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Page 10 - 8th Grade Games
Support your eighth-grade students with games that make complex concepts approachable. This collection includes critical thinking challenges, scientific investigations, and creative projects. By integrating these games into your teaching, you can prepare students for high school while keeping learning enjoyable.
Scooter Boat Bombers PE Game!
P.E. & Health, Physical Education, Grade 1, 2, 3, 4, 5, 6, 7, 8, Activities, Games
No Dodgeball? No Problem!! Play Scooter Boat Bombers instead. With this Scooter Boat Bombers PE Game! resource you can take students on a safe trip through the ocean on their own boat as they compete to collect the most cones by throwing accurately and collecting using teamwork. Take your students on a trip of fun and fantasy as they pretend your gym is an ocean of fun! This fun and exciting Scooter Boat Bombers PE Game teaches students core exercise, agility skills, lower body strength, teamwork and honesty! Skills to learn/practice: Core and lower body exercise. As well as teamwork and strategizing. Learning Target: I can use my legs and core muscles to accomplish a task. I can throw an object overhand accurately. I can accelerate and change directions while pushing a heavy object This Scooter Boat Bombers PE Game includes warm-up activity , a learning group activity , and an assessment. Additionally, safety rules are included for this game. This Scooter Boat Bombers PE Game was designed for students in elementary and middle school. It is fun to use for gym class or holiday fun. Your students are sure to have fun when they engage with this game. Shape America Standards are also included. FUN ENGAGING Activities, Student Friendly Visual Aids, Set-Up Instructions Included, Detailed Graphics, llustrations, and Instructions, Efficient and Organized Materials for ease of use and implementation, Great for All Grade Levels of Elementary and Middle school. Use for Multiple Years Large group physical education games to use in your PE classes, summer camp or for your church youth group program. These quality products were designed to be engaging, student friendly and highly educational. They provide MVPA (Max Volume of Physical Activity ) and high energy to provide an outlet for students to develop their cardiovascular fitness. Your students will love them! You can incorporate them with multiple classes at the same time or a single class at a time. Products are geared towards elementary and middle school students but can also be used with high school students successfully! The games can be modified for skill levels and to fit your gym size. The equipment suggested in the plan can be substituted for other items in your equipment closet. Games - multi-skill games are designed for students having a wide range of abilities. These games can be used by PE teachers as a full unit or an extension of their unit. Combined with other numerous activities to be creative during a single class period. The individual products and activities can also be utilized by classroom teachers to organize recess activities keeping students active and focused during recess play. In addition, many of the products can be used to make great small-group activity for school events such as Field Days or as a seasonal rewards days. For games - Plan includes a number of text boxes with headings and subheadings that correspond to the unique PE planning and structural procedures. It incorporates a wide variety of critical lesson plan components that are important for teaching large group games. games provide opportunities for students to improve their catching, throwing, kicking, striking, running, goal keeping, tracking, dodging, tagging, reaction time, cardiovascular endurance, teamwork, sportsmanship, hand-eye coordination, accuracy & agility. One great thing about these games is that students can be placed in ability groups that consider developmental skill and fitness factors to help keep the games fair, even and safe for all. Detailed Instructions in an Easy-to-Understand Lesson Plan Format, FUN and ENGAGING, Set-Up Diagrams Included, Use Year After Year, Great for Developing a Variety of PE Skills
Author Gems from the Gym
Tags Core Exercise, Agility Skills, Lower Body Strength, Teamwork And Honesty!, Scooter Physical Education Games, Scooter Games For Physical Education, Pe Scooter Games, Scooter Pe Games, Gym Scooter Games
Plural Nouns Game - EBOOK
ELA, Grammar, Grade 1, 2, 3, 4, 5, 6, 7, 8, Activities, Games
Are you ready to have some fun with grammar? Apply what you know about plural nouns to win! Study Guide not included. Templates and instructions for game included. This ebook format includes a downloadable PDF file. Just print and follow the instructions to get the fun started! Print as many as you need for your household For a FREE example of the products in our Games and Games Notebook line, please click the link below: Addition Bingo Game Keywords: Nouns, Noun Basics, Grammar, Grammar game Please also check out the rest of our Games ! Click the links below: Addition & Subtraction Blackout Game Christmas Grammar Game Cooking Up Some Vocabulary Game Father’s Day Games Get to Know Me Games Mother’s Day Games Presidential Election Process Vocabulary Game Subtraction Action Game
Author Knowledge Box Central
Tags Grammar, Speech, Noun, Plural Game, Game Plural
Construction Interactive Games to Practice Vocabulary
Special Resources, Life Studies, Life Skills, Career, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by finding the hidden objects and figuring out the riddles, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess to reveal the mystery objects and pictures.. These simple games of finding, guessing, or figuring out the riddle are linked with the mission of predicting the correct response try the game draws a person's body part before the hangman is fully drawn to win! These supplemental resources help build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduces young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!
