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Page 9 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
Number & Operations: Board Game for 6th-8th | MAC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Number & Operations: Board Game for 6th-8th | MAC Software The Number & Operations: Board Game for 6th-8th is a teaching resource focused on developing comprehensive understanding of number and operations concepts. It utilizes an innovative multiple-choice element, divided among two teams to establish an interactive and competitive learning environment. Created with students from grades 6 to 8 in mind, this board game addresses crucial facets from the Five Strands of Math. Players can familiarize themselves with essential math concepts that are paramount for their scholastic progress. This tool is highly adaptable as it can be used both in classroom settings or at home by individual students. Furthermore, its digital nature allows it to seamlessly integrate with modern educational technology methods. Aligns thoroughly with Common Core State Standards and STEM initiatives. Fulfills guidelines set out by the National Council Of Teachers Of Mathematics (NCTM). The software is available as a .zip file compatible with MAC operating systems - installation should prove simple even for those less familiar with such systems. Please note that this resource requires creativity within problem-solving but doesn't overwhelm learners due to complex instructions or system demands. Incorporate today! The Number & Operations: Board Game isn’t just another math lesson -- it offers robust learning underlined by an enjoyable gaming experience!
Author Classroom Complete Press
Tags Mixed Fractions Game, Algebra Games, Digital Math, MAC Software, Operations Board Game
Skeletal System Vocabulary Bingo
Science, Life Sciences, Human Body, Grade 5, 6, 7, 8, Activities, Games
This resource is a Skeletal System Vocabulary Bingo. It comes with 6 different Bingo cards for you to print and cut out! You will also print out definition cards for the game. This is a fun way to review the skeletal system.
Author Maude in the Middle
Tags Science Vocabulary, Bingo Game, Anatomy, Skeletal System, Science Review, Skeletal System Review Games, Skelatal System Games, Skeletal System Vocabulary
Algebra: Memory Match Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Memory Match Game The Algebra: Memory Match Game is a teaching resource developed to stimulate a fun and interactive learning experience for 6th, 7th, and 8th-grade students. This PC software delves deep into the crux of algebra subjects in these grade levels. The software is supplied in a zip file format enabling easy installation on any PC. The game involves locating ten matching pairs of hidden algebraic puzzles. It's designed with the goal of facilitating understanding of important algebra concepts outlined in the following main components: Five Strands of Math curriculum for Grades 6-8. A versatile tool for use as either homework assignment or classroom activity. Educational Implementation Understanding that educators have different teaching styles, this memory match game can be employed in many unique ways to achieve maximum benefits. Some examples include using it as an educational interruption during break times or as an interesting kickoff exercise at the beginning lectures allowing students to enjoy while learning algebraic principles effectively. Certification and Standards Alignment This product aligns effectively with segregated pedagogical benchmarks such as: Common Core State Standards (CCSS) Tailored aligning its contents specifically towards enhancing STEM initiatives predominantly. Adheres fervently to NCTM standards safeguarding top-notch content delivery. In conclusion, this Algebra: Memory Match Game transcends traditional textbooks or lecture style thus inspiring admirable interest among students when studying complex topics like Algebra. The Future Potential - Education Through Tech Adaptation The PC game emphasizes the endless possibilities that technology adaptation holds for education by simplifying what is typically seen as complex and traditional, yet resulting in highly effective outcomes. This is achievable, all thanks to well-implemented tech-educative programs making learning a delightful experience across varying grades at the primary level.
Author Classroom Complete Press
Tags Algebra Game, Math Game, Algebra Questions, Matching Game, Memory Game
Integer Card Games
Math, Numbers, Grade 7, Activities, Games
Particularly, with the topic of integers, students REALLY need to be fast and fluent with their facts. Quizzing & drilling constantly is one way to achieve that… however, these games will help break up the monotony and build the solid foundation they will need to be able to keep a good pace with problem solving later on. 1) There are several games to choose from, each a different difficulty & pace. 2) Prepare to take time to explain the rules in detail to make sure students understand how to play. 3) Once students know the rules well, these will be very quick and easy activities any time they need review (constantly), or you need a time filler. Just save/laminate your decks of cards and pull them out when needed! Most games are geared towards fluency in find the sum of two integers, but some can be played by also finding the product of two integers.
