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Literature Games

Immerse your students in the world of literature with games that make reading interactive and fun. This collection includes activities like character role-play, plot mapping, and literary quizzes. By integrating these literature games into your teaching, you can deepen students' understanding and appreciation of literary works.

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Assessments and Games with Literary Terms

Assessments and Games with Literary Terms
ELA, Reading, Reading Comprehension, Literature, Language Development, Vocabulary, Writing, Grade 9, 10, 11, 12, Activities, Games, Teacher Tools, Assessments

Assessments and Games with Literary Terms: A Comprehensive Teaching Resource Assessments and Games with Literary Terms is specifically designed for high school students from grades 9 to 12 . It offers a concrete foundation in Literature, Vocabulary, Comprehension, and Writing. Included Material Two different quizzes on literary terms relevant to American literature. A unique game for enhancing retention skills amongst students. A comprehensive Word Document containing all necessary information. Flexibility of Quizzes The quizzes are not carbon copies of each other. Quiz One focuses on definitions specific to American literature whereas Quiz Two uses more examples within its definitions. Teachers have the freedom to modify the quizzes according to the need of their class or individual students. The Role of The Game In Learning Process: The included game aims at making learning a fun process while strengthening memory recall amongst the learners. Educational Value: This package aligns not only with state-mandated tests but also encourages active engagement in classrooms making it an effective learning tool while preparing students proficiently for potential exams. Type & Format Of Content: The document totalling 13 pages includes answer keys and can be used both as whole group exercises or small group activities even homework assignments. In conclusion, Assessments and Games with Literary Terms serves as an effective aid for educators while ensuring an immersive education experience filled with substantial knowledge intake along wit enjoyable interaction.

Author The Education Lab

Tags Assessments, Games, Literary Terms, American Literature, Interactive Learning

Literary Devices: Memory Match Game - FLASH-MAC

Literary Devices: Memory Match Game - FLASH-MAC
ELA, Literature, Grade 5, 6, 7, 8, Activities, Games

The Literary Devices: Memory Match Game - FLASH-MAC Developed exclusively for MAC systems, this unique interactive teaching resource is designed to boost the comprehension of literary devices among students in grades 5 through 8. Main feature of this resource is its memory match game format where commonly used literary devices and their definitions are hidden to be found by the students. A leap beyond traditional teaching methods An engaging and enjoyable approach to learning that turns memorization into an exciting task. A user-friendly and visually appealing interface enables pupils to explore and reinforce key concepts covered in their literary devices lesson plan. Diverse Educational Settings & Use Cases Whether as part of small group activities or whole class games, or even as an interactive homework assignment, FLASH-MAC offers flexibility for classroom management. Beyond Reading Comprehension Tasks This is not just about reading comprehension tasks. Even challenging concepts like metaphors or oxymorons become easily comprehensible for young learners thanks to this dynamic minigame; fostering interest in Literature from early educational stages. Note for Language Arts Educators This tool has been thoughtfully crafted considering language arts educators who seeks innovative ways to make literature appealing yet meaningful for students. Innovation Comes with Regular Coursework & Skill Development The inclusion of this product promotes critical thinking skills –an essential constituent– in Language Arts curriculums by bridging theoretical knowledge with practical application. In summary, The Literary Devices: Memory Match Game - FLASH-MAC skillfully combines modern technology's allure with primary educational principles—resonating perfectly with contemporary digital-age teaching approaches. It becomes your "virtual assistant," effortlessly reinforcing abstract concepts at home or school for thorough comprehension while making learning enjoyable.

Author Classroom Complete Press

Tags Memory Game, Matching Game, Literary, Literature, Language Arts Lesson

Who Said It: Shakespeare or...? Classroom Card Game

Who Said It: Shakespeare or...? Classroom Card Game
ELA, Literature, Grade 8, 9, 10, 11, 12, Activities, Games

Who Said It: Shakespeare or...? Classroom Card Game This innovative teaching resource is specially designed for educators who wish to immerse students in the fascinating world of language arts. Primarily focusing on the enduring words of English playwright, William Shakespeare , it offers an exciting method to study literature. Crafted for Grades 8 through 12 , this classroom card game bridges classical and contemporary communication. The primary objective? Sparking pupils’ interest in Shakespeare's unique use of language while drawing direct comparisons with modern pop culture references. An Engaging Learning Resource A Fun Educational Tool : Use the game to enrich your language arts curriculum or as a point of discussion. Play-based Learning : Group activities significantly enhance learning outcomes and foster critical thinking. Informed Choices : Move from guesswork based on intuition towards informed answers backed by knowledge indicating active learning. A Twist to Routine Assignments Perfect for small study groups & homework assignments that focus on engagement over humdrum drilling techniques. Think bite-sized trivia loaded with vital lessons! Dare we say this is more than a quick filler exercise—it offers hours loaded with linguistic explorations. The Gameplay Process Your task starts by presenting 'Who said it: Shakespeare or...?', followed by a quote which needs correct attribution. Students then deduce if they think William Shakespeare himself, or famous individuals like Batman, Justin Bieber,Tupac Shakur, Taylor Swift among others, made the remark; thus linking Bard’s England with today’s global milieu. Note: This tool’s digital PDF format ensures it's easily printed and always game ready. Growth in appreciation for how words transcend the centuries is an expected outcome! Shakespeare or...? It's up to them to decide!