Author ShapeUp-N-Matematicas y Lenguaje
Tags Construction, Construction Vocabulary, Construction Tools, Construction Instruments, Construction Equipmen, Construction Machinery, Safety Gear, Safety Construction Apparel
Cyber Civility Tic Tac Toe SEL Game
Life Studies, Grade 5, 6, 7, 8, 9, 10, Activities, Games
Cyber Civility Tic Tac Toe SEL Game An engaging and instructional teaching resource centred around the concepts of social media, digital citizenship, and digital literacy. Specifically catered for students ranging from Grades 5 up to Grade 10, this tool fits perfectly within a Life Studies curriculum or as part of a tech-inclined homeroom discussion. Gameplay & Engagement Inspired by the traditional game of tic tac toe and the TV game show Hollywood Squares, this resource fuses competition with education for an optimized learning experience. You have two variations on how to conduct the activity : Create two teams – Xs and Os – that compete in a battle of intellect; Select individual students to represent characters on the game board, The latter option introduces an element of dramatic play into your lesson as selected students participate in roles such as 'Mari', taking turns providing answers which may be either truthful or incorrect. Both options encourage active involvement from children while enhancing their comprehension about digital citizenship. Digital Design & Practicality Built with Microsoft PowerPoint leveraging its superior features (primarily automatic font color changes following answered questions), this tool includes: 27 thoughtfully researched questions - three per character - followed by detailed answer slides for thorough learning; Track progress visually Via 'X's or 'O's inputs directly on the first slide outside presentation mode; A whiteboard tracking option If you prefer not to use PPT. Versatility & Reach The Cyber Civility Tic Tac Toe SEL Game offers flexibility in its implementation - it can be used for whole-class learning during standard lessons, reinforcement sessions later, encouraged during small group assignments on topic divisions or as individual homework assignments promoting personal reflection about online activities along with enhancing knowledge gained at school. End Result Introduce a blend of fun and learning into your classroom with Cyber Civility Tic Tac Toe SEL Game – a tool that guarantees both active participation and valuable insights into the often complicated, subtle aspects of cyber-life.
Author Jennifer Moyer Taylor
Tags Cyber Civility, Digital Citizenship, Digital Literacy, SEL Game, Educational Resource
Country Study on France - Guess Who Game Cards on Famous French People
Social Studies, Geography, History, History: Europe, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on France - Guess Who Game Cards on Famous French People This Teaching Resource is an fun Guess Who Game PDF Presentation (2 slides, 40 cards) on Famous French People. This Digital Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from France (Country Study) aims to introduce learners to France and its most famous people (leaders, kings, fashion designers, philosophers, writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. If you need a little help to introduce your students and learners to France and French Culture, try this: Country Study Presentation on France Some of the French People selected for this Geography + Social Studies + European History Country Study on France are: Charles de Gaulle Coco Chanel Napoleon Victor Hugo Jeanne d'Arc Claude Monet Gustave Eiffel Louis XIV Voltaire Marie Antoinette Édith Piaf Charlemagne Maximilien de Robespierre Christian Dior Jean-Paul Gaultier Yves Saint Laurent Astérix Jules Verne Simone de Beauvoir Jean-Paul Sartre and many more! a fun and engaging way to play this "Guess Who" game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous French character This Social Studies + Geography Country Study on France PDF Digital Teaching Resource (2 slides, 40 cards for 40 Famous People from France) can be great for learners from 6th grade to 12th grade to introduce France and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!
