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Page 2 - 8th Grade Games

Support your eighth-grade students with games that make complex concepts approachable. This collection includes critical thinking challenges, scientific investigations, and creative projects. By integrating these games into your teaching, you can prepare students for high school while keeping learning enjoyable.

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STEM
Who Has the Lab Equipment 2 ? – Interactive Science + Chemistry Game

Who Has the Lab Equipment 2 ? – Interactive Science + Chemistry Game
STEM, Science, Chemistry, Physics, Life Sciences, Special Education Needs (SEN), Special Resources, Research, Biology, Homeschool Templates, Grade 6, 7, 8, 9, 10, 11, Activities, Games, Worksheets & Printables, Task Cards, Quizzes and Tests, Teacher Tools, Quizzes, Word Problems, Word Searches, Worksheets

Who Has the Lab Equipment 2 ? – A Fun & Engaging Science Game for the Classroom 🔬 Turn Science Learning into an Interactive Adventure! Helping students learn laboratory equipment doesn’t have to be tedious. With "Who Has the Lab Equipment?", you can bring hands-on engagement and excitement into your chemistry, physics, or biology classroom! This fast-paced call-and-response game is perfect for reinforcing lab tools and key scientific terminology while encouraging active participation and teamwork. 🎯 Why Teachers Love This Game ✅ Boosts Student Engagement – Keeps students actively involved instead of passively memorizing vocabulary. ✅ Encourages Collaboration – Supports teamwork, communication, and critical thinking. ✅ Differentiated Learning – Includes three levels to accommodate students of all abilities. ✅ Perfect for Science Lessons – A great addition to chemistry, physics, and biology classes. ✅ Low-Prep & Classroom-Friendly – Just print, cut, and play! 🧪 What’s Included? 🃏 90 Total Cards – 3 differentiated sets of 30 cards each: ✔ Level 1: Terms with visual aids – perfect for beginners. ✔ Level 2: A mix of terms and images – great for building recognition. ✔ Level 3: Visuals only – students must recall and name the equipment independently. 📌 How to Play 1️⃣ Distribute the Cards – Each student gets one or more cards. 2️⃣ Start the Game – The student with the first card reads aloud: "I have the test tube. Who has the test tube rack?" 3️⃣ Find the Answer – The student with the correct response answers and then reads the next prompt. 4️⃣ Keep Going! – Play continues until all cards have been matched. 💡 Bonus Challenge: Encourage students to use complete sentences when responding to reinforce scientific communication skills. 🌟 Why This Game is a Must-Have for Science Teachers ✔ Versatile Use – Works as a lesson starter, review activity, or quick filler for substitute plans. ✔ Supports Multiple Learning Styles – Helps visual, auditory, and kinesthetic learners grasp key concepts. ✔ Perfect for Science Centers – Ideal for small groups or whole-class activities. ✔ Durable & Reusable – Laminate the cards for long-lasting classroom use. 🔬 Make Science Learning Engaging and Memorable! If you're looking for a fun, effective, and interactive way to teach students about laboratory equipment, this game is the perfect resource for your science classroom. 🚀 Download now and bring interactive learning into your chemistry, physics, or biology lessons! 📍 Best wishes, Heike from Lernfitness Did You Know? I teach with a certified therapy dog, and together we create a positive and inspiring learning environment. 🐶✨

Author Lernfitness

Tags Game, Educational Card Games, Chemistry, Lab, Biology, Laboratory Equipment, Lab Tools, Physics, STEM Science Matching Game, Who Has It?

How to Write a Book Report: Memory Match Game - FLASH-MAC

How to Write a Book Report: Memory Match Game - FLASH-MAC
ELA, Writing, Common Core, Grade 5, 6, 7, 8, Activities, Games

How to Write a Book Report: Memory Match Game - FLASH-MAC The How to Write A Book Report: Memory Match Game - FLASH-MAC is an interactive and engaging approach to literary comprehension. This unique teaching resource uses the familiar concept of memory match games to teach, test, and reinforce crucial definitions and concepts related to book report writing. This game is specially designed for middle school students falling between grades 5 through 8. It comprises six pairs of matching cards which correspond with six essential topics from the commonly taught 'How to Write a Book Report' lesson plan. Each pair includes a topic card and its respective definition card. Whole group instruction: The game can easily be used as part of collective classroom teaching. Small group activity: It can also be tailored for use in collaborative small-group settings. Distant learning/homework:If necessary, it could be assigned as individual homework providing further reinforcement outside school hours. In line with Mac operating systems, this software-based educational product requires minimal technical input from teachers or parents facilitating at-home learning while strictly adhering the Common Core State Standards (CCSS) framework ensuring accurate content alignment along with compliance. The structure follows Bloom's Taxonomy vouching for graduated levels of complexity thereby promoting mastery over time so cognition occurs naturally. In conclusion, language arts instructors will find How To Write A Book Report: Memory Match Game - FLASH-MAC, not only innovative but also effective in utilizing modern technology's digital interface while maintaining all traditional pedagogical methodologies intact promising optimum literacy development results among learners.

