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Page 11 - 7th Grade Games

Bring energy to your seventh-grade classroom with games that align with learning goals. This collection includes strategy challenges, language arts activities, and mathematical explorations. By incorporating these games into your lessons, you can make learning more engaging and effective.

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Ask, Share, Swap! An SEL get to know you game and icebreaker.

Ask, Share, Swap! An SEL get to know you game and icebreaker.
Special Resources, Social Emotional Learning (SEL), Grade 5, 6, 7, 8, Activities, Games

Overview Ask, Share, Swap! An SEL Get to Know You Game and Icebreaker is a resourceful tool conceived primarily for educators in public schools or homeschooling contexts dealing with students from grade 5 to grade 8. The product aims to enhance social-emotional learning (SEL) among students while also acting as a great icebreaker. About the Game In this game, each student receives one out of thirty cards that come with the product. These cards have unique questions that encourage conversation and understanding among the class members. The conversations sparked by these inquiries promote better communication skills vital for improved peer relationships. Versatile Utilization & Gameplay Rules The flexible design allows it to be used in different settings such as whole group activities within class sessions or smaller group exercises during breakout sessions. The set includes straightforward instructions making Ask, Share, Swap suitable even for first-time users. Social Emotional Learning Aspect This is tagged under special resources under Social Emotional Learning subcategory; its potential extends beyond just being an engaging activity but fosters positive emotional growth along multiple dimensions in kids entering adolescence. Ease of Accessibility The downloadable PDF file format ensures you can implement it right after purchase without any additional requirements. Engage your students today with Ask, Share Swap – fostering a healthy atmosphere while aiding individual progress!

Author Jennifer Moyer Taylor

Tags SEL, Icebreaker, Social-emotional Learning, Communication Skills, Bonding, Jamboard Icebreaker

Video Game Design Planner

Video Game Design Planner
Creative Arts, Art, Graphic Arts, Grade 7, 8, 9, 10, Games, Activities

As you introduce and review new topics with your art students, you may want to ensure that you have quality resources that will allow them to express their understanding of the concept. Art can be concrete and abstract simultaneously! Because of this, we want to assess mastery in the best ways we know how. We can do this when we present hands-on and engaging lessons and instruction to our students. This is aVideo Game Design Planner – Planning Your Video Game Code.Itis an editable presentation that can be accessed through Microsoft or Google. It consists of 4 slides. The objective is for students to be able to successfully plan the code for their own video game. The presentation breakdown is as follows: Slide 2 – Fully editable planning calendar for students to change the dates and type in text boxes. Slide 3 – Fully editable planning calendar for students to change the dates and type in text boxes. Slide 4 – Coding Rubric. Slide 5 – Design Rubric. Each rubric will score 4 different things. Coding Rubric: --Algorithms & Control Structures --Thinking & Creativity --Communication & Clarity --Program Development Design Rubric: --Animation & Design --Thinking & Creativity --Communication & Function --Principles, Elements & Style This can be used with middle and high school art students. I hope you enjoy! Take A Look at My Best Sellers: Book Club, but with a twist! Elements of Art Lesson Coding Video Games Animal Dominoes Game Coloring Lesson for Middle School Digital Portraits Lesson You can find more resources at my storefront here: https://teachsimple.com/contributor/resource-garden

Author Resource Garden

Tags Video Games, Graphic Arts, Coding Lesson, Coding Activities, Video Game Design, Graphic Organizer, Design Planner, Video Game Coding

Country Study on South Korea - Guess Who Game Cards on Famous Koreans

Country Study on South Korea - Guess Who Game Cards on Famous Koreans
Social Studies, Geography, History, History: Asian, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on South Korea - Guess Who Game Cards on Famous Koreans This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Korean People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from South Korea (Country Study) aims to introduce learners to South Korea and its most famous Koreans (leaders, film makers, politicians, music groups, singers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Korean People selected for this Geography + Social Studies + Asian History Country Study on South Korea are: Sejong the Great (Monarch and creator of Korean Writing System Hangul) Kim Dae-jun (President of South Korea) BTS (K-Pop Boy Band) Blackpink (K-Pop Band) BoA (Singer) June Huh (Mathematician) Bong Joon-ho (Academy Award Film Maker; "Parasite") Ban Ki-moon (UN Secretary-General and Politician) Queen Min (Korean Monarch) and many more! A very fun and engaging way to play this "Guess Who on Famous People from South Korea" (country study on South Korea) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card 's famous Korean This Social Studies + Geography Country Study on South Korea PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from Korea) can be great for learners from 6th grade to 12th grade to introduce South Korea and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags South Korea, Asia, Famous People, Geography, Social Studies, Country Study, Guess Who, Cards, Game, Printable

