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Page 9 - 8th Grade Games

Support your eighth-grade students with games that make complex concepts approachable. This collection includes critical thinking challenges, scientific investigations, and creative projects. By integrating these games into your teaching, you can prepare students for high school while keeping learning enjoyable.

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8th Grade Math Bingo Review #1

8th Grade Math Bingo Review #1
, Grade 8, Activities, Games

This PowerPoint Presentation contains 2 bingo games of 8 questions each. The topics covered are: find the missing side of a right triangle, find the distance between two points in the coordinate plane, solve for angle pairs formed by 2 parallel lines cut by a transversal, compare numerals in different forms (radical, decimal, mixed) rate-time-distance problems, find unit cost, find the approximate position on the number line for a radical •Directions for BINGO. •Have students to make a 4 x 4 game board. They will fill in the answers in random order. This way everyone has a different board but all of the answers. Put up the first 2 questions. When all students finish #1, you can change to the second page, which still has #2 but also #3 for those that have also finished #2. This allows some students to work ahead when ready. When everyone has finished #2, move to the next screen, which has #3 and #4 as some students will be ready for #4. Continue in this way. Students should put a mark in the corner of the square---Don’t have them completely mark out their answers in the first game because they will use this same board in the second game. •Students MUST show their work on paper to get credit for a BINGO. For the problems that don’t have work to show, they must explain their answer on paper. •The first game uses questions #1-8. In a regular size class there should be 5-6 bingos after this many questions. You can start the second game #9-10 or save that for another class time. Just make sure students save their board because both games use the same board. •I like to give a piece of candy (like jolly rancher) for BINGOs. I always help students with their problems since I used BINGO as practice not as an assessment.

Author Math Resources With Rigor

Tags 8th Grade Math Review, End Of Year Review, Review Bingo Game

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards
ELA, Language Development, ESL, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards This Amazing PDF Teaching Material is Ideal for ESL, EFL Students, be it High/Middle School Learners (Teens), Homeschooling Classes or ANY English Second Language School Abroad! This ESL, EFL, TESOL, TEFL Game can be great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources is also suitable for ESL, EFL Centers Abroad and Nerdy ESL, EFL, TESOL Tutors or private teachers, educators around the world (be it online, be it offline). This ESL, EFL, TESOL,TEFL Teaching Resource includes 48 Flash Cards with Fantasy Genre Vocabulary and Characters (An orc, the elves, a castle, courage, a sword, a witch, a soothsayer, a spell, a dragon...) to play Storytelling Games. Cards can be shuffled and Learners can pick the Flash Cards to tell their story. Teachers and Students can do many spreads as possible. My Favorite ones are: the MINI STORY: every Learner picks 3 Flash Cards and tries to figure out a story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration This ESL, EFL, TESOL Teaching Resource (lesson plan) is great for Intermediate Advanced English as a second language learners. It aims to make students exercise and/or improve their speaking storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store that aims to help English as a Second Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan! This PDF Resource can also be great for adult and Higher education ESL, EFL, TESOL Classes!

Author Learning with Alan

Tags ESL, EFL, TESOL, TEFL, Flash Cards, Game, Storytelling, Speaking, Fantasy, Activity

Current Electricity 54 Question Board Game - Middle School Science

Current Electricity 54 Question Board Game - Middle School Science
Science, Physics, Grade 6, 7, 8, 9, Activities, Games

This is a challenging, engaging and enjoyable boardgame, for up to six pupils per set, with 54 question cards on the basics of current electricity including: · understanding the terms current, voltage and resistance; · conductors and insulators; · circuit symbol; · circuits diagrams ; · units and measurement of current and voltage; · current and voltage in series and parallel circuits; · lamps in series and parallel. · Current and voltage vary with number of batteries. · Relationship between resistance and current. Included in this Pack. · Game board · 54 Question cards with questions of varying difficulty · Teacher answer sheet · Instruction sheet. Preparation · Photocopy Board onto A3 paper or card (Colour and greyscale versions included). · Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play. · Highest score of dice starts · Pupils take turns and work their way around the board following the instructions in the squares. · A symbol on the board indicates that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. · If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. · In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required · The symbols for switch, resistor, battery, voltmeter, ammeter, motor, buzzer and able to recognise series and parallel circuits. · Metals and non-metals as conductors and insulators. · Current is a flow of electrons and metal ions cause resistance. · Batteries contain chemicals and provide the push or voltage to current. · Voltage is the difference in energy level between two points in a circuit. · Comparative resistance of long/short, thin/thick wires. · Know that insulators have high resistances and the resistance of all conductors is comparatively lower. · Comparative brightness of identical lamps in series and parallel and the effect of removing a lamp. · Ammeters are placed in series and voltmeters in parallel. · Current is measured in amps and voltage in volts. · Current in series and parallel circuits. · Voltage in series and parallel circuits. · Current and voltage vary with number of batteries. · Metal ions causing high and low resistance conductors. · Relationship between resistance and current. These learning outcomes, and others, are contained in fully resourced packs from Elf Off the Shelf. Each pack contains two PowerPoints and fourteen original and engaging pupil resources. They are also available as a substantially discounted bundles. Please follow the links below if you are interested in these resources. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Science Board Game, Electricity Board Game, Physics Game, Science Printable, Electricity Team Game, Conductors And Insulators Game, Series And Parallel Circuit Games, Middle School Science Game