Author Classroom Complete Press

Tags Software (Mac)

Scratch: Game Mechanics Bundle

Scratch: Game Mechanics Bundle
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Introducing the Scratch: Game Mechanics Bundle This comprehensive teaching tool is well-suited for grades 3 through 10. Designed to guide students in creating their own games using Scratch, this platform is ideal for exploring Computer Science subjects. Understanding Game Mechanics Built around understanding game mechanics, students start with basic elements like Sprites scrolling, running, walking and jumping. As they further hone their skills, they master more advanced techniques fundamental to designing video games. This includes the logic that powers complex features in 3D games and platformers. Flexible for Both Students and Educators Independent Study: Suitable for students with some understanding of Scratch already under their belts; Educator-driven Instruction:Able to be used as an engaging component in whole-group instruction or computer-science driven small-group exercises; Setting Assignments:Makes homework much more exciting by encouraging students to create pieces they are proud of while deepening understanding of game development. Diverse File Types & Platforms Supported The bundle provides multiple file types making it adaptable across various platforms ensuring its reach no matter what your digital classroom setup may look like. It's specifically developed towards enriching science curriculum standards which simplifies teaching coding principles and modern IT literacy goals through hands-on engagement cleverly disguised as fun game creation sessions! In Summation... This resource encourages progress at individual pace offering plenty chances for trial and error before mastering a skill set eventually. Note though that the joyfulness weaved into learning process via creative gaming undertakings doesn't discard the value instilled during traditional teachings, but supplements them resulting in well-rounded education fostering the next generation's digital minds!

Author Roombop

Tags Scratch, Game Mechanics, Computer Science, Video Games, Educational Resource

Box and Whisker Plot Pixel Art

Box and Whisker Plot Pixel Art
Math, Statistics, Grade 8, 9, 10, Activities, Games, Worksheets & Printables, Task Cards

Need a no-prep, digital, and self-assessing activity that will challenge your students while reinforcing their understanding of Box and Whisker Plots? You've just arrived in the right spot! This fun and interactive web activity makes it easy and enjoyable to practice Box and Whisker Plots. Students get problems to solve, check them immediately, and watch a colorful pixel art image appear gradually as they complete them. It's an excellent mix of fun and education, encouraging students every step of the way. ✨ Reasons Why Teachers and Students Love This Activity: ✅ Student-Paced and Self-Checking Instant feedback is provided to students as they complete each problem. They'll know right away whether they're on the right track, and this allows them to make adjustments on their own and build confidence along the way. ✅ No Prep Whatever for Teachers: No printing is needed, no cutting required, no grading necessary—just pass out the digital activity and have your students begin! It's the ultimate grab-and-go activity for busy days. ✅ Printable Option Available: Want to add more flexibility to your teaching? This pack also includes printable worksheets and task cards. Searching for an offline activity, a center activity, or additional practice? You've got it! ✅ Interactive Pixel Art Reward: As accurately solved problems are finished, students uncover portions of a mysterious pixel image. This game-like element keeps children eager to complete the task! What's Included: 20 Box and Whisker Plot Problems Thoroughly planned to increase students' knowledge and skills. Interactive Digital Pixel Art Activity Fun, self-checking, and designed to promote complete student participation. Printable Task Cards Perfect for small group centers, early completions, or kinesthetic reinforcement. Worksheets and Complete Answer Keys For maximum flexibility and easy marking—whether used digitally or printed. Perfect For: Math classroom centers Independent practice time Homework assignments Distance learning Review sessions and test preparation

Author Matemaths

Rating

Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Algebra, Statistics, Box And Whiskers Plot

How to Write a Paragraph: Memory Match Game - FLASH-MAC

How to Write a Paragraph: Memory Match Game - FLASH-MAC
ELA, Writing, Common Core, Grade 5, 6, 7, 8, Activities, Games

How to Write a Paragraph: Memory Match Game - FLASH-MAC This tool targets the development of writing skills in Language Arts for Grades 5 through 8. It encourages both individual and small-group learning, promoting an engaging interactive classroom environment. Unique Game Features A memory match game with 6 matching pairs each representing a different aspect of writing a paragraph. All elements are hidden within the puzzle adding an element of challenge keeping students engaged. The pairs consists of one term related to paragraph writing and its corresponding definition. This dynamic teaching aid could be effectively utilized in various ways based on your educational approach or students' needs: Addition to whole class participatory activities, Incorporation into small focused groups for collaborative learning, Possibility for enjoyable homework assignments. The product is based on Bloom's Taxonomy framework, encouraging higher-order thinking skills such as analyzing and evaluating various dimensions from constructing paragraphs effectively. It adheres strictly to Common Core State Standards ensuring alignment with nationwide curriculum requirements. Ease-of-Use Benefit: Fabricated onto MAC softwares, this pedagogic asset is easy-to-use enabling swift application straight out-of-the-box without needing any additional downloads. You’re not only gaming but also educating concurrently; characters become concepts embedding themselves naturally in young minds fostering learned success all while raising smiles!</blockquote }"

Author Classroom Complete Press

Tags Software (Mac)

Rational Numbers Safari Escape Room – Interactive Math Adventure

Rational Numbers Safari Escape Room – Interactive Math Adventure
Math, Order Of Operations, Decimals, Fractions, Grade 7, 8, 9, Escape Room, Activities, Games, Quizzes, Quizzes and Tests, Teacher Tools, Worksheets & Printables, Worksheets