Vocabulary Review Game Back to School Words I Have, Who Has, Editable

Vocabulary Review Game Back to School Words I Have, Who Has, Editable
Life Studies, ELA, Language Development, ESL, Vocabulary, Preschool, Grade 1, 2, 3, 4, 5, 6, 7, Teacher Tools, Lesson Plans, Activities, Games

Vocabulary Review Game Back to School Words I Have, Who Has, Editable Transform your classroom's language skills development with the engaging Vocabulary Review Game Back to School Words I Have, Who Has, Editable. This game targets students in Grades 1-5 as well as adults learning a new language or adult ELL's. Product Features: 24 ready-to-print vocabulary cards Editability for flexibility and customization Mechanism promoting conversation between participants - a student starts with the question 'Who has…' and the game proceeds in a chain format With a minimum of 2 players, this game is perfect for pairs, small group, or whole-class practice with up to 16 players! Easy print and go format makes this game great for those last few minutes before class ends, or for small group practice. This product further improves learning by providing a QR code linked Google Slides presentation , offering real-life images of each item being identified. Educational Value: This resource efficiently supports instructional targets in Life Studies and Language Arts subjects including ESL teaching and Vocabulary Mastery. The game serves as both warming-up activity or wrap-up event enhancing classroom bonding while targeting essential 21st-century skills! Suitability: Apt for SPED pupils or EL learners' development . Repetition across different setups strengthens retention performance over time. About The Download: The download, an 8 PPTX slides package translates easily into a Google Slides activity. Perfect for teachers seeking versatility when working on their students' vocabulary range! This PDF download includes game instructions, the easy to use QR code link to the realia presentation, two pages to print, as well as a blank page for you to add in additional vocabulary words and drawings! Be sure to check out additional "I Have, Who Has" vocabulary games in English, French, and Spanish: School and Classroom, Calendar : Days, Months, & Seasons, Food & Drink, Numbers 1-10, Colors, and Patterns, Weather & Landforms!

Author Melissa Is Teaching

Tags Vocabulary Building, Classroom Game, Back To School, Interactive Learning, Language Skills

Game: Battleship Coordinate on Cartesian Plane

Game: Battleship Coordinate on Cartesian Plane
Math, Geometry, Graphing, Grade 4, 5, 6, 7, Activities, Games

Game: Battleship Coordinate on Cartesian Plane If you're an educator aiming to help your students gain a solid understanding of coordinate grid skills, this teaching resource - the "Battleship Coordinate on Cartesian Plane" game - is perfect for you. This engaging game is designed to provide crucial practice in a fun and interactive way. It's most suitable for students from Grade 4 through Grade 7. Imagine having an exciting tool that brings together mathematical concepts like geometry and graphing through a beloved game of battleship. Students have to strategically mark down the location of their ships using pencil, but there's an instructive twist - they must record the coordinates of their ship on the left-hand side in order to continue playing. This consistent notation promotes active learning and reinforces their understanding in a non-monotonous manner. What makes this resource even more student-friendly, is its double-sided print recommendation with reminders about (x, y) coordinates at the top page on the backside. Fold it into their printable battleship board, learners can only glimpse at this cheat sheet – maintaining gameplay mystery while providing much-needed help during play! This versatile Battleship Coordinate can be used within traditional classroom settings as well as homeschooling environments for individual or group learning sessions. This Math-themed product comes as a downloadable PDF file making it easily accessible and readily printable whenever needed by educators. Given these factors, our 'Battleship Coordinate on Cartesian Plane' game proves itself to be not just amicable educational fun but also an effective strategy for consolidating complex math concepts among young learners who might often have trouble visualizing spatial elements and working around plotting points. Looking out for simplicity within sophisticated subjects – which remains one of our key missions – we offer similar games targeting lower levels too; check out our ‘1st Quadrant Coordinate Battleship’ version available separately. Expand your teaching toolbox now with this innovative resource!

Author Resource Garden

Tags Cartesian Plane, Battleship Game, Coordinate Grid, Math Education, Interactive Learning

Adding & Subtracting Integers Playing Cards (Games)

Adding & Subtracting Integers Playing Cards (Games)
Math, Numbers, Grade 7, Activities, Games

Game Options: General Card Sort (for beginners); Go Fish, Spoons, War, etc. *NOTE: The expressions do NOT contain "double signs"; this is so that students can build fluency without slowing the pace of any game.

