoy! Take A Look at My Best Sellers: Book Club, but with a twist! Elements of Art Lesson Coding Video Games Animal Dominoes Game Coloring Lesson for Middle School Digital Portraits Lesson You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden
Author Resource Garden
Tags Coding Project, Vocabulary, Graphic Arts, Art Lesson, Art Project, Coding Lesson, Video Game Design, Art Design
Adding Fractions with Unlike Denominators Pixel Art
Math, Fractions, Grade 5, 6, 7, Activities, Games, Worksheets & Printables, Task Cards
Looking for an engaging, interactive, and no-prep way to practice adding fractions with unlike denominators? This digital, self-assessment pixel art worksheet is what your upper elementary or middle school mathematics students need to stay focused, motivated, and confident with their studies! Students will solve 10 carefully selected problems adding fractions with unlike denominators. With each problem, a suspenseful mystery picture is revealed, pixel by pixel. The combination of math practice and visual reward has students clamoring to complete each question! This activity works great for classroom teaching, online classroom teaching, or blended. The best part? It is completely self-checking with immediate feedback so that students can practice independently at their own pace. What's Included: ✅ Pixel Art Digital Activity No preparation—just assign and have your students do the rest! ✅ 10 Adding Fractions with Unlike Denominators Problems Focused and intentional practice without bogging down students. ✅ Self-Checking Format with Instant Feedback Students instantly know whether their answer is correct, which promotes independent learning and self-evaluation. ✅ Printable Student Worksheets with Recording Sheet Perfect for offering a paper copy for centers, homework, or offline practice. ✅ Answer Key for Quick Grading or Student Self-Check Saves time while staying focused on students. ✅ Colorful Mystery Image Revealing a mystery picture bit by bit keeps high motivation levels and makes math practice an entertaining, game-like experience. ✅ Flexible Use Ideal for exit tickets, warm-ups, early finishers, independent practice, or a speed review session. Why This Resource Works: ✅ No Prep: Simply assign digitally or distribute the printable worksheets—no extra work! No more prep time to spend on worksheets. Assign and go! ✅ Self-Checking: Instant feedback promotes student independence and decreases teacher grading. ✅ Engaging and Visual: Pixel art adds a dash of fun to the standard practice, making math enjoyable for all students. ✅ Only 10 Problems Enough for productive practice without causing overwhelm—perfect for busy classroom schedules. ✅ Student-Paced Learning: Students can practice at their own pace, asking for help only when they really need it. ✅ Both Digital and Printable Options: Provide flexibility for your classroom needs, online, in-classroom, or blended. Ready to bring some fun to your fraction practice? Get this Adding Fractions with Unlike Denominators Pixel Art Activity now and watch your students build confidence and skills—and have fun too!
Author Matemaths
Rating
Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Adding Fractions
Country Study on the United Kingdom - Snakes and Ladders Game PDF
Social Studies, Geography, History, History: Europe, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on the United Kingdom - Snakes and Ladders Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on the United Kingdom (Europe). This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on the United Kingdom (country Study) aims to test learners on their knowledge on the UK and British Culture (naming cities in the UK, telling about history events, telling about your pawn's character, telling about Famous Britons or telling what you would like to visit in the United Kingdom). Some preparation on the UK, British Culture and History can be useful for this Social Studies Activity. Within this amazing Country Study on the United Kingdom (Europe) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming British Cities or telling about British history events such as the Roman Empire in Britain, Henry VIII or the Industrial Revolution etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from the United Kingdom such as (Queen Elizabeth I, Queen Elizabeth II, Charles III, William Shakespeare etc.) to stick on the players' printable craft cone This amazing and fun Social Studies + Geography Country Study on the United Kingdom (Europe) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test the UK and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags United Kingdom, British, Game, Snakes And Ladders, Printable, Geography, Social Studies, Country Study, Teaching Resource, Great Britain
Essay Writing Skills Game Show
ELA, Writing, Grade 6, 7, 8, Activities, Games
This Essay Writing Skills Game Show is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.
