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Page 8 - 8th Grade Games
Support your eighth-grade students with games that make complex concepts approachable. This collection includes critical thinking challenges, scientific investigations, and creative projects. By integrating these games into your teaching, you can prepare students for high school while keeping learning enjoyable.
Volume War: Cylinders, Cones, Spheres Card Game for Partners
Math, Geometry, Grade 8, Activities, Games
This resource was developed to meet the requirements of the 8th Grade Geometry Standard below: CCSS.MATH.CONTENT.8.G.C.9 Know the formulas for the volumes of cones, cylinders, and spheres and use them to solve real-world and mathematical problems.
Author The Math Cafe
Tags Volume, Cylinders, War Game, Volume Cones Spheres And Cylinders, Volume Of Cylinders, Cones, And Spheres, Volume Of Cylinders Cones And Spheres, Volumes Of Cones And Spheres, Volume Of Cylinders Cones & Spheres Answer Key, Volume Of Cones Cylinders And Spheres, Cylinders Cones Spheres
Magnetism Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, Activities, Games
No numbers on these dominoes, just questions and answers. The game is suitable for all abilities as it can be played by matching two of the same question or a question with its answer. An animated PowerPoint explains how the game is played. This game is so much fun, pupils will forget they are learning! Prior Knowledge Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. How to Play Each player chooses seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player who has the longest full name starts and play proceed in a clockwise direction. Players match a question exactly or a question with its answer with the answer. A player can challenge a match if they think it is wrong. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If the challenge is correct, the challenger gives one of their cards to the other player. If the challenge is wrong, the challenged player gives one of their cards to the challenger. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others.
Author Elf off the Shelf Resources
Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism, Electricbell, Electric Relay, Circuit Breakers, North And South Poles, Magnetic Field Lines
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension
Social Studies, History, History: World, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension The Amerigo Vespucci ESL Spanish English Bingo Game Reading Comprehension is a vital educational tool for teachers aimed at enhancing students' understanding of social studies and world history, with a focus on the exploration journeys of the esteemed voyager, Amerigo Vespucci. This game is suitable for grades 6 to 12 students and it's available in both English and Spanish. It contains various elements designed to boost vocabulary while honing reading comprehension skills. The package consists of forty-eight translation cards in both languages that are easy to print with English on one side and matching Spanish translations on the other. An important part of this teaching tool lies in its application in Social Studies, History, World History education curriculum , as well as its use in ESL ENL classrooms. It brings history alive by telling stories about Vespucci's early life experiences; his explorations funded by King Ferdinand, Queen Isabella and King Manuel I; his correspondence with Lorenzo de Medici; and Martin Waldseemüller's mapping contributions. This downloadable PDF offers: Two pages of enlightening bilingual text about Amerigo Vespucci. Forty-eight bilingual cards for an engaging bingo game. Dedicated graphic organizers geared towards improving students' ability to write clear paragraphs competently in both languages. Ten different bingo boards themed around Amerigo Vespucci along with an unexpected surprise based within page 33! This comprehensive educational kit imparts essential historical knowledge through enjoyable teaching methodologies!. Whether it's whole-group learning exercises, small group tasks or individual homework assignments, this package accommodates different teaching strategies! The interactive bilingual nature of this activity is beneficial for educators teaching various subjects. It aims to help mold multilingual students with significant critical-thinking abilities in an increasingly global world.
Author Anthropolotist in Heels
Tags Exploration Journeys, Amerigo Vespucci, Reading Comprehension, ESL Education, Social Studies
Chemical Reaction Bingo Vocabulary Game
Science, Chemistry, Grade 6, 7, 8, Activities, Games
Chemical Reaction Bingo is an engaging vocabulary review game for middle school science students learning about chemical reactions. This printable bingo game can be used to review key chemistry terms and definitions in a whole group setting. To play, students are given bingo cards with different chemical reaction vocabulary terms. The teacher then reads aloud definitions, and students find the matching term on their card and mark it. The first student to mark five vocabulary words in a row and shout "Bingo!" wins. This game allows students to review concepts like reactants, products, combustion, endothermic, and more in an interactive way. The bingo cards can be laminated and reused, making this a versatile resource for reviewing chemical reactions. This activity works well as a test prep game , end-of-unit review, or sub plan.