Author The Math Cafe

Tags Integers, Playing Cards, Games, Adding Intergers Game, Math Play Adding And Subtracting Integers

Light - Reflection Find the Pair Game for - Middle School

Light - Reflection Find the Pair Game for - Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Reflection Find the Pair Game for Middle School A captivating educational tool designed to facilitate understanding of light reflection in plane mirrors. This resource utilizes a memory game format, fostering active participation among students from grades 5 to 9. Participation and Format: Students engage in small groups of three or four. The interactive nature of the Middle School Light Reflection game provides a way to encourage teamwork and independent critical thinking skills. Each group works together to match 42 question-and-answer cards. Individuals take turns at revealing and pairing the cards. Challenging Element: This unique teaching resource features a challenging element that further encourages learning — if one team member believes that the selected pair does not match correctly, they can raise a challenge. Pupils may refer back to their study materials during these instances. An included quick-check answer sheet is available for teachers' guidance. If correct in their challenge, participants have the opportunity to earn points for their group. Simplicity In Use: Edge educators: Just print sets double-sided (potentially laminating them for increased durability) and distribute among groups fledge easy task generation set-ups. This reflective game addresses several key concepts about light transmission including: Tags: Images seen through periscope usage Luminous/non-luminous objects; , Opaque/transparent/translucent materials; Labeling incident rays and reflected rays; The normal point implementation. Potential Usage Spots: Classes handling science subjects like physics or during homeschooling sessions focusing broad-based scientific education around middle school level grades like grade 5 up till grade 9 constitute prime usage spots. Versatility In Use: The Light - Reflection Find the Pair Game doesn't restrict learning just within classroom boundaries and can also be implemented as an engaging homework assignment, thus offering versatility and ample opportunities for meaningful learning outside school walls.

Author Elf off the Shelf Resources

Tags Light Reflection, Plane Mirrors, Memory Game, Educational Tool, Science Education

Bingo Games #2: 7th Grade Math Review

Bingo Games #2: 7th Grade Math Review
, Grade 7, Activities, Games

This is a PowerPoint Presentation with 2 bingo games for 7th grade math review. Threre are two bingo games with 8 questions each. Topics covered are: probability, similar triangles, predictions from graphs, multi-step word problems, proportional word problems, distributive property with fractions and decimals, box and whisker plots, percents of rations, mean for a set of data, word problems with negative numbers, order of operations with fractions and decimals Directions for BINGO. Have students to make a 4 x 4 game board. They will fill in the answers in random order. This way everyone has a different board but all of the answers. Put up the first 2 questions. When all students finish #1, you can change to the second page, which still has #2 but also #3 for those that have also finished #2. This allows some students to work ahead when ready. When everyone has finished #2, move to the next screen, which has #3 and #4 as some students will be ready for #4. Continue in this way. Students should put a mark in the corner of the square for answers---Don’t have them completely mark out their answers in the first game because they will use this same board in the second game. Students MUST show their work on paper to get credit for a BINGO. For the problems that don’t have work to show, they must explain their answer on paper. The first game uses questions #1-8. In a regular size class there should be 5-6 bingos after this many questions. You can start the second game #9-10 or save that for another class time. Just make sure students save their board because both games use the same board. I like to give a piece of candy (like jolly rancher) for BINGOs. I always help students with their problems since I used BINGO as practice not as an assessment.

Author Math Resources With Rigor

Tags 7th Grade Math Review, Bingo Games

"The Giver" Reading Comprehension Games

"The Giver" Reading Comprehension Games
ELA, Reading, Reading Comprehension, Grade 6, 7, 8, Activities, Games

This "The Giver" Reading Comprehension Games is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.

Author Mrs. Spangler in the Middle

Tags Jeopardy, Reading, Comprehension, Whole Group, The Giver

Reading Skills Game Show

Reading Skills Game Show
ELA, Reading, Grade 6, 7, 8, Activities, Games

This Reading Skills Game Show is a Jeopardy style review game. This game can be played in whole group, small group, in person and distance learning. Implementation tips are included for best use.

