4,835 products added recently
Page 11 - 7th Grade Games
Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.
Magnetism and Electromagnets Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
This is an engaging and enjoyable memory game on magnets and electromagnets which tests knowledge and reinforces prior learning. It is an ideal activity for the end of the topic or for test prep. It suits a wide range of abilities and can even be used for a cover lesson as all answers are provided. This is so much fun, pupils will forget they are learning! How to Play Divide students into groups of 4. Shuffle cards. Groups lays their cards in a square face down. Students take turns to turn over two cards. The pupil keeps the pair If a question is matched by its answer,. If not the two cards are replaced face down and the next pupil takes a turn. Continue until all cards are paired. The student with the most pairs wins. A student can challenge if they think an opponent’s pair is not a correct match.. If the challenge is found correct the challenger takes the cards. Pupils should check their books for the correct answer but, for ease, a quick-check answer sheet is provided for the teacher. Included in this Pack. 21 question and 21 answer cards Answer sheet. How to play directions Preparation Use back-to-back printing to copy a set for each group of 4 pupils. Sheets can be laminated to enable year-on-year use. Trim sheets into cards. Prior Knowledge Required: An Overview of Magnets and Magnetic Fields Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. With this foundational knowledge, you will be better prepared to delve deeper into the study of magnets and their wide-ranging applications. See more Elf Off the Shelf resources on this topic and many others.
Author Elf off the Shelf Resources
Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science
Math Sudoku
Math, Algebra, Grade 7, 8, 9, 10, Activities, Games
A sudoku with a mathematical twist! Each sudoku square has a mathematical computation instead of a number. Students must solve the expression first before completing the puzzle. In the second activity , students will write their own expressions to make a completely new sudoku board of their own creation!
Author Breeze Through Math
Tags Sudoku, Puzzle, Math Puzzle, Math Fun, Early Finish, Sudoku Math Puzzle Worksheets, Math Is Fun Sudoku, Math Com Sudoku, Sudoku With Math
Kinetic Theory of Matter, States of Matter, Change of State Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
A dominoes game with questions and statements on the kinetic theory of matter including change of state, gas pressure and diffusion. Prior Knowledge > Three states of matter are solid, liquid and gas. > Arrangement of particles in solids, liquids and gases. > Properties of solids, liquids and gases in terms of the arrangement of their particles. > Change of state including sublimation. > Pressure in gases and the effect of increasing the number of particles and temperature and decreasing volume. > Diffusion What You Get > 90 dominos > Animated PowerPoint explaining the rules and how to play. Rules of the Game > Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. > The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. > Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. > If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from > their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. > If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Solids Liquids And Gases, Melting, Boiling, Diffusion, Pressure In Gases, States Of Matter Interactive Games
Language Quest: An ESL Board Game to Boost Grammar, Vocabulary, and Speaking Skills while Having Fun
ELA, Language Development, ESL, Grammar, Vocabulary, Grade 4, 5, 6, 7, Activities, Games
Introducing "Language Quest," the ultimate multi-level board game for ESL learners! Elevate your teaching experience by bringing fun, engagement, and friendly competition to your ESL classroom. Carefully crafted for both teachers and students, this game offers a comprehensive approach to improve grammar, vocabulary, and speaking skills. The diverse set of questions cater to 3 different levels of proficiency – A1/A2, B1, and B2+, ensuring that all your students stay engaged, motivated, and eager to learn. "Language Quest" is the ideal supplement to your existing lesson plans, transforming English language learning into an enjoyable and interactive experience. With this game , you can foster a positive learning environment and encourage your students to work together, promoting camaraderie and teamwork. As they advance through the game , students will gain confidence in their language abilities, making learning not just fun, but truly effective. It's also an easy way to use differentiation in your classroom through the color-coded game system! Designed with both beginner and advanced students in mind, "Language Quest" offers three distinct levels of questions. This adaptable game seamlessly integrates into your curriculum, allowing you to use it for mixed-level classes or as a one-size-fits-all solution for varying proficiency levels. The colorful board design and straightforward setup make it an inviting and engaging learning tool, particularly for younger learners. "Language Quest" is not only a valuable teaching resource, but it is also built to last. The game components, including the board, cards, and playing pieces, are made from high-quality materials that can be laminated for long-term use. This ensures that you'll be able to enjoy the educational benefits of "Language Quest" for years to come. Don't miss out on this unique and innovative approach to language learning. Invest in "Language Quest" today and watch your students' language abilities soar to new heights! #LanguageQuest #ESLBoardGame #FunLanguageLearning
Author The Laughing Linguist
Tags Game, ESL Game, Fun, EFL, ESL, English, Speaking, English Game
Map Wars: Asia Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: Asia Edition is an exciting interactive geography game for students to apply their map skills. This resource can be used in 5th-8th grade social studies or geography classes, playing as a whole class or in small groups. In this team game, students are divided into two teams. Multiple rounds build engagement as teams take turns identifying countries, capitals, borders, bodies of water, and more on a map of Asia. The competitive, fast-paced format motivates students to use their critical thinking skills. With each correct answer, teams move closer to victory. Educators will appreciate the clear directions provided to explain the game mechanics. Map Wars: Asia Edition transforms reviewing geography concepts into a highly anticipated event. Students will be eager to test their world knowledge in this entertaining spin on studying maps.