Embark on a global math safari with this exciting digital escape room for rational numbers! From Africa to Asia, South America to Australia, students complete engaging problems on fractions, decimals, negatives, and mixed operations in their quest to locate four exotic animals. With 40 problem-interactives and self-checking design, this activity is an excellent means of making rational number operations practice meaningful and fun. How It Works Students begin at the first destination and will have to solve a series of rational number problems in order to move on their quest. Once they have completed each challenge, they will be able to unlock the next destination and meet a new animal. They will have practiced all the key skills with rational numbers once they have reached the final destination. They will visit and trace: Elephant (Africa) Tiger (Asia) Macaw (South America) Kangaroo (Australia) What's Included 40 Rational Number Problems (4 sets of 10) covering: Adding &amp; subtracting rational numbers Multiplying rational numbers Dividing rational numbers Multi-step mixed operations Self-Checking Digital Format – drag-and-drop format for instant response Printable Worksheet Version – ideal for additional practice or students without access to devices Printable Answer Key – makes grading or review easy Special Feature – Autosave &amp; Resume Students can come and go! A "Continue" button with the same device and browser lets them pick up where they left off, perfect for multi-day projects or those who finish early. Skills Taught: Adding &amp; subtracting rational numbers (fractions, decimals, integers) Multiplying and dividing rational numbers Solving multi-step, mixed rational number problems Building fluency and confidence with operations with rational numbers Aligned to CCSS 7.NS.A.1–3 Ideal For: 7th Grade Math – Rational Numbers Unit Math stations or centers Digital days of learning Spiral review or test preparation Sub plans or enrichment Turn rational number practice into a global safari adventure! Students will love going on new adventures while overcoming math obstacles, and teachers will enjoy the no-prep, ready-to-go resources. Add to your cart today and make rational numbers practice enjoyable and efficient!

Author Matemaths

Rating

Tags Matemaths, Escape Room, Safari, Math, Middle School, Rational Numbers

Algebra: Board Game for 6th-8th | PC Software

Algebra: Board Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Algebra: Board Game for 6th-8th | PC Software Algebra: Board Game for 6th-8th | PC Software is a dynamic teaching resource designed to make algebraic concepts engaging and enjoyable for students in grades 6 through 8. Presented in the form of an exciting board game , this resource transforms run-of-the-mill algebra class into a stimulating and educational adventure. This compact resource leverages the power of interactive learning by challenging two teams to tackle a total of 16 algebra questions. Each question is presented as multiple choice queries, ensuring comprehension while boosting the competitive spirit. From understanding variables and equations to simplifying expressions, this board game bridges vital topics that spiral across levels from Grade 6-8. Educational Implementation Versatility: Teachers can seamlessly implement this PC software into their instruction process owing to its versatility. Diverse Use: It can serve as the centerpiece during group lessons or be used in smaller groups for more concentrated lessons that encourage close cooperation among learners. Inclusive Learning: Can also be formatted into individual assignments or even as an innovative means for homework assignments—cementing newly acquired knowledge through repeat play outside the classroom environment. Educational Standards Compliance The Algebra: Board Game adheres with key education standards including: Common Core State Standards (CCSS) National Council of Teachers Mathematics (NCTM) solidifying its utility for teaching crucial mathematical subjects like Algebra; plus ensuring that not only is it fun but your learners are gaining skills aligned with academic requirements. Accessibility: This downloadable zip file comes configured with PC software making it conveniently accessible on any computer platform in use today - at school or home - making learning continuity smoother regardless of where studies continue from. Conclusion Algebra: Board Game combines the lively engagement with potent educational value making complex concepts like algebra simpler to digest while meeting mandated curriculum guidelines—a valuable tool indeed in any mathematical educator's arsenal!

Author Classroom Complete Press

Tags Board Game, Math Game, Algebra Game, Digital Math, PC Software

Dog-Themed Scattergories – A Fun & Educational Game About Dogs! 🐶🎲

Dog-Themed Scattergories – A Fun & Educational Game About Dogs! 🐶🎲
Social Emotional Learning (SEL), Special Resources, Social Skills, Life Skills, Animals, Life Sciences, Science, Common Core, Biology, STEM, Grade 5, 6, 7, 8, 9, 10, Projects, Activities, Drawing Templates & Outlines, Worksheets & Printables, Worksheets, Task Cards, Games, Word Searches, Templates, Teacher Tools

Dog-Themed Scattergories – A Fun &amp; Educational Game About Dogs! 🐶🎲 A Fun Way to Learn, Laugh, and Think – All About Dogs! Whether you’re teaching animal education, therapy dog awareness, or just looking for a creative classroom activity, this Dog-Themed Scattergories Game is a perfect choice! Students will think fast, get creative, and expand their vocabulary while playing this classic word game—now with a fun, dog-inspired twist. It’s a great way to spark discussions about responsible pet ownership, dog behavior, and working dogs while encouraging teamwork and critical thinking. 🐾 Why This Game is a Must-Have for Your Classroom ✔ Engaging &amp; Fun – Students love the challenge of coming up with unique answers before time runs out! ✔ Encourages Quick Thinking – Builds vocabulary, critical thinking, and problem-solving skills. ✔ Great for Therapy Dog Programs – Perfect for discussing therapy dogs, service dogs, and how animals help people. ✔ No Prep Needed – Just print and play! Ideal for busy teachers and last-minute lesson plans. ✔ Versatile &amp; Adaptable – Works for elementary, middle, and high school students, plus ESL learners. 📌 What’s Inside? 📜 Printable Dog-Themed Scattergories Game (PDF) ✔ Multiple game sheets with different dog-related categories ✔ Simple instructions for classroom or small-group play ✔ Ready-to-print format for easy use 💡 How to Play This Game in Class 📍 Step 1: Pick a Letter. Randomly choose a letter of the alphabet. 📍 Step 2: Set the Timer. Give students a set time (e.g., 1-2 minutes). 📍 Step 3: Brainstorm Dog-Themed Words! Students write down words that match the category AND start with the chosen letter. 📍 Step 4: Score Points. Unique answers earn points—if multiple students write the same word, they don’t get points! 📍 Step 5: Celebrate the Winner. The student with the most unique answers at the end wins! Bonus Idea: Use this game as an icebreaker, brain warm-up, or substitution lesson—it’s a fantastic way to keep students engaged! 🌟 Why Teachers Love This Game ✔ “A fantastic way to get students thinking fast while learning about dogs!” ✔ “Perfect for therapy dog discussions and a great addition to my classroom activities.” ✔ “Simple, fun, and no prep—I just printed it and played with my students.” 🐶 A Fun, Educational Game That’s All About Dogs! This Dog-Themed Scattergories Game isn’t just fun—it helps students develop language skills, think critically, and learn more about dogs in an interactive way. Whether you use it in an animal studies unit, therapy dog discussion, or as a creative brain break, your students will love it! 📥 Print it today and bring dog-themed fun into your classroom! 🐾✨ 📍 Best wishes, Heike from Lernfitness Did You Know? I teach with a certified therapy dog, and together we create a positive and inspiring learning environment. 🐶✨