Author Learning with Alan
Tags France, European History, Europe, Geography, Guess Who, Cards, Game, Printable, Culture, Social Studies
Plant Anatomy and Photosynthesis Dominoes Game - Middle School Science
Science, Life Sciences, Biology, Grade 6, 7, 8, 9, Activities, Games
Plant Anatomy and Photosynthesis Dominoes Game for Middle School Science Navigating the world of plants becomes fun, educative, and interactive with the Plant Anatomy and Photosynthesis Dominoes Game . Ideal for public school teachers or homeschooling parents, this game serves as a comprehensive teaching tool for students in Grades 6 through 9. About the game This resource blends learning with play effectively by incorporating plant anatomy and photosynthesis into a dominoes game . It consists of 90 dominoes, each carrying either a word related to plant functions or questions/answers about them. Coverage of Topics The different parts of plants such as roots, stems, leaves and flowers Concepts like transpiration, guard cells stomata xylem phloem chlorophyll chloroplasts The process of photosynthesis. In addition to this, basic functions like glucose conversion into insoluble starch for storage in roots are covered along with more complex topics such as comparison between respiration and photosynthesis Interactive Nature A unique feature is an animation-enhanced PowerPoint that explains how to play the game . This resource encourages interaction making it ideal both individually or group settings. The competitive nature promotes peer-to-peer learning boosting their independent research skills. Focusing on Real-Life Scientific Processes An important aspect about this product is its emphasis on real-life scientific processes such as photosynthesis respiration comparative analysis between two Among educational games available market Plant Anatomy serves not only educational tool but also innovative way keep classroom engrossed science subject matter . It strikes balance between being educational entertaining at same time. Conclusion This game promises not only a learning experience but also a fun, interactive approach to mastering essential topics within the school curriculum. Whether used as a whole-class instruction tool, for small-group collaboration, or even as homework assignment – it supports a diverse range of digital platforms providing an easy to use application.
Author Elf off the Shelf Resources
Tags Plant Anatomy, Photosynthesis, Middle School Science, Educational Game, Interactive Learning
Reputation SEL Scoot Game
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, 9, 10, 11, 12, Games, Activities
Reputation Social Emotional Learning (SEL) Scoot Game: An Innovative Teaching Resource The Reputation Social Emotional Learning (SEL) Scoot Game is a highly engaging teaching resource designed for educators keen on introducing their students to the concept of reputation. Suitable for Grade 5 to Grade 12, it combines the charm of a scoot game with an impactful learning experience. This interactive tool deviates from traditional teaching methods, each task/question card being carefully crafted to guide learners in understanding reputation and its influence on relationships and opportunities. Educators can use this flexible resource for whole class instruction or small group activities, fostering an active learning environment beyond lectures. Included in the package: 24 question/task cards: These will stimulate thoughtful student responses within approximately one minute. The questions have been meticulously designed around situations related to reputation- building awareness and empathy towards others' perspectives. An introduction slide: It acts as an opening element providing initial guidance before students commence their questioning journey. A double-sided answer recording sheet where students can write down their responses, also promoting organization skills. The game is also compatible with Microsoft PowerPoint making it effortless and convenient for educators who wish to incorporate technology into classroom teaching or distance learning situations. All you need is basic equipment - timer & signal bell - allowing instant fun in your sessions! Possible Uses of this Immersive Education Tool: This resources may be used in religious education classes, by homeschooling parents or public school teachers as an interactive class activity or as homework assignment challenging individual thinking skills outside school premises. Remember: The Reputation SEL Scoot Game is not just an education resource; it nurtures deep critical thinking skills on vital topics while fostering a vibrant, interactive learning atmosphere. Bolster Your Teaching Toolbox Today Purchase this high-quality resource and add a new, exciting dimension to your teaching toolbox!
