2,810 products added recently
Page 9 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
Light - Refraction Wildcard and Snap Card Games
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
The Light - Refraction Wildcard and Snap Card Games This is a unique teaching resource designed for educators in both public schools and homeschooling environments. It serves as an excellent tool for consolidating learning about light refraction, infusing the instruction process with fun and engagement. Aimed at students in grades 5 through 9, this versatile resource is primarily focused on the subject of Science, more specifically Physics. Prior Knowledge Requirements: Density mediums Light travel dynamics Boundary light hitting effects Ray diagrams showing refraction Refraction through semi-circular glass blocks or prisms The concept of real and apparent depth. The Light - Refraction Wildcard and Snap Card Games includes: 66 playable cards: Suitable for whole group instruction or small group activities. An animated PowerPoint: Instructs how to play wildcard and snap games- boosting teachers' convenience while piquing student interest. In conclusion, the Light - Refraction Wildcard provides a refreshing approach towards science education by making physics more accessible one card game at a time.
Author Elf off the Shelf Resources
Tags Light Refraction, Physics Education, Teaching Resource, Card Games, Science Learning, Refraction Games
Code a Soccer Penalty Shootout Game using Scratch
, Grade 5, 6, 7, 8, Games, Activities
Welcome to Professor Cody's Penalty Shootout Game using Scratch 3.0. Students will have the chance to code an exciting soccer game. Each player gets to choose their team and the penalty shootout begins. This game works best if you’re using the web-based version of Scratch 3.0 or the downloaded computer version and you are using a keyboard.
Author Edulito
Tags Coding, Code, Programming, Scratch, Game, Soccer, Activity, Computer Science, Computing, Soccer Games Scratch, Soccer Games On Scratch, Soccer Penalty Shootout Game, Soccer On Scratch, Scratch Game Codes, Soccer Scratch, Scratch Codes For Games, Soccer Shoutout Game, How To Make A Soccer Game On Scratch, Scratch Soccer, Soccer Shootout Game
Algebra: Spinner Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Spinner Game for 6th-8th | PC Software The Algebra Spinner Game provides a unique and engaging way to reinforce crucial maths concepts for middle school students from grade 6 through 8. This software-based game is a highly useful tool that helps student familiarize with algebra questions, enhancing their problem-solving skills and analytical thinking. Built around the concepts covered in the Five Strands of Math, this resource hosts an array of 15 algebra questions embedded in an interactive spinner wheel format. The design paves the path for a dynamic learning environment that not only develops cognitive abilities but also makes learning fun-filled. Through these problems, learners will delve into and explore various aspects of algebra. Standards & Principles Adherence to Common Core State Standards: Ensures updated content for educators, aligning teaching practices inline with national education protocols. National Council of Teachers of Mathematics (NCTM): Principles followed during content creation reinforce its credibility further. Utility & Flexibility The resource is designed with flexibility; educators can utilize this tool universally across varied teaching methods such as whole group instruction or smaller study circles or even assign it as homework assignments, promoting both collaborative and individualized learning experiences. Digital Footprint: This PC software comes packed in a single zip file which makes it easy to download and install without consuming much storage space on your computer system. Its digital footprint ensures accessibility at one's convenience while eliminating physical storage issues pertaining to conventional board games or paper resources. In Conclusion.. The Algebra: Spinner Game presents a platform where education combines with engagement offering students an enjoyable yet beneficial approach towards understanding middle school level maths specifically targeting algebra study modules .