Among Instrument Families

Among Instrument Families
Creative Arts, Art, Music, Grade 3, 4, 5, 6, 7, 8, Activities, Games

A game that will keep your 4th and 5th graders entertained, engaged, and competitively charged, here'sAMONG INSTRUMENT FAMILIESinspired by "Among Us"! _______________________ IN THIS FAST PACED GAME, STUDENTS WILL SEE SEVERAL CREWMATES WITH INSTRUMENTS IN A SPECIFIC FAMILY (WOODWIND, BRASS, STRING, OR PERCUSSION) ALL OF THE INSTRUMENTS BELONG IN THAT FAMILY, EXCEPT FORONE.THE STUDENTS' GOAL IS TO IDENTIFY WHICH CREWMATE IS HOLDING THE INSTRUMENT THAT ISNOTIN THE SPECIFIED FAMILY. WE WILL CALL THAT CREWMATE THEIMPOSTER! Advance the slide and check your answer and go through the rounds! Included in this resource are A printout where you can replicate and cut out cards (if you want the students to place on the floor or hold up to show which one was the imposter) 3 levels of difficulty (4 crewmates, 6 crewmates, and 9 crewmates) Have a terrific time with this while your kids reinforce the instrument families (and which instrument don't belong in it) ;)

Author Mr Litts Music Room

Tags Instrumental, Instrumental Families, Music, Music Lesson, Music Printable

Scratch Halloween: Ghost Game

Scratch Halloween: Ghost Game
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch Halloween: Ghost Game is a programming activity that teaches students how to code a spooky video game using Scratch. Students create an interactive game where they catch ghosts with their mouse cursor. The step-by-step tutorial guides learners of all abilities through building core coding concepts like variables, conditionals, events, and more. Educators can implement this resource in many ways - assign it to individuals or small groups for self-paced learning, use it for whole class computer lab instruction, or even flip the classroom by assigning it as pre-learning before a programming lesson. This engaging and seasonal activity is adaptable for elementary through high school students learning coding fundamentals or looking to advance their Scratch skills by designing their own creative variations after completing the tutorial.

Author Roombop

Tags Scratch, Scratch Programming, Coding, Ghost Scratch, Halloween Scratch, Google Halloween Ghost Game

The Road to Revolution Diplomacy Game - Round #2 Stamp Act

The Road to Revolution Diplomacy Game - Round #2 Stamp Act
Social Studies, History, History: USA, Grade 8, 9, 10, 11, Activities, Games

The Road to Revolution Diplomacy Game - Round #2 Stamp Act: An Engaging Classroom Resource "The Road to Revolution Diplomacy Game - Round #2 Stamp Act" is a combinatory tool of game-play and learning designed for high school level teaching. Detailing the period between the French and Indian War and American Revolution, it can be employed as a stand-alone teaching resource or part of a four-lesson series. Primarily designed for U.S history curriculum within Grades 8 through 11, it actively involves students in understanding key historical events. An Adaptable Tool for Varied Learning Environments This tool flexibly adapts to both large group instruction and small group activities, even suitable as an engaging homework task encouraging at-home participation. Its aim is simple yet powerful: ignite students' interest in history by allowing them firsthand experience of influential roles during America's foundational years. A Carefully Crafted Historical Role-Play Experience In the gameplay, students find themselves role-playing characters from colonial assemblies or British Parliament, with options to represent key figures like the king! This unique lesson on 'Road to Revolution' enables them to experience how parliamentary decisions influenced key events such as The Sugar Act (1764), Parliament 1763's Proclamation, and most notably 'The Stamp Act' (1765). The engaging activity encourages active learning as they forge political alliances echoing real-life decisions by historical figures. It also allows them collaborative problem-solving via creating solutions in various forms like official documents & media broadcasts aiming at their side's progression. Enriching Historical Knowledge and Engagement The resources for this lesson are provided in easily accessible formats: three Word docs along with one PDF file. Active use of these resources facilitates significant knowledge about important events like Virginia Resolves (1765), Repeal of Stamp Act (1776), The Townshend Acts (677), among others, making it directly applicable through reenactment - stimulating a more profound engagement with history. An Insightful Blend Of History and Strategy As students navigate the high-voltage sequence of "The Road to Revolution Diplomacy Game - Round #2 Stamp Act", they gain inspiring insight into not just history but also political negotiation and strategic thought. This resource drums up great potential for learning that is both fun-filled and enriching!