Author Maude in the Middle
Tags Chemical, Reactions, Science Bingo, Vocabulary, Whole Group, Chemical Reaction Games, Science Chemical Mixing Games
NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation
Special Resources, Speech Therapy, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games
NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation The NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation excels as a teaching tool for educators eager to engage older students in intensive speech therapy sessions. This interactive PDF game relies on an appealing video-gamer theme and the all familiar dots-and-boxes format adored by students, ensuring high-intensity, fun-filled articulation practices. In spite of being a digital product, it emanates the charm of navigating an old-fashioned pencil-and-paper game. Players employ annotation tools for drawing lines between the dots while simultaneously speaking targeted words as per their individual phonemes. The outcome is an enthralling synergy of learning and play that can easily pull off 100+ trials in one session. This resource allows for 51 target words for initial, medial, and final positions with 13 different phoneme options offered per board—ensuring huge variety! Perfect for whole classrooms or individualized speech therapy sessions on small groups or even single individuals; its digital form factor ensures easy integration within homework assignments as well. Beyond the basic interaction aspects via annotation tools, it also offers customizability elements: Facilitators can personalize this interactive experience by typing in winner’s names at endgame or incorporating focus-target words on blank board games using fillable blanks within each file—thus providing flexibility according to learner requirements. Suitable from Fourth Grade onwards till Twelfth Grade Adequate range from fourth grade onwards till twelfth grade makes this tool effective across broader academic spectrum particularly focusing on higher grades where engagement compounded with productivity is critical towards effective learning outcomes not only in Speech Therapy but other Special Learning Resources requirements as well, thus offering substantial utility via game-type learning resources accessible through simple PDF files. Indispensable for Progressive Education All these benefits consolidated render the NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation resource to be not only useful but indispensable for every progressive educator who desires to diversify their teaching toolbox.
Author Intrepid Speech Therapy Materials
Tags Interactive Game, Speech Therapy, Digital Resource, Articulation Practice, Engagement
Dog-Themed Scattergories – A Fun & Educational Game About Dogs! 🐶🎲
Social Emotional Learning (SEL), Special Resources, Social Skills, Life Skills, Animals, Life Sciences, Science, Common Core, Biology, STEM, Grade 5, 6, 7, 8, 9, 10, Projects, Activities, Drawing Templates & Outlines, Worksheets & Printables, Worksheets, Task Cards, Games, Word Searches, Templates, Teacher Tools
Dog-Themed Scattergories – A Fun & Educational Game About Dogs! 🐶🎲 A Fun Way to Learn, Laugh, and Think – All About Dogs! Whether you’re teaching animal education, therapy dog awareness, or just looking for a creative classroom activity, this Dog-Themed Scattergories Game is a perfect choice! Students will think fast, get creative, and expand their vocabulary while playing this classic word game—now with a fun, dog-inspired twist. It’s a great way to spark discussions about responsible pet ownership, dog behavior, and working dogs while encouraging teamwork and critical thinking. 🐾 Why This Game is a Must-Have for Your Classroom ✔ Engaging & Fun – Students love the challenge of coming up with unique answers before time runs out! ✔ Encourages Quick Thinking – Builds vocabulary, critical thinking, and problem-solving skills. ✔ Great for Therapy Dog Programs – Perfect for discussing therapy dogs, service dogs, and how animals help people. ✔ No Prep Needed – Just print and play! Ideal for busy teachers and last-minute lesson plans. ✔ Versatile & Adaptable – Works for elementary, middle, and high school students, plus ESL learners. 📌 What’s Inside? 📜 Printable Dog-Themed Scattergories Game (PDF) ✔ Multiple game sheets with different dog-related categories ✔ Simple instructions for classroom or small-group play ✔ Ready-to-print format for easy use 💡 How to Play This Game in Class 📍 Step 1: Pick a Letter. Randomly choose a letter of the alphabet. 📍 Step 2: Set the Timer. Give students a set time (e.g., 1-2 minutes). 📍 Step 3: Brainstorm Dog-Themed Words! Students write down words that match the category AND start with the chosen letter. 📍 Step 4: Score Points. Unique answers earn points—if multiple students write the same word, they don’t get points! 📍 Step 5: Celebrate the Winner. The student with the most unique answers at the end wins! Bonus Idea: Use this game as an icebreaker, brain warm-up, or substitution lesson—it’s a fantastic way to keep students engaged! 