Author Mrs. Spangler in the Middle

Tags Jeopardy, Whole Group, Reading Skills, Game Show, Comprehension

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards
ELA, Language Development, ESL, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards This Amazing PDF Teaching Material is Ideal for ESL, EFL Students, be it High/Middle School Learners (Teens), Homeschooling Classes or ANY English Second Language School Abroad! This ESL, EFL, TESOL, TEFL Game can be great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources is also suitable for ESL, EFL Centers Abroad and Nerdy ESL, EFL, TESOL Tutors or private teachers, educators around the world (be it online, be it offline). This ESL, EFL, TESOL,TEFL Teaching Resource includes 48 Flash Cards with Fantasy Genre Vocabulary and Characters (An orc, the elves, a castle, courage, a sword, a witch, a soothsayer, a spell, a dragon...) to play Storytelling Games. Cards can be shuffled and Learners can pick the Flash Cards to tell their story. Teachers and Students can do many spreads as possible. My Favorite ones are: the MINI STORY: every Learner picks 3 Flash Cards and tries to figure out a story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration This ESL, EFL, TESOL Teaching Resource (lesson plan) is great for Intermediate Advanced English as a second language learners. It aims to make students exercise and/or improve their speaking storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store that aims to help English as a Second Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan! This PDF Resource can also be great for adult and Higher education ESL, EFL, TESOL Classes!

Author Learning with Alan

Tags ESL, EFL, TESOL, TEFL, Flash Cards, Game, Storytelling, Speaking, Fantasy, Activity

Board Game | Thanksgiving One Step Equations Activity Google Form

Board Game | Thanksgiving One Step Equations Activity Google Form
Math, Algebra, Grade 6, 7, 8, Games, Activities

Many middle schoolers need additional practice in solving one step equations! This engaging, no prep and self-checking Thanksgiving themed activity that incorporates 25 one step equations in a Google Form will help them practice their skills. As they correctly answer the questions, the turkey will advance on the board. If the answer is wrong, students will get the message: "think again" and won't be allowed to move to the next question.

Author Matemaths

Tags Math, Algebra, Equations, Thanksgiving, Game

Roll & Respond-End Of The Year Reflection SEL Bingo Game

Roll & Respond-End Of The Year Reflection SEL Bingo Game
Special Resources, Social Emotional Learning (SEL), Grade 2, 3, 4, 5, 6, 7, 8, Activities, Games

In this Roll & Respond, students will reflect on the year in school. Students can play with a partner and one person can roll for the across rows and the other can roll for the down columns. They will reflect on memories, friendships, growths, etc. This is a simple and fun activity . Just add dice and play!

Author Jennifer Moyer Taylor

Tags End Of The Year, Bingo Game, Reflection, SEL, School Counseling, Social Emotional Learning, Special Education, Classroom Community, Year Bingo, Reflections Bingo, Sel Games, Sel Games For High School, Last Day Of School Bingo

Character Development Digital Game

Character Development Digital Game
ELA, Reading, Grade 6, 7, 8, Activities, Games

This is a Character Development Digital Game. Students will cite evidence, answer questions and build a paragraph with this interactive game. Directions are included for how to prep and implement this game. All part of this game are self-checking.

Author Mrs. Spangler in the Middle

Tags Digital Games, Google Classroom, Character Development, Reading Strategies, Comprehension

Coping Skills Bingo

Coping Skills Bingo
Special Resources, Life Skills, Grade 3, 4, 5, 6, 7, 8, 9, Activities, Games

This product will teach upper elementary/middle school students (even high schoolers if you wish) 24 different ways to cope in a healthy way when they experience strong feelings. There are 25 different Bingo Boards, 24 call-out cards, and explanations for each coping skill for you to read and teach the students (some of them are self-explanatory). Students then can take home the Bingo sheet to reference at home.

Author Jennifer Moyer Taylor

Tags Bingo, Coping Skills, Game, School Counseling, Social-emotional Learning

French: The Environment and Pollution - Sudoko Games

French: The Environment and Pollution - Sudoko Games
Science, Earth and Environmental Sciences, Environmental Science, Grade 6, 7, 8, 9, 10, 11, 12, Games, Activities

The French: The Environment and Pollution - Sudoko Games This versatile teaching resource creatively blends scientific learning with a focus on strengthening French language skills. Designed primarily for students from Grade 6 to Grade 12, it utilizes an engaging sudoko puzzle format to familiarize learners with important environmental science terms. The resource features three uniquely crafted sudoku games aimed at stimulating learners' minds while introducing new terminologies related to environment and pollution. This worksheet type resource allows educators flexibility in their approach; they can: Conduct whole group sessions fostering collective problem-solving, Adopt a targeted small group approach for in-depth discussions, or Assign these puzzles as homework tasks promoting educational continuity. Included Answer Keys Bolstering the usability of this single PDF file are included answer keys that pave the way for swift checking and corrections. This allows teachers more time to concentrate on ensuring conceptual understanding and fostering student interaction than tedious evaluation tasks. The integration of subjects like Science, particularly subtopics of