Author Jennifer Moyer Taylor
Tags Reputation, Social Emotional Learning, Scoot Game, Interactive Teaching, Critical Thinking
"Guess Who?" Functions and Graphs Guessing Game
Math, Algebra, Grade 8, Activities, Games
Guess Who? Functions and Graphs Guessing Game The Guess Who? Functions and Graphs Guessing Game is an innovative teaching resource designed to review 8th-grade function standards. It employs core Common Core Standards curriculum, providing an intellectually stimulating environment for the deep understanding of algebraic concepts. Core Mathematical Principles Definition and function of rules assigning single outputs to each input Interpretation of linear equations, such as y=mx+b Qualitative description of functional relationships via graph analysis Distinguishing between increasing or decreasing functions Differentiating linear from non-linear components This educational game learners distinguishes itself with its flexibility. Available in three versions, it can be utilized as a PowerPoint presentation for whole-class sessions or printed out in card sheets for smaller groups or math centers. Versatility & Engagement with Different Versions: PowerPoint Version: : Ideal for quick opening exercises. The Partner Version: Enhances mathematical discourse among students during center time. Furthermore, the game isn't limited to just teaching functions but also takes students deeper into other related areas. Incorporated topics include: Linear & Nonlinear Functions Card Sort Activity Slope Y-Intercept Card Games (Rate of Change & Initial Value Matching) For teachers who believe in engaging tools while covering critical algebra content, the educational resource offers tremendous value –turning routine lessons into interactive learning experiences. Moreover, restricted licensing requirements simplify sharing content – keeping education seamless without distractions. Ideal for 8th Grade Mathematics, this useful addition is a must-have in every educator's teaching arsenal!.
Author The Math Cafe
Tags Functions, Graphs, Guessing Game, Algebra, Interactive, Functions Game
Scratch Halloween: Ghost Game
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities
Scratch Halloween: Ghost Game is a programming activity that teaches students how to code a spooky video game using Scratch. Students create an interactive game where they catch ghosts with their mouse cursor. The step-by-step tutorial guides learners of all abilities through building core coding concepts like variables, conditionals, events, and more. Educators can implement this resource in many ways - assign it to individuals or small groups for self-paced learning, use it for whole class computer lab instruction, or even flip the classroom by assigning it as pre-learning before a programming lesson. This engaging and seasonal activity is adaptable for elementary through high school students learning coding fundamentals or looking to advance their Scratch skills by designing their own creative variations after completing the tutorial.
Author Roombop
Tags Scratch, Scratch Programming, Coding, Ghost Scratch, Halloween Scratch, Google Halloween Ghost Game
Ask, Share, Swap! An SEL get to know you game and icebreaker.
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, Activities, Games
Overview Ask, Share, Swap! An SEL Get to Know You Game and Icebreaker is a resourceful tool conceived primarily for educators in public schools or homeschooling contexts dealing with students from grade 5 to grade 8. The product aims to enhance social-emotional learning (SEL) among students while also acting as a great icebreaker. About the Game In this game, each student receives one out of thirty cards that come with the product. These cards have unique questions that encourage conversation and understanding among the class members. The conversations sparked by these inquiries promote better communication skills vital for improved peer relationships. Versatile Utilization & Gameplay Rules The flexible design allows it to be used in different settings such as whole group activities within class sessions or smaller group exercises during breakout sessions. The set includes straightforward instructions making Ask, Share, Swap suitable even for first-time users. Social Emotional Learning Aspect This is tagged under special resources under Social Emotional Learning subcategory; its potential extends beyond just being an engaging activity but fosters positive emotional growth along multiple dimensions in kids entering adolescence. Ease of Accessibility The downloadable PDF file format ensures you can implement it right after purchase without any additional requirements. Engage your students today with Ask, Share Swap – fostering a healthy atmosphere while aiding individual progress!
Author Jennifer Moyer Taylor
Tags SEL, Icebreaker, Social-emotional Learning, Communication Skills, Bonding, Jamboard Icebreaker
Coping Skills Bingo
Special Resources, Life Skills, Grade 3, 4, 5, 6, 7, 8, 9, Activities, Games
This product will teach upper elementary/middle school students (even high schoolers if you wish) 24 different ways to cope in a healthy way when they experience strong feelings. There are 25 different Bingo Boards, 24 call-out cards, and explanations for each coping skill for you to read and teach the students (some of them are self-explanatory). Students then can take home the Bingo sheet to reference at home.