🌟 Why Teachers Love This Game ✔ “A fantastic way to get students thinking fast while learning about dogs!” ✔ “Perfect for therapy dog discussions and a great addition to my classroom activities.” ✔ “Simple, fun, and no prep—I just printed it and played with my students.” 🐶 A Fun, Educational Game That’s All About Dogs! This Dog-Themed Scattergories Game isn’t just fun—it helps students develop language skills, think critically, and learn more about dogs in an interactive way. Whether you use it in an animal studies unit, therapy dog discussion, or as a creative brain break, your students will love it! 📥 Print it today and bring dog-themed fun into your classroom! 🐾✨ 📍 Best wishes, Heike from Lernfitness Did You Know? I teach with a certified therapy dog, and together we create a positive and inspiring learning environment. 🐶✨
Author Lernfitness
Tags Therapy Dog, Animal-assisted Learning, Inclusive Education Tools, Therapy Dog In School, Social-emotional Learning, SEL, Dog, Scattergories, Game, Substitution Lesson
Country Study on Poland - Guess Who Cards Game on Famous Polish People
Social Studies, Geography, History, History: Europe, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Poland - Guess Who Cards Game on Famous Polish People This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 30 cards) on Famous Polish People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Poland (Country Study) aims to introduce learners to Poland and its most famous Poles (leaders, kings, scientists writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Polish People selected for this Geography + Social Studies + European History Country Study on Poland are: Nicolaus Copernicus (Scientist) Fryderyk Chopin (Composer) John Paul II (Pope) Jan III Sobieski (King) Lech Wałęsa (Founder of Solidarność and Polish President) Maria Skłodowska-Curie (Scientist and Nobel Prize Laureate for Physics and Chemistry) Andrzej Sapkowski (Author of "The Witcher") Stanisław Lem (Science Fiction Writer, author of Solaris) Adam Mickiewicz (Author of Pan Tadeusz) Irena Sendler (Humanitarian Worker, nurse who saved many Jews during World War 2) Joseph Conrad (English Literature Writer, Polish-speaking Pole born in Poland) Marian Rejewski (Mathematician) and many more! a very fun and engaging way to play this "Guess Who on Famous People from Poland" (country study on Poland) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Pole This Social Studies + Geography Country Study on Poland PDF Printable Teaching Resource (1 slide, 30 cards for 30 Famous People from Poland) can be great for learners from 6th grade to 12th grade to introduce Poland and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags Poland, Guess Who, Cards, Game, Printable, Famous People, Geography, Europe, European History, Social Studies
Point of View (Nonfiction) Digital Game
ELA, Strategies, Grade 6, 7, 8, Games, Activities
This is a Point of View (Nonfiction) Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Point Of View, Nonfiction, Reading Passages, Google Classroom, Digital Game
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Games, Activities
Light - Shadows and Lunar and Solar Eclipses Wildcard and Snap Card Games for Middle School An exceptional resource for promoting science learning in an engaging, interactive manner. Versatile in application, educators can utilise this tool for whole group instruction, small group collaboration or as a homework assignment reinforcing concepts learned during class time. About the Card Games These card games serve as a repository of knowledge relating to shadows and lunar and solar eclipses. Key lessons covered include: Understanding the relationship between the position of light sources in relation to their shadow's size; Identifying how a lunar eclipse occurs when Earth obstructs solar light from reaching the moon; Able to decode partial eclipses based on whether part or all of the moon passes through Earth’s umbra; Able to interpret a solar eclipse resulting from Moon blocking Sun’s light directed towards Earth; Suitable for students ranging from Grade 5 to 9 with science or physics as their core study area. This resource offers two exciting game modes – wildcard and snap. It makes them practice crucial scientific terms so seamlessly they barely realize they are learning! The package includes: An animated PowerPoint loaded with step-by-step instructions on how to play wildcard & snap games effectively without any additional teacher guidance required. A set of 66 playing cards tackling intricate details related to Moon's movement around Earth influencing occurrence patterns of different types of lunar & solar eclipses. As conditions for using this tool, color copies are needed due its design featuring distinctive color themes intended meant enrich users' visual-learning experience. For easy access, the resources come bundled in a zip file containing multiple file types. This resource is a testament to how active learning can be incorporated into daily education – encouraging recall, retention and enjoyment!