Author Mrs. Spangler in the Middle
Tags Game Show, Essay Writing, Text-based Activity, Jeopardy, Review Game
Text Structure Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities
This is a Text Structure Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Text Structure, Point Of View, Reading Strategies, Google Classroom, Text Structure Online Activities
English months, days, and seasons game - I have...Who has?
ELA, Language Development, ESL, Grade 1, 2, 3, 4, 5, 6, 7, 8, Games, Activities
The English months, days, and seasons game - I have...Who has? This is a unique educational resource aimed at enhancing students' understanding and recognition of the months, days, and seasons in the English language. It offers an easy-to-use learning tool ideal for students between 1st to 8th grade. What's Included? The resource includes a total of 27 cards that can either be handled by individual students or shared among pairs depending on your class size or group. To make them last longer, you could consider printing and laminating these cards for reuse. How Does It Work? The principle behind this game is simple but effective. The journey starts with a card marked 'I'll start the game'. A typical example would be something like 'I have May,' followed by 'Who has Autumn?' The student who has the 'Autumn' card responds appropriately by throwing in their own question like ‘Who has Thursday?’ This back-and-forth continues until all cards are used up, ending with the statement ‘The Game is over!’ Note: For more engaging sessions, divide your class under two teams each armed with a set of these cards. Make it competitive; whoever finishes first wins! Where Can It Be Used? This game isn't confined only to ESL (English as Second Language) classrooms; it fits right into any environment where English is the main spoken language – making it universal! Encourage discussions among learners both within diverse classroom settings or homeschooling environments. Life made simple with essential knowledge just one card away!.
Author Love Learning Languages
Tags Months, Days, Seasons, Interactive Learning, Vocabulary Acquisition
Ask, Share, Swap! An SEL get to know you game and icebreaker.
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, Activities, Games
Overview Ask, Share, Swap! An SEL Get to Know You Game and Icebreaker is a resourceful tool conceived primarily for educators in public schools or homeschooling contexts dealing with students from grade 5 to grade 8. The product aims to enhance social-emotional learning (SEL) among students while also acting as a great icebreaker. About the Game In this game, each student receives one out of thirty cards that come with the product. These cards have unique questions that encourage conversation and understanding among the class members. The conversations sparked by these inquiries promote better communication skills vital for improved peer relationships. Versatile Utilization & Gameplay Rules The flexible design allows it to be used in different settings such as whole group activities within class sessions or smaller group exercises during breakout sessions. The set includes straightforward instructions making Ask, Share, Swap suitable even for first-time users. Social Emotional Learning Aspect This is tagged under special resources under Social Emotional Learning subcategory; its potential extends beyond just being an engaging activity but fosters positive emotional growth along multiple dimensions in kids entering adolescence. Ease of Accessibility The downloadable PDF file format ensures you can implement it right after purchase without any additional requirements. Engage your students today with Ask, Share Swap – fostering a healthy atmosphere while aiding individual progress!
Author Jennifer Moyer Taylor
Tags SEL, Icebreaker, Social-emotional Learning, Communication Skills, Bonding, Jamboard Icebreaker
Melody's Mystery Game-An SEL Cooperative Game for Kids
Special Resources, Social Emotional Learning (SEL), Life Skills, Social Skills, Grade 3, 4, 5, 6, 7, Activities, Games
In this resource, students will work together to solve Melody's Mystery! Melody is an actress and has lost something at the Golden Globe Award ceremony. Students will need to decide what is missing, who took it and where it is. Students will work together cooperatively and problem solve together to solve this mystery. There are 18 clues to be passed around to a group of students (4-5 students works best) and then they will read out loud each clue. As they read the clues, the group will eliminate the suspects one by one and there is one person who will cross off the ones that are incorrect. This is a great game for students to play to practice listening skills, leadership skills, problem-solving skills and deductive skills. For more SEL products, please visit my SEL store here; https://teachsimple.com/contributor/jennifer-moyer-taylor For more SEL products that you may enjoy, try this mystery called Mariah's Mystery! This is a different story to solve! https://teachsimple.com/product/mariahs-mystery-a-fun-sel-cooperative-game-for-kids For other SEL resources, games, presentations, check these out: https://teachsimple.com/product/sel-boom-deck-soda-pop-head-with-audio (These are Boom Cards to teach students to learn about anger management. You can read the book Soda Pop Head by Julia Cook and then have students take turns at the Whiteboard to decide if someone stayed calm under pressure or if they "lost their temper". https://teachsimple.com/product/20-hidden-objects-and-find-the-differences-puzzles-and-games (20 fun hidden picture, find the differences, etc. handouts that are great for brain breaks, transition times, early finishers, and there are many for specific holidays for around the year fun.) https://teachsimple.com/product/intent-versus-impact-sel-presentation (In this SEL presentation, students will learn about the difference between intent and impact. This is an important concepts for students to understand. Even if one person has good intentions, what they say or do may have a completely different impact! There are links to fun videos and a partner/group activity.)