Author BCM Creations

Tags Interactive Learning, American Revolution, Role-playing, Parliamentary Decisions, Historical Events, Proclamation Of 1763 Clipart

Integers and Plotting to Make Pictures on 4 Quadrant Cartesian Planes

Integers and Plotting to Make Pictures on 4 Quadrant Cartesian Planes
Math, Number Lines, Numbers, Graphing, Grade 5, 6, 7, 8, Activities, Games, Worksheets & Printables, Worksheets

Need to help your students in grades 5-8 learn how to plot ordered-pairs including negative numbers? Want to make sure they are engaged and focused while doing it? This activity will get them involved and allow them to take ownership over their learning as they create cute images on a four-quadrant Cartesian grid! At the same time, students will practice their math skills with integers and start to notice symmetry in ordered pairs. What happens when an ordered pair is symmetrical with another over the y axis? What about over the x axis? What do they noticed about the two digits in the ordered pair? Lots of great math talks can stem from this activity! Check out the three sections of this lesson: students graph a list of ordered pairs which will create an image of a cat: They need to be precise and careful during this process if they want to get the final product! students use a blank 4-quadrant grid to create their own design and record their ordered pairs in a list: They can be as creative as they like during this part of the lesson: creating an image from their favourite TV show or book! students use a friend's list of ordered pairs to re-create their design on a third 4-quadrant grid: They will be excited to see if they can accurately graph their friend's design! Grades to Use With: This project is perfect for students in grades 5-8 who are learning about graphing, plotting, and integers. It could also be used in high school special education classrooms. What's Included: 4 Page PDF: Title Page, Student Plotting Task, Student Design Task, Blank Grid to Plot Friend's Design If you enjoy this hands-on math activity, check out others in my store: Grace Under Pressure I love to show students how the math skills they learn in class can be used in real-life in fun and engaging ways!

Author Grace Under Pressure

Tags Plotting, Coordinates, Integers, 4 Quadrant, Ordered Pairs, Coordinate Plane, Cartesian, Cartesian Coordinates, Negative Numbers, Symmetry

Plant Anatomy and Photosynthesis - Find the Pair Game - Middle School Science

Plant Anatomy and Photosynthesis - Find the Pair Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on plant parts and photosynthesis. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Included in this Pack. 42 question and answer cards Teacher’s answer sheet. Instruction sheet Preparation · Use double-sided printing to copy 1 set per group of 4 pupils. · Sheets could be laminated to enable year-on-year use. · Cut sheets into cards. Prior Knowledge Required · Root, stem and leaves are organs and the flower an organ system. · Functions of the root, stem, leaf and flower. · The terms transpiration, guard cells, stomata, xylem, phloem, chlorophyll, chloroplast and photosynthesis. · Parts of the flower; · The ovule and pollen grain as the female and male reproductive cells. · Role of played by xylem, phloem, guard cells, stomata and chloroplasts in photosynthesis. · Word equations for photosynthesis and respiration. · Comparison of photosynthesis and respiration. · Glucose converted to insoluble starch for storage on root. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Plant Anatomy, Plant Photosynthesis, Photosynthesis Game, Find The Pair Game, Biology Game

Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School

Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School This is an engaging teaching resource designed specifically for students in grades 5 through 9. This Game -based learning tool focuses primarily on the physics behind light, its properties, and behaviors. In essence, through a Smart Board Bingo format, students are presented with randomly generated questions about reflection, refraction or lenses. They actively participate by recording answers on their bingo cards if the question number corresponds with their card. What's included in the Resource? A question generator assembled within a zip file carrying over fifty thought-provoking questions about various concepts of light such as luminous vs non-luminous things or why lightning is seen before thunder. A cluster of 48 different Bingo cards used for group activities or whole class engagement creating an environment conducive to healthy competition and facilitating knowledge retention. An answer PowerPoint presentation along with an inclusive answer sheet to facilitate reviewing sessions after enjoying the fun game of science-themed bingo. These tools can be employed by teachers to help students correct their mistakes right away. Students may also check their answers independently at the end of each session fostering self-dependence while cultivating scientific understanding. To sum up succinctly: The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School brilliantly harnesses game mechanics to facilitate more effective science lessons concerning vital physics concepts related to light phenomena. This resource can range from small group recess activities stirring up beneficial discussions all the way apposite assignments perfect for individual work at home advancing independent reasoning capabilities along with conceptual mastery in Optical Physics.</p