Author Elf off the Shelf Resources
Tags Light, Shadows, Lunar Eclipse, Solar Eclipse, Interactive Learning
8th Grade Math Bingo Review #2
, Grade 8, Activities, Games
This file contains 2 bingo games of 8 questions each for 8th grade math review. The topics covered are: distance-rate-time problems. unit price, systems of equatios, slope of aline from its graph, equation, or 2 points, y-intercpt from a graph •Directions for BINGO. • •Have students to make a 4 x 4 game board. They will fill in the answers in random order. This way everyone has a different board but all of the answers. Put up the first 2 questions. When all students finish #1, you can change to the second page, which still has #2 but also #3 for those that have also finished #2. This allows some students to work ahead when ready. When everyone has finished #2, move to the next screen, which has #3 and #4 as some students will be ready for #4. Continue in this way. Students should put a mark in the corner of the square---Don’t have them completely mark out their answers in the first game because they will use this same board in the second game. •Students MUST show their work on paper to get credit for a BINGO. For the problems that don’t have work to show, they must explain their answer on paper. •The first game uses questions #1-8. In a regular size class there should be 5-6 bingos after this many questions. You can start the second game #9-10 or save that for another class time. Just make sure students save their board because both games use the same board. •I like to give a piece of candy (like jolly rancher) for BINGOs.
Author Math Resources With Rigor
Tags 8th Grade Reveiw, End Of Year Review, Bingo Game
Geometry: Board Game for 6th-8th | MAC Software
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games
Geometry: Board Game for 6th-8th | MAC Software This interactive and educational software strengthens understanding of geometry concepts. Integrating gaming with learning, it appeals to students' love of games while reinforcing math curriculums from grades 6 through 8. Product Features : Multiplication Questions : Consists of 16 multiple-choice questions divided between two teams. Team-based Format : It stimulates a healthy competition as well as collaboration among students during gameplay. Five Strands of Math : The game covers these core areas to strengthen overall understanding and aid teachers in monitoring student comprehension. Educational Standard Alignment: The Geometry: Board Game aligns with The Common Core State Standards (CCSS). Additionally, the content integrates STEM initiatives and National Council of Teachers Mathematics (NCTM) principles recognized in the American education system. Delivery Format: This educational tool is delivered via a zip file compatible with MAC operating systems - suitable for classrooms that make use of Apple devices. Versatile Teaching Tool Design: The board game can be adapted for various teaching scenarios - facilitating small group interaction; orchestrating larger group dynamics; or being assigned as engaging homework tasks designed for self-paced learning at home. In Summary: This resourceful blend of education and recreation caters to public school teachers looking out for innovative tools that entertain while they educate, Homeschooling parents would find this particularly helpful when seeking ways to inject fun into their curriculum, </html
Author Classroom Complete Press
Tags Board Games, Geometry Game, Intersecting Lines, Parallel Lines, Skew Lines
Elements and Compounds - Find the Pair - Team Game
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on atoms, molecules, elements, compounds, chemical symbols, chemical formulae and naming compounds. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation Use double-sided printing to copy 1 set per group of 4 pupils. Sheets could be laminated to enable year-on-year use. Cut sheets into cards. Prior Knowledge Required Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed but if they are from different elements, a molecule of a compound is formed. An element contains only one type of atom. A compound contains two or more different types of atom combined together chemically. Each element has its own symbol. Some symbols are the capitalized first letter of the name of the element . Some symbols have two letters from the name with only the first capitalized. Some symbols are taken from the Latin name of the