Author Jennifer Moyer Taylor
Tags Sel, Social Emotional Learning Game, Mystery Game, Cooperative Game, School Counseling, Social Skills, Sel Game, Leadership Skills, Cooperation
Geometry: Memory Match Game - FLASH-MAC
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games
Geometry: Memory Match Game - FLASH-MAC Geometry: Memory Match Game - FLASH-MAC is a well-crafted educational resource designed for enhancing the understanding of geometry concepts. This software-based game can be utilized in various learning settings, proving beneficial for both public school educators and homeschoolers. About the Game: A novel take on traditional teaching methods, this memory match game includes 10 pairs of carefully developed geometry questions embedded into a puzzle format. The principal objective is to improve not just students' comprehension but also their recollection of geometric facts and theories covered in grades 6 through 8. This interactive form of learning considerably boosts student engagement and effective knowledge assimilation. Suitability with Educational Standards: The content aligns accurately with the Five Strands of Math curriculum intended for grades 6-8 consistent with Common Core State Standards (CCSS). The game also adheres strictly to guidelines provided by National Council Teachers Mathematics (NCTM), verifying its propriety within standardized education structures. Innovative Approach: Memory Match Game - FLASH-MAC takes math instruction to another level by blending academics into a unique gaming domain. It can be used as part of whole group education, small group activities, or even assigned as ingenuitive homework tasks. To access and utilize this digital flash MAC file type resource successfully without interruptions, teachers need compatible software installed on their Mac computers. With this tool in your arsenal, routine math classes can transform into an entertaining yet scholastic playspace where learning becomes more pleasure than task. Versatility : This tool is primarily intended for geometry studies designed for Grade 6-8 students, the flexible nature of the game can also cater to other grade levels based on individual abilities and skillsets– denoting its inherent versatility. Conclusion: In summary, Geometry: Memory Match Game - FLASH-MAC offers an interesting, diverse method to teaching geometry. Such interactive tools demonstrate the power of gaming in education and spotlight its ability to make abstract concepts concrete, making it a valuable asset to any progressive teacher's toolkit.
Author Classroom Complete Press
Tags Software (Mac)
Winter One Step Equations Word Problems Pixel Art and Task Cards
Math, Algebra, Grade 6, 7, 8, Activities, Games, Worksheets & Printables, Task Cards
This no-prep, self-checking digital resource combines the challenge of solving equations with the thrill of pixel art and will keep your students engaged and wanting more. Perfect for the winter season, this interactive activity helps students practice writing equations from word problems and solving them while building essential math skills. Why You'll Love This Resource Designed with both teachers and students in mind, this resource offers: Digital Pixel Art Fun: Students will solve 20 winter-themed one-step equation word problems that unlock vibrant pixel art designs. Self-Checking Features: Accuracy features allow students to work independently with confidence. No Prep for Teachers: Save time! This activity can be assigned in minutes without hassle over lesson planning. Winter-Themed Engagement: Graphics related to the season are sure to keep students on task. Autosave Feature: Students can work on this activity over several days and on the same device and browser. The "Continue" feature allows them to never lose any work. Differentiated Options: Includes printable worksheets and task cards, which makes this activity perfect for classwork, homework, or math centers. What's Included 20 winter-themed one-step equation word problems Digital pixel art activity Printable worksheet Task cards and answer keys Who Is This For? This resource is perfect for middle school math teachers looking for: A fun, seasonal activity to reinforce one-step equations. A low-prep option that saves time without sacrificing quality. Versatile materials to suit both digital and printable formats. How It Works Students read the word problems and practice writing one-step equations. They solve each equation to reveal a colorful winter-themed pixel art design. Watch your students stay focused, motivated, and eager to solve every problem! This resource is perfect for engaging learners, reinforcing key math skills, and adding a touch of winter magic to your classroom. Make math practice exciting this winter-get your One-Step Equations Word Problems Pixel Art and Task Cards today!