Author Jennifer Moyer Taylor
Tags Bingo, Coping Skills, Game, School Counseling, Social-emotional Learning
Kinetic Theory of Matter, Staes of Matter, Change of State - Wilcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
Kinetic Theory of Matter, States of Matter, Change of State - Wildcard and Snap Card Games for Middle School An engaging teaching resource designed to help students reinforce their knowledge about the three states of matter - solid, liquid and gas. This science-focused game pack aids learners in understanding essential principles such as the arrangement of particles in different matter states, properties relating to particle arrangement, changes including sublimation and gas pressure dynamics. Designed primarily for middle school pupils - grades 5 through 9. These card games are highly versatile. They can be introduced during whole-class sessions for an interactive group project or during smaller learning pod activities to stimulate communication and team-solving skills. The set comprises two distinct games: wildcard and snap. Accompanied by a lively PowerPoint animation providing clear instructions to facilitate smooth game sessions. A refreshing break from typical textbook-based lessons without compromising on academic objectives. Homeschooling Tool: This teaching material marries education with recreation forming an ideal tool for homeschoolers seeking practical resources that nurture children's enthusiasm towards science while refining critical thinking abilities along joyful paths! To Summarise: Included is a comprehensive set boasting 102 playing cards packed into a single user-friendly Zip file ensuring convenience for busy educators who don’t wish to compromise on quality instruction techniques or subject variety within their curriculum . An energy-filling wild card & snap card games focusing on kinetic theory which is a great way toward vibrant classrooms reflecting engaged learners!
Author Elf off the Shelf Resources
Tags Kinetic Theory, States Of Matter, Change Of State, Particle Arrangement, Interactive Learning
Elements, Compounds, Chemical Symbols, Formulae and Naming Compounds Board Game
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games
With 48 question cards on atoms, molecules, elements, compounds, chemical symbols, formulae and naming compounds, this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. Included in this Pack Game board 48 Question cards with questions of varying difficulty Teacher answer sheet Instruction sheet. Preparation Photocopy Board onto A3 paper or card (Colour and greyscale versions included). Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play Highest score of dice starts Pupils take turns and work their way around the board following the instructions in the squares. Certain squares indicate that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. See more Elf Off the Shelf resources on this topic and many others
Author Elf off the Shelf Resources
Tags Science Board Game, Chemistry Board Game, Elements And Compounds, Naming Compounds Board Game, Chemical Elements Game, Science Elements Game
Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities
The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.
Author Creative Learning Connection
Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games
ESL - ELL Taboo Speaking Game, House and Home Vocabulary
ELA, Language Development, ESL, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities
Introducing the ESL - ELL Taboo Speaking Game: House and Home Vocabulary This excellent language learning resource enriches language proficiency and is designed to promote interactive engagement. With a particular focus on 'House and Home Vocabulary', it provides students with essential conversational terminology needed for daily living scenarios. As an engaging speaking activity , TABOO offers an innovative platform for relative challenges to strengthen the English prowess of ESL students while boosting their vocabulary too. About The Game The game includes 30 carefully crafted TABOO game cards, available both in color and black-and-white versions. It adapts effortlessly across different stages of learner’s journey. The player's main task is to guide their teammate into guessing the word displayed at the top of each card. However, certain taboo words are off-limits when providing clues. This rule adds a fun challenge yet helping beginner-level learners master new phrases as they construct sentences with these taboo words. Points are scored when team members successfully guess each word through accurate hints provided by their teammates. Note:An alternative way that limits clues to just 15 words maximum can spice up things between rounds or classes. Versatility Of The Product The product comes in multiple file types making it versatile for whole group activities or smaller breakout group tasks whether across Grade 6 or Grade 12 Language Arts classes or homeschooling sessions focusing on ESL subtopics. Such engaging activities often significantly enhance learning outcomes besides maintaining student interest throughout sessions. Involving Experiential Learning TEaching should not only be aimed at imparting knowledge rather creating an experiential-rich environment makes it more meaningful! The ESL - ELL Taboo Speaking Game goes beyond instruction, providing young minds with just the right fun to learning ratio.