Author Elf off the Shelf Resources

Tags Light Properties, Reflection, Refraction, Lenses, Smart Board

Citing Evidence Digital Game

Citing Evidence Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games

This is a Citing Evidence Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Citing Evidence, Digital Game, Reading Strategies, Interactive, Reading Stations

Infographic Finding Filters  + Game

Infographic Finding Filters + Game
ELA, Writing, Grade 4, 5, 6, 7, 8, Games, Activities

Introducing the Infographic Finding Filters + Game For educators seeking innovative methods to enhance language arts classes, the Infographic Finding Filters + Game emerges as an ideal resource. Designed for students between Grade 4 and Grade 8, it offers effective revision strategies using vibrant visuals and ninja-themed comic-style representations. Pack Inclusions: An engaging infographic: Available in a JPG version suitable for printing in size 12 x 18 inches. Can be transformed into a classroom wall poster or anchor chart , reminding students of essential linguistic structures. Interactive Quizzes: Test comprehension and application skills through linked games on Quizizz! Fully Editable documents: The pack contains PDF files alongside FULLY EDITABLE Google documents that can adapt seamlessly to varied requirements. The game challenges the children's newly acquired knowledge by prompting them to form sentences using their newly-learned revision strategy. Move beyond traditional teaching methods and bring an interactive twist to your lessons! A Learning Delight! This resource is more than invaluable - it’s flexible too! It easily aligns with different classroom settings whether it's an all-inclusive group session or an individual homework assignment drill. Moreover, this tool does not merely teach kids how words work but actively fosters rigourous critical thinking skills key to any academic endeavor.The Infographic Finding Filters + Game packs numerous advantages into its compact design making learning fun-filled!

Author Room2Ruminations

Tags Infographic, Filters, Language Arts, Revision, Action Verbs

Peer Pressure Battle Brackets-An SEL Fun Game

Peer Pressure Battle Brackets-An SEL Fun Game
P.E. & Health, Special Resources, Health, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Grade 2, 3, 4, 5, 6, 7, 8, 9, Games, Activities

Battle Brackets are not just for basketball! Students will enjoy these SEL peer pressure strategy brackets! There are 5 color strategy brackets and one blank one. All slides are FULLY EDITABLE as this is a Google Slides Presentation. There are 12 Middle School and 12 Elementary School peer pressure scenarios. Some of the scenarios for elementary school are; someone tells you to eat candy when you were not supposed to, someone asked you to say something mean about another student, someone dared you to take someone's football, someone asked you to cut in line, someone asked you to give the answers for the spelling test and others. Some of the middle school scenario examples are; someone asks you to drink alcohol, someone asks you to vape, someone dared you to take something out of someone else's backpack, someone asked you to spread a rumor about someone else, someone dared you to steal something from the cafeteria for their lunch, and many more. You can use these battle brackets for whole-class voting and discussion or with small groups. It is up to you. There are detailed instructions in this product. For student engagement, you can use these discussion questions. 1. Has anyone used this peer pressure strategy? 2. Are there certain situations to use this strategy? 3. When would this strategy? 4. Have you ever tried this strategy and how did it work? 5. Have you ever used one of these strategies and it did not work? What happened? 6. Why is it helpful to learn some of these strategies before something happens? This is a great supplement to any drug and substance use curriculum or health curriculum. Students could also fill in their own peer pressure strategies and create their own scenarios and act the strategies out with one of the winners of the bracket. The uses are endless. Just download the PDF and click on the image for access. When the prompt says "Make a copy?" Click "Yes."

Author Jennifer Moyer Taylor

Tags Peer Pressure, Drugs And Alcohol, Health, Social Emotional Learning, SEL, School Counseling, Peer Pressure Strategies, Responsible Decision Making, Choices

Map Wars: United States Edition | Interactive Geography Game

Map Wars: United States Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games

Map Wars: United States Edition is an engaging geography game that gets students excited about learning map skills. Designed for grades 5-8, this resource can be used in social studies classes in a variety of ways. Students work in two teams, using their knowledge of US geography to earn points locating states and answering questions. Rounds continue until one team wins. The competitive yet collaborative nature of Map Wars makes it an effective tool for building community within classrooms. Implementation ideas are provided, offering differentiated options for whole group, small group, partner, or individual work. Map Wars strengthens spatial awareness, location identification abilities, and geographic concepts in a lively format students love. This reproducible PDF includes complete instructions to start playing right away.