element. Know that a chemical formula tells you how many atoms of each element are in a compound. Know that if there is no letter after a symbol in a formula, there is only one atom of that element in the compound. Know that if a formula contains brackets, every element inside the bracket is multiplied by that number. Know that compounds ending in ide contain only two elements. Know that compounds containing CO3 are carbonates, SO4 are sulphates and NO3 are nitrates. Know that mono is one, di is two and tri is three. Be able to name and work out the number of atoms of each element in a compound without brackets in its formula. See more resources from Elf Off the Shelf
Author Elf off the Shelf Resources
Tags Science Team Game, Chemistry Team Game, Elements Pairing, Compounds Pairing, Elements Team Game
Multiplication "Spot It" Inspired Game
Math, Fact Families, Multiplication and Division, Division, Grade 3, 4, 5, 6, 7, 8, 9, 10, Activities, Games
A fun math twist on the popular game "Spot It"! Students will practice their multiplication facts with this fun game. A pile of "Factor" cards with a multiplication fact (example 4 x 7) and a pile of "Product" cards. Students flip one card over from each pile and earn a point by being the fastest to find the matching product with the multiplication equation. Only ONE match per set of cards! This is a great game for students to practice a variety of math multiplication facts in a fun and engaging way...they won't even know they are practicing their facts! This game can also increase the speed in which they solve their facts. Use as an early finisher activity, part of your daily lesson/ curriculum , or an indoor recess game. These also work great for students to use as flash cards, as they are exposed to many different facts and have to find the correct product. Print the set you would like (circle or square cards), cut and laminate for many, many rounds of play! Its a race to know your facts, and find them!
Author Brook Creaser
Tags Multiplication, Game, Spot It, Facts, Flash Cards, Spot It Math
"The Giver" Reading Comprehension Games
ELA, Reading, Reading Comprehension, Grade 6, 7, 8, Activities, Games
This "The Giver" Reading Comprehension Games is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.
Author Mrs. Spangler in the Middle
Tags Jeopardy, Reading, Comprehension, Whole Group, The Giver
Number & Operations: Board Game for 6th-8th | PC Software
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Number & Operations: Board Game for 6th-8th | PC Software offers a captivating way to engage students in understanding key number and operations concepts covered in the Five Strands of Math for grades 6-8. This product is a perfect blend of learning and fun that can seamlessly align with most curriculums, conforming to both the Common Core State Standards, STEM initiatives, as well as NCTM. The software presents educators with an interactive board game featuring two teams. The challenge lies within 16 multiple-choice questions divided between the contestants – putting their knowledge of numbers and operations to test. This creates an environment where students not only grasp math fundamentals but also encourages team spirit, competition, critical thinking and problem-solving skills among them. This teaching accessory is ideal for various classroom set-ups: Teachers may utilize it during whole group activities: Allowing all students to work collaboratively in two large groups navigating through questions while diving deep into discussions on strategies used or decisions made. Ideal for small group assessments : Teachers can more closely observe student grasp on concepts and hone their problem-solving skills. Fits perfectly with individual learners needing additional practice at home: Ideal resource as enriching homework making math fun beyond classroom boundaries. Packaged in a convenient zip file format, this PC software provides clear instructions which ensures its ease of use making sure technology is not a hurdle in facilitating effective teaching methods for today's digital natives belonging to Grade 6 through Grade 8 age group who are eager learners of Algebra. In Summary: The "Number & Operations: Board Game for 6th-8th | PC Software" transforms not only dull classrooms into engaging learning arenas but also nurtures vital life skills like decision-making teamwork amongst youngsters, adding higher value than typical rote-learning resources.