Author Lernfitness

Tags Therapy Dog, Animal-assisted Learning, Inclusive Education Tools, Therapy Dog In School, Social-emotional Learning, SEL, Dog, Scattergories, Game, Substitution Lesson

Thanksgiving Pixel Art on Decimal Operations – 6th Grade Math Practice

Thanksgiving Pixel Art on Decimal Operations – 6th Grade Math Practice
Math, Decimals, Grade 6, 7, 8, Activities, Games, Worksheets & Printables, Task Cards

Are you in need of a fun, informative, and seasonal math activity? Look no more. This Thanksgiving-themed pixel art resource is all your 6th-grade classroom needs to revisit those essential decimal operations. In skilfully designed 20 questions, students practice adding, subtracting, multiplying and dividing decimals. By this process, they reveal a fun Thanksgiving image interactively. Key Features of This Resource: Comprehensive Coverage: This activity fulfills the Common Core requirements and covers all the major decimal operations. This is an excellent way to have pupils establish conceptual understanding while meeting grade-level expectations with all four operations. Self-Checking Feature With the self-checking system embedded in the activity, students get feedback about their answers in real time. Students can feel more autonomous since they are able to monitor their progress and make adjustments before seeking out their teacher. Answers Included: A complete answer key is provided for quick and easy grading. This will also come in handy when teachers want to conduct an effective review session, so students are aware of their mistakes and learn from them. Different Learning Modalities: Suitable for digital and traditional classrooms alike, this resource contains printable task cards and handouts. Be it on-screen or on paper, working in either fashion counts toward flexible learning styles. Prep-less: Save your precious prep time! This activity is ready to go—download, share or print, and go! More Engagement: The students will be motivated to solve the problems because with each solved problem, hidden Thanksgiving pixel art will be shown. This game-like approach keeps students on task and excited, hence making math practice more fun. Teacher and Student Benefits: This would be a fun teaching tool for teachers, as it is both entertaining and instructive simultaneously. The self-checking makes the students independent, while at the same time freeing the teacher to manage and facilitate the classroom efficiently. This can be used for classwork, homework, or extra practice and enhances many different teaching methods. Students will like the interactive pixel art, making this a surprising and creative activity. It takes the math practice from a routine practice to a challenge in a positive way, and naturally evokes a positive learning experience.

Author Matemaths

Tags Thanksgiving, Pixel Art, Interactive Activity, Digital Learning, Matemaths, Decimal Operations

Thanksgiving Proportions Activity Digital Escape Room and Task Cards

Thanksgiving Proportions Activity Digital Escape Room and Task Cards
Math, Algebra, Grade 6, 7, 8, Activities, Games, Worksheets & Printables, Task Cards, Escape Room

Save Thanksgiving with the Proportions Escape Room-A Fun, Engaging Activity! Keep your students excited about math this holiday season by using a Thanksgiving-themed Digital Escape Room. In this activity, students solve proportions to unlock a secret family pumpkin pie recipe. With the family waiting in anticipation of dessert, it's time for your students to crack the codes, unlock the locks, and save Thanksgiving. This activity incorporates engaging gameplay with standards-aligned math practice, ensuring your students stay focused while having fun! Why Teachers Love It Zero Prep: Assign the activity, and your students are ready to play! No extra materials, locks, or setup needed. Self-Checking: Built-in feedback helps students stay on track as they solve. Flexible Pacing: Perfect for independent work-students can progress at their own speed. sm Autosave Feature: For students who need to take a break, easily picks up exactly where they left off using the same device and browser. Features Interactive Digital Escape Room: There is a fully online experience engaging students from start to finish. Proportions Practice: Fill-in-the-blank puzzles ensure meaningful solving of proportions by students. Instant Feedback: Each answer is automatically checked for smooth progress. Thanksgiving Storyline: An adventure story where students unlock the pie recipe to save the family feast. Print-and-Go Options: Includes printable task cards and handouts if needed. Fun and Engaging: Keeps learners motivated with a great feeling of accomplishment when successful! Students Will Love The engaging gameplay of math practice as an adventure. An artistic and entertaining Thanksgiving-themed story with a clear, exciting goal. Challenges at each student's own pace that allow for independence, yet reduce stress. The satisfaction of unlocking the recipe and saving the day! Perfect For Math centers Homework assignments Sub plans Individual practice Distance learning Make math come alive this Thanksgiving! Eliminate the boredom from ordinary worksheets and allow your students to engage in an activity that's both entertaining and relevant. Just share the link, and they're off into the adventure-no logins or extra tools required! Give your students a chance to save Thanksgiving while mastering proportions. Order this engaging activity now!