Author The Social Studies Doctor

Tags Map Wars, Team Games, United States, Geography, Battleship

6th Grade Math: Algebra Inequality Matching Game

6th Grade Math: Algebra Inequality Matching Game
Algebra, Math, Number Lines, Grade 6, 7, 8, Worksheets & Printables, Word Problems, Activities, Games

Teaching your students about how to write and evaluate inequalities in algebra can sometimes end up being a bit dry. Try adding this game to your algebra unit to bring a little movement and collaboration to your classroom. It's a super simple game : just print the cards and cut them out. There are 32 cards in 16 pairs. Deal one card to each student in your class. They should spend half a minute looking at their card and thinking of other ways it could be represented. For example, if they have a number line: what inequality does it show? If they have an inequality, could it be simplified? Then, all the students get up and move around the room (SILENTLY!). They can use gestures while looking at each others' cards and trying to find their match. Pairs move to the side of the room until everyone is matched up. It's that simple! Of course, you could also use these cards for a standard memory game where you flip two cards at a time and try to find matches. I have also included a second set of cards that have pairs of fractions and decimals (for example 1/20 and 0.05). Grades to Use With: These cards are designed to target the standard 6EE.B.8 in grade six classrooms, but they could also be an excellent quick review in grades 7 and 8! What's Included: 9 Page PDF: Title/Instruction Page 4 Pages of Inequality Cards 4 Pages of Fractions and Decimal Cards If you enjoy this product, check out other 6th Grade Algebra Activities in my store: Pre-Algebra Problem: The Wave Pool with Expressions, Tables, and Graphs Algebra: Modelling Equations: Visual Balance Scale Worksheet Exponent Board Game Independent and Dependent Variables in 6th Grade Math: Hockey Math Middle School Math Stations: Early Algebra

Author Grace Under Pressure

Tags 6th Grade Math, Grade 6 Math, Grade 7 Math, 7th Grade Math, Inequalities, Math Game, Equations, Algebra, Solving Equations, Variables

Online Lemonade Stand Project

Online Lemonade Stand Project
Life Studies, Finance, Home Economics, Business, Math, Money, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Projects, Games

The Online Lemonade Stand Project Whether you're a public school teacher or a homeschooler, the Online Lemonade Stand Project is a resource that brings practical business principles into your classroom. Designed to simulate an engaging and realistic lemonade stand experience, this project provides an innovative educational approach for students from grade 5 up to grade 12. Nurturing Financial Literacy and Entrepreneurship The Online Lemonade Stand Project takes on the challenges of presenting financial literacy and economic insights to students in a way that is both age-appropriate and dynamic. At its core, it's about giving your pupils practical application of entrepreneurship knowledge within the confines of their learning environment; their very own virtual lemonade stand! An Interactive Experience In this interactive activity , students are tasked with managing every aspect of running a profitable lemonade stand online. From calculating production costs to creating effective pricing strategies, they will experience first-hand how supply and demand dynamics can impact business success. Data trackers: Included in the project materials are data trackers specifically designed for student use. Analyzing outcomes: These help learners analyze outcomes from different strategies. Making adjustments: Identifying areas for potential enhancement and making necessary adjustments as if they were running real-life businesses. Curriculum Alignment Aligned with life studies and math curricula including focus areas such as finance, home economics, business and money management; this learning project isn't just about teaching entrepreneurship concepts but also reinforcing math skills in real-world contexts. Greatest Benefit? The great thing about The Online Lemonade Stand Project? It's highly adaptable! Whether used during whole group lessons or small group activities - even as homework assignments - it accommodates diverse educational needs across multiple grade levels. Yet despite its versatility,the unifying goal remains consistent: To equip students with critical thinking skills essential in today's global economy whilst offering them unique opportunities to learn beyond textbooks through active exploration in digital spaces. If you're looking for versatile yet substantive teaching resources that bring education closer to life experiences – consider integrating The Online Lemonade Stand Project into your curriculum!

Author Mister G's Teacher Shop

Tags Interactive Activity, Financial Literacy, Entrepreneurship, Math Skills, Practical Application, Project Lemonade, Online Lemonade Stand, Lemonade Stand Online, Lemonade Stand Lesson Plans, Lemonade Stand Online Games

Hatchet Reading Comprehension Games

Hatchet Reading Comprehension Games
ELA, Literature, Grade 5, 6, 7, 8, Activities, Games

These are Hatchet Reading Comprehension Games for your middle school students to enjoy during Language Arts. Included: - Jeopardy style PowerPoint - Google Slides Jeopardy - Set of 44 task cards - ZAP cards - Recording sheet - Answer key

Author Mrs. Spangler in the Middle

Tags Game Shpw, Hatchet, Reading Comprehension, Literature, Jeopardy, Hatchet The Game, Hatchet Games