Author Love Learning Languages
Tags ESL, ELL, Taboo Game, House Vocabulary, Speaking Activity, Esl Speaking Games
Country Study on New Zealand - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games
Country Study on New Zealand - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on New Zealand (Oceania). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on New Zealand (country Study) aims to test learners on their knowledge on New Zealand and Its Culture (naming New Zealand cities, telling about history events, telling about your pawn's character, telling about Famous Kiwis or telling what you would like to visit). Some preparation on New Zealand (Aotearoa) can be useful for this Social Studies Activity. Within this amazing Country Study on New Zealand (Aotearoa; Oceania) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in New Zealand or telling about New Zealand history events, telling about New Zealand Symbols, telling where you would like to go etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from New Zealand (Peter Jackson, Whina Cooper, Jane Campion, Taika Waititi etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on New Zealand (Aotearoa; Oceania) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test New Zealand and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan
Author Learning with Alan
Tags New Zealand, Oceania, Game, Snakes And Ladders, Geography, Printable, Social Studies, Board Game, Teaching Resource, Culture
Storytelling Cards Game - My Travel around Europe for ESL EFL TESOL
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Games, Activities
Storytelling Cards Game - My Travel around Europe for ESL EFL TESOL This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with Europe and Travelling Vocabulary + Sights (an airport, the Big Ben, Kyiv, the Colosseum, Vienna, Polish Pierogi, a pirate ship, a suitcase, a passport, Budapest, Cracow, Hamburg Opera House etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on Europe; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!
Author Learning with Alan
Tags ESL, EFL, English, Europe, Cards, Flashcards, Activity, Storytelling, Teens
Exponent Expressions Playing Cards (Integer Exponents and Numerical Expressions)
Math, Numbers, Grade 8, Activities, Games
Product Description: Exponent Expressions Playing Cards (Integer Exponents and Numerical Expressions) is a pivotal teaching resource for educators aimed at infusing fun and engagement in learning math, particularly, numbers. This set serves as the perfect tool for Grade 8 math teachers or homeschoolers looking to fortify complementary concepts related to integer exponents and numerical expressions. This revolutionary product comprises a deck of 52 cards containing four sets of equivalent exponential expressions – Simplified Exponent Expressions, Evaluated Expressions, Product of Powers Expressions, Quotient of Powers Expressions. These exponent expression cards enable students to gain revised understanding while injecting an element of entertainment into their sessions, employing various game play options involving two-of-a-kind or four-of-a-kind card types. Print multiple decks on different colored paper for easy differentiation. Versatility and Classroom Implementation: The versatility associated with this educational aid is remarkable within classroom contexts. As a central component in group activities, these playing cards trigger discussions about mathematical strategies involved in solving exponent expression problems. They spark peer interaction when used within small groups or pairs fostering deeper comprehension through shared learning experiences. When given as homework assignments; provide continuous relevant practice at home. Note: Easily accessible on digital platforms or print - depending on your teaching preference. Ideal even for budding mathematicians (Grade 8 level). User-friendly PDF file format. In Conclusion: The Exponent Expressions Playing Cards (Integer Exponents and Numerical Expressions) not only acts as a pocket-sized teacher's assistant but also plays an important role transforming common numerical concepts into interactive real-life play experiences ensuring sound understanding, high-engagement amongst young learners in a format benefiting educators and students alike.