Author Classroom Complete Press
Tags Algebra Equations Printable, Digital Math, PC Software, Spinner Game, Math Spinner Game
Mixtures - Solutions, Suspensions and Solubility - Find the Pair Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
Mixtures - Solutions, Suspensions, and Solubility Find the Pair Game for Middle School This is an innovative teaching resource designed to make learning chemistry fun, targeting students in grades 5 through 9. The game focuses on various concepts including solutions, suspensions, dissolving processes, saturated solutions and solubility etc. Each team of students is given 42 cards which are laid out face down and they then turn over two cards at a time in order to match questions with corresponding answers. Additionally an interesting twist to this game includes a challenge option if a team member believes that chosen pairs are not correctly matched. Included in the Game Set 42 question/answer cards An instruction sheet guiding you on effective gameplay. A teacher's answer sheet for quick reference during gameplay disputes. To prepare these games , we offer multiple file types for different printing preferences such as double-sided copies or laminated sheets for increased durability over time. However it should be noted that this game does require basic knowledge of elements and compounds as well as understanding what constitutes mixtures. Bonus: One significant highlight of using this resource is the combination of fun gameplay with educational content. It makes homework more engaging as kids would be excited about grasping these educational concepts if it means scoring more points in their next game!
Author Elf off the Shelf Resources
Tags Chemistry Education, Mixtures And Solutions, Hands-on Learning, Middle School Science, Interactive Game
Roll & Respond-End Of The Year Reflection SEL Bingo Game
Special Resources, Social Emotional Learning (SEL), Grade 2, 3, 4, 5, 6, 7, 8, Activities, Games
In this Roll & Respond, students will reflect on the year in school. Students can play with a partner and one person can roll for the across rows and the other can roll for the down columns. They will reflect on memories, friendships, growths, etc. This is a simple and fun activity . Just add dice and play!
Author Jennifer Moyer Taylor
Tags End Of The Year, Bingo Game, Reflection, SEL, School Counseling, Social Emotional Learning, Special Education, Classroom Community, Year Bingo, Reflections Bingo, Sel Games, Sel Games For High School, Last Day Of School Bingo
Map Wars: Canada Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Title: Map Wars: Canada Edition – A Thrilling and Engaging Geography Game for Students Discover Map Wars: Canada Edition, a captivating geography game designed to immerse students in a fun and lively way while they hone their geography and mapping abilities. This team-oriented game encourages collaboration and amiable competition, keeping students actively invested in their learning experience. The Excitement of Map Wars: Canada Edition Map Wars: Canada Edition is a team game requiring two groups and can be enjoyed through multiple rounds. The game merges the excitement of competition with the practical application of geography and mapping skills, creating an enjoyable and educational adventure for students. Clear instructions on how to play are provided, ensuring that teachers and students can effortlessly comprehend the game 's rules and objectives. The game is delivered as a single PDF file containing 10 ready-to-print pages, offering all the required materials to begin playing right away. Map Wars: Canada Edition is an interactive geography game that offers students an entertaining way to practice their geography and mapping abilities. The cooperative nature of the game fosters teamwork and amiable competition, making it a valuable resource for any social studies or geography curriculum. Students will relish the enthusiasm and challenge that this game brings to their educational journey.
Author The Social Studies Doctor
Tags Canada, Social Studies, Geography Game, Map Wars, Mapping, Interactive Geography Map, Interactive Geography Games, Interactive Canada Map, Map Geography Game, Interactive Geography
Spin To Win - Take & Give Whole Number Addition Mental Math Game
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
With this Spin To Win - Take & Give Whole Number Addition Mental Math Game your students will have a chance to practice with no extra work from your part! This is a self-checking game which allows students to play and also check on their knowledge. This Spin To Win - Take & Give Whole Number Addition Mental Math Game comes in a PowerPoint file ready to be played with groups of up to 4 players on one device, or as a whole class to projected it from your computer. This Spin To Win - Take & Give Whole Number Addition Mental Math Game has 25 questions. The questions vary in levels but all are designed for students to practice the Take & Give Strategy. This game enables players to hone their mental math abilities as they work alongside and aid their peers. Moreover, an unpredictable twist is added, as players spin to ascertain their points for each correct response, ensuring the game remains thrilling and open-ended! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Number Talks, Basic Skills, Addition, Self-checking, No Prep, Engaging, Digital Game, Center
Math: Measurement Activities
Math, Measurements, Grade 4, 5, 6, 7, Worksheets & Printables, Worksheets, Activities, Games
Math: Measurement Activities Overview This resource provides educators with a comprehensive toolkit for teaching both customary and metric units of measurement, including length, weight, and capacity. Suitable for grade 4 to grade 7 students. Interactive Games The resource includes six interactive games designed to reinforce the conversion of different units of measure. These can be used for either whole group activities or small group tasks. Versatile: Suitable for different class dynamics. Engaging: A deviation from conventional teaching methods capable of keeping students engaged throughout the learning process. Included Task Cards & Charts Besides games, there are 30 task cards and fill-in-the-blank charts in this pack: Task cards: Ideal for practicing metric and customary unit conversions that can also serve as homework assignments or quick assessments during class time. Suitable also for independent work and extension tasks for more advanced learners. Fill-in-the-blank charts: Serve as handy references while tackling measurement activities benefiting consolidation of new topics into existing math knowledge bases. Fastrack Activities & Answer Keys Morning Work/Bell Work Applications: Packs engaging fun measurements related activities suitable as morning work options or bell ringers performing perfectly well with fast finishers too! Inclusion Of Answer Keys: - An additional benefit is inclusion of answer keys which provide educators instant access making checking work easier. Note: This comprehensive digital resource is delivered in PDF format – ready to print out as needed!