Author Matemaths

Tags Thanksgiving, Interactive Activity, Digital Learning, Matemaths, Escape Room, Proportions

Reading Comprehension: Memory Match Game - FLASH-MAC

Reading Comprehension: Memory Match Game - FLASH-MAC
ELA, Reading, Reading Comprehension, Grade 5, 6, 7, 8, Activities, Games

Reading Comprehension: Memory Match Game - FLASH-MAC This is an interactive teaching resource designed for the facilitation of reading comprehension. It is geared towards Grade 5, 6, 7, or 8 students focusing on comprehension skill development in Language Arts. Packed into this software version (suited for Mac operating systems) are six matching pairs of reading comprehension concepts and definitions. The format turns learning into a game to boost knowledge retention in learners. Deployment in Learning Environments Educators can integrate this digital match game into classroom instruction to enrich students' understanding during traditional teaching sessions. It is equally effective: In small group settings, In paired learning scenarios fostering peer-learning experiences while delving deeply into Language Arts and reading comprehension topics. Pedagogical Adaptability The Reading Comprehension: Memory Match Game - FLASH-MAC easily fits within any lesson plan aimed at improving students' reading comprehension. Through repetitive interaction with each hidden card pair featuring these distinct topics: Students build familiarity with critical concepts supporting long-term memory consolidation, Thereby sparking meaningful class discussions about each subject matter. In addition, teachers can use this educational tool beyond the classroom. The Memory Match Game could be homework assignments that allow learners to explore particular discussion points deeper at their pace—even beyond school hours—an excellent approach to extending learning timeframes. Note: The Reading Comprehension: Memory Match Game - FLASH-MAC offers educators a valuable addition to their variety of subject-specific tools. This interactive game significantly aids in achieving overall grade-level mastery for fifth through eighth graders developing crucial literacy skills across diverse learning environments.

Author Classroom Complete Press

Tags Software (Mac), Mac Flash Games, Flash Games For Mac, Games For Reading Comprehension

Number & Operations: Board Game for 6th-8th | MAC Software

Number & Operations: Board Game for 6th-8th | MAC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Number & Operations: Board Game for 6th-8th | MAC Software The Number & Operations: Board Game for 6th-8th is a teaching resource focused on developing comprehensive understanding of number and operations concepts. It utilizes an innovative multiple-choice element, divided among two teams to establish an interactive and competitive learning environment. Created with students from grades 6 to 8 in mind, this board game addresses crucial facets from the Five Strands of Math. Players can familiarize themselves with essential math concepts that are paramount for their scholastic progress. This tool is highly adaptable as it can be used both in classroom settings or at home by individual students. Furthermore, its digital nature allows it to seamlessly integrate with modern educational technology methods. Aligns thoroughly with Common Core State Standards and STEM initiatives. Fulfills guidelines set out by the National Council Of Teachers Of Mathematics (NCTM). The software is available as a .zip file compatible with MAC operating systems - installation should prove simple even for those less familiar with such systems. Please note that this resource requires creativity within problem-solving but doesn't overwhelm learners due to complex instructions or system demands. Incorporate today! The Number & Operations: Board Game isn’t just another math lesson -- it offers robust learning underlined by an enjoyable gaming experience!

Author Classroom Complete Press

Tags Mixed Fractions Game, Algebra Games, Digital Math, MAC Software, Operations Board Game

Construction Hangman Game to Practice Vocabulary

Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear

Magnetism and Electromagnets Find the Pair Game for Middle School

Magnetism and Electromagnets Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on magnets and electromagnets which tests knowledge and reinforces prior learning. It is an ideal activity for the end of the topic or for test prep. It suits a wide range of abilities and can even be used for a cover lesson as all answers are provided. This is so much fun, pupils will forget they are learning! How to Play Divide students into groups of 4. Shuffle cards. Groups lays their cards in a square face down. Students take turns to turn over two cards. The pupil keeps the pair If a question is matched by its answer,. If not the two cards are replaced face down and the next pupil takes a turn. Continue until all cards are paired. The student with the most pairs wins. A student can challenge if they think an opponent’s pair is not a correct match.. If the challenge is found correct the challenger takes the cards. Pupils should check their books for the correct answer but, for ease, a quick-check answer sheet is provided for the teacher. Included in this Pack. 21 question and 21 answer cards Answer sheet. How to play directions Preparation Use back-to-back printing to copy a set for each group of 4 pupils. Sheets can be laminated to enable year-on-year use. Trim sheets into cards. Prior Knowledge Required: An Overview of Magnets and Magnetic Fields Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. With this foundational knowledge, you will be better prepared to delve deeper into the study of magnets and their wide-ranging applications. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science

Catch Me When You Can | A "Whodunnit" mystery about Jack the Ripper

Catch Me When You Can | A "Whodunnit" mystery about Jack the Ripper
Social Studies, Biographies, Grade 6, 7, 8, Activities, Games

I created this simulation to give my middle school students the opportunity to experience the Jack the Ripper phenomena. This simulation does not focus so much on the gory nature of the crime. Instead, the students become the detectives of the Whitechapel district of the London Metropolitan police. It becomes a race to catch Jack. The students get to make decisions and experience the consequences of their decisions as well. The whole class is involved and they are soon very engaged in the investigation. Here is what is included in this simulation: - A Lesson Plan/Procedure to help you organize and run the simulation - A Teacher Part for when you act as the Chief Inspector of District H - Whitechapel - Situation Reports for you to read each round - All the materials for Round #1 - "It Begins" - All the materials for Round #2 - "It Escalates" - All the materials for Round #3 - "The Double Event" - All the materials for Round #4 - "The Murders End?" - A Power Point to help introduce and ask important questions to debrief at the end - Maps of the Whitechapel district I designed the simulation to be completed in a one hour classroom setting. However, you can easily adapt this to whatever time frame or classroom setting you have. I hope you enjoy running the simulation.