End of the Year Jenga

End of the Year Jenga
, Grade 3, 4, 5, 6, 7, 8, 9, Activities, Games

End of the Year Jenga: An Interacting Learning Resource End of the Year Jenga is an educational tool with a clear objective—fostering healthy communication among students while engaging them in fun learning activities. It aids teachers in promoting interaction, thereby building friendly relationships. This resource contains seven pages filled with 48 interactive pieces, making it more than just an educational game. It's a unique platform where classmates could learn more about each other, and build lasting memories through shared experiences. With simple rules, this activity involves turn taking exercises that promote peer learning. Suitability and Flexibility Gauged perfect for grades 3 to 9, it provides flexibility across different classes and subjects as required. Its structure supports application within whole-group settings—a class could play collectively—for shared fun or can be split for focused small group interactions. Ideal for both classroom use and homeschooling setups. Eminently suited for homework assignments involving interactions outside school hours. The enjoyment extends beyond traditional learning environments. Convenient Ready-To-Print Format The resource is available as a ready-to-print PDF file type—just download, print out the jenga pieces on cardstock paper—and you're ready! A Refreshing Approach Toward Learning & Social Bonding: In summary-free terms: The true appeal of "End of The Year Jenga" lies not only in promoting delightful year-end activities but also cultivating connections among students—an essential factor when transitioning from one academic year to another or breaking up regular study periods with something less intense yet equally beneficial. Nothing engages children better than transforming lessons into games—they learn without realizing they're being taught—thanks to resources like "End of The Year Jenga". In conclusion, it's a refreshing twist on learning and forming social bonds through enjoyable activities.

Author Educate and Create

Tags Interactive Learning, Group Activity, Communication Skills, Peer Learning, End Of The Year Activity

Mixtures - Solutions, Suspensions and Solubility - Find the Pair Game for Middle School

Mixtures - Solutions, Suspensions and Solubility - Find the Pair Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games

Mixtures - Solutions, Suspensions, and Solubility Find the Pair Game for Middle School This is an innovative teaching resource designed to make learning chemistry fun, targeting students in grades 5 through 9. The game focuses on various concepts including solutions, suspensions, dissolving processes, saturated solutions and solubility etc. Each team of students is given 42 cards which are laid out face down and they then turn over two cards at a time in order to match questions with corresponding answers. Additionally an interesting twist to this game includes a challenge option if a team member believes that chosen pairs are not correctly matched. Included in the Game Set 42 question/answer cards An instruction sheet guiding you on effective gameplay. A teacher's answer sheet for quick reference during gameplay disputes. To prepare these games , we offer multiple file types for different printing preferences such as double-sided copies or laminated sheets for increased durability over time. However it should be noted that this game does require basic knowledge of elements and compounds as well as understanding what constitutes mixtures. Bonus: One significant highlight of using this resource is the combination of fun gameplay with educational content. It makes homework more engaging as kids would be excited about grasping these educational concepts if it means scoring more points in their next game!

Author Elf off the Shelf Resources

Tags Chemistry Education, Mixtures And Solutions, Hands-on Learning, Middle School Science, Interactive Game

Paper Scrabble Language/Math Game

Paper Scrabble Language/Math Game
ELA, Language Development, Vocabulary, Preschool, Kindergarten, Grade 1, 2, 3, 4, 5, 6, 7, 8, Games, Activities

Product: Paper Scrabble Language/Math Game This pertains to a dynamic and educational tool identified as the Paper Scrabble Language/Math Game . It's a versatile resource suitable for early learning, kindergarten, preschool, grade 1 through grade 8 students across multiple academic sectors. Design and content Uniquely designed with practicality in mind, the game set is downloadable as a PDF file and exhibits both colorful and black-and-white renditions of letter tiles that you can print on cardstock and laminate. The package contains each vowel eight times over alongside four instances of every consonant plus two versatile blank elements. Educational value for language arts "With these word-forming components at your disposal, "Teaching language arts will be genuinely engaging." "Students boost their vocabulary prowess by using these letters to formulate spelling words or unit-based terminologies." "For an added challenge and fun twist, consider allocating random letters to learners for crafting the most valuable words possible — an exercise that compels strategic thinking." Educational value for basic math instruction Its value isn't confined within language lessons alone; it becomes instrumental in basic math instruction too. Through totaling up word values facilitated by handy score sheet handouts included in this package - children acquire tangible appreciation for addition principles seamlessly woven into gameplay experience. Versatility of use Equipped with not just one but two uniquely crafted game patterns along with scrupulous instructions - utilizing this resource goes far beyond ordinary classroom setup; it can be employed during small group activities or even dedicated to homework assignments establishing virtue academic enjoyment doesn't always need established educational surroundings. Adaptability & Comprehensive development Given its highly adaptable attributes and comprehensive development track — from preschoolers showcasing their first word creations up until Grade 8 intellectuals optimizing vocabulary usage while sharpening mathematical skills—this Paper Scrabble Language/Math Game transcends mere recreation transitioning into an enriching teaching aid capable of unlocking various learners' potential.