Author Classroom Complete Press
Tags Mixed Fractions, Algebra Games, Digital Math, Math Board Games, PC Software
Algebra: Memory Match Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Memory Match Game - FLASH-MAC Algebra: Memory Match Game - FLASH-MAC is a highly engaging teaching resource that greatly enhances students' understanding of algebra concepts. Especially designed for grades 6 to 8, it expertly tailors its content to fit students' progressive learning curves. Intriguing Puzzle Format This exciting game comes with ten pairs of challenging algebra questions, ingeniously hidden in a captivating puzzle format. Rather than relying on dull memorisation or repetitive worksheets, the game involves an interactive memory match activity that creates immersive and engaging learning environments. Possible Uses:The game can effectively be utilized in varied instructional settings such as whole group classes, small group activities or even as individual homework assignments. Educational Standards: What distinguishes Algebra: Memory Match Game - FLASH-MAC from other teaching resources is its alignment with respected educational standards like the Common Core State Standards and National Council of Teachers Mathematics (NCTM). This makes it an ideal companion for STEM initiatives, enabling teachers to deliver first-rate math education. The Product:The product contains one item – software compatible with Mac systems. This software ensures easy access for classrooms using Mac devices or personal laptops during homeschooling lessons. Lively Learning Experience:This memory match game provides educators an innovative method for reinforcing key algebra principles. While algebra may seem daunting to many students, incorporating fun activities like this memory matching game demonstrates that learning complex subjects can indeed be stimulating and rewarding. Add Value To Your Teaching Repoertoire With Algebra: Memory Match Game - FLASH-MAC A solid addition to any teaching toolkit, Algebra: Memory Match Game - FLASH-MAC delivers meaningful exposure towards mastering fundamental algebraic concepts that are essential in higher-level mathematics. More importantly, it makes learning fun and enjoyable.
Author Classroom Complete Press
Tags Software (Mac)
Engaging Congressional Simulation (A fun, interactive way to teach Congress!)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Engaging Congressional Simulation is an interactive activity that brings Congress to life in your classroom. Students take on the role of Senators, representing the voters of their state. They must pass or reject bills based on their voters' preferences, requiring thoughtful decision-making and political strategy. To get bills passed, students engage in lively deal-making and persuasion with their fellow Senators. This 16-page package includes everything needed to conduct the simulation: teacher directions, a guiding slideshow that explains key concepts, spreadsheets to track bill votes, and pointers for debriefing. The activity covers topics like bipartisanship, filibusters, party politics, and the legislative process. Students find it entertaining while gaining insight into how Congress really works. Use it to supplement instruction on government or hold an exciting Congressional simulation that your students will always remember.
Author Ed Dynamic
Tags Congress, Simulation, Government, Politics, Civics
Point of View (Fiction) Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities
This is a Point of View (Fiction) Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Google Classroom, Point Of View, Fiction
Algebra: Board Game - FLASH-MAC
Math, Algebra, Common Core, Grade 6, 7, 8, Activities, Games
Algebra: Board Game - FLASH-MAC An engaging teaching resource focusing on algebra concepts which paves the way for effective and enjoyable learning. It targets educators, public school teachers, private tutors, along with homeschooling parents catering to students in grades 6 through 8. The Objective of this Product: To foster a comprehensive understanding of various algebraic concepts. To promote interactiveness and collaboration among students. Unique Setup: This resource presents educators with a unique board game setup, featuring 16 multiple choice questions divided between two teams. As participants navigate the game they are exposed to essential aspects of algebra. A Progressive Approach: Surely offers numerous benefits over traditional teaching methods as it ensures active participation from students and allows knowledge building at their own pace. Compliances & Adherence: CCSS compliant (Common Core State Standards). Covers facets highlighted by STEM initiatives (Science, Technology, Engineering & Mathematics). Faithfully designed following NCTM guidelines (National Council of Teachers for Mathematics). This product can be adapted in various learning scenarios such as whole group instruction or smaller advanced groups seeking challenges beyond their grade level. It boosts immensely flexibility in educational settings and also encourages family involvement if chosen to use as home assignments too. Compactly fit into an extra-curricular activity supporting continuous classroom teachings. An easy-to-use Mac compatible software file type ensures its accessibility across platforms making it versatile enough for teachers who depend on diverse technology setups both in classrooms or at homes. Experience with the Product: This interesting blend of fun elements and serious academic goals ensures learners have an enjoyable time while learning crucial algebra topics. With strategic implementation methods, educators will discover its powerful potential as an innovative tool to meet their individual teaching objectives.