Author Big Apple Teaching
Tags Interactive Games, Measurement Conversion, Task Cards, Fill-in-the-blank Charts, Answer Keys
Paper Scrabble Language/Math Game
ELA, Language Development, Vocabulary, Preschool, Kindergarten, Grade 1, 2, 3, 4, 5, 6, 7, 8, Games, Activities
Product: Paper Scrabble Language/Math Game This pertains to a dynamic and educational tool identified as the Paper Scrabble Language/Math Game . It's a versatile resource suitable for early learning, kindergarten, preschool, grade 1 through grade 8 students across multiple academic sectors. Design and content Uniquely designed with practicality in mind, the game set is downloadable as a PDF file and exhibits both colorful and black-and-white renditions of letter tiles that you can print on cardstock and laminate. The package contains each vowel eight times over alongside four instances of every consonant plus two versatile blank elements. Educational value for language arts "With these word-forming components at your disposal, "Teaching language arts will be genuinely engaging." "Students boost their vocabulary prowess by using these letters to formulate spelling words or unit-based terminologies." "For an added challenge and fun twist, consider allocating random letters to learners for crafting the most valuable words possible — an exercise that compels strategic thinking." Educational value for basic math instruction Its value isn't confined within language lessons alone; it becomes instrumental in basic math instruction too. Through totaling up word values facilitated by handy score sheet handouts included in this package - children acquire tangible appreciation for addition principles seamlessly woven into gameplay experience. Versatility of use Equipped with not just one but two uniquely crafted game patterns along with scrupulous instructions - utilizing this resource goes far beyond ordinary classroom setup; it can be employed during small group activities or even dedicated to homework assignments establishing virtue academic enjoyment doesn't always need established educational surroundings. Adaptability & Comprehensive development Given its highly adaptable attributes and comprehensive development track — from preschoolers showcasing their first word creations up until Grade 8 intellectuals optimizing vocabulary usage while sharpening mathematical skills—this Paper Scrabble Language/Math Game transcends mere recreation transitioning into an enriching teaching aid capable of unlocking various learners' potential.
Author Roombop
Tags Scrabble Game, Educational Resource, Language Arts, Math Instruction, Word Formation
Catch Me When You Can | A "Whodunnit" mystery about Jack the Ripper
Social Studies, Biographies, Grade 6, 7, 8, Activities, Games
I created this simulation to give my middle school students the opportunity to experience the Jack the Ripper phenomena. This simulation does not focus so much on the gory nature of the crime. Instead, the students become the detectives of the Whitechapel district of the London Metropolitan police. It becomes a race to catch Jack. The students get to make decisions and experience the consequences of their decisions as well. The whole class is involved and they are soon very engaged in the investigation. Here is what is included in this simulation: - A Lesson Plan/Procedure to help you organize and run the simulation - A Teacher Part for when you act as the Chief Inspector of District H - Whitechapel - Situation Reports for you to read each round - All the materials for Round #1 - "It Begins" - All the materials for Round #2 - "It Escalates" - All the materials for Round #3 - "The Double Event" - All the materials for Round #4 - "The Murders End?" - A Power Point to help introduce and ask important questions to debrief at the end - Maps of the Whitechapel district I designed the simulation to be completed in a one hour classroom setting. However, you can easily adapt this to whatever time frame or classroom setting you have. I hope you enjoy running the simulation.