Author BCM Creations

Tags Jack The Ripper, Mystery Games, Simulation, Whole Group, World History

Geometry: Board Game for 6th-8th | MAC Software

Geometry: Board Game for 6th-8th | MAC Software
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games

Geometry: Board Game for 6th-8th | MAC Software This interactive and educational software strengthens understanding of geometry concepts. Integrating gaming with learning, it appeals to students' love of games while reinforcing math curriculums from grades 6 through 8. Product Features : Multiplication Questions : Consists of 16 multiple-choice questions divided between two teams. Team-based Format : It stimulates a healthy competition as well as collaboration among students during gameplay. Five Strands of Math : The game covers these core areas to strengthen overall understanding and aid teachers in monitoring student comprehension. Educational Standard Alignment: The Geometry: Board Game aligns with The Common Core State Standards (CCSS). Additionally, the content integrates STEM initiatives and National Council of Teachers Mathematics (NCTM) principles recognized in the American education system. Delivery Format: This educational tool is delivered via a zip file compatible with MAC operating systems - suitable for classrooms that make use of Apple devices. Versatile Teaching Tool Design: The board game can be adapted for various teaching scenarios - facilitating small group interaction; orchestrating larger group dynamics; or being assigned as engaging homework tasks designed for self-paced learning at home. In Summary: This resourceful blend of education and recreation caters to public school teachers looking out for innovative tools that entertain while they educate, Homeschooling parents would find this particularly helpful when seeking ways to inject fun into their curriculum, </html

Author Classroom Complete Press

Tags Board Games, Geometry Game, Intersecting Lines, Parallel Lines, Skew Lines

Pythagorean Theorem Word Problems Pixel Art

Pythagorean Theorem Word Problems Pixel Art
Math, Geometry, Grade 8, 9, 10, Activities, Games, Worksheets & Printables, Task Cards

Require an engaging, low-prep activity to help students learn the Pythagorean Theorem and its converse? This self-check digital activity makes it fun, convenient, and effective to practice word problems! While students complete 20 real-world problems, they gradually reveal a beautiful spring-themed pixel art image—keeping them engaged and encouraged to complete the activity. And with built-in self-checking, students are instantly informed if an answer is correct or not, allowing them to work independently without needing assistance every step of the way. Need flexibility? Don't worry! The printable task cards and worksheets provide you with a number of options for using this resource in your classroom. What's Included? ✔ Digital Pixel Art Activity – Interactive and self-checking for instant feedback. ✔ 20 Pythagorean Theorem &amp; Converse Word Problems – Real-world applications to reinforce understanding. ✔ Printable Task Cards – Ideal for stations, partner work, or small groups. ✔ Answer Key &amp; Worksheets – Perfect for homework, extra practice, or testing. ✔ No Prep – Assign &amp; Go! – Save time and still engage. Why You'll Adore This Resource No-Prep, No-Stress Assign the online one or print the task cards, and you're ready to go—no more planning required! ???? Self-Checking for Immediate Feedback Students get instant feedback, and they can make their own adjustments for mistakes. They are secure without teacher authorization. Pixel Art for Engaged Learning An accurate answer puts a puzzle piece in a hidden image of spring, turning mathematics drill into a gamey, fun activity. Ideal for Any Classroom Environment This product is suitable for individual practice, group teaching, math centers, test practice, or home practice and is a great addition to your curriculum because it is so versatile. Various Formats for Differentiation Not all students are created equal! That is why this product comes with both downloadable and printable options so that you can choose what will work best for your students. Who is This Resource for? ✔ Middle school math teachers teaching Pythagorean Theorem &amp; converse. ✔ Students who need more practice with real-world applications of the theorem. ✔ Educators looking for a no-prep, self-check activity that saves time and increases engagement. ✔ Anyone who wants to make math practice more fun and exciting! Make the Pythagorean Theorem Simple &amp; Fun! This dynamic, self-assessing activity allows students to become confident with the Pythagorean Theorem and its converse. With either the digital pixel art activity or the printable task cards, students will stay engaged while practicing essential math skills.

Author Matemaths

Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Algebra, Geometry, Pythagorean Theorem

Algebra: Spinner Game - FLASH-MAC

Algebra: Spinner Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games

Algebra: Spinner Game - FLASH-MAC FLASH-MAC is an educational resource designed to boost critical thinking and enhance skills in math, particularly algebra. This tool encapsulates an interactive teaching methodology that allows educators in schools and homes to enrich algebra lessons focused on the Five Strands of Math for grade 6-8 students making it perfect for middle school. The Game Features: A spinning wheel game with 15 thoughtfully curated algebra questions Stimulation of students' problem-solving abilities An inventive path to understanding complicated facets of algebra while having fun This dynamic learning tool meets strict education standards laid down by recognized curriculum -specific authorities such as the Common Core State Standards (CCSS) and the National Council of Teachers of Mathematics (NCTM). Its inclusion ensures comprehensive exposure to pertinent knowledge areas vital for student growth. Versatility in Usage: The Algebra: Spinner Game - FLASH-MAC can be effectively used at various stages during learning sessions. It serves as a part of whole group instruction or small group activities, additional homeschooling material and even fun homework assignments for enforcing concepts learnt at home. In Summary, Algebra: Spinner Game - FLASH-MAC isn't simply a 'game'. It's where enjoyment aligns with profound understanding! It transforms learning into a dynamic experience. Accessibility is made simple through its single product file – requiring just Mac software compatibility; making it teachers’ ready-to-go aid! _Key note:_ Enrich your mathematics classes by adding Algebra: Spinner Game - FLASH-MAC into your teaching tools!