Author Classroom Complete Press
Tags Software (Mac)
Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.
Author Ed Dynamic
Tags Arctic, Survival, Group Activity, Team Building, Decision Making
Diverse Media Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games
This is a Diverse Media Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Media Literacy, Diverse Media, Google Classroom, Text Evidence, Digital Game
Scratch: Sprite Scrolling (Game Mechanics #1)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
This guide will show you how to do scrolling for sprites. Scrolling can be a little complicated, but if you read carefully, and understand what is written, then it should be very simple. The same technique is used to make higher level games like 3D and pen platformers. So I thought that scrolling was a good place to start. This package is a great resource to have your students follow. These game mechanic guides are great to teach specific techniques and skills that can be used to create a game. They allow the students to expand their knowledge of Scratch. It is recommended that your students have an understanding of Scratch before using this resource.
Author Roombop
Tags Scratch, Scratch Game, Scratch Game Mechanics, Sprite Download For Scratch, Scratch Sprite Download, Scrolling Game
Roll & Respond-End Of The Year Reflection SEL Bingo Game
Special Resources, Social Emotional Learning (SEL), Grade 2, 3, 4, 5, 6, 7, 8, Activities, Games
In this Roll & Respond, students will reflect on the year in school. Students can play with a partner and one person can roll for the across rows and the other can roll for the down columns. They will reflect on memories, friendships, growths, etc. This is a simple and fun activity . Just add dice and play!
Author Jennifer Moyer Taylor
Tags End Of The Year, Bingo Game, Reflection, SEL, School Counseling, Social Emotional Learning, Special Education, Classroom Community, Year Bingo, Reflections Bingo, Sel Games, Sel Games For High School, Last Day Of School Bingo
Geometry: Board Game for 6th-8th | PC Software
Math, Geometry, Common Core, Grade 6, 7, 8, Activities, Games
Geometry: Board Game for 6th-8th | PC Software A compelling teaching resource, Geometry: Board Game for 6th-8th | PC Software is designed to make mathematics education interactive and engaging. This dynamic tool utilizes a familiar board game format to bring geometry concepts alive and introducing an element of fun into serious learning. Multifaceted Learning Through Gaming 16 multiple-choice questions covering major geometry concepts required in grades six through eight. A novel way for educators to reinforce stress-free learning as students apply their knowledge in answering comprehensive queries. The questions are divided among two teams promoting collaborative problem solving—a crucial skill in the classroom. Different teaching strategies cater to various student needs. The Geometry: Board Game has been designed with flexibility, allowing its integration across different instructional methods: Versatility of Instructional Usage Full-Class Instruction: Integrates seamlessly into a conventional classroom setting, encouraging participation from every learner. Small Group Sessions: An excellent additional tool during group sessions aimed at mastering specific geometry concepts. Educational Supplement: Serves as an engaging homework assignment or a resource during free periods—keeping students engaged beyond regular class hours. Educational Standards Adherence This product adheres strictly to educational standards — Common Core State Standards and STEM initiatives. It aligns with the guidelines set out by the National Council Teachers of Mathematics (NCTM). Therefore, it aids teachers not only in knowledge impartation but also presenting information relevant to standardized exams. Easy Access and User-Friendly The software is packaged in a single zip file, making it easy-to-access and user-friendly for installation on PC systems. It offers meaningful learning experience without unnecessary complications. A Way Forward For Educational Excellence Geometry: Board Game for 6th-8th | PC Software offers educators a versatile tool built around thoughtfully crafted exercises emphasizing direct application over mere memorization. By engaging students through gamified learning, it fosters an enriching environment where students are interested and actively invested in their progress.
Author Classroom Complete Press
Tags Parallel Lines, Intersecting Lines, Skew Lines, Geometry Games, Geometry Activities