Author BCM Creations
Tags Jack The Ripper, Mystery Games, Simulation, Whole Group, World History
Algebra: Board Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Board Game - FLASH-MAC An engaging teaching resource focusing on algebra concepts which paves the way for effective and enjoyable learning. It targets educators, public school teachers, private tutors, along with homeschooling parents catering to students in grades 6 through 8. The Objective of this Product: To foster a comprehensive understanding of various algebraic concepts. To promote interactiveness and collaboration among students. Unique Setup: This resource presents educators with a unique board game setup, featuring 16 multiple choice questions divided between two teams. As participants navigate the game they are exposed to essential aspects of algebra. A Progressive Approach: Surely offers numerous benefits over traditional teaching methods as it ensures active participation from students and allows knowledge building at their own pace. Compliances & Adherence: CCSS compliant (Common Core State Standards). Covers facets highlighted by STEM initiatives (Science, Technology, Engineering & Mathematics). Faithfully designed following NCTM guidelines (National Council of Teachers for Mathematics). This product can be adapted in various learning scenarios such as whole group instruction or smaller advanced groups seeking challenges beyond their grade level. It boosts immensely flexibility in educational settings and also encourages family involvement if chosen to use as home assignments too. Compactly fit into an extra-curricular activity supporting continuous classroom teachings. An easy-to-use Mac compatible software file type ensures its accessibility across platforms making it versatile enough for teachers who depend on diverse technology setups both in classrooms or at homes. Experience with the Product: This interesting blend of fun elements and serious academic goals ensures learners have an enjoyable time while learning crucial algebra topics. With strategic implementation methods, educators will discover its powerful potential as an innovative tool to meet their individual teaching objectives.
Author Classroom Complete Press
Tags Software (Mac)
Map Wars: South America Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: South America Edition is an exciting geography game that engages students while building essential map skills. This interactive team game pits two groups against each other to locate countries, capitals, rivers, and more on a map of the South American continent. Educators can implement Map Wars as a whole class activity, in small groups, or even assign it as enriching homework. The game comes with clear directions that allow students to learn as they play in multiple high-energy rounds. Map Wars: South America Edition takes middle schoolers on a fun adventure through geography as they strengthen their spatial reasoning, map reading, region identification, and collaboration talents. This comprehensive pdf resource gives teachers a unique way to reinforce social studies standards and next generation geography abilities for grades 5 to 8.
Author The Social Studies Doctor
Tags Social Studies, Map Wars, South America, Geography, Team Games
5 Minute Games Bundle: Super Simple No-Prep Games for Elementary Students (ELA & Math)
ELA, Math, Early Math, Place Value, Grammar, Language Development, Vocabulary, Spelling, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games
Here are four quick no-prep games for any elementary classroom. They address topics including math, spelling, syllables, rhyme, vocabulary, parts of speech, geography, & critical and creative thinking. Each of the 4 games has its own page of instructions including the skills taught, different player configurations, rules, a sample round, and extension ideas. These games require NO PREP and NO MATERIALS other than writing implements. I suggest whiteboards to save paper. Grades to Use With: These games can be used in any elementary classroom (grades K-8). They are great for the following uses: - Morning/home-room warm-up - TOC back-up activities - To fill the 5 minutes before lunch or the end of the day - As a reward for small-group or one-to-one tutoring The four games are: - 4 Letter Word Game : Start with a 4-letter word on the paper/whiteboard. Players/teams take turns changing one letter at a time to make a new English word. Play until you are stuck or time runs out. - Guess My Number Game : Start with a range based on your students (ex: 1-20 for K, 1-100 for Gr 1-4, 1-200 for Gr 5-7). The teacher (or student if playing in pairs) thinks of a number in that range. The other student (or whole class) has exactly 5 questions of greater than or less than to narrow it down. After 5 questions, they must guess the number. - The Rhyme Game : Start with a word that has many rhymes. (For example: tent, rant, king, see, you.) Do NOT choose duck for obvious reasons. Each student (or each team) has two minutes to make a list of as many rhyming words as they can. Points are counted based on syllables. The longer the word, the more points. After two minutes, tally the scores to find the winner. - Categories: Start by writing 5 categories from the following options on the board: animals, cities, verbs, fruits, toys, pet names, countries, adjectives, beverages, colours, holidays, vehicles, movies, kitchen tools, flowers, books. Then choose one letter of the alphabet. Students get two minutes to think of a word for each category staring with that letter.