Author Matemaths
Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Winter , Equations, Task Cards, Printable, Digital
Motion: Memory Match Game - FLASH-MAC
Science, Physics, Common Core, Grade 5, 6, 7, 8, Activities, Games
The Motion: Memory Match Game - FLASH-MAC This educational game is a highly engaging teaching resource specifically designed for Grades 5 through 8. With primary focus aimed at grasping concepts around the topic of Motion, it’s suited perfectly within classrooms and homeschooling environments imparting Science and Physics lessons. Format: This learning aid utilizes a memory match game format that involves six pairs of animals and their speeds hidden within the puzzle. Educational Benefits: Matrixed with Common Core State Standards, it ensures high-quality pedagogical content delivery not forgetting its alignment with Bloom’s Taxonomy principles for overall cognitive development. Versatility: This tool can be utilized during collective classroom sessions, smaller peer-led discussions or even assigned as homework material giving students ample room to pace themselves according to individual learning capacity. Compatibility:: Crafted as a software compatible specifically with Mac platforms, this product promises no glitches across such systems. In essence: The Motion: Memory Match Game-FLASH-MAC projects an innovative blend of gaming strategies rooted in modern education practices promising enhanced understanding of scientific concepts associated with motion – making physics fun-filled yet educative!
Author Classroom Complete Press
Tags Software (Mac)
Free Science Interactive Hangman Game / Chemical Reaction Vocabulary
Science, Chemistry, Physics, Grade 7, Games, Activities
Chemical Reaction Vocabulary Science Game for 7th Grade This interactive hangman game teaches and reviews key 7th grade science vocabulary related to chemical reactions. Students will learn characteristics and importance of concepts like endothermic, precipitate, catalysis, chemical equation, and more. The game provides a fun way for students to build chemistry vocabulary and reinforce learning. It can be used for whole group instruction, small groups, individual review, or even as a homework assignment. With engaging visuals and built-in reviews, the PowerPoint allows students to practice pronunciation, increase concentration, and expand scientific understanding. This vocabulary hangman game is part of a larger collection of Spanish language learning activities spanning kindergarten through 5th grade. Additional resources help build literacy, math, and social skills across elementary grades.