Author The Social Studies Doctor
Tags Team Games, Geography, Battleship, Asia, Mapping
VR Game Design Activity
Science, Technology, Grade 3, 4, 5, 6, 7, 8, 9, Games, Activities
Activity Introduction An amazing activity designed for the students to learn more about STEM. VR Game Design Do you like STEM subjects? what is your favorite one? Have you ever tried to plant a seed? If yes, tell us more about it. Or have you ever tried to invent something? If yes, tell us more about it. And how do you think it will help us? Have you ever seen a microorganism under a microscope? What was it? And how it looked like? Mathematics is a marvelous subject. Let' sharpen our brains and solve some equations. Do you like timetable tricks? What is your favorite one? Do you know how to code? Have you ever created an app or a game before? If yes, how was it like? VR Game Design Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this fantastic topic. VR Game Design This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions Design an interactive VR game , then add some labels for the player. Next, describe how it works, the equipment or controls you use to play, the goal of your game , and who your game is designed for. Format Available in a PDF format.
Author Educational Voice
Tags VR Game Design Activity, VR Facts, VR Facts For Kids, VR Game Design, Game Design, Game Design Facts, Game Design Facts For Kids, Technology, Technology Facts, Technology Facts For Kids
Storytelling Cards game - Travelling around Asia for ESL EFL TESOL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games
Storytelling Cards game - Travelling around Asia for ESL EFL TESOL This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with Asia and Travelling Vocabulary + Sights (an airport, the Forbidden City, Tokyo Tower, the Taj Mahal, Mochi, Sushi, Hot Pot, Hong Kong, a Camera, a backpacker, BTS etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on Asia; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, so learn the Italian Language! If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!
Author Learning with Alan
Tags ESL, EFL, Asia, Teens, Storytelling, Game, Activity, English
Country Study on Japan - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on Japan - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Japan (Asia). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Japan (Asia Country Study) aims to test learners on their knowledge on Japan and Japanese Culture (naming Japanese cities, telling about history events, telling about your pawn's character, telling about Famous Japanese People or telling what you would like to visit in Japan). Some preparation on Japan (East Asia) can be useful for this Social Studies Activity. Within this amazing Country Study on Japan (East Asia Country Study) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Japan or telling about Japanese history events, Naming Japanese Cuisine's dishes, telling where you would like to go if you had to go to Japan etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Japan (Hayao Miyazaki, Yoko Ono, Naruhito, Meiji etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Japan (East Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Japan and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags Asia, Japan, Japanes, Country Study, Social Studies, Geography, Snakes And Ladders, Game, Printable, Culture
Paper Scrabble Language/Math Game
ELA, Language Development, Vocabulary, Preschool, Kindergarten, Grade 1, 2, 3, 4, 5, 6, 7, 8, Games, Activities
Product: Paper Scrabble Language/Math Game This pertains to a dynamic and educational tool identified as the Paper Scrabble Language/Math Game . It's a versatile resource suitable for early learning, kindergarten, preschool, grade 1 through grade 8 students across multiple academic sectors. Design and content Uniquely designed with practicality in mind, the game set is downloadable as a PDF file and exhibits both colorful and black-and-white renditions of letter tiles that you can print on cardstock and laminate. The package contains each vowel eight times over alongside four instances of every consonant plus two versatile blank elements. Educational value for language arts "With these word-forming components at your disposal, "Teaching language arts will be genuinely engaging." "Students boost their vocabulary prowess by using these letters to formulate spelling words or unit-based terminologies." "For an added challenge and fun twist, consider allocating random letters to learners for crafting the most valuable words possible — an exercise that compels strategic thinking." Educational value for basic math instruction Its value isn't confined within language lessons alone; it becomes instrumental in basic math instruction too. Through totaling up word values facilitated by handy score sheet handouts included in this package - children acquire tangible appreciation for addition principles seamlessly woven into gameplay experience. Versatility of use Equipped with not just one but two uniquely crafted game patterns along with scrupulous instructions - utilizing this resource goes far beyond ordinary classroom setup; it can be employed during small group activities or even dedicated to homework assignments establishing virtue academic enjoyment doesn't always need established educational surroundings. Adaptability & Comprehensive development Given its highly adaptable attributes and comprehensive development track — from preschoolers showcasing their first word creations up until Grade 8 intellectuals optimizing vocabulary usage while sharpening mathematical skills—this Paper Scrabble Language/Math Game transcends mere recreation transitioning into an enriching teaching aid capable of unlocking various learners' potential.