Author The Math Cafe
Tags Integers, Card Games, Integer Classroom Games, Integer Games For 7th Grade
5 Minute Game: The Four Letter Word Game
ELA, Language Development, Vocabulary, Spelling, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games
Here is a quick no-prep game for any elementary classroom: The Four-Letter Word Game ! (No, not that four letter word!) It helps teach vocabulary, spelling and rhyme skills. This product includes a one-page instruction sheet including the skills taught, different player configurations, rules, a sample round, and extension ideas. This game requires NO PREP and NO MATERIALS other than writing implements. I suggest whiteboards to save paper. Grades to Use With: This game can be used in any elementary classroom (grades K-8) or in a high school special education class. It is great for the following uses: · - Morning/home-room warm-up · - TOC back-up activity · - To fill the 5 minutes before lunch or the end of the day · - As a reward for small-group or one-to-one tutoring Four-Letter Word Game Rules: Start with a 4-letter word on the paper/whiteboard. Players/teams take turns changing one letter at a time to make a new English word. Play until you are stuck or time runs out. Are you able to change all of the initial letters at least once? Sample Round: TENT RENT RANT RANK RINK PINK PINE TINE TIME Easy Extensions: Ensure students know what each word means. Include a quick definition for less familiar words like TINE or RANT. If you like this 5-minute game , check out the other ones in my store: Grace Under Pressure: Guess My Number Game The Rhyme Game Categories I also have lots of intermediate math games too: Math Matching Games; 8 Sets of Math Fact Cards Perimeter of Complex Shapes: Math Strategy Game Credit Score Boardgame Grocery Game: Estimating, Adding, and Multiplying Decimals: Spring Edition Triangle Dice Game: Isosceles, Equilateral, Scalene, Right, Acute, Obtuse Decimal Place Value Game: Tenths to Millionths
Author Grace Under Pressure
Tags Spelling Game, Rhyme, Vocabulary, Fun, Quick Game, Fast Game, Scrabble, Spelling, Game, Whiteboard
Light - Reflection Find the Pair Game for - Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
The Light - Reflection Find the Pair Game for Middle School A captivating educational tool designed to facilitate understanding of light reflection in plane mirrors. This resource utilizes a memory game format, fostering active participation among students from grades 5 to 9. Participation and Format: Students engage in small groups of three or four. The interactive nature of the Middle School Light Reflection game provides a way to encourage teamwork and independent critical thinking skills. Each group works together to match 42 question-and-answer cards. Individuals take turns at revealing and pairing the cards. Challenging Element: This unique teaching resource features a challenging element that further encourages learning — if one team member believes that the selected pair does not match correctly, they can raise a challenge. Pupils may refer back to their study materials during these instances. An included quick-check answer sheet is available for teachers' guidance. If correct in their challenge, participants have the opportunity to earn points for their group. Simplicity In Use: Edge educators: Just print sets double-sided (potentially laminating them for increased durability) and distribute among groups fledge easy task generation set-ups. This reflective game addresses several key concepts about light transmission including: Tags: Images seen through periscope usage Luminous/non-luminous objects; , Opaque/transparent/translucent materials; Labeling incident rays and reflected rays; The normal point implementation. Potential Usage Spots: Classes handling science subjects like physics or during homeschooling sessions focusing broad-based scientific education around middle school level grades like grade 5 up till grade 9 constitute prime usage spots. Versatility In Use: The Light - Reflection Find the Pair Game doesn't restrict learning just within classroom boundaries and can also be implemented as an engaging homework assignment, thus offering versatility and ample opportunities for meaningful learning outside school walls.