Author Classroom Complete Press

Tags Software (Mac)

Free Science Sun, Moon & Earth Vocabulary Interactive Memory Game
Free Download

Free Science Sun, Moon & Earth Vocabulary Interactive Memory Game
Science, Earth and Environmental Sciences, Space, Earth Sciences, Environmental Science, Grade 8, Games, Activities

Sun, Moon N Earth Vocabulary Words to Review and Reinforce Definitions of the 8TH Grade Science Curriculum . Students will learn and practice terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms definitions, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct one, it will self-correct you until you choose the correct answer Practice your Vocabulary with this Free Interactive Game Introduce young learners to a variety of visuals with this entertaining digital game. Students will see the names and images of different words and definitions; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for your lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 21-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags SCIENCE, Scientific Argument, Sun Moon Earrth, Moon, Sun, Earth, Solar System, Yeat, Orbit, Terminator

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)
Social Studies, History, History: British, Grade 4, 5, 6, 7, 8, Activities, Games

Welcome to the Matching Game: How Well Do You Know Your Tudor Kings & Queens? Introducing a resource curated for students aged 8 and above. This learning tool provides a comprehensive education on Tudor Kings and Queens, uniquely merging history with interactivity. About the Game This engaging hands-on game quizzes learners about their understanding of Tudor royalty. By arranging royal figures accurately through time, they learn about individual monarchs and their hand in shaping eras. Additionally, matching cards to corresponding kings or queens embeds essential details into memory – all while having fun. Game Contents & Usage Laminated Figures: After mounting or laminating the figures for durability, students cut them out. The Timeline : Students scramble up these figures to form their own historical timeline journey. Bundled Facts: Using these facts, students match cards to related kings or queens. Note:A total of 19 pages' worth of relevant material is included in this game - suitable for grades 4 through 8. Versatility in Application This resource can be used in whole classrooms, smaller subgroups, or even independent homework assignments. It suits public school educators catalyzing collective classroom interaction just as well as homeschoolers designing personalized curricula. The Integrative Utility :The tool is incredibly adaptable with diverse teaching strategies! Social Studies Classes: A Perfect Fit! ` ` ` Focusing on British History under subcategories such as The Tudors? This matching game is a fantastic way to explore history differently, presenting individuals against larger societal backdrops through a fun and engaging approach. Why Should You Choose This? The novel method of interaction cultivates sustained curiosity amongst learners. It meets educational requirements effortlessly. All material is conveniently encapsulated within a downloadable PDF file format. This resource truly revolutionizes how history is perceived – making learning an enjoyable experience!

Author Guinea Pig Education

Tags Tudor Kings, Tudor Queens, Interactive Learning, Historical Education, British History, Tudor Dress Up Games

Video Game Design - Coding Project

Video Game Design - Coding Project
Creative Arts, Art, Graphic Arts, Grade 7, 8, 9, 10, Games, Activities

As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students. This is aVideo Games – Coding Lesson. Itis an editable presentation that can be accessed through Microsoft or Google. It consists of 21 slides. The objective is for students to be able to successfully code their own video game. The presentation breakdown is as follows: Slide 2 – Coding Amazing Gameplay. Slide 3 – Agenda Slide 4 – Game List Slide 5 – Core Elements of Game Design Slides 6 – 10: Vocabulary Slide 11 – Creating Balance Slide 12 – Giving Good Feedback Slide 13 – Types of Goals Slide 14 – Goal Combos Slide 15 – Goals, Items &amp; Creating Challenges Slide 16 – Level Design Slide 17 – Choice Points Slide 18 – Storytelling Slide 19 – Student Assignment Slide 20 – Pixel Art Rubric Slide 21 – Helpful Links Student Assignment is as follows: “As you already know, you will be coding your very own video game. Your game must include the following: A narrative (Intro, between levels, ending) At least 3 balanced levels A self-made background song Self-made pixel art animation (sprites and backgrounds) TIP: As the requirements expect self-made components, don’t plan an over-complicated game in which you have 15 Sprites, 12 worlds/backgrounds, etc. KEEP IT SIMPLE. It doesn’t have to be super complex to be fun and engaging.” This can be used with middle and high school art students. I hope you enjoy! Take A Look at My Best Sellers: Book Club, but with a twist! Elements of Art Lesson Coding Video Games Animal Dominoes Game Coloring Lesson for Middle School Digital Portraits Lesson You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden

Author Resource Garden

Tags Coding Project, Vocabulary, Graphic Arts, Art Lesson, Art Project, Coding Lesson, Video Game Design, Art Design

Measurement: Spinner Game - FLASH-MAC

Measurement: Spinner Game - FLASH-MAC
Math, Measurements, Common Core, Grade 6, 7, 8, Activities, Games