Author Roombop

Tags Scrabble Game, Educational Resource, Language Arts, Math Instruction, Word Formation

Cancer – A Device-Based Scavenger Hunt Activity

Cancer – A Device-Based Scavenger Hunt Activity
Science, Life Sciences, Biology, Grade 7, 8, 9, 10, 11, Activities, Games

Cancer - A Device-Based Scavenger Hunt Activity This innovative teaching resource facilitates a dynamic method of teaching about cancer in grades 7-11. This hunt activity uniquely blends technology and education, creating an interactive learning zone for students. Note: At least one device per three students is required for this activity to be functional. Content Covered: An overview of cancer, risk factors associated with the disease such as smoking, and different prevention or treatment methods. The language and delivery are constructed to cater to diverse grade levels making it applicable across middle school and high school science classes. Versatility: The Cancer - A Device-Based Scavenger Hunt Activity can be employed during a full class session, smaller study groups or even as an engaging homework assignment. It prompts exploration beyond textbook materials while still adhering to educational standards. The Scavenger Hunt Process The Scavenger Hunt process entails teachers printing QR codes that accompany the resource material and placing them around the classroom. Students work in groups moving from code to code completing tasks linked via scanning each code. There are five tasks associated with each Scanvanger Hunt Activity . The unique nature of this Hunt lies in its distinctive tasks which may include; Video analysis simulations Fully automated quizzes eventuating stories Brief answer segments Web-based research among other intriguing activities, all centralized around topics on cancers — presenting multiple pathways for both knowledge acquisition & application thus ensuring student engagement at every step! Incorporating this academically-enriching and enjoyable activity in your teaching portfolio will assuredly give your students an advantage in understanding complex subjects such as cancer. Embrace the fusion of technology and traditional instruction with Cancer - A Device-Based Scavenger Hunt Activity !

Author Teach With Fergy

Tags Cancer Education, Scavenger Hunt, Interactive Learning, Device-based Activity, Technology In The Classroom

Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity

Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity
Science, Chemistry, Grade 7, 8, 9, 10, 11, Activities, Games

Atoms: Atomic Theory and Structure - Device-Based Scavenger Hunt Activity. This activity is the coolest thing I've created and your kids are going to love it, mine do. Think of a scavenger hunt, then add devices (Smartphones, Chromebooks, Laptops, or Tablets), engaged students, and learning through assessment and you have this resource. ********************* Quick Disclaimer. In order to use this activity, your classroom must have at least 1 device per 3 students. Smartphones, Chromebooks, Laptops, and Tablets will all work perfectly. The Content Includes: • Atomic Theory --&gt; Contributing scientists --&gt; Historical theories • Atomic Structure --&gt; Protons --&gt; Neutrons --&gt; Electrons --&gt; Particle location and charge • Atoms visualization and application Here's how you implement them: • Print the QR codes and place them around the room • Place your students into groups • Let them loose! They move from Location to Location as they complete their tasks. Each Task is assigned by scanning the QR code and there are 5 Tasks per Scavenger Hunt Activity. • Have them submit their answers directly to your email via a form on my website. ********************************************************************** I've created a video that walks you through the entire activity. I did it using screen capture software on my phone so you can see exactly what your students will see. CLICK HERE to have a look . ********************************************************************** This activity: • Lets your students utilize their devices • Cuts down on wasted paper • Combines learning with assessment • Is a lot of fun • Comes in both Word and PDF formats Each Hunt is different and offers a unique way for your students to explore the topic. From Hunt-to-Hunt, possible tasks your students will face include: • Video analysis • Simulations • Fully automated and marked Quiz • Finish the story • Start the story • Calculations • News article • Opinion • Word scramble • Short answer • Web research Buyer Comment: "Really fun activity for high school being all students have a phone" --------------------------------------------------------------------------------------------- There are other Hunts as well and I'm continually adding more. Currently, the Hunts I have available include: Biology: • Cell Organelles • The Digestive System • The Circulatory System • Biochemistry - Macromolecules • Photosynthesis and Cellular Respiration • Mitosis and Cell Division • Cells and the Cell Theory – A Device-Based Scavenger Hunt Activity Ecology: • Energy Flow in Ecosystems • Invasive Species • Photosynthesis and Cellular Respiration • Cycling of Matter in Ecosystems • Ecosystems and Ecological Succession Space and Earth Science: • The Seasons • Our Solar System • The Moon • The International Space Station - Meeting Our Needs • Climate Change Electricity: • Static Electricity • Electricity Generation Chemistry: • Atoms: Atomic Theory and Structure • Physical and Chemical Changes • Elements and the Periodic Table • Chemical Reactions • Types of Chemical Reactions and Balancing • Acids, Bases and pH Physics: • Friction • Energy Transfer --------------------------------------------------------------------------------------------- Also, please visit my website Teach With Fergy for my thoughts on teaching, learning and everything in between.