Author Roombop
Tags Scrabble Game, Educational Resource, Language Arts, Math Instruction, Word Formation
Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear
Spin To Win - Take & Give Whole Number Addition Mental Math Game
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
With this Spin To Win - Take & Give Whole Number Addition Mental Math Game your students will have a chance to practice with no extra work from your part! This is a self-checking game which allows students to play and also check on their knowledge. This Spin To Win - Take & Give Whole Number Addition Mental Math Game comes in a PowerPoint file ready to be played with groups of up to 4 players on one device, or as a whole class to projected it from your computer. This Spin To Win - Take & Give Whole Number Addition Mental Math Game has 25 questions. The questions vary in levels but all are designed for students to practice the Take & Give Strategy. This game enables players to hone their mental math abilities as they work alongside and aid their peers. Moreover, an unpredictable twist is added, as players spin to ascertain their points for each correct response, ensuring the game remains thrilling and open-ended! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Number Talks, Basic Skills, Addition, Self-checking, No Prep, Engaging, Digital Game, Center
Light- Reflection, Refraction and Lenses Board Game fir Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Light- Reflection, Refraction and Lenses Board Game for Middle School This is an interactive and engaging avenue to deepen students' understanding of critical scientific concepts in Physics -- specifically permanent reflection, refraction, and lenses; it’s suitable for students from Grade 5 through Grade 9. This versatile teaching resource adapts smoothly across varying learning environments. Resource Description The product comprises multiple file types that suit diverse teaching contexts and thus enhances the learning experience. The resource entails a fun-filled board game with distinct elements: A game board (color or grayscale options available) 54 question cards of multi-level difficulty An answer sheet for teachers’ review ease Instructions on how to play the game Purpose: To promote collaborative learning while fostering conceptual development and problem-solving skills. Pre-requisite knowledge & Benefits A basic prior understanding of light properties is necessary to derive maximum benefit from this game. The product aptly prepares students for higher complexities like concave/convex lens diagrams or understanding long/short sight correction differences. By weaving subtle competition within a questions-and-challenges routine inside the playing rules, it exponentially enhances learner engagement while refining their conceptual clarity. Note: The gaming experience adheres strictly to contemporary educational standards governing US public schools curriculum framework catering middle-grade Physics education requisites ensuring reliable academic alignment. The Edge: You can trust this resource due its authentic content handcrafted by experienced educators who understand the holistic growth imperatives of middle-school students, making complex Physics concepts easier through intriguing learn-through-play methodologies aligning commonplace Physics lessons into real-world instances seamlessly didactically rewarding way to illuminate young minds with the principles of light Physics.