Author ShapeUp-N-Matematicas y Lenguaje
Tags Chemical Reaction, Chemistry, Periodic Table, Elements, Matter, Properties Of Matter, Small Or Whole Group, Interactive Activity, Science Vocabulary, Games
Country Study on Poland - Guess Who Cards Game on Famous Polish People
Social Studies, Geography, History, History: Europe, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Poland - Guess Who Cards Game on Famous Polish People This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 30 cards) on Famous Polish People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Poland (Country Study) aims to introduce learners to Poland and its most famous Poles (leaders, kings, scientists writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Polish People selected for this Geography + Social Studies + European History Country Study on Poland are: Nicolaus Copernicus (Scientist) Fryderyk Chopin (Composer) John Paul II (Pope) Jan III Sobieski (King) Lech Wałęsa (Founder of Solidarność and Polish President) Maria Skłodowska-Curie (Scientist and Nobel Prize Laureate for Physics and Chemistry) Andrzej Sapkowski (Author of "The Witcher") Stanisław Lem (Science Fiction Writer, author of Solaris) Adam Mickiewicz (Author of Pan Tadeusz) Irena Sendler (Humanitarian Worker, nurse who saved many Jews during World War 2) Joseph Conrad (English Literature Writer, Polish-speaking Pole born in Poland) Marian Rejewski (Mathematician) and many more! a very fun and engaging way to play this "Guess Who on Famous People from Poland" (country study on Poland) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Pole This Social Studies + Geography Country Study on Poland PDF Printable Teaching Resource (1 slide, 30 cards for 30 Famous People from Poland) can be great for learners from 6th grade to 12th grade to introduce Poland and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Poland, Guess Who, Cards, Game, Printable, Famous People, Geography, Europe, European History, Social Studies
Point of View (Fiction) Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities
This is a Point of View (Fiction) Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Google Classroom, Point Of View, Fiction
Country Study on Japan - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Japan - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Japan (Asia). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Japan (Asia Country Study) aims to test learners on their knowledge on Japan and Japanese Culture (naming Japanese cities, telling about history events, telling about your pawn's character, telling about Famous Japanese People or telling what you would like to visit in Japan). Some preparation on Japan (East Asia) can be useful for this Social Studies Activity. Within this amazing Country Study on Japan (East Asia Country Study) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Japan or telling about Japanese history events, Naming Japanese Cuisine's dishes, telling where you would like to go if you had to go to Japan etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Japan (Hayao Miyazaki, Yoko Ono, Naruhito, Meiji etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Japan (East Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Japan and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags Asia, Japan, Japanes, Country Study, Social Studies, Geography, Snakes And Ladders, Game, Printable, Culture
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School An exceptional resource for promoting science learning in an engaging, interactive manner. Versatile in application, educators can utilise this tool for whole group instruction, small group collaboration or as a homework assignment reinforcing concepts learned during class time. About the Card Games These card games serve as a repository of knowledge relating to shadows and lunar and solar eclipses. Key lessons covered include: Understanding the relationship between the position of light sources in relation to their shadow's size; Identifying how a lunar eclipse occurs when Earth obstructs solar light from reaching the moon; Able to decode partial eclipses based on whether part or all of the moon passes through Earth’s umbra; Able to interpret a solar eclipse resulting from Moon blocking Sun’s light directed towards Earth; Suitable for students ranging from Grade 5 to 9 with science or physics as their core study area. This resource offers two exciting game modes – wildcard and snap. It makes them practice crucial scientific terms so seamlessly they barely realize they are learning! The package includes: An animated PowerPoint loaded with step-by-step instructions on how to play wildcard & snap games effectively without any additional teacher guidance required. A set of 66 playing cards tackling intricate details related to Moon's movement around Earth influencing occurrence patterns of different types of lunar & solar eclipses. As conditions for using this tool, color copies are needed due its design featuring distinctive color themes intended meant enrich users' visual-learning experience. For easy access, the resources come bundled in a zip file containing multiple file types. This resource is a testament to how active learning can be incorporated into daily education – encouraging recall, retention and enjoyment!