Author Teach With Fergy

Tags Atomic Theory Assessment, Atoms Printable, Chemistry Scavenger Hunt, Digital Scavenger Hunt, Science Games, Atomic Theory Activity

Reputation SEL Scoot Game

Reputation SEL Scoot Game
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, 9, 10, 11, 12, Games, Activities

Reputation Social Emotional Learning (SEL) Scoot Game: An Innovative Teaching Resource The Reputation Social Emotional Learning (SEL) Scoot Game is a highly engaging teaching resource designed for educators keen on introducing their students to the concept of reputation. Suitable for Grade 5 to Grade 12, it combines the charm of a scoot game with an impactful learning experience. This interactive tool deviates from traditional teaching methods, each task/question card being carefully crafted to guide learners in understanding reputation and its influence on relationships and opportunities. Educators can use this flexible resource for whole class instruction or small group activities, fostering an active learning environment beyond lectures. Included in the package: 24 question/task cards: These will stimulate thoughtful student responses within approximately one minute. The questions have been meticulously designed around situations related to reputation- building awareness and empathy towards others' perspectives. An introduction slide: It acts as an opening element providing initial guidance before students commence their questioning journey. A double-sided answer recording sheet where students can write down their responses, also promoting organization skills. The game is also compatible with Microsoft PowerPoint making it effortless and convenient for educators who wish to incorporate technology into classroom teaching or distance learning situations. All you need is basic equipment - timer & signal bell - allowing instant fun in your sessions! Possible Uses of this Immersive Education Tool: This resources may be used in religious education classes, by homeschooling parents or public school teachers as an interactive class activity or as homework assignment challenging individual thinking skills outside school premises. Remember: The Reputation SEL Scoot Game is not just an education resource; it nurtures deep critical thinking skills on vital topics while fostering a vibrant, interactive learning atmosphere. Bolster Your Teaching Toolbox Today Purchase this high-quality resource and add a new, exciting dimension to your teaching toolbox!

Author Jennifer Moyer Taylor

Tags Reputation, Social Emotional Learning, Scoot Game, Interactive Teaching, Critical Thinking

Separating Mixtures - Find the Pair Game for Middle School

Separating Mixtures - Find the Pair Game for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on separating mixtures including evaporation, distillation, fractional distillation, filtration and chromatography. Pupils work in teams of three or four. Each team lays out their 42 cards face down in a square and take it in turn to turn over two cards. If the cards are a question and its correct answer, the pupil keeps the pair. If they are not a match they are turned face down and the next pupil gets a turn. This process continues until all cards are matched and the winner is the pupil with the most pairs. If a team member thinks that the selectors pair is not a correct match, they can challenge. Pupils are encouraged to check their books for the correct answer but the teacher also has a quick-check answer sheet. If the challenge is correct, the challenger keeps the pair. Please note – This pack is best printed in color. Included in this Pack. &gt; 42 question and answer cards &gt; Teacher’s answer sheet. &gt; Instruction sheet Preparation &gt; Use double-sided printing to copy 1 set per group of 4 pupils. &gt; Sheets could be laminated to enable year-on-year use. &gt; Cut sheets into cards. Prior Knowledge Required &gt; The composition and physical properties of mixtures &gt; Evaporation to dryness and crystallisation &gt; Distillation &gt; Fractional distillation &gt; Filtration &gt; Chromatography See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Evaporation, Distillation, Fractional Distillation, Filtration, Chromatography

Roll & Respond-Self-Care Bingo Game

Roll & Respond-Self-Care Bingo Game
Special Resources, Life Skills, Grade 4, 5, 6, 7, 8, Games, Activities

In this Roll &amp; Respond game , students will answer questions related to the 3 prongs of self-care; physical, emotional, and social. This game is played with 2 partners who each roll a number. One is for the across number and the other is for the vertical number. It is like the game of Battleship where they will then answer the question where the 2 numbers intersect. If they get a repeat, they can answer any on that line (vertical or horizontal). They can try and get Bingo or Blackout. If anyone rolls a 6, they choose the question. This is a great activity to follow a lesson on self-care.

Author Jennifer Moyer Taylor

Tags Self-care, School Counseling, SEL, Health, Game, Self Care Bingo