Author Grace Under Pressure
Tags Games, Vocabulary, Fun Stuff, Spelling, Math, Fast Game, Quick Game, Scattergories, TOC, Substitute
English months, days, and seasons game - I have...Who has?
ELA, Language Development, ESL, Grade 1, 2, 3, 4, 5, 6, 7, 8, Games, Activities
The English months, days, and seasons game - I have...Who has? This is a unique educational resource aimed at enhancing students' understanding and recognition of the months, days, and seasons in the English language. It offers an easy-to-use learning tool ideal for students between 1st to 8th grade. What's Included? The resource includes a total of 27 cards that can either be handled by individual students or shared among pairs depending on your class size or group. To make them last longer, you could consider printing and laminating these cards for reuse. How Does It Work? The principle behind this game is simple but effective. The journey starts with a card marked 'I'll start the game'. A typical example would be something like 'I have May,' followed by 'Who has Autumn?' The student who has the 'Autumn' card responds appropriately by throwing in their own question like ‘Who has Thursday?’ This back-and-forth continues until all cards are used up, ending with the statement ‘The Game is over!’ Note: For more engaging sessions, divide your class under two teams each armed with a set of these cards. Make it competitive; whoever finishes first wins! Where Can It Be Used? This game isn't confined only to ESL (English as Second Language) classrooms; it fits right into any environment where English is the main spoken language – making it universal! Encourage discussions among learners both within diverse classroom settings or homeschooling environments. Life made simple with essential knowledge just one card away!.
Author Love Learning Languages
Tags Months, Days, Seasons, Interactive Learning, Vocabulary Acquisition
Number & Operations: Board Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Number & Operations: Board Game for 6th-8th | PC Software offers a captivating way to engage students in understanding key number and operations concepts covered in the Five Strands of Math for grades 6-8. This product is a perfect blend of learning and fun that can seamlessly align with most curriculums, conforming to both the Common Core State Standards, STEM initiatives, as well as NCTM. The software presents educators with an interactive board game featuring two teams. The challenge lies within 16 multiple-choice questions divided between the contestants – putting their knowledge of numbers and operations to test. This creates an environment where students not only grasp math fundamentals but also encourages team spirit, competition, critical thinking and problem-solving skills among them. This teaching accessory is ideal for various classroom set-ups: Teachers may utilize it during whole group activities: Allowing all students to work collaboratively in two large groups navigating through questions while diving deep into discussions on strategies used or decisions made. Ideal for small group assessments : Teachers can more closely observe student grasp on concepts and hone their problem-solving skills. Fits perfectly with individual learners needing additional practice at home: Ideal resource as enriching homework making math fun beyond classroom boundaries. Packaged in a convenient zip file format, this PC software provides clear instructions which ensures its ease of use making sure technology is not a hurdle in facilitating effective teaching methods for today's digital natives belonging to Grade 6 through Grade 8 age group who are eager learners of Algebra. In Summary: The "Number & Operations: Board Game for 6th-8th | PC Software" transforms not only dull classrooms into engaging learning arenas but also nurtures vital life skills like decision-making teamwork amongst youngsters, adding higher value than typical rote-learning resources.