Author Fairways and Chalkboards

Tags Language Arts, Shakespeare, Classroom Game, Literature Study, Critical Thinking

Hatchet Reading Comprehension Games

Hatchet Reading Comprehension Games
ELA, Literature, Grade 5, 6, 7, 8, Activities, Games

These are Hatchet Reading Comprehension Games for your middle school students to enjoy during Language Arts. Included: - Jeopardy style PowerPoint - Google Slides Jeopardy - Set of 44 task cards - ZAP cards - Recording sheet - Answer key

Author Mrs. Spangler in the Middle

Tags Game Shpw, Hatchet, Reading Comprehension, Literature, Jeopardy, Hatchet The Game, Hatchet Games

Assessments: Romeo and Juliet (ACT)

Assessments: Romeo and Juliet (ACT)
ELA, Literature, Grade 8, 9, 10, 11, 12, Activities, Games, Teacher Tools, Assessments

Assessments: Romeo and Juliet (ACT) - A valuable teaching resource This educational tool is expertly designed for educators in both public schools or homeschooling scenarios. It effectively tests students' understanding of Shakespeare's famed play, 'Romeo and Juliet', making it an inclusive study aid suitable for grades 8 through 12 under the umbrella of Language Arts & Literature . Main Contents of the Product: The primary feature being quizzes based on each ACT of the play. Besides standard assessments, it includes a creative blend of passage translations, comprehension checks, and enriching references to specific literary devices. Promotes interest in key figures of speech such as soliloquies, oxymorons, foreshadowing techniques, double ententes , puns dramatic irony and mythological allusions. Each quiz based on an ACT comprises seven thought-provoking passages for translation along with ten multiple-choice questions designed to gauge teens' understanding over plot specifics. These assessment elements serve to not only evaluate learning outcomes but also nurture critical thinking skills among students. Versatility Beyond Testing Assessments: Romeo and Juliet (ACT), aside from its conventional testing function,bears potential as interactive learning activities. It can seamlessly be adapted into popular review games like Jeopardy or Who Wants to be a Millionaire?. The resource syncs well into a range of applications from homework assignments or group studies; providing opportunity for whole class participation ensuring education while entertaining. Ease-of-Use with Word Document File Type The purchased product comes in Word document file type facilitating easy modifications as per individual student needs or learning preferences. This provision is instrumental in saving time for busy educators without compromising delivery of quality education. Conclusion The key takeaway? With Assessments: Romeo and Juliet (ACT), educators gain access to a versatile tool crafted with diverse classroom needs at its core – the epitome of teaching empowerment!

Author The Education Lab

Tags Assessment, Literature, Shakespeare, Quizzes, Critical Thinking

Nonfiction Terms Review: I Have, Who Has?

Nonfiction Terms Review: I Have, Who Has?
ELA, Literature, Grade 4, 5, 6, 7, 8, Activities, Games

Nonfiction Terms Review: I Have, Who Has? If you're an educator looking for innovative ways to engage your students in learning and reviewing nonfiction terms related to Reading Information standards , the I Have, Who Has? game cards may be beneficial. This unique teaching resource is proved especially useful for teachers working with students from grade 4 through grade 8. The set comes with a total of 16 completed game cards that address a range of nonfiction terms such as: 'Caption' 'Central idea' 'Description' 'Direct quote' All fundamental components in understanding text structure and developing skills in literature analysis. Based on both Common Core Standards (CCS) Reading Information and Georgia Standards of Excellence RI standards, these game cards provide an interactive method to grasp necessary comprehension skills. Additionally, the resource offers extra blank cards enabling educators to customize their review sessions further by including any additional terms they wish students to focus on. This diverse feature ensures adaptability across various curriculum needs or specific lesson goals. A detailed set of instructions accompanies this teaching tool outlining how best to utilize these resources. Beyond just employing them within a typical classroom review activity setting, educators can employ this tool effectively during small group discussions or even as homework assignments enhancing constant engagement with the subject matter at hand. The potential uses are many; the benefits are universal – improved knowledge recall, active learning environment creation and engaging reinforcement of essential language arts concepts! About This PDF-based educational aid stands out due to its emphasis on interaction combined with comprehensive content coverage facilitating effective literature education for middle-grade learners. It's not merely about remembering definitions but fostering an understanding that empowers students' reading capacities- making sense from text evidence through direct quotes to inferring central ideas using supporting evidence. In Summary I Have, Who Has? is straightforward yet versatile, interactive yet informative, an essential tool for educators striving to bring the best reviewing strategy into their classrooms. It's a game-changing resource in your teaching toolkit!

Author Class with Mrs B

Tags Nonfiction Terms, Reading Comprehension, Interactive Learning, Literature Analysis, Educational Aid