Author Elf off the Shelf Resources
Tags Light, Shadows, Lunar Eclipse, Solar Eclipse, Interactive Learning
Free trade Game
Social Studies, Economics, Grade 5, 6, 7, 8, Activities, Games
The idea of “Free Trade” can be difficult for students to grasp – it’s such a “way out there” idea that they may not think of much during their day to day lives. This game is very simple, but the concepts it reinforces are very important. It is designed to be used with a group of at least 8 or 10 students, and up to 30 or more. We spent about an hour when we played the game with my class of 24 students
Author Creative Learning Connection
Tags Economics, Trade, Game, Activity
Reputation SEL Scoot Game
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, 9, 10, 11, 12, Games, Activities
Reputation Social Emotional Learning (SEL) Scoot Game: An Innovative Teaching Resource The Reputation Social Emotional Learning (SEL) Scoot Game is a highly engaging teaching resource designed for educators keen on introducing their students to the concept of reputation. Suitable for Grade 5 to Grade 12, it combines the charm of a scoot game with an impactful learning experience. This interactive tool deviates from traditional teaching methods, each task/question card being carefully crafted to guide learners in understanding reputation and its influence on relationships and opportunities. Educators can use this flexible resource for whole class instruction or small group activities, fostering an active learning environment beyond lectures. Included in the package: 24 question/task cards: These will stimulate thoughtful student responses within approximately one minute. The questions have been meticulously designed around situations related to reputation- building awareness and empathy towards others' perspectives. An introduction slide: It acts as an opening element providing initial guidance before students commence their questioning journey. A double-sided answer recording sheet where students can write down their responses, also promoting organization skills. The game is also compatible with Microsoft PowerPoint making it effortless and convenient for educators who wish to incorporate technology into classroom teaching or distance learning situations. All you need is basic equipment - timer & signal bell - allowing instant fun in your sessions! Possible Uses of this Immersive Education Tool: This resources may be used in religious education classes, by homeschooling parents or public school teachers as an interactive class activity or as homework assignment challenging individual thinking skills outside school premises. Remember: The Reputation SEL Scoot Game is not just an education resource; it nurtures deep critical thinking skills on vital topics while fostering a vibrant, interactive learning atmosphere. Bolster Your Teaching Toolbox Today Purchase this high-quality resource and add a new, exciting dimension to your teaching toolbox!
Author Jennifer Moyer Taylor
Tags Reputation, Social Emotional Learning, Scoot Game, Interactive Teaching, Critical Thinking
Scratch: Thumbnails and More! (Game Mechanics #7)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Thumbnails and More! (Game Mechanics #7) A comprehensive teaching resource, specifically designed to nurture game development skills through the Scratch programming language. This indispensable tool provides multiple guides along with examples that aid learners in building out complex facets of their projects. In this magnificent set, students are exposed to diverse techniques such as: Fashioning a custom thumbnail for their Scratch project Crafting a compelling visual trail for their cursor Notably, displaying the current time based on the computer's local settings. This element incites intrigue and conveys just how applicable coding concepts can translate into practical real-world applications. Suitable For Diverse Learning Settings A versatile curriculum perfect for grade levels 3-10. Excellent compatibility allows this resource to be incorporated into any science program emphasising on computer studies. Additionally, it is user-friendly across varying teaching platforms; right from whole group discussions to independent study groups or even as delightful homework assignments enriching at-home experiences. Prerequisite Knowledge Note that prior knowledge of Scratch will optimize utilization of this resource package. It aims at educating learners further regarding niche techniques within game development. In doing so, it hones creativity while consolidating core competencies. Digital Friendly Material Format The module comes in easy-to-use PDF format aiding educators in effortlessly integrating these activities onto digital platforms or printing them as physical handouts depending upon learner preference. Gear up and dive straight into exciting realms where leisure merges seamlessly with learning using our Scratch: Thumbnails and More!(Game Mechanics #7), assisting young digital pioneers blazing trails into exciting virtual worlds through coding.
Author Roombop
Tags Scratch, Game Development, Thumbnails, Mouse Trail, Coding
Ultimate Christmas Activity Bundle: ESL & ELL-Friendly Games, Puzzles, and Worksheets for Festive Fun & Learning
ELA, Language Development, ESL, Grade 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, Activities, Games