Author Elf off the Shelf Resources
Tags Light Properties, Reflection, Refraction, Lenses, Board Game, Light Refraction And Lenses
Escape Middle School SEL Boom Cards (Transitioning to high school)
Special Resources, Life Skills, Grade 7, 8, 9, Activities, Games
Escape Middle School SEL Boom Cards Escape Middle School SEL Boom Cards offer an interactive and engaging way for students transitioning from middle to high school. This bundle features a 38 Boom card deck escape room , which can be played by 7th to 9th graders, providing them an enjoyable route towards their graduation on time! The SEL (Social Emotional Learning) Boom Cards Cover areas relevant to the transition phase such as peer pressure, soft skills, SMART goals and strategies for dealing with sports stress. To make learning more immersive yet fun-filled, the deck integrates GIFS throughout along with a video song link of Pomp & Circumstance upon completion. A Nine Puzzle Journey: This dynamic resource encourages student participation and intellectual growth by offering nine thought-provoking puzzles followed by one fill-in-the-blank word puzzle at the end. The accomplishment of each puzzle reveals letters that eventually form the final word that liberates student from conceptual middle school constrictions. Whether handling it individually as homework or tackling it in small breakout groups in class; Escape Middle School SEL fits seamlessly into different teaching approaches. Not only does this enrich their knowledge base but also helps foster critical thinking skills necessary for success in high school. Note: Remember that Internet connectivity is required to use Boom Cards on modern browsers such as Chrome, Safari, Firefox, and Edge along with apps compatible with Androids, iPhones and Kindle Fires. The purchase offers Fast Pins for immediate self-grading feedback assignment options. About Premium Account: You would need a premium account for added features like progress reports. New users are offered a free trial option (refer provided link). Possessing excellent potential as an instructional tool across special resources and life skill subjects; this game-like format offers creative ways to reinforce crucial concepts linked with adolescence maturation process hence proving handy during transitional phase training. Brighten up your classroom environment while enhancing essential middle school-graduated knowledge using Escape Middle School SEL Boom Cards!
Author Jennifer Moyer Taylor
Tags SEL, Transition, Middle School, Escape Room, Social Emotional Learning
Pre-Algebra: Expression Input/Output Game
Math, Algebra, Grade 5, 6, 7, 8, Activities, Games
Here's an easy, no-prep partner game for your unit on expressions, graphing, variables, tables, and patterns! Simply project the expressions on the interactive whiteboard and students become an input/output machine (speaking in a robotic voice is, of course, optional). They secretly choose an expression and calculate outputs for their partner's inputs. This is great mental math practice too! There are two levels of difficulty to help all of your students participate. Level one expressions are one step (adding, subtracting, OR multiplying). Level two expressions are two step (multiplying AND adding or multiplying AND subtracting). Teacher Instructions: o Project these tables on the interactive whiteboard. o Students work in pairs. o One member starts as the “expression machine.” They secretly choose an expression from either table. o Their partner tells them an input number. They put it into the expression and say what the output would be. o Play until the partner can guess what expression they chose. Then switch roles. Grades to use with: This game could work well in classrooms with students in grades 5-8. It could be an introduction to algebra in the younger grades or a warm-up game for older students. It could also be used in high school special education classrooms to introduce algebra concepts in a much more approachable way. Standards: CCSS6.EE.A.2 Write, read, and evaluate expressions in which letters stand for numbers. British Columbia, Canada: Learning Standard Grade 6 Math: Patterns, Expressions, Tables, and Graphs If you enjoy this game , check out some of my other interactive math activities: 5 Stations for Decimals and Percentages Powers of 10: Multiply and Divide: Worksheet and Kinaesthetic Lesson Idea Multiplying Binomials: FOIL Visual Math Lesson Assessment: Line Graph Real-Life Problem Hands-on Fraction Activity: Improper Fractions and Mixed Numbers
Author Grace Under Pressure
Tags Pre-algebra, Expressions, Input, Output, Math Games, Math, Grade Six Algebra, Grade Seven Algebra, Math Game, Algebra Game
Smart Cookie Game! (A fast paced fun game!)
ELA, Reading, Reading Comprehension, Strategies, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games
Product Description: The Smart Cookie Game ! is an engaging activity that helps students exercise their comprehension and strategizing skills in a fast-paced environment. Appropriate for classes from grade 5 up to grade 12 , this game manages to make learning appealing while aligning well with curricular goals. Built on the principle of the popular game , "Smart A**", it has been adapted to provide relevance and relatability for students post-2001 by including elements of pop culture like TV shows and famous personalities. Educational Benefits: Promotes student's comprehension abilities Fosters a sense of success Boosts morale in the classroom setting—online or physical class alike This version uses three categories: Who Am I?, Where Am I? and What am I? With each category containing 42 challenges spread across multiple slides (total slide count—137 slides presentation!). You get access to all these once you download our attached PDF file. Versatile Usage: Ideal as an ice-breaker at the start of class or during indoor recess periods. Suitable for group challenges or individual homework assignments where clues are deciphered over time. A detailed answer sheet, provided at games end, assists educators effectively maintain flow whilst ensuring non-repetition of used cards. In conclusion, invite engagement today with this amalgamation of fun and learning—Smart Cookie Game ! An interactive educational resource.