Author Classroom Complete Press
Tags Mixed Fractions, Algebra Games, Digital Math, Math Board Games, PC Software
Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Walking, Running, Jumping and Ground (Game Mechanics #2) This educational resource is primarily designed for educators seeking to instruct their students about the fundamentals of sprite movement in game development. Teachers can delve into the realms of computer science by demonstrating how to animate characters that can walk, run and jump realistically within a digital environment. The guide acquaints learners with not only movement but also showcases how they can implement a basic 'ground' guide ensuring that any jumps made by a character are met with a tangible surface governed by gravitational principles. Note that it's crucial for students to familiarize themselves with Scratch before diving into this product. This ensures maximum benefit from these comprehensive lesson plans while successfully expanding their knowledge base about Scratch game mechanics. Ideal Teaching Tool This product serves as an ideal teaching tool for both public school teachers and homeschoolers alike. It could be integrated within: Whole group sessions Sessions within smaller classroom clusters focused on more individualized learning Homework assignments About The Product: 'Scratch: Walking, Running, Jumping & Ground – Game Mechanics #2' is packed full of useful insights guaranteed to captivate young technophiles engaging in Computer Science studies. It shines due its diverse applicability across multiple education settings making it a remarkable addition to any modern-day educator's toolkit.
Author Roombop
Tags Sprite Movement, Game Mechanics, Animation, Computer Science, Educational Resource
VR Game Design Activity
Science, Technology, Grade 3, 4, 5, 6, 7, 8, 9, Games, Activities
Activity Introduction An amazing activity designed for the students to learn more about STEM. VR Game Design Do you like STEM subjects? what is your favorite one? Have you ever tried to plant a seed? If yes, tell us more about it. Or have you ever tried to invent something? If yes, tell us more about it. And how do you think it will help us? Have you ever seen a microorganism under a microscope? What was it? And how it looked like? Mathematics is a marvelous subject. Let' sharpen our brains and solve some equations. Do you like timetable tricks? What is your favorite one? Do you know how to code? Have you ever created an app or a game before? If yes, how was it like? VR Game Design Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this fantastic topic. VR Game Design This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions Design an interactive VR game , then add some labels for the player. Next, describe how it works, the equipment or controls you use to play, the goal of your game , and who your game is designed for. Format Available in a PDF format.
Author Educational Voice
Tags VR Game Design Activity, VR Facts, VR Facts For Kids, VR Game Design, Game Design, Game Design Facts, Game Design Facts For Kids, Technology, Technology Facts, Technology Facts For Kids
Reading Comprehension: Memory Match Game - FLASH-MAC
ELA, Reading, Reading Comprehension, Grade 5, 6, 7, 8, Activities, Games
Reading Comprehension: Memory Match Game - FLASH-MAC This is an interactive teaching resource designed for the facilitation of reading comprehension. It is geared towards Grade 5, 6, 7, or 8 students focusing on comprehension skill development in Language Arts. Packed into this software version (suited for Mac operating systems) are six matching pairs of reading comprehension concepts and definitions. The format turns learning into a game to boost knowledge retention in learners. Deployment in Learning Environments Educators can integrate this digital match game into classroom instruction to enrich students' understanding during traditional teaching sessions. It is equally effective: In small group settings, In paired learning scenarios fostering peer-learning experiences while delving deeply into Language Arts and reading comprehension topics. Pedagogical Adaptability The Reading Comprehension: Memory Match Game - FLASH-MAC easily fits within any lesson plan aimed at improving students' reading comprehension. Through repetitive interaction with each hidden card pair featuring these distinct topics: Students build familiarity with critical concepts supporting long-term memory consolidation, Thereby sparking meaningful class discussions about each subject matter. In addition, teachers can use this educational tool beyond the classroom. The Memory Match Game could be homework assignments that allow learners to explore particular discussion points deeper at their pace—even beyond school hours—an excellent approach to extending learning timeframes. Note: The Reading Comprehension: Memory Match Game - FLASH-MAC offers educators a valuable addition to their variety of subject-specific tools. This interactive game significantly aids in achieving overall grade-level mastery for fifth through eighth graders developing crucial literacy skills across diverse learning environments.
