2,618 products added recently
3rd Grade Games
Engage your third-grade students with games that reinforce key concepts across subjects. This collection includes strategy games, word challenges, and science explorations. By incorporating these games into your teaching, you can enhance understanding and keep students motivated.
Virtual Reality World History Tours - History Book
Social Studies, History, History: African, History: Ancient, History: Asian, History: British, History: Canada, History: Europe, History: World, History: USA, Grade 2, 3, 4, 5, 9, 10, 11, 12, Activities, Games, Projects, Word Walls, Classroom Decor, Teacher Tools, Assessments, Diagrams, Graphic Organizers, Lesson Plans
Uncover the most exhilarating educational experience in “Virtual Reality World History Tours - History” by Syed Hammad Rizvi, a full-fledged worldwide history textbook created specifically for deeply submerging middle school and high school-level students in the most excitingly unfolding narrative of human history. Boasting a total of 360 pages in ebook version, this exciting global history educational ebook embarks on a dynamically interactive journey spanning all eras, from the emergence of hominids right up until the age of globalization, global ecology, and the computer age. Featuring all major global histories such as Mesopotamia, Ancient Egypt, Greece, Romans, Byzantine Empire, the Islamic Golden Age, the Medieval History of Europe, the Renaissance, the Industrial Revolution, both World Wars, the Cold War, and many more, this global history textbook for 6th-12th grade levels uniquely combines traditional educational narratives with their most attractive Virtual Reality-inspired alternatives, all uniquely intermixed for maximizing overall educational effectiveness. Perfectly suited for all homeschool, supplemental, as well as independent educational utilization, this fully Search Engine Optimization-optimized educational resource textbook consists of multiple editions including, but not limited to, chapters like histories on African Kingdoms, History on Major Asian Empires, History on Ancient, Medieval, or Present American Civilizations, or worldwide. Why Parents/Schools Love It: Global Coverage: It covers history from prehistory to current events with a total of 152 chapters, which helps to offer a complete curriculum through a single book rather than through various textbooks. Engaging Virtual Reality Theme: Frames history as immersion “tours,” exciting students and bringing concrete events alive for them so that they may be the best learning experience for visual learners or homeschoolers. Inclusive and Diverse Perspectives: Emphasizes the overlooked history of African empires, indigenous cultures, the role of women, and non-European empires, which enhances cultural knowledge. Adaptable For Every Learning Environment: Due to its easy-to-read format, the book is suited for the classroom or individual studies and is easily accessible online through SEO search capabilities. Educational Value at an Affordable Cost: Affordable ebook formats offer high-quality content that corresponds to Common Core Standards at an unbeatable price for time-sensitive parents and educators. Target Classes/Students : On the basis of a comprehensive analysis of the material presented in the book and the level at which the treatment is/DD: Introductory chapters about prehistoric mankind and the first civilizations through more sophisticated topics such as totalitarianism, decolonization, human rights, and future historical perspectives. Grade 6-8 (MS - Middle School Level) The first few chapters covering the early topics such as the Stone Age, the Neolithic Revolution, the early civilizations (Mesopotamia, Egypt, or the Indus Valley civilization), as well as the classical empires, can all be understood in simple terms. Grades 9-12 (High School): The later sections would encompass more complex topics like imperialism, world wars, the Cold War, globalization, and more recent matters like terrorism and sustainability, as would an AP World History course for seniors in high school. The progressive structure of the book constructs knowledge over time and by theme in a way that allows for differentiated instruction within these grades. Copyright/Terms of Use: This Book was copyrighted by Syed Hammad Rizvi. This resource is for personal and single classroom use only. You may not alter, redistribute, or sell any part of this resource. In other words, you may not put it on the Internet where it could be publicly found and downloaded. This resource is for personal use in one classroom only. If you want to share this resource with colleagues, please purchase additional licenses from Teachsimple. Thank you for respecting these terms of use. This product is brought to you happy by Syed Hammad Rizvi
Author Creative Book Store
Rating
Tags WorldHistory, HistoryBook, VirtualReality, VRHistory, HistoryTours, MiddleSchoolHistory, HighSchoolHistory, HistoryCurriculum, EducationalEbook, StudentHistory
AI-Curated Executive Functioning Skill Builders Gamified Micro-Modules
Coaching, Life Studies, Career, Leadership, Mental Health, P.E. & Health, Mindfulness, Community Building, Resources for Teachers, STEM, Infant, Grade 3, 4, 5, 6, 7, 8, Games, Activities, Projects, Assessments, Teacher Tools, Lesson Plans, Literacy Readers, Presentations, Workbooks, Worksheets & Printables
Unleash academic achievement and develop life-long skills with "AI-Curated Executive Functioning Skill Builders: Gamified Micro-Modules for Focus & Organization" – the most advanced online tool available for grades 4-8 students! This in-depth 46-page downloadable PDF helps struggling students conquer tough executive function topics such as working memory, inhibitory control, cognitive flexibility, planning, organization, task initiation, and self-monitoring. Through an in-depth examination of executive function theory and practical application of interactive worksheets in the form of real-world scenarios, theoretical diagrams, and teacher-friendly implementation instructions, it brings your classroom or homeschooling environment into a new decade of advanced tools and methodologies. Tailor student focus improvement, help reduce student procrastination, and promote self-regulated cognition with our customizable student worksheets and AI prompt guides that include non-judgmental feedback and metacognitive thinking. This is a must-have tool for teachers and homeschooling parents looking to utilize scientifically proven executive function activities targeting organization, self-regulation, and emotional control in their students. Download now and discover print-friendly activities and tools to achieve a growth mindset – great for special ed, SEL, and homeschooling classrooms! Keywords: executive function activities for kids, gamified educational content, educational tools, student tools, middle school focus exercises, organization skills activities, task initiation strategies, self-regulation Why Parents/Schools Love It: Personalized AI coaching offers adaptive support 24/7 through AI prompts and tailors strategies to meet the needs of each child, thereby reducing frustration while extending teacher/parent reach without replacing human interaction. Engaging Gamification: Transforms skill-building into enjoyable quests with points, badges, and narratives, motivation is highly encouraged, thereby making repetitive practice an experience worth having for growth in mindset. Comprehensive and Flexible Resources: Includes theory, worksheets, visuals, answer keys, and implementation guides for easy integration into classrooms, homeschooling, or individual use, supporting diverse learning environments. Proven to Touch Daily Life: Offers real-life solutions to real-life challenges, such as starting tasks and modulating emotions. These positive changes are seen in improved academic functioning, organization, and building self-confidence, as revealed through case studies and examples. Evidence-based and Inclusive: It is informed by neuroscience and educational psychology, with consideration of ethical AI; inclusive for all students, including those with developing EF skills or in special education. Target Students : The contents are specifically meant for grades 4-8 students as inferable from the thorough assessment of the PDF and the theoretical framework it has been based upon. These students belong to the age group of 9-14 years and are the target beneficiaries for the reason that this period and stage mark the most critical moment for the cognitive and mental skills of EF to be honed and then shift gear into abstract thought processes and become self-sufficient in studies and social contexts. Thus, the contents are prepared using language and examples normalized for the age group, and the examples and content are not too childish for them nor too advanced for the high school-going students. Copyright/Terms of Use : This Book is copyrighted by Syed Hammad Rizvi. This work is intended for personal, single-classroom use only. You cannot change, redistribute, or sell any part of this work. This means that you cannot make it available on the Internet where it can be readily accessed for downloading. If you would like to share this resource with other colleagues, you have the ability to purchase additional licensing through Teachsimple. Thank you for respecting the usage terms. This product has proudly come into existence because of Syed Hammad Rizvi
Author Creative Book Store
Rating
Tags ExecutiveFunctioningSkills, AICuratedLearning, GamifiedEducation, MicroModulesForKids, FocusAndOrganization, MiddleSchoolResources, Grades4to8, CognitiveFlexibilityTraining, WorkingMemoryExercises, InhibitoryControl
Number & Operations: Memory Match Game for 3rd-5th - PC Software
Math, Numbers, Common Core, Grade 3, 4, 5, Activities, Games
Number & Operations: Memory Match Game for 3rd-5th - PC Software This comprehensive educational tool is designed primarily for 3rd, 4th, and 5th-grade educators. Suitable for public school teachers and homeschooling educators. This excellent teaching material provides a fun way to reinforce student understanding of number and operation concepts. Game -Based Learning The resource incorporates six pairs of number and operations questions within the game . The aim is to match these pairs, providing a fun challenge that promotes interaction with key mathematical concepts. Educational Standards Alignment Aligned with Five Strands of Math for grades 3-5 Fulfills Common Core State Standards (CCSS) Complies with National Council of Teachers of Mathematics (NCTM) standards Supports STEM initiatives Versatile Classroom Use This memory match game can be incorporated into different teaching scenarios. From small groups collaboratively solving mathematical problems or individual students working during quiet self-study periods - this resource makes a positive contribution wherever learning is taking place. Included Elements in Purchase: A zip file containing PC software – A plug-and-play classroom resources compatible with standard PC platforms. Ensuring easy setup whether instruction takes place in digitally equipped schools or homeschool settings. |This memory match software targets not just math but also specifically focuses on the 'Numbers' subtopic. Making it flexible enough as an educational intervention assistant for all numerical disciplines.Various Subsections of Numerical Disciplines A unique combination of engaging NCTM standards compliant gameplay and CCSS aligned content makes this software a treasure trove of interactive, meaningful activities – an ideal addition to any dynamic educator's toolkit.
Author Classroom Complete Press
Tags Math Games, Digital Game, Operations, Place Value, Percentages
Gamified Algebra Adventures - Mathematics
Math, Algebra, Early Math, Basic Operations, Numbers, Patterns, Place Value, Graphing, Measurements, Money, Grade 2, 3, 4, 5, 9, 10, 11, 12, Activities, Games, Projects, Centers, Teacher Tools, Assessments, Charts, Diagrams, Lesson Plans, Presentations
Embark on an adventure in the world of algebra with Gamified Algebra Adventures: Mathematics, an extensive and engaging high school algebra workbook that translates challenging mathematical concepts to adventurous and fun missions. Written by Syed Hammad Rizvi, this 466-page digital textbook for grade 9 to 12 encompasses fundamental concepts of algebra ranging from basic to advanced topics such as: • Variables • Expressions • Equations • Inequalities • Functions • Linear Systems • Polynomials • Factoring • Quadratics • Rational Expressions • Radicals With adventurous names for every chapter like "The Algebraic Quest Begins: Unveiling Variables," "The Great Math Treasure Hunt," and "Navigating the Mathematical Maze," Gamified Algebra Adventures: Mathematics is an engaging math textbook that combines the concepts of algebra with fun adventures that are apt for grade 9 to 12 in math. This textbook has been optimized with SEO keywords that enable viewers to easily access it while giving parents and teachers complete guidance on how to accomplish high school math for teenagers with its gamified algebra lessons that are perfect for making math fun and easy while improving grades in math. Why Parents/Schools Love It: Engaging Gamified Learning Platform: Chapters mapped as ‘adventure quests’ and case studies help transform boring sessions of learning Algebra into thrilling missions, encouraging students and overcoming math phobias. All-Rounded Coverage: This textbook covers 104 chapters with explanations