Author Elf off the Shelf Resources
Tags Light Reflection, Plane Mirrors, Memory Game, Educational Tool, Science Education
Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Wildcard and Snap Card Games for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
A great way to consolidate learning on mixtures including solutions, suspensions, dissolving, solubility and saturated solutions with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required > Elements and compounds are pure substance and mixtures are not. > Meaning of the terms solute, solvent, solution, soluble and insoluble. > Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. > Particle theory to explain dissolving, suspensions and saturated solutions. > Extracting information from solubility curves; What You Get > 661 Zip file playing cards > Animated PowerPoint with instructions for playing wildcard and snap See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Saturated Solution, Dissolving, Solute, Solvent, Mixtures
Separating Mixtures - Find the Pair Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on separating mixtures including evaporation, distillation, fractional distillation, filtration and chromatography. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Please note – This pack is best printed in color. Included in this Pack. > 42 question and answer cards > Teacher’s answer sheet. > Instruction sheet Preparation > Use double-sided printing to copy 1 set per group of 4 pupils. > Sheets could be laminated to enable year-on-year use. > Cut sheets into cards. Prior Knowledge Required > The composition and physical properties of mixtures > Evaporation to dryness and crystallisation > Distillation > Fractional distillation > Filtration > Chromatography See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Evaporation, Distillation, Fractional Distillation, Filtration, Chromatography
Magnets and Electromagnets 42 Question Board Game
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
With 42 question cards on permanent magnets and electromagnets this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. It can be played at the end of a module on electricity and electromagnets but is also a very useful test prep tool. This game is so much fun, pupils will forget they are learning! What You Get Game board (color and black and white) 42 question cards with questions of varying degrees of difficulty Answer sheet Instruction sheet. Rules for Play The player who throws the highest score starts and play proceeds in a clockwise direction. Students take turns and work their way around the board following the instructions in the squares. Some squares tell the student totake a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. See more Elf Off the Shelf resources on this topic and many others.
Author Elf off the Shelf Resources
Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism , Electric Bell, Electric Relay, North And South Poles, Magnetic Fileld Lines, Magnetism Game
Determining Theme Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games
This is a Determining Theme Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Theme, Reading Passage, Strategies, Literacy, Google Classroom
Separating Mixtures and Solutions - Wildcard and Snap Card Games for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
Separating Mixtures and Solutions - Wildcard and Snap Card Games for Middle School: An Exciting Academic Resource This teaching resource aims to help students in grades 5 through 9 master crucial scientific concepts interactively. Spanning topics such as mixtures, solutions, suspensions, solubility, and saturated solutions. The Card Game Package The package features 84 playing cards, ingeniously blending academics with fun gameplay. The main aim of this approach is to reinforce the learned concepts while fostering their joy for learning. Suitable For Whom? Ideal for middle school learners specializing in science, specifically chemistry. Before implementing this resource effectively as part of your teaching strategy, students should have basic knowledge in subjects such as: Composition and physical properties of mixtures, Evaporation to dryness and crystallisation, Fractional distillation along with distillation, Filtration tactics together with Chromatography. Versatility of the Resource This multi-faceted tool can be used during whole group review sessions or assigned as homework tasks after covering thematic units-instructional flexibility is key here. Included Materials: The package includes an Animated PowerPoint providing comprehensive instructions on how-to-play both wildcard and snap games included within. This easy-to-follow instruction guide ensures that both teachers and students find the learning process pleasing; not a chore! Downloading should be seamless due to its adaptability across various devices – PCs or tablets. This encourages flexible mobility during game time. Why Should You Choose This Resource? Turn education into an engaging experience with the Separating Mixtures and Solutions - Wildcard and Snap Card Games for Middle School. Embed fun into your teaching approach while retaining the academic essence. Remember, learning should always be exciting!
Author Elf off the Shelf Resources
Tags Mixtures, Solutions, Suspensions, Solubility, Card Games
Kinetic Theory of Matter, States of Matter, Change of State - Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on the kinetic theory of matter which uses the particle model to explain change of state, gas pressure and diffusion. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. > 42 question and answer cards > Teacher’s answer sheet. > Instruction sheet Preparation > Use double-sided printing to copy 1 set per group of 4 pupils. > Sheets could be laminated to enable year-on-year use. > Cut sheets into cards. Prior Knowledge Required > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Solids Liquids And Gases, Melting, Boiling, Condensing, Freezing, States Of Matter Interactive Game, Kinetic Energy Games
Biochemistry - Macromolecules – Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games
Biochemistry - Macromolecules - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Carbohydrates • Lipids • Proteins and Enzymes • Nucleic Acids • Cell Membrane • Saturated vs. Unsaturated fats ****************************************************** Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.
Author Teach With Fergy
Tags Biochemistry Printable, Macromolecules Game, Macromolecules Printable, Science Activity, Scavenger Hunt, Macromolecules Word Search, Biochemistry Macromolecules, Macromolecules Activity Biology, Macromolecule Activities
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Social Studies, History, History: World, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension The Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension is a vital educational tool for teachers aimed at enhancing students' understanding of social studies and world history, with a focus on the exploration journeys of the esteemed voyager, Amerigo Vespucci. This game is suitable for grades 6 to 12 students and it's available in both English and Spanish. It contains various elements designed to boost vocabulary while honing reading comprehension skills. The package consists of forty-eight translation cards in both languages that are easy to print with English on one side and matching Spanish translations on the other. An important part of this teaching tool lies in its application in Social Studies, History, World History education curriculum , as well as its use in ESL ENL classrooms. It brings history alive by telling stories about Vespucci's early life experiences; his explorations funded by King Ferdinand, Queen Isabella and King Manuel I; his correspondence with Lorenzo de Medici; and Martin Waldseemüller's mapping contributions. This downloadable PDF offers: Two pages of enlightening bilingual text about Amerigo Vespucci. Forty-eight bilingual cards for an engaging bingo game. Dedicated graphic organizers geared towards improving students' ability to write clear paragraphs competently in both languages. Ten different bingo boards themed around Amerigo Vespucci along with an unexpected surprise based within page 33! This comprehensive educational kit imparts essential historical knowledge through enjoyable teaching methodologies!. Whether it's whole-group learning exercises, small group tasks or individual homework assignments, this package accommodates different teaching strategies! The interactive bilingual nature of this activity is beneficial for educators teaching various subjects. It aims to help mold multilingual students with significant critical-thinking abilities in an increasingly global world.
Author Anthropolotist in Heels
Tags Exploration Journeys, Amerigo Vespucci, Reading Comprehension, ESL Education, Social Studies
French: The Environment and Pollution - Sudoko Games
Science, Earth and Environmental Sciences, Environmental Science, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
The French: The Environment and Pollution - Sudoko Games This versatile teaching resource creatively blends scientific learning with a focus on strengthening French language skills. Designed primarily for students from Grade 6 to Grade 12, it utilizes an engaging sudoko puzzle format to familiarize learners with important environmental science terms. The resource features three uniquely crafted sudoku games aimed at stimulating learners' minds while introducing new terminologies related to environment and pollution. This worksheet type resource allows educators flexibility in their approach; they can: Conduct whole group sessions fostering collective problem-solving, Adopt a targeted small group approach for in-depth discussions, or Assign these puzzles as homework tasks promoting educational continuity. Included Answer Keys Bolstering the usability of this single PDF file are included answer keys that pave the way for swift checking and corrections. This allows teachers more time to concentrate on ensuring conceptual understanding and fostering student interaction than tedious evaluation tasks. The integration of subjects like Science, particularly subtopics of Environmental Science, with elements of the French language makes this tool multi-faceted promoting interdisciplinary learning; a refreshing diversion from routine lessons. A valuable tool for both public school and homeschool environments , incorporating these fun-filled gaming resources into existing lesson plans can pique curiosity around topics like environment preservation and pollution control while boosting non-native linguistic abilities through engaging instructional methods.
Author Love Learning Languages
Tags French, Environment, Pollution, Sudoko Games, Teaching Resource
Elements and Compounds - Smart Board Bingo - Middle School Science
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
Smart board bingo includes questions on atoms, molecules, elements, compounds, symbols, formulae and naming compounds. A numbered question is generated randomly and, if that number is on their bingo card, students write in the answer. So much fun students don’t realise they are learning! Smart board bingo includes questions on: atoms and molecules; elements and compounds; chemical symbols; formulae; naming compounds. What is Included Random question generator for smart board (interactive white board) – 54 questions 48 bingo cards Answers PowerPoint Answer sheet Suggested Lesson Plan Play bingo – students write the answers into the square on their bingo card which matches the question number in the smart board. Teacher uses answer sheet to check card of winners of lines and full house Pupils use answer PowerPoint to check their answers at end of game.
Author Elf off the Shelf Resources
Tags Science Bingo, Chemistry Bingo, Smart Board Bingo, Elements Digital Activity, Compounds Digital Activity, Element Bingo
Food & Drink Vocabulary Game "I Have Who Has" for 2+ players
P.E. & Health, ELA, Physical Education, Language Development, Pre-Reading, ESL, Reading, Vocabulary, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Teacher Tools, Presentations, Activities, Games
Vocabulary practice made fun! This English #vocabulary #game practices 16 high-frequency #food and #drink words. Editable pages make it easy to add in extra words your learners are working on. Learners will practice reading the sentence and question, "I have _____. Who has _____?" Then classmates will search their cards to see if they have the food or drink in question! Repeated exposure is necessary for vocabulary retention. In addition, a QR code has been provided in the instructions. Simply point your phone or computer camera at the code to open a link to the Google Slides presentation. Pull up the corresponding photo for each vocabulary word to expose learners to 2+ photos of the object in question. It's common knowledge that while tangible objects are best, realistic photos are next-best when teaching vocabulary. No more clip art or cartoons here! Use the realia presentation to introduce the vocabulary words as well as to support learners during the game. Play multiple rounds, and shuffle well to give extended practice! With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Words included in this pack are: cheese, hamburger, juice, salad, carrot, avocado, popcorn, milk, corn, pineapple, banana, strawberry, apple, bread, chocolate, and egg. This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar: Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms! Got questions or a request? Let me know! Get in touch on socials at @melissaisteaching.
Author Melissa Is Teaching
Tags English Vocabulary, Vocabulary Games, Ell Games, Esl Games, Vocabulary Practice, Food Vocabulary
Multiplication "Spot It" Inspired Game
Math, Fact Families, Multiplication and Division, Division, Grade 3, 4, 5, 6, 7, 8, 9, 10, Activities, Games
A fun math twist on the popular game "Spot It"! Students will practice their multiplication facts with this fun game. A pile of "Factor" cards with a multiplication fact (example 4 x 7) and a pile of "Product" cards. Students flip one card over from each pile and earn a point by being the fastest to find the matching product with the multiplication equation. Only ONE match per set of cards! This is a great game for students to practice a variety of math multiplication facts in a fun and engaging way...they won't even know they are practicing their facts! This game can also increase the speed in which they solve their facts. Use as an early finisher activity, part of your daily lesson/ curriculum , or an indoor recess game. These also work great for students to use as flash cards, as they are exposed to many different facts and have to find the correct product. Print the set you would like (circle or square cards), cut and laminate for many, many rounds of play! Its a race to know your facts, and find them!
Author Brook Creaser
Tags Multiplication, Game, Spot It, Facts, Flash Cards, Spot It Math
Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities
The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.
Author Creative Learning Connection
Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games
Spin To Win - Take & Give Whole Number Addition Mental Math Game
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
With this Spin To Win - Take & Give Whole Number Addition Mental Math Game your students will have a chance to practice with no extra work from your part! This is a self-checking game which allows students to play and also check on their knowledge. This Spin To Win - Take & Give Whole Number Addition Mental Math Game comes in a PowerPoint file ready to be played with groups of up to 4 players on one device, or as a whole class to projected it from your computer. This Spin To Win - Take & Give Whole Number Addition Mental Math Game has 25 questions. The questions vary in levels but all are designed for students to practice the Take & Give Strategy. This game enables players to hone their mental math abilities as they work alongside and aid their peers. Moreover, an unpredictable twist is added, as players spin to ascertain their points for each correct response, ensuring the game remains thrilling and open-ended! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Number Talks, Basic Skills, Addition, Self-checking, No Prep, Engaging, Digital Game, Center
Character Development Digital Game
ELA, Reading, Grade 6, 7, 8, Activities, Games
This is a Character Development Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Games, Google Classroom, Character Development, Reading Strategies, Comprehension
Roll & Respond-Self-Care Bingo Game
Special Resources, Life Skills, Grade 4, 5, 6, 7, 8, Games, Activities
In this Roll & Respond game , students will answer questions related to the 3 prongs of self-care; physical, emotional, and social. This game is played with 2 partners who each roll a number. One is for the across number and the other is for the vertical number. It is like the game of Battleship where they will then answer the question where the 2 numbers intersect. If they get a repeat, they can answer any on that line (vertical or horizontal). They can try and get Bingo or Blackout. If anyone rolls a 6, they choose the question. This is a great activity to follow a lesson on self-care.
Author Jennifer Moyer Taylor
Tags Self-care, School Counseling, SEL, Health, Game, Self Care Bingo
Zombie Government! (An engaging government simulation on the role of government)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Zombie Government! is an engaging government simulation that puts students in charge of a quarantine zone (QZ) facing a zombie apocalypse. Students must make difficult decisions about how to govern the QZ, keep citizens safe, and distribute limited resources. This interactive game allows students to explore the roles and responsibilities of government through simulated scenarios involving potential rebellions, food shortages, corruption, and more. The simulation encourages collaboration, critical thinking, and problem solving as students navigate complex situations. This bundle from experienced educators includes detailed teacher guides, slides, and both digital and printable student workbooks to support implementation. Zombie Government helps students gain firsthand experience with the real-world challenges of leadership and governance.
Author Ed Dynamic
Tags Government Simulation, Social Studies Games, Leadership Activities, Critical Thinking
6th Grade Math: Algebra Inequality Matching Game
Algebra, Math, Number Lines, Grade 6, 7, 8, Worksheets & Printables, Word Problems, Activities, Games
Teaching your students about how to write and evaluate inequalities in algebra can sometimes end up being a bit dry. Try adding this game to your algebra unit to bring a little movement and collaboration to your classroom. It's a super simple game : just print the cards and cut them out. There are 32 cards in 16 pairs. Deal one card to each student in your class. They should spend half a minute looking at their card and thinking of other ways it could be represented. For example, if they have a number line: what inequality does it show? If they have an inequality, could it be simplified? Then, all the students get up and move around the room (SILENTLY!). They can use gestures while looking at each others' cards and trying to find their match. Pairs move to the side of the room until everyone is matched up. It's that simple! Of course, you could also use these cards for a standard memory game where you flip two cards at a time and try to find matches. I have also included a second set of cards that have pairs of fractions and decimals (for example 1/20 and 0.05). Grades to Use With: These cards are designed to target the standard 6EE.B.8 in grade six classrooms, but they could also be an excellent quick review in grades 7 and 8! What's Included: 9 Page PDF: Title/Instruction Page 4 Pages of Inequality Cards 4 Pages of Fractions and Decimal Cards If you enjoy this product, check out other 6th Grade Algebra Activities in my store: Pre-Algebra Problem: The Wave Pool with Expressions, Tables, and Graphs Algebra: Modelling Equations: Visual Balance Scale Worksheet Exponent Board Game Independent and Dependent Variables in 6th Grade Math: Hockey Math Middle School Math Stations: Early Algebra
Author Grace Under Pressure
Tags 6th Grade Math, Grade 6 Math, Grade 7 Math, 7th Grade Math, Inequalities, Math Game, Equations, Algebra, Solving Equations, Variables