Author Jennifer Moyer Taylor
Tags Educational Game, Language Arts, Comprehension, Strategizing Skills, Trivia
Olympic Games Torch Activity
P.E. & Health, Sports, Grade 1, 2, 3, 4, 5, 6, 7, Games, Activities
Activity Introduction An amazing activity designed for the students to learn more about famous places in different countries. The Olympic Games What is your favorite sport? Tell us more about it. Who is your favorite athlete? Or what is your favorite team? Do you know who invented basketball? When basketball has been invented? Can you tell us where is the first time it has been played? Have you ever played soccer or football? If yes, tell us what was your position: A goal keeper, midfield player, or a defender? Do you like watching golf? If yes who is your favorite player? Can you name the differences between tennis and ping pong? Have you ever played volleyball on the beach? When it has been officially recognized by the Olympics? Do you like watching Formula 1 races? If yes, who is your favorite team or driver? Have you ever tried to play handball? If yes tell us more. Do you like watching people skiing or surfing? Olympic Games Torch Activity The activity is perfect for encouraging the researching skills for the students, while learning more about this fantastic place. Olympic Games Torch This friendly designed worksheet is suitable for students at school, homeschooling, and as a group activity. Instructions Glue the toilet paper roll on the dotted rectangle. Cut the other toilet paper roll in half and glue it on the dotted square. Cut the fingers out and wrap them around the base of the torch. Add the tissue paper on top to make the fire. Materials Needed 2 toilet paper rolls Scissors Yellow & orange tissue paper Glue Format Available in a PDF format.
Author Educational Voice
Tags Olympic Games Torch Activity, Olympic Games, Olympic Games Torch, Olympic Games Facts, Olympic Games Facts For Kids, Sport, Sports, Sports Facts, Sports Facts For Kids
Map Wars: Africa Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: Africa Edition is an exciting interactive geography game for students to apply their mapping skills in a fun team environment. Two teams go head-to-head in multiple rounds to locate countries, capitals, cities, landforms, and bodies of water on a map of the African continent. This hands-on game deepens students' understanding of African geography while building collaboration, communication, critical thinking, and friendly competition in the classroom. Educators can facilitate whole class participation or small groups, adapting the complexity to suit grade 5-8 students. With clear directions provided, Map Wars: Africa Edition promises to engage learners of diverse abilities in social studies. Students will be eager to test their geographical knowledge about Africa's regions, landmarks, borders, and more in this entertaining PDF game.
Author The Social Studies Doctor
Tags Map Wars, Africa, Geography Game, Interactive, Mapping Activity
5 Minute Game: The Four Letter Word Game
ELA, Language Development, Vocabulary, Spelling, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Activities, Games
Here is a quick no-prep game for any elementary classroom: The Four-Letter Word Game ! (No, not that four letter word!) It helps teach vocabulary, spelling and rhyme skills. This product includes a one-page instruction sheet including the skills taught, different player configurations, rules, a sample round, and extension ideas. This game requires NO PREP and NO MATERIALS other than writing implements. I suggest whiteboards to save paper. Grades to Use With: This game can be used in any elementary classroom (grades K-8) or in a high school special education class. It is great for the following uses: · - Morning/home-room warm-up · - TOC back-up activity · - To fill the 5 minutes before lunch or the end of the day · - As a reward for small-group or one-to-one tutoring Four-Letter Word Game Rules: Start with a 4-letter word on the paper/whiteboard. Players/teams take turns changing one letter at a time to make a new English word. Play until you are stuck or time runs out. Are you able to change all of the initial letters at least once? Sample Round: TENT RENT RANT RANK RINK PINK PINE TINE TIME Easy Extensions: Ensure students know what each word means. Include a quick definition for less familiar words like TINE or RANT. If you like this 5-minute game , check out the other ones in my store: Grace Under Pressure: Guess My Number Game The Rhyme Game Categories I also have lots of intermediate math games too: Math Matching Games; 8 Sets of Math Fact Cards Perimeter of Complex Shapes: Math Strategy Game Credit Score Boardgame Grocery Game: Estimating, Adding, and Multiplying Decimals: Spring Edition Triangle Dice Game: Isosceles, Equilateral, Scalene, Right, Acute, Obtuse Decimal Place Value Game: Tenths to Millionths
Author Grace Under Pressure
Tags Spelling Game, Rhyme, Vocabulary, Fun, Quick Game, Fast Game, Scrabble, Spelling, Game, Whiteboard
NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation
Special Resources, Speech Therapy, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games
NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation The NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation excels as a teaching tool for educators eager to engage older students in intensive speech therapy sessions. This interactive PDF game relies on an appealing video-gamer theme and the all familiar dots-and-boxes format adored by students, ensuring high-intensity, fun-filled articulation practices. In spite of being a digital product, it emanates the charm of navigating an old-fashioned pencil-and-paper game. Players employ annotation tools for drawing lines between the dots while simultaneously speaking targeted words as per their individual phonemes. The outcome is an enthralling synergy of learning and play that can easily pull off 100+ trials in one session. This resource allows for 51 target words for initial, medial, and final positions with 13 different phoneme options offered per board—ensuring huge variety! Perfect for whole classrooms or individualized speech therapy sessions on small groups or even single individuals; its digital form factor ensures easy integration within homework assignments as well. Beyond the basic interaction aspects via annotation tools, it also offers customizability elements: Facilitators can personalize this interactive experience by typing in winner’s names at endgame or incorporating focus-target words on blank board games using fillable blanks within each file—thus providing flexibility according to learner requirements. Suitable from Fourth Grade onwards till Twelfth Grade Adequate range from fourth grade onwards till twelfth grade makes this tool effective across broader academic spectrum particularly focusing on higher grades where engagement compounded with productivity is critical towards effective learning outcomes not only in Speech Therapy but other Special Learning Resources requirements as well, thus offering substantial utility via game-type learning resources accessible through simple PDF files. Indispensable for Progressive Education All these benefits consolidated render the NO PRINT Gamer-ticulation Digital Dots and Boxes Articulation resource to be not only useful but indispensable for every progressive educator who desires to diversify their teaching toolbox.
Author Intrepid Speech Therapy Materials
Tags Interactive Game, Speech Therapy, Digital Resource, Articulation Practice, Engagement
Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Wildcard and Snap Card Games for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games
A great way to consolidate learning on mixtures including solutions, suspensions, dissolving, solubility and saturated solutions with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required > Elements and compounds are pure substance and mixtures are not. > Meaning of the terms solute, solvent, solution, soluble and insoluble. > Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. > Particle theory to explain dissolving, suspensions and saturated solutions. > Extracting information from solubility curves; What You Get > 661 Zip file playing cards > Animated PowerPoint with instructions for playing wildcard and snap See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Saturated Solution, Dissolving, Solute, Solvent, Mixtures
Triangle Dice Game: Isosceles, Scalene, Equilateral, Right, Acute, Obtuse
Math, Geometry, Measurements, Grade 4, 5, 6, 7, Activities, Games
Here's a deceptively simple dice game to practice identifying and creating six kinds of triangles. Three are classified by their angles: acute, right, and obtuse. Three are classified by their side lengths: scalene, equilateral, and isosceles. Use this game to reinforce the definitions of each of these six triangles in a geometry/measurement unit. Students work independently or in small groups. Each player needs two dice. They roll them and use the two numbers as side lengths in centimetres for a triangle. They draw the triangle in one of the boxes on their paper and measure and label the third side length. Here's where the strategy and critical thinking come in. Can students make six kinds of triangles in less than six turns? Maybe! If they get some lucky rolls! For example, if a student gets a roll with two of the same numbers, they should make an isosceles or equilateral triangle (depending on what angles they draw). But this triangle will also be an acute triangle (or an isosceles right triangle). Clever students (with lucky rolls) should be able to complete the task in less than six turns. Standards: CCSS 4.G.A.2 Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles. CCSS 7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. Focus on constructing triangles from three measures of angles or sides, noticing when the conditions determine a unique triangle, more than one triangle, or no triangle. Grades: This game works well in classes from grades 4-7. Ideally students know how to use a ruler and a protractor. If you enjoy this product, check out the other math games in my store Grace Under Pressure
Author Grace Under Pressure
Tags Triangles, Geometry, Isosceles, Obtuse, Acute, Right Triangle, Scalene, Math Game, Dice Game, Hands-on Math, Triangle Scalene Isosceles Equilateral, Isosceles Scalene And Equilateral Triangles, Scalene Isosceles And Equilateral Triangles, Scalene Isosceles Equilateral, Isosceles Scalene, Obtuse Isoceles, Equilateral Acute, Acute Equilateral, Isoceles Obtuse, Isosceles Scalene Equilateral, Classify Triangles Game, Obtuse Equilateral