on how to solve algebra problems starting from the basics of variables to the advanced topic of radicals. Applications: These models can include the behavior of the economy, physics, and other fields, where the use of mathematics can be demonstrated in applicatio Flexible and Inexpensive: The digital version is ideal for homeschooling or as a supplement for the classroom as well as for individual self-study with easy-to-understand text. Helps to Build Confidence and Skills: It is designed to emphasize the mastery of problem solving, visual models and representation, and generalization concepts in order to prepare the students for tests and college studies. Target Students : On the basis of an overall analysis of the Table of Contents and some sampled material from different chapters (starting off with basics, for example, variables and expressions in initial chapters, then moving on to more complex subjects in quadratic equations, rational expressions, and radical equations in Latter chapters), it can be said that this particular book has applications for grades 9 to 12, and it fits into an overall curriculum for Algebra I and Algebra II, starting off with basics for those who were beginners (beginning grade 9 or an initial course in algebra, appropriate for those at grades 10 to 12 or those pursuing an advanced course in algebra). Additionally, it can be used by Middle-grade kids switching to High school or by those heading off to college for pre-calculus prep. Copyright/Terms of Use : This Book was copyrighted by Syed Hammad Rizvi. The use of this resource shall be for non-commercial purposes only. You shall not copy and redistribute, or sell any portion of this resource. What this means, among other things, is that you cannot upload it on the Internet so it can be downloaded by anyone on the Internet. In case you need to share this resource with fellow teachers, you can purchase the license from Teachsimple. Thank you for abiding by the conditions. This product is, of course, brought to you by Syed Hammad Rizvi
Author Creative Book Store
Rating
Tags GamifiedAlgebraAdventures, AlgebraWorkbook, HighSchoolMath, GamifiedLearning, MathAdventures, Grades9to12Math, InteractiveAlgebraGuide, AlgebraForTeens, STEMEducationResources, HomeschoolAlgebra
Melody's Mystery Game-An SEL Cooperative Game for Kids
Special Resources, Social Emotional Learning (SEL), Life Skills, Social Skills, Grade 3, 4, 5, 6, 7, Activities, Games
In this resource, students will work together to solve Melody's Mystery! Melody is an actress and has lost something at the Golden Globe Award ceremony. Students will need to decide what is missing, who took it and where it is. Students will work together cooperatively and problem solve together to solve this mystery. There are 18 clues to be passed around to a group of students (4-5 students works best) and then they will read out loud each clue. As they read the clues, the group will eliminate the suspects one by one and there is one person who will cross off the ones that are incorrect. This is a great game for students to play to practice listening skills, leadership skills, problem-solving skills and deductive skills. For more SEL products, please visit my SEL store here; https://teachsimple.com/contributor/jennifer-moyer-taylor For more SEL products that you may enjoy, try this mystery called Mariah's Mystery! This is a different story to solve! https://teachsimple.com/product/mariahs-mystery-a-fun-sel-cooperative-game-for-kids For other SEL resources, games, presentations, check these out: https://teachsimple.com/product/sel-boom-deck-soda-pop-head-with-audio (These are Boom Cards to teach students to learn about anger management. You can read the book Soda Pop Head by Julia Cook and then have students take turns at the Whiteboard to decide if someone stayed calm under pressure or if they "lost their temper". https://teachsimple.com/product/20-hidden-objects-and-find-the-differences-puzzles-and-games (20 fun hidden picture, find the differences, etc. handouts that are great for brain breaks, transition times, early finishers, and there are many for specific holidays for around the year fun.) https://teachsimple.com/product/intent-versus-impact-sel-presentation (In this SEL presentation, students will learn about the difference between intent and impact. This is an important concepts for students to understand. Even if one person has good intentions, what they say or do may have a completely different impact! There are links to fun videos and a partner/group activity.)
Author Jennifer Moyer Taylor
Tags Sel, Social Emotional Learning Game, Mystery Game, Cooperative Game, School Counseling, Social Skills, Sel Game, Leadership Skills, Cooperation
Indoor Games That Teach: Activities for Learning and Fun
, Preschool, Grade 1, 2, 3, 4, Games, Activities
Indoor Games That Teach: Activities for Learning and Fun - An Ideal Resource for Educators Indoor Games That Teach: Activities for Learning and Fun is a practical tool perfect for educators looking to innovate teaching methods. This compilation encourages children's natural play instinct, transforming it into educational empowerment. Wide Range of Stimulating Indoor Games The resource offers a variety of active, indoor games that engage young minds. These include: Board games : Exercises strategic thinking. Problem-solving challenges: Develops cognitive abilities. Finding-fact exercises: Improves research skills. This wide range ensures every child finds something they enjoy while understanding the learning value behind each game. Innovative Numerical Instruction Methods Golf-themed games and marble activities engage students with a knack for numbers. Far from boring equations, these innovative games turn mathematics into exciting adventures! Melding Art and Geometry through Paper Folding Learners explore both geometry and artistic creativity in paper folding activities which integrate artistic flair with an understanding of shapes. For rhythmic learners, . Inclusive Content Suitable From Kindergarten to Grade 4 . Instruction methods cater to Kindergarten until Grade 4 age groups effectively increasing its usage within the primary education context. A Handy PDF Format Available Anywhere The product offers easy access by providing content in PDF format. Unleashing Creativity Across Whole Group And Small Group Lessons This versatile teaching aid can be used across various teaching methods– from whole group sessions to small focused ones aimed at targeting unique skills for each child. Home educators will also find this a beneficial addition to their curriculum aids. No matter the location—classrooms, homes, or anywhere else—this friendly resource allows for effortless implementation, fostering abstract thinking even in indoor situations!