Delight your ESL or ELL students this festive season with our fun-filled Christmas Reading Activity and Game Bundle! Packed with an array of engaging, no-prep, and low-prep activities, these printable resources will help you and your students dive into the holiday spirit while enhancing their language skills. Bundle features: • Printable Christmas Cards - ready-to-use cards for students to write heartfelt messages and share with family, friends, or classmates. Also serves as charming wall art or personalized cards from you to your students. • Christmas Flashcards - 15 themed flashcards in large, medium, and small sizes for versatile flashcard games and activities. • Differentiated Christmas Crosswords - three-level crossword puzzles that reveal a hidden Christmas idiom upon completion. • Christmas-themed Conversation Starters - printable prompts to boost students' speaking confidence, fluency, and communication skills. • Xmas Grammar & Vocab Worksheets - a double-sided worksheet packed with activities to improve all 4 key language skills, vocabulary, and grammar. • Print & Cut-out Christmas Wall Art - a festive 'Merry Christmas' banner to brighten your classroom. • Maze Games - entertaining Christmas maze activities for younger learners. • Print & Cut-out Christmas Card Activity - creative cut-outs for students to design unique and beautiful Christmas cards. • Christmas Spot the Difference - five worksheets with accompanying writing activities. • Walk & Talk Quote Activity - thought-provoking quotes for paired discussions around the classroom, perfect for older students. • Listen & Draw - a speaking and listening activity that fosters clear communication and collaboration between students. You can find a Christmas reading worksheet here: Santa Claus Reading Comprehension Worksheet Or, discover my full store here: The Laughing Linguist Homepage
Author The Laughing Linguist
Tags Christmas, Xmas, Games, Activities, ESL, Puzzles, Worksheets, Fun Christmas, Christmas Games, Christmas Bundle
Idea Development Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities
This is an Idea Development Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Google Classroom, Idea Development, Text Evidence, Topic Sentences
Map Wars: Central America & the Caribbean Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: Central America & the Caribbean Edition is an engaging interactive geography game for students to apply mapping skills while having fun. This resource can be utilized in 5th-8th grade social studies classes during whole group, small group, or independent work times. In this team game, students are divided into two groups to compete in multiple rounds of identifying countries, capitals, borders, bodies of water, and more on a map of Central America and the Caribbean. The game builds critical thinking, analysis, and cooperation skills. Game directions outline how to play each round, keep score, and determine the winning team. Map Wars transforms learning map geography into an exciting adventure that students will be eager to play over and over again. This game is sure to be a hit in any classroom!
Author The Social Studies Doctor
Tags Map Wars, Geography Game, Caribbean, Central America, Mapping Activity, Geography Game South America, Caribbean Map Game
English Numbers 0-10, Colors, and Patterns Vocabulary Game
Life Studies, ELA, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games
Vocabulary practice made fun! This English #vocabulary #game practices 24 high-frequency #number #color and #pattern words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the sentence and question, "I have____. Who has?" Then classmates will search their cards to see if they have the number, color, or pattern in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 24 players! Words included in this pack are: one, two, three, four, five, six, seven, eight, nine, ten, red, orange, yellow, green, blue, purple, pink, brown, black, white, dots, stripes, and zig zags. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, three pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.
Author Melissa Is Teaching
Tags Vocabulary, Colors, Numbers, Patterns, English Vocabulary, ELL Vocabulary, Esl Vocabulary
Operations with Fractions Activity | Add Subtract Multiply Divide Pop Game
Math, Fractions, Common Core, Grade 5, 6, 7, Games, Activities
Operations with Fractions Activity | Add Subtract Multiply Divide Pop Game The Operations with Fractions Activity | Add Subtract Multiply Divide Pop Game is an exceptional educational resource specifically structured to fortify fraction operation skills in students. Centred around 20 strategically designed problems, it ensures robust practice in handling improper fractions. Covering all four fundamental mathematical operations – addition, subtraction, multiplication, and division – this activity encourages learners to utilize problem-solving strategies comfortably. A great alignment with Common Core Standards such as CCSS5.NF.A.1, CCSS 5.NF.B.4, and CCSS 6.NS.A.1, guarantees that the exercise remains within curriculum guidelines. This well-crafted resource could be employed for diverse instructional needs; from warm-ups and review sessions to homework assignments. Its utilitarian approach helps deliver math teaching effectively. By introducing students to different ways of calculating fractional values, this tool helps foster critical thinking abilities while boosting numerical proficiency - a useful aid for success in numerous fields! Made even more practical by the inclusion of printable versions; teachers will find delight at how engaging their fraction lessons transform into! The use of this teaching aid guarantees heightened student interest leading them towards mastery over basic arithmetic involving fractions. In conclusion, providing your students this sturdy foundation during their mathematical journey prepares them well for comprehending complex numerical concepts later on capitalizing significantly on their early fluency over foundational arithmetic skills like these!
Author Matemaths
Tags Fractions, Operations, Math Skills, Problem-solving, Common Core