Measurement: Spinner Game - FLASH-MAC: The Perfect Teaching Tool Our innovative teaching resource, Measurement: Spinner Game - FLASH-MAC, has been thoughtfully curated for Grade 6 to 8 educators. The main objective of this intriguing game is to foster a stronger grasp of quantitative measurement, matching perfectly with the middle school Math subject matter. The game features a total of fifteen questions on each spin, hence ensuring that you as an educator can fortify your students' understanding and application skills adequately using diverse measurement-related components. The Uniqueness Factor An interactive gaming medium for learning elucidates why this tool is special. Aligned with both Common Core State Standards and NCTM specifications, the game facilitates an engaging math practice experience that results in increased comprehension, prolonged retention along with greater classroom participation. Diverse Applications You may utilize this educational gem for group instruction or during study group sessions where collaborative learning needs a boost, Homing it out as homework promotes independent revision and aids parents seeking an effective teaching assisting tool at home, essentially enhancing students' learning outcome substantially. Note specially to those promoting STEM education initiatives particularly in Math instructions; our software offers tremendous advantages courtesy its host of novel attributes. Designed for ease-of-use as per modern pedagogical needs- it comes tightly packed bundled into a solitary downloadable Mac software file thus catering even teachers new to digital educational tools successfully. In addition: This tool doubles its benefits by also falling under ' games ', thereby creating a fun-filled shift from monotonous theoretical classes encouraging even better engagement through its playful methodology of blending instruction and homework optimally. To sum it up... Purchasing this solution breathes a new life into conventional syllabi items like measurement. Be it bolstering your schooling method for your middle grade homeschooler or aiming at improving math SAT scores before their graduation- investing in the spinner game offers effectual results certainly!

Author Classroom Complete Press

Tags Software (Mac)

Area of Composite Shapes Pixel Art

Area of Composite Shapes Pixel Art
Math, Geometry, Grade 6, 7, 8, Activities, Games, Worksheets & Printables, Task Cards

Looking for a fun way of learning about area of composite figures? This printable task card and pixel art worksheet offer a fun and engaging way of studying triangles and quadrilaterals. Homeschool or classroom instruction, this no-prep, self-checking resource will keep your students occupied as they develop their math confidence. What's Included? ✔ Digital Pixel Art Activity – 20 problem-solving exercises on the topic of composite figures with a hidden picture that reveals itself as they complete them. ✔ Printable Task Cards – Great for independent practice or math centers. ✔ Self-Checking Feature – Instant feedback for independent student practice. ✔ Answer Key – Simple grading for teachers. What Makes This Resource so loved by teachers? Interactive &amp; Fun Pixel art makes math practice a game! As the student successfully completes the problems, they uncover a concealed image, and learning is rewarding and enjoyable. No Prep, No Fuss Simply share the interactive link with your students—no account sign-up, lock settings, or concealment of clues necessary. A plug-and-play activity that simply works! Ideal for Self-Paced Learning Students can work at their own pace, making it ideal for differentiation. The self-checking feature ensures instant feedback and reduces grading time for teachers. Flexible &amp; Versatile Use it as: ✅ Independent practice ✅ Math centers or stations ✅ Homework or extra practice ✅ A fun review activity before a test Why You’ll Love It ✅ Boost Student Confidence – Immediate feedback helps students self-correct mistakes and stay motivated. ✅ Time-Saves You – No prep required! Just print or share the link. ✅ Works on Any Device – No Google Classroom or Microsoft Teams accounts. Just use any browser! Transform Your Math Lessons Today! Get students engaged with interactive, fun, and stress-free math with this Area of Composite Figures Pixel Art Activity &amp; Task Cards.

Author Matemaths

Tags Pixel Art, Interactive Activity, Digital Learning, Matemaths, Task Cards, Printable, Digital, Area, Geometry

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2
Science, Technology, Computer Science, Grade 5, 6, 7, 8, 9, Activities, Games

Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 This is a comprehensive teaching resource designed to introduce coding concepts to students through engaging, game-based lesson plans. The content, contained in 48 photocopiable pages, is divided into four independent projects that immerse children in the world of coding while providing hands-on practice. Game 1: Alien Invasion. In this project, students explore cloning by creating alien spaceships and a player-controlled spaceship with laser weapons. Game 2: Catch that Car. The second game introduces patterns associated with motion and chase algorithms by setting two cars on the track. Game 3: A tribute to classic arcades where students develop a Pac-Man-style adventure involving maze navigation and coin collection. Game 4:: Students create their platform games with three distinct levels featuring adventures for gem acquisition through strategic jumps onto platforms. The complexity of these projects aims to peak student interest for around two hours each. They offer a range of challenges in line with modern pedagogy practices which centers on learning by doing as critical for pupil absorption and retention rates. This resource can be used effectively not only for individual work but also whole or small group sessions – making it adaptable across different class sizes or settings. It can be utilized during live lessons or as engaging homework tasks that allow learners' creativity and problem-solving skills shine brightly. Embedded within each project are sets of challenges ideal for mini-assessments or even checkpoints indicating learner progress understanding subtly imparted coding principles throughout these games. They serve as more than theoretical discussions transforming classrooms into practical learning spaces where computer science takes shape. Connected templates downloadable online serve as baseline blueprints students can modify as their skills improve. Professor Cody Teaches Kids to Code using Scratch - Game Pack 2 opens up a new approach for Grades 5 through 9 into the interesting world of coding, encouraging its applicability not only in the computer science curriculum but also across various problem-solving disciplines within the broader Science field.

Author Edulito

Tags Coding Concepts, Scratch, Gamified Lesson Layouts, Cloning, Motion And Chase Algorithms, Maze Navigation, Platform Games, Scratch Kids Game