Author The Math Cafe
Tags Exponent Expressions, Integer Exponents, Numerical Expressions, Math Teaching Resource, Interactive Learning
Video Game Design Planner
Creative Arts, Art, Graphic Arts, Grade 7, 8, 9, 10, Games, Activities
As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students. This is aVideo Game Design Planner – Planning Your Video Game Code.Itis an editable presentation that can be accessed through Microsoft or Google. It consists of 4 slides. The objective is for students to be able to successfully plan the code for their own video game. The presentation breakdown is as follows: Slide 2 – Fully editable planning calendar for students to change the dates and type in text boxes. Slide 3 – Fully editable planning calendar for students to change the dates and type in text boxes. Slide 4 – Coding Rubric. Slide 5 – Design Rubric. Each rubric will score 4 different things. Coding Rubric: --Algorithms & Control Structures --Thinking & Creativity --Communication & Clarity --Program Development Design Rubric: --Animation & Design --Thinking & Creativity --Communication & Function --Principles, Elements & Style This can be used with middle and high school art students. I hope you enjoy! Take A Look at My Best Sellers: Book Club, but with a twist! Elements of Art Lesson Coding Video Games Animal Dominoes Game Coloring Lesson for Middle School Digital Portraits Lesson You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden
Author Resource Garden
Tags Video Games, Graphic Arts, Coding Lesson, Coding Activities, Video Game Design, Graphic Organizer, Design Planner, Video Game Coding
Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games
The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School This is an engaging teaching resource designed specifically for students in grades 5 through 9. This Game -based learning tool focuses primarily on the physics behind light, its properties, and behaviors. In essence, through a Smart Board Bingo format, students are presented with randomly generated questions about reflection, refraction or lenses. They actively participate by recording answers on their bingo cards if the question number corresponds with their card. What's included in the Resource? A question generator assembled within a zip file carrying over fifty thought-provoking questions about various concepts of light such as luminous vs non-luminous things or why lightning is seen before thunder. A cluster of 48 different Bingo cards used for group activities or whole class engagement creating an environment conducive to healthy competition and facilitating knowledge retention. An answer PowerPoint presentation along with an inclusive answer sheet to facilitate reviewing sessions after enjoying the fun game of science-themed bingo. These tools can be employed by teachers to help students correct their mistakes right away. Students may also check their answers independently at the end of each session fostering self-dependence while cultivating scientific understanding. To sum up succinctly: The Light - Reflection, Refraction and Lenses Smart Board Bingo for Middle School brilliantly harnesses game mechanics to facilitate more effective science lessons concerning vital physics concepts related to light phenomena. This resource can range from small group recess activities stirring up beneficial discussions all the way apposite assignments perfect for individual work at home advancing independent reasoning capabilities along with conceptual mastery in Optical Physics.</p
Author Elf off the Shelf Resources
Tags Light Properties, Reflection, Refraction, Lenses, Smart Board
Point of View (Fiction) Digital Game
ELA, Reading, Grade 6, 7, 8, Games, Activities
This is a Point of View (Fiction) Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Digital Game, Google Classroom, Point Of View, Fiction
Map Wars: Africa Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games
Map Wars: Africa Edition is an exciting interactive geography game for students to apply their mapping skills in a fun team environment. Two teams go head-to-head in multiple rounds to locate countries, capitals, cities, landforms, and bodies of water on a map of the African continent. This hands-on game deepens students' understanding of African geography while building collaboration, communication, critical thinking, and friendly competition in the classroom. Educators can facilitate whole class participation or small groups, adapting the complexity to suit grade 5-8 students. With clear directions provided, Map Wars: Africa Edition promises to engage learners of diverse abilities in social studies. Students will be eager to test their geographical knowledge about Africa's regions, landmarks, borders, and more in this entertaining PDF game.
Author The Social Studies Doctor
Tags Map Wars, Africa, Geography Game, Interactive, Mapping Activity
Determining Theme Digital Game
ELA, Strategies, Grade 6, 7, 8, Activities, Games
This is a Determining Theme Digital Game. Directions are included for how to prep and implement this game. All part of this game are self-checking.
Author Mrs. Spangler in the Middle
Tags Theme, Reading Passage, Strategies, Literacy, Google Classroom
Slope-Intercept Form CARD GAMES
Math, Algebra, Grade 8, 9, Activities, Games
So many different ways to use these playing cards! Card sort, Go Fish, Spoons, etc. Any game where you can find pairs of twos or fours can be played with these cards. Great practice for students identifying slope-intercept functions in four difference contexts!
Author The Math Cafe
Tags Card Games, Games, Slope Intercept Form, Algebra Game, Games With Slope, Math Games Slope, Slope-intercept Games, Games Slope, Slope Games.games, Slope Games Activities, Slope Games Math, Math Slope Games, Slope Math Game, Slope Game Download