Spin To Win - Round & Adjust Whole Number Addition Mental Math Game
Math, Addition and Subtraction, Addition, Grade 3, 4, 5, 6, 7, Activities, Games
Spin To Win - Round & Adjust Whole Number Addition Mental Math Game Do you incorporate daily Number Talks into your math lessons? Seeking an exciting and low-maintenance method to bolster students' mental math abilities? Try this self-checking Spin To Win - Round & Adjust Whole Number Addition Mental Math Game centered around the Round & Adjust Mental Math Addition Strategy. This Spin To Win - Round & Adjust Whole Number Addition Mental Math Game is designed for PowerPoint, it accommodates up to four players on a single device or can be showcased for the entire class from a teacher's computer. With 25 varied questions, students can hone their Round & Adjust Strategy skills. As they engage in friendly competition, they also learn the value of teamwork and mutual support. Plus, a twist of unpredictability keeps everyone on their toes: players spin to see how many points a right answer earns, ensuring the game's outcome remains a surprise! HOW TO PLAY: Students choose their question then solve it mentally. When done, they say the answer out loud, then check it by clicking the “check answer” button. If their answer is correct they then get to spin the wheel to be awarded their points! Some questions actually give a reward or a punishment! Where are they hidden? Who know!? Winner is the player with the most points when your time is up! More Addition Strategies with Whole Number SPIN TO WIN Games : · Round & Adjust · Take & Give · Start From the Left · Break One Addend Apart · Add Up
Author Made 4 The Middle
Tags Math, Mental Math, Basic Skills, Addition, No Prep, Self-checking, Number Talks, Games, Engaging, Centers
Ratio Matching Game
Math, Fractions, Grade 6, 7, 8, Activities, Games
If you are looking for engaging math games for your middle school students to complete, I have just the resource for you. If your students are learning about or have mastered ratios, this is a Ratios Matching Game that they will enjoy. This activity is great for 6th – 8th grade students. The objective of the game is for students to select the correct explanation card that matches the ratio picture. For each ratio problem, there are 3 cards: 1. A picture of circles representing a ratio 2. A correct explanation for the picture 3. An incorrect explanation There are 5 problem sets per page with a total of 20 problem cards. Students can complete this activity independently if you wanted it to be an early finisher activity. It also works great for a partner activity or small group competition. Partners can work together to decide which is the correct answer. If you wanted to make it into a competition, there would need to be a game leader in charge of handling the cards and determining the correct answer. Whichever player chooses the correct answer first, gets to keep the card. Whoever has the most cards at the end of the game is the winner! I hope you enjoy! Take A Look at My Best Sellers: Addition File Folder Argumentative Writing Lesson Appreciation Cards Elements of Art Lesson Video Game Coding Project Abstract Form Lesson + Activity You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden
Author Resource Garden
Tags Ratios, Fractions, Matching Game, Matching Cards, Ratio Cards, Math Game, Math Competition, Math Small Group, Math Review, Equivalent Ratios Game, Ratio Games
Chemistry - Atoms and Molecules Dominoes
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
A dominoes game with questions and statements on forces and weight and mass instead of answers. Prior Knowledge Atoms are the building blocks of elements. All the atoms of one element are the same but are different to the atoms of other elements. Atoms combine to form molecules. If combining atoms are from the same element, a molecule of an element is formed but if they are from different elements, a molecule of a compound is formed. An element contains only one type of atom. A compound contains two or more different types of atom combined together chemically. Elements are listed in the periodic table. Each element has its own symbol. Some symbols are the capitalized first letter of the name of the element . Some symbols have two letters from the name with only the first capitalized. Some symbols are taken from the Latin name of the element. What You Get 80 dominos Animated PowerPoint explaining the rules and how to play. Rules of the Game Each player selects seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player whose surname begins with a letter closest to the letter A starts and play proceed in a clockwise direction. Dominos can be matched exactly, or a name can be matched with a symbol or descriptions, sketches and circuit diagrams can be matched. If a player thinks a match is wrong, they can challenge. If the challenger is correct, they give a card from their own hand to the challenged player. If the challenged player is correct, they give a card from their hand to the challenger. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Chemistry Game, Chemistry Dominos, Atoms Handout, Molecules Game, Science Dominoes