Author Classroom Complete Press
Tags PDF
Music Activities for the Whole Class: A Collection of Music Games and Activities
Creative Arts, Art, Music, Preschool, Grade 1, 2, 3, 4, 5, 6, Games, Activities
Music Activities for the Whole Class: A Collection of Music Games and Activities Looking to incorporate music in your curriculum , even if you don't have formal training? Consider this resource as an integral part of your teaching toolbox. Suitable for Kindergarteners right through to Grade 6 pupils, the collection boasts an assortment of activities that cater to varying learning styles. This comprehensive collection encourages auditory development as students learn: To carefully listen to the details within sound clips To make astute comparisons between different stories and sounds Going beyond simply imparting knowledge about music, it fosters creativity by steering students to draw their interpretations of musical melodies. An exciting feature within this comprehensive package is a prompt for dance creation. This active, hands-on approach not only strengthens understanding of music basics but also invites learners to engage physically with rhythm and beat - a multi-sensory pathway towards musical grasp. Bespoke Nature: Designed with flexibility in mind, educators can easily modify these lesson plans according to their unique classroom needs. For instance, it can be tailored around individual learning pace when guiding small study groups or applied directly during whole-class sessions. Cross-Curricular Potential: Beyond just teaching fundamental aspects related specifically to the field itself - such as rhythm or pitch – these exercises offer tremendous cross-curricular potential too! You may align them with other subject lessons given their adaptive nature; consider integrating elements from current science or literature topics within the tasks for enhanced relevancy. Teachers would appreciate its straightforward layout – presented neatly in a PDF format which makes navigating through content hassle-free no matter where you are located (home-based educators included!). Welcome this resource into your academic ecosystem where both educator and student get an engaging exposure on music foundation while strengthening critical life skills such as creativity & attentive listening along side.
Author Classroom Complete Press
Tags PDF
North American Birds Bingo Backyard Bird Activities & Nature Education
Earth Sciences, Earth and Environmental Sciences, Science, Animals, Life Sciences, Kindergarten, Preschool, Grade 1, 2, 3, 4, 5, Games, Activities
Bring nature learning into your classroom or home with this North American Birds Bingo Game , a fun way to explore backyard birdwatching and nature education. Kids will enjoy recognizing common birds while building observation skills and learning more about the natural world. This activity makes bird study interactive, engaging, and perfect for students of all ages. What’s Included • 40 Bingo Unique Boards • 30 Calling cards with bird names and images • 1 bingo marker • How to guide for easy understand Why Teachers Love It • Encourages outdoor observation and nature awareness • Builds science and vocabulary skills in a playful way • Supports STEM, life science, and environmental education • No prep – just print and play • Versatile for group learning, centers, or homeschool activities Great For • Nature study and environmental lessons • Backyard birdwatching units • Science centers and STEM classrooms • Homeschool activities and family game nights • Celebrating spring, Earth Day, or outdoor education This bingo game is a perfect blend of fun and learning, helping kids connect with the amazing birds of North America while sparking curiosity about the natural world.
Author Perfect_Printables
Rating
Tags North American Birds, Backyard Birds Game, Bird Bingo Printable, Nature Bingo Game, Bird Species Activity, Homeschool Bird Study, Birdwatching Activity, Bird Identification Game, Kids Nature Activity, Bird Bingo For Kids
Coping Skills Bingo Game Printable , Mindfulness, Stress Relief, SEL
Life Skills, Special Resources, Social Skills, Social Emotional Learning (SEL), Special Education Needs (SEN), Kindergarten, Preschool, Grade 1, 2, 3, Games, Activities
Make learning manners fun and engaging with this Good Manners Bingo Game Printable —a perfect tool for teaching young learners about kindness, respect, and positive behavior in a playful way! Whether used in the classroom, during group lessons, or at home, this bingo game helps reinforce social skills and everyday etiquette through visuals and interaction. With kid-friendly phrases and actions like “say please,” “wait your turn,” “share with others,” and “listen when someone is speaking,” children will enjoy recognizing and practicing the behaviors that build strong social-emotional skills. What’s Included In this Bingo Game Pack? 30 unique Good Manners Bingo cards Calling cards with clear visuals and polite behavior prompts Easy-to-follow instructions – just print and play Great for individual, small group, or whole-class activities This Bingo Game is Perfect For: SEL (Social Emotional Learning) lessons Teaching classroom rules and expectations Morning meetings or behavior review Counseling sessions or character education Homeschool or family manners games This Teaching Manners Bingo Game is a positive and proactive way to support respectful classroom culture, encourage kindness, and make learning good behavior an enjoyable experience for kids!
Author Perfect_Printables
Rating
Tags Coping Skills Bingo, Coping Strategies Game, Mindfulness Bingo, Emotional Regulation Game, Stress Relief Activity, Coping Skills Printable, Sel Bingo Game, Mental Health Activity, Social Emotional Learning Game, Anxiety Relief For Kids
COUNT AND CLIP - Addition Up to 20 - ANIMAL THEME
Math, Addition and Subtraction, Addition, Grade 1, 2, 3, 4, Activities, Games
Children need to learn mathematics in the most playful way possible so that they change their perception of it, which is why it is the task of educational agents to look for the most didactic ways or methods possible to make mathematics a fun subject. It is sometimes very tedious to give our children the classic worksheets to fill out the answers for addition and for them to simply spend minutes upon minutes filling out answers, so on this occasion I present another solution or different way of doing sums, and it is through from "COUNT AN CLIP". It is a fun and more educational activity, children will be able to manipulate the cards. 1. Title of the pedagogical resource: "Exercises to find the answers to addition exercises with results up to 20, with the theme of animals" 2. Topic to work on: "Additions with answers up to 20" 3. Area of knowledge where it should be applied: This pedagogical resource could be applied in the area of teaching mathematics for children. 4. Number of pages contained: This educational resource contains 24 fabulous and colorful pages, ready to be printed in A4 format. 5. Is it available in color or white/black? This educational sheet is available in colors, so that it is much more fun for children. 6. What version is it available in? This document is available in A4, PDF format. 7. Editable/Not Editable: It is not editable. 8. Age at which it can be applied: I suggest applying this document or game to children who already do more than simple additions that give results up to 10, because these additions will give results up to 20. 9.Tags or keywords that describe the content: math, additions, additions for children, additions up to 10, additions up to 20, count and clip sums, count and clip maths, count and clip. 10. Ways to print: I suggest you print this document and then laminate or laminate it so that they are more resistant and durable. They will also need clips or hooks to be placed on top of the correct answers. 11. Forms of application in class: This educational game can be applied in multiple ways, it all depends on the creativity of the teacher or educational agent.
Author EDITORIAL LAURA EDUCA
Tags ADDITION, ADDITION UP TO 20, COUNT AND CLIP, COUNT AND CLIP GAMES, ADDITION GAMES
Old MacDonald's Farm Game
Math, Numbers, Preschool, Kindergarten, Grade 1, 2, 3, Activities, Games
How the game works: Each player chooses a different colored pencil. On your turn roll the dice and color the animal that lives at the matching number. If you have already colored that animal miss-a-go. The first player to color one of each animal is the winner. All the illustrations included in my products are lovingly hand-drawn and painted by myself.
Author Fiddleticks Education
Tags Farm, Game, Numbers, Animals, Mcdonalds Farm Game, Simple Farm Games, Old Mcdonalds Farm Games
Shapes in Nature Explore Patterns in the Natural Setting
Math, Counting, Early Math, Patterns, Shapes, Numbers, Graphing, Geometry, Grade 2, 3, Crafts, Activities, Games
Discover the awesome shapes hiding all around us in nature! This activity book is great for anyone looking to explore the natural world with a new perspective. Whether you're a parent, a teacher, or a troop leader, this booklet is packed with hands-on activities that make learning fun. It has everything you need, print and go: Nature Scavenger Hunts: Go on a hunt for shapes like circles, squares, and triangles in leaves, flowers, and trees. You will have a worksheet you can use. Creative Projects: Make art using materials you find outside, from leaf stamps to tessellations. Worksheets are provided Science Experiments: Learn how to collect and sort your findings, and even create your own graphs. Worksheets are provided Fun & Games: Play games to spot symmetrical objects, recognize patterns, and learn about different birds. Worksheets and pintable's to use with games are provided This booklet is designed to be a complete resource, offering a mix of creative and scientific activities that bring geometry to life. It’s perfect for troop leaders earning the Brownie Shapes in Nature badge or for homeschooling families and classroom teachers looking for something new to add to their curriculum. Get ready to see the world in a whole new way!
Author Leader Connecting Leaders
Rating
Tags Shapes In Nature, Nature, Math In Nature
Geometry: Board Game for 3rd-5th - MAC Software
Math, Geometry, Common Core, Grade 3, 4, 5, Activities, Games
Geometry: Board Game for 3rd-5th - Mac Software A unique education tool, designed to provide an engaging and interactive platform where students can sharpen their geometry skills while having fun. Specifically serving learners in grades 3-5, this software game reinforces fundamental geometric concepts as framed within the Five Strands of Math. This resource is more than just a game ; it's an educational tool aligning with the Common Core State Standards and the National Council of Teachers of Mathematics (NCTM) standards , guaranteeing its quality and effectiveness. Its questions explore various aspects within geometry such as: Lines Shapes Angles This approach ensures a well-rounded understanding of basic geometry principles. The product is provided as a zip file specifically tailored for MAC operating systems—no additional downloads required—making it incredibly convenient. Friendly Competition Promotes Learning In this interactive environment, students learn better together by forming two teams. This friendly rivalry turns learning from mundane tasks into thrilling challenges keeping kids interested while imparting vital lessons in geometry. Versatile Implementation Options The software application works in various settings: whole-group activities during class time; small group sessions for more personalized attention or even home assignment—an excellent chance at self-paced learning beyond classroom walls. In conclusion, Geometry: Board Game for 3rd-5th - Mac Software stands out from conventional teaching tools because of its captivating way to consistently deliver high-quality educational material, whether at home or school setting making math topics engaging and easily comprehensible while simultaneously encourage kids' intrinsic motivation towards learning math topics joyfully.
Author Classroom Complete Press
Tags Geometry, Board Game, Math Game, Digital Geometry, Shapes Game
Scratch: Platform Physics (Game Mechanics #6)
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch: Platform Physics ( Game Mechanics #6) Description: This serves as a comprehensive teaching resource specifically designed for educators to instruct learning in computer science. Ideal for students from grade 3 to 10. It aims to equip students with the knowledge and skills required to create custom blocks and set up physics in platform games on Scratch. Main Features: Moving a character left or right Navigating through dynamics of character jumping Understanding the application of gravity principles and wall/ground detection within game mechanics. Note: This guide promotes creativity by pushing learners beyond their current limits, thereby enriching their interaction with Scratch. Prior familiarity with Scratch is suggested while using this resource. Suitability across Various Scenarios: Holistic classroom instruction Small group sessions Distributed as homework assignment Format Specifications: The package is provided as an easy-to-use PDF file, complete with clear, concise step-by-step instructions beneficial to both educators and students pursing computer science activities. To conclude, This resource stands apart due its comprehensive content, adaptability across learner competencies & scenarios, thus assuring educators about its potential in augmenting engaged learning within computer science.
Author Roombop
Tags Scratch, Platform Physics, Game Mechanics, Custom Blocks, Physics-Based Games, Simple Physics Game, Physic Games Download, Science Physics Game, Simple Game Mechanics
World Pneumonia Day Word Search 2nd 3rd 4th 5th Grade Worksheet
Vocabulary, Language Development, ELA, Spelling, Health, P.E. & Health, Grade 2, 3, 4, 5, Games, Activities, Word Searches, Worksheets, Worksheets & Printables
Make learning fun with a no-prep, printable vocabulary word search that builds vocabulary, reinforces literacy, and sparks curiosity! Students can explore the new vocabulary words while practicing spelling, scanning for letters, and identifying keywords. A word search can be a perfect and easy-to-use activity to liven up a lesson by combining learning with fun! It is an excellent way to reinforce concepts within a lesson and engage students' hands-on learning. Purpose: This activity allows students to learn new vocabulary words and contextualized vocabulary related to a topic ✏️, improve spelling, reading, and attention to detail 📚, increase awareness of concepts and knowledge about the world at large 🌍, and encourage curiosity and engagement about the topic 🐾. Word searches are a hands-on way to make learning memorable and fun for students - it engages them at all vocabulary levels! How to Do It: 1️⃣ Hand out the word search worksheet. 2️⃣ Introduce any important vocabulary or concepts that fit with the topic. 3️⃣ The students search for the words and circle or highlight each one. 4️⃣ Discuss the importance of the topic or the words that the student found. 5️⃣ Review the answers using the answer key that is included for each product ✅ Perfect For: Grades 2-5 🌟, independent practice, partner work, students who finish early, science or social studies centers, or for substitute plans 🤝 Way of Implementation: Great for independent practice early finishers, partner work, or substitute plans 🤝. Answer Keys: (these will be pencils under your three files: Given for simple checking and self-assessing. Fun Variations: Timed Challenge ⏳ - record how many words students can find in a set time. Partner Puzzle 🤝 - work together to find all of the words. Vocabulary Extension ✏️ - write sentences or a few short paragraphs using the words. Create-Your-Own Word Search 🧩 - have students make their own word search puzzles using the vocabulary. Standards Alignment: Supports CCSS/ELA vocabulary development, and can also connect to NGSS or other relevant standards, depending on the topic. File & Print Info: PDF includes both a color and black and white version, and is ink-friendly to make printing easy. Teacher Tip! Have students learn by being hands-on, engaged, and active while helping them build awareness, vocabulary, and literacy skills around any topic! 🌟
Author Classsimple
Rating
Tags World, Pneumonia , Day , Word Search, 2nd 3rd 4th 5th Grade , Worksheet , Activity, World Pneumonia Day , World Pneumonia Day Word Search 2nd 3rd 4th 5th Grade, World Pneumonia Day Word Search 2nd 3rd 4th 5th Grade Worksheet
SEL Stress Management Game-SEL Coloring Pages
Special Resources, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Life Skills, Grade 3, 4, 5, 6, Activities, Games, Worksheets & Printables, Worksheets, Coloring Pages
In this resource, you will get an engaging game like Apples To Apples. There are 36 strategy cards and 18 situation cards. This is an SEL game. Each person takes a turn with being the judge like Apples to Apples. It is important to make enough sets for the number of groups who will be playing. for example, I recommend at least 3-5 people playing together for each group. So if there are 20 students, then create at least 5 different sets of the cards, Then follow the directions for the game below: First, everyone gets 5 strategy cards. There is no revealing the cards to other players. Then one person is chosen to be the "judge" for the first round. I usually pick the oldest person to make it fair. The judge reveals the card to all and even can read the card out loud. The the other players choose one of their strategy cards to handle that particular situation. Then the judge decides which one they would use. Important; there is not right or wrong here, just what one person would do in that situation. Next the next player goes (usually counter clockwise) to who will be the judge. The person will reveal the situation and the other players will play their strategy card. Play as long as time allows. Next, you can print off the mindfulness coloring sheets for students to color and reinforce the idea or coloring mindfully when they are upset, frustrate, need some time alone, etc. There is a way to change the word and position of the word in the mindfulness coloring sheet. These are SEL coloring pages. For more SEL resources and products, please visit my SEL store at: https://teachsimple.com/contributor/jennifer-moyer-taylor I am a full-time school counselor who works with kindergarten through 8th graders. My products are "kid tested, kid approved"!
Author Jennifer Moyer Taylor
Tags Apples To Apples, Games, Stress Management, Social Skills, Social Emotional Learning, School Counseling, SEL, SEL Coloring Pages, Special Education
Alphabet Snowman Letter Match Uppercase and Lowercase Matching Game
Creative Arts, Art, Fine Arts, Grade 1, 2, 3, 4, 5, Activities, Games, Centers
Alphabet Snowman Letter Match Uppercase and Lowercase Winter Matching Game Letter Recognition This Snowman-Themed ABC Matching Game is an engaging and hands-on way for young students to practice uppercase and lowercase letter recognition. Use it as a matching game, center activity, or early finisher task! Included are blank cards for differentiated learning or for students to create their very own cards, while practicing handwriting. Use the black and white version as a coloring activity as well. This letter match game is perfect for letter of the week activities, alphabet practice and review, literacy centers, letter recognition practice, and winter-themed activities. Just print, cut, and play! As a suggestion, print on cardstock (thicker paper) and laminate for durability. Great for individual, small group, or center use. Benefits of playing letter matching games: Boosts letter recognition Enhances phonemic awareness Improves focus and attention Builds fine motor skills Strengthens memory Develops problem-solving skills Encourages independent learning Promotes social skills Supports early literacy Makes learning fun. Included in this download: 9 Pages of Large Matching Cards (Uppercase & Lowercase Letters) 3 Pages of Blank Large Matching Cards (Uppercase & Lowercase Letters) 5 Pages of Small Matching Cards 3 Pages of Blank Small Matching Cards Printer-Friendly Black/White Versions Thank you for supporting Doodle Thinks and have fun learning!
Author Doodle Thinks
Rating
Tags Alphabet, Letter Match, Matching Games, Early Literacy, Letter Recognition, Learning Centers, Letter Of The Week, Independent Learning, Fine Motor Skills, Snowman
Data Analysis & Probability: Board Game for 3rd-5th - MAC Software
Math, Graphing, Common Core, Grade 3, 4, 5, Activities, Games
Data Analysis & Probability: Board Game for 3rd-5th - MAC Software An insightful teaching resource designed to rejuvenate classroom learning process for Grade 3, 4, and 5 students. Incorporating interactive features, this educational tool ventures into providing academic benefit while preserving the element of fun. Key Attributes: The board game encapsulates its primary learning materials via sixteen data analysis and probability questions that are elegantly suited to multiple-choice responses. Leverages elements from the exemplary Five Strands of Math program customised for grades 3-5 learners. Serves as a unique platform that merges entertainment with valuable cognitive development aligned with widely respected academic schemes like Common Core State Standards and NCTM (National Council of Teachers of Mathematics). Versatility in Application: This ingenious board game can be effectively utilized across diversified educational surroundings such as public school classrooms or homeschooling setups. Teachers have absolute autonomy to devise lesson structures based on class configurations (like whole-group or small-group) around this software-induced board game model. Convenience: A download link is provided post-purchase in a zip file format compatible with MAC Software. This eliminates complex installation hoops and allows educators ample time to think creatively about integrating it into their curriculum strategies. In essence, Data Analysis & Probability: Board Game emerges as an excellent teaching aid offering math subject focus on data analysis and probability modules within an immersive gaming framework; paving way for efficient lesson execution in both traditional classrooms or modern homeschooling contexts alike.
Author Classroom Complete Press
Tags Data, Analysis, Bar Graphs, Probability, Math Board Game
Complete Elementary Math Bundle: Worksheets, Games & Practice
Addition and Subtraction, Math, Early Math, Fractions, Multiplication and Division, Percentages, Grade 1, 2, 3, 4, 5, Games, Activities, Lesson Plans, Teacher Tools, Worksheets & Printables
Make math practice simple, engaging, and effective with this complete Elementary Math Bundle. This resource helps students build strong skills while saving you time. It includes a wide range of worksheets, puzzles, and activities for Grades 1–5. Topics cover addition, subtraction, fractions, percentages, and mixed math skills. All materials are printable and ready to use. Answer keys are included for easy grading. You can use this bundle in many ways. Use it for math centers, small groups, homework, or independent practice. It also works well for early finishers, review days, or sub plans. The variety keeps students interested and involved. Students practice fractions, fundamental operations, and practical math skills. They also foster critical thinking and problem-solving skills. Differentiation is made simple by the activities' support for many levels. Teachers adore this resource since it is versatile and requires little preparation. It keeps kids interested while saving planning time. All year long, use it to design engaging and significant arithmetic lessons.
Author Bright Classroom Ideas Marketplace
Rating
Tags Math, Arithmetic, Addition, Subtraction, Multiplication, Division, Elementary, Worksheet
Mental Math Games: Number Sense Subitizing Flash Cards 5 Ways!
Math, Early Math, Counting, Numbers, Multiplication and Division, Multiplication, Kindergarten, Grade 1, 2, 3, Centers, Activities, Games
This unique set of 40 subitizing flashcards encourages your students to practice a vital mental math skill: subitizing, which is instantly recognizing how many there are in small groups of items and then using that knowledge for counting larger numbers! It’s a fun way to also practice early multiplication skills and learn math facts- by mentally counting equal groups in a visual display. Finally, it's an easy and simple routine to foster students' number sense. It makes a great math centre to use all year long in multiple ways! There are two unique cards for each number value from 1-20: 40 cards in all! Ways to Use: 1) Traditional Flashcards: Hold up a flashcard and ask your student to let you know how many items there are using their mental counting skills. 2) Memory Game: Spread mixed-up pairs of cards facedown on the table (you could use from 5-20 pairs, based on your students’ ages and abilities). Students will take turns, flip two cards over, and look for pairs of cards that have the same value. They continue playing as you would a standard memory matching game. 3) Line Them Up: Have your students work individually or in pairs to line up one set of cards with values from 1-20. 4) One More, One Less: One student shows a single card. Their partner can search through the rest of the cards to find one that is worth one more and a card that is worth one less. 5) Explain Your Counting: Have your students use the included worksheet to explain how they mentally count the items on one of the cards. For example, "I see 4 groups of 4 and one more." What's Included: 12 Page PDF- Ready to Print and Use! Teacher Instructions (for five different games and activities) Student Worksheet for "Explain Your Counting" 10 Pages of Flashcards
Author Grace Under Pressure
Tags Mental Math Game, Mental Math Games, Number Sense, Subitizing, Math Flash Cards, Counting, Math Center, Math Centre, Math Game, Math Facts
Emoji Game-Played like Apples to Apples (No reading required!)
Special Resources, Social Emotional Learning (SEL), Special Education Needs (SEN), Social Skills, Preschool, Grade 1, 2, 3, Activities, Games
In this resource you will receive a very engaging and fun game played like Apples to Apples. There are 30 different emoji cards and 90 different person, place, thing, event cards. There is no reading required. Anyone over 5 can easily play this game. Directions: One person is the "judge" first. I usually choose the oldest in the group. The judge turns over one of the emoji cards. The other players choose one of their person, place, thing, event cards that best fits with that particular emoji. The judge then decides which one is best and the person who put down that card in the pile wins the emoji and also gets a point. The game continues as the next person clockwise is now the "judge". Each player needs to have 5 person, place, thing, event cards at all times. If they played a card, then on the next round they get another person, place, thing, event card. The discarded/used cards go back in the person, place, thing, event card pile to be replayed in future rounds. There are directions in this product. Uses: This game is great to play for indoor recess, centers , community building, etc. Because this is fully editable, you can choose which emojis you want and which person, place, thing, event cards you want. You can add or delete any of the pictures. You know your students best. I would recommend copying one set for each group of students playing. I also recommend using card stock and laminate for durability. Some of the emojis represented are party, cook, excited, mad, disgusted, poopy, yummy, hot, icy cold, steaming mad, laughing, crying, scared, etc. Some of the situations are disneyland, ziplining, broken window, darth vader, alien, smelly socks, super hero, minecraft person, candy, ice cream truck, the dentist, getting a shot, arcade, go carts, legos, smores, baseball, touchdown, and many more! You will be downloading a pdf with the link to the Google Slides . You will be prompted to "make a copy". Click "yes". And then enjoy!!!
Author Jennifer Moyer Taylor
Tags Emojis, Sel, Social-emotional Learning, Fun, Activity, Apples To Apples, Indoor Recess, Centers, Feelings, School Counseling
Summer Word Searches, Coloring Page, Problem Solving Fine Motor Skills
ELA, Spelling, Language Development, Vocabulary, Reading Comprehension, Reading, Art, Creative Arts, Grade 3, 4, 5, 6, Activities, Teacher Tools, Games, Worksheets, Worksheets & Printables, Coloring Pages, Word Searches
Forever June Digital Design Are you looking for fun and engaging Summer Games & Activities for your students? I am happy to share my Summer Fun Word Search & Coloring Page! This is a fun & engaging Summer Game that also helps build students vocabularies, practices spelling & word recognition, helps develop Students fine motor skills and visual acuity, allows students to build problem solving skills and helps develop focus and concentration skills. My Summer Word Search & Coloring Activity Worksheet works well for students of various age groups, including as a component of a take home bundle of Summer Worksheets for Grade 3 and 4 pupils as a Language Arts worksheet for Grade 5 & 6 classrooms or as a Fast Finisher Worksheet for homeschool pupils. I SUPPLY THE EDUCATIONAL PRINTABLES AND YOU SUPPLY THE LEARNERS! Now is the time to snag your Instant Download Summer Word Search & Coloring Activity Worksheet and allow your students the opportunity to build their vocabularies, practice spelling & word recognition skills, while also enjoying this fun and engaging activity! It's as easy as 1-2-3, just Order-Download-Print ! Next, simply let your students take over and the Summer fun can get started! Thanks for visiting FOREVER JUNE DESIGN! I hope your children or students enjoy completing this Summer Game Activity as much as I did creating it! PLEASE NOTE- Included in this listing are 2 high resolution JPEG files (a Father's Day Word Search and Coloring Page as well as an Answer Key for Teachers). This is not a physical product, no physical copy will be send. This is not an editable resource. Here Are More Resources for You to Enjoy: Take Home Mother’s Day Gift Father’s Day Handprint Craft Teacher Appreciation Gift for Students Earth Day Handprint Art Pledge Earth Day Papercraft Personalized Father’s Day Gift You Can Find More Resources At My Store Front Here: Forever June Digital Design
Author Forever June Digital Design
Rating
Tags Problem Solving, Focus Concentration, Fast Finishers, Spelling Vocabulary, Fun And Engagement, Summer Word Searches, Fine Motor Skills, Homeschool Games, Grade 3 4 5 6, Reading Comprehension Worksheets
Data Analysis & Probability: Spinner Game for 3rd-5th - MAC Software
Math, Graphing, Common Core, Grade 3, 4, 5, Activities, Games
Data Analysis & Probability: Spinner Game for 3rd-5th - MAC Software Overview: This is a dynamic teaching resource designed to assist educators in enhancing students' understanding of complex mathematical concepts. Specifically, it focuses on the area of data analysis and probability for students in grades 3-5. Data Analysis & Probability: Spinner Game for 3rd-5th - MAC Software is a unique learning tool that combines traditional education objectives with modern teaching constructs. Features: Tailored educational content aligning with Common Core State Standards Focused on developing critical thinking and analytical skills through interactive gameplay Incorporates elements associated with STEM initiatives making math relatable and engaging A digital environment that promotes learning while having fun Useful across various learning settings such as whole-class activities or smaller focus groups Note:This software comes as a convenient zip file download that runs smoothly on Mac systems. Beyond Traditional Learning Outcomes... Students would not only master general mathematical principles commonly covered in grades 3-5 like graphing, but they would also develop an understanding about how abstract mathematical concepts are relevant to their everyday lives. The use of play-based learning aids them in assimilating complex subject matter like data analysis & probability into tangible knowledge. In essence, this software encourages creative problem-solving while yielding academic excellence.
Author Classroom Complete Press
Tags Math Spinner Game, Data Game, Probability Game, Spinner Games, Analysis
Scratch: Game Mechanics Bundle
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Introducing the Scratch: Game Mechanics Bundle This comprehensive teaching tool is well-suited for grades 3 through 10. Designed to guide students in creating their own games using Scratch, this platform is ideal for exploring Computer Science subjects. Understanding Game Mechanics Built around understanding game mechanics, students start with basic elements like Sprites scrolling, running, walking and jumping. As they further hone their skills, they master more advanced techniques fundamental to designing video games. This includes the logic that powers complex features in 3D games and platformers. Flexible for Both Students and Educators Independent Study: Suitable for students with some understanding of Scratch already under their belts; Educator-driven Instruction:Able to be used as an engaging component in whole-group instruction or computer-science driven small-group exercises; Setting Assignments:Makes homework much more exciting by encouraging students to create pieces they are proud of while deepening understanding of game development. Diverse File Types & Platforms Supported The bundle provides multiple file types making it adaptable across various platforms ensuring its reach no matter what your digital classroom setup may look like. It's specifically developed towards enriching science curriculum standards which simplifies teaching coding principles and modern IT literacy goals through hands-on engagement cleverly disguised as fun game creation sessions! In Summation... This resource encourages progress at individual pace offering plenty chances for trial and error before mastering a skill set eventually. Note though that the joyfulness weaved into learning process via creative gaming undertakings doesn't discard the value instilled during traditional teachings, but supplements them resulting in well-rounded education fostering the next generation's digital minds!
Author Roombop
Tags Scratch, Game Mechanics, Computer Science, Video Games, Educational Resource