Author Classroom Complete Press
Tags Software (Mac), Mac Flash Games, Flash Games For Mac, Games For Reading Comprehension
Kinetic Theory of Matter, Staes of Matter, Change of State - Wilcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Kinetic Theory of Matter, States of Matter, Change of State - Wildcard and Snap Card Games for Middle School An engaging teaching resource designed to help students reinforce their knowledge about the three states of matter - solid, liquid and gas. This science-focused game pack aids learners in understanding essential principles such as the arrangement of particles in different matter states, properties relating to particle arrangement, changes including sublimation and gas pressure dynamics. Designed primarily for middle school pupils - grades 5 through 9. These card games are highly versatile. They can be introduced during whole-class sessions for an interactive group project or during smaller learning pod activities to stimulate communication and team-solving skills. The set comprises two distinct games: wildcard and snap. Accompanied by a lively PowerPoint animation providing clear instructions to facilitate smooth game sessions. A refreshing break from typical textbook-based lessons without compromising on academic objectives. Homeschooling Tool: This teaching material marries education with recreation forming an ideal tool for homeschoolers seeking practical resources that nurture children's enthusiasm towards science while refining critical thinking abilities along joyful paths! To Summarise: Included is a comprehensive set boasting 102 playing cards packed into a single user-friendly Zip file ensuring convenience for busy educators who don’t wish to compromise on quality instruction techniques or subject variety within their curriculum . An energy-filling wild card & snap card games focusing on kinetic theory which is a great way toward vibrant classrooms reflecting engaged learners!
Author Elf off the Shelf Resources
Tags Kinetic Theory, States Of Matter, Change Of State, Particle Arrangement, Interactive Learning
Force: Memory Match Game - FLASH-MAC
Science, Physics, Common Core, Grade 5, 6, 7, 8, Activities, Games
The Force: Memory Match Game - FLASH-MAC Introducing an interactive and engaging teaching resource which fosters deeper comprehension of forces in Physics. Targeted towards Grade 5, Grade 6, Grade 7, and Grade 8 students, this software game is designed as a puzzle-based memory activity . An inclusive resource for diversely skilled learners,this Memory Match Game challenges the students to pair different kinds of forces discussed in the Force topic. This method activates critical thinking abilities that aligns with Blooms Taxonomy approach. Promotes meaningful learning in a fun approach. Total of six matching pairs hidden within it. Aids discovery through gameplay; enhancing memorization abilities while boosting their understanding capacity. Versatile Learning Application This tool proves beneficial not only for whole group classroom instructions but also suitable for small group collaborative activities where students get to exchange ideas and learn from each other’s strategies. Alternatively, this could be used as homework given for individual completion encouraging personal-paced learning mode. Beyond Textbook Instruction: This Mac-compatible software provides supplementary enrichment beyond textbook instruction. It offers educators an innovative way to enhance their Science subject delivery specifically under Physics subfield dealing primarily with Force concept exploration. Fulfilling Educational Norms: Aligning with Common Core State Standards methodology; educators are ensured that concepts conveyed through the game meet acceptable educational norms and standards. In A Nutshell The Force: Memory Match Game - FLASH-MAC provides interesting science instruction journey around understanding different types of forces maintaining a balance between academics & enjoyment fitting seamlessly into today's digitalized teaching landscape.
Author Classroom Complete Press
Tags Software (Mac)
Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game (+)
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
Do you integrate daily Number Talks into your math lessons? In search of a dynamic, zero-prep way to refine your students' mental math prowess? Introduce them to the Spin To Win - Break 1 Addend Apart Whole Number Mental Math Game through this interactive game. This PowerPoint-based game is suitable for up to four players on a single device, or can be showcased for the whole class from a teacher's PC. With 25 diverse questions, it's an effective platform for mastering the Break One Addend Apart Strategy. The game not only sharpens mental math abilities but also promotes teamwork and mutual encouragement among peers. An unpredictable twist awaits as players spin to unveil their points for a correct answer, making the outcome thrillingly unpredictable! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Basic Skiils, Centers, Activities, Addition, No Prep, Self Checking, Games, Engaging
Construction Interactive Memory Game to Practice Vocabulary
Life Studies, Career, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct matching cards, until you flip all matching cards, exercising visual memory and concentration. If the cards don't match, they flip them back over and try again. Once all matches are made, press the "start again" button for more vocabulary practice. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building classification skills. Differentiate by allowing lower grades to match pictures only and upper grades to match vocabulary words. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction Vocabulary, Interactive Activity, Small Or Whole Group, Games, Construction
Peer Pressure Battle Brackets-An SEL Fun Game
P.E. & Health, Special Resources, Health, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Grade 2, 3, 4, 5, 6, 7, 8, 9, Games, Activities
Battle Brackets are not just for basketball! Students will enjoy these SEL peer pressure strategy brackets! There are 5 color strategy brackets and one blank one. All slides are FULLY EDITABLE as this is a Google Slides Presentation. There are 12 Middle School and 12 Elementary School peer pressure scenarios. Some of the scenarios for elementary school are; someone tells you to eat candy when you were not supposed to, someone asked you to say something mean about another student, someone dared you to take someone's football, someone asked you to cut in line, someone asked you to give the answers for the spelling test and others. Some of the middle school scenario examples are; someone asks you to drink alcohol, someone asks you to vape, someone dared you to take something out of someone else's backpack, someone asked you to spread a rumor about someone else, someone dared you to steal something from the cafeteria for their lunch, and many more. You can use these battle brackets for whole-class voting and discussion or with small groups. It is up to you. There are detailed instructions in this product. For student engagement, you can use these discussion questions. 1. Has anyone used this peer pressure strategy? 2. Are there certain situations to use this strategy? 3. When would this strategy? 4. Have you ever tried this strategy and how did it work? 5. Have you ever used one of these strategies and it did not work? What happened? 6. Why is it helpful to learn some of these strategies before something happens? This is a great supplement to any drug and substance use curriculum or health curriculum. Students could also fill in their own peer pressure strategies and create their own scenarios and act the strategies out with one of the winners of the bracket. The uses are endless. Just download the PDF and click on the image for access. When the prompt says "Make a copy?" Click "Yes."
Author Jennifer Moyer Taylor
Tags Peer Pressure, Drugs And Alcohol, Health, Social Emotional Learning, SEL, School Counseling, Peer Pressure Strategies, Responsible Decision Making, Choices
Light - Lenses, the Eye, the Pinhole camera and the Camera - Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
Light - Lenses, the Eye, the Pinhole camera and the Camera - Wildcard and Snap Card Games for Middle School: A Must-Have Educational Resource Designed for students in grades 5-9, this engaging teaching resource offers a unique approach to hands-on learning about optics. This comprehensive card deck covers topics that range from Lenses to Eye Anatomy, from Pinhole Cameras to Camera Technology. The pack includes: 66 Educative Playing Cards with scientific facts and diagrams related predominantly to physics. A systematic covering of facts around convex lenses used in various optical devices; how concave lenses work; visual perception through image formation by the eye lens; light regulation by iris-pupil dynamics etc.; this set is a versatile teaching aid. An exploration into interrelated topics such as how glasses correct sight abnormalities using various types of lenses based on individual need and ray diagrams ' working mechanism as it pertains specifically to distant & close object view recognition. The game set has been designed with a 'Wildcard' game apart from basic 'Snap' cards providing an interactive learning experience. The inclusion of an Animated PowerPoint that guides participants through game rules ensures smooth gameplay. Additionale Features: In-depth comparison between a camera’s functioning mechanism versus human vision enables learners to understand real-world applications. Suitable for cooperative education modules such as group activities as well is useful for individual self-study too! Homeschooling parents will find this multi-subject resource highly beneficial. In conclusion:, "Light - Lenses, the Eye, the Pinhole camera and the Camera" effectively makes abstract scientific theories tangible via gamified education while promoting holistic science learning.
Author Elf off the Shelf Resources
Tags Optics, Lenses, Eye Anatomy, Pinhole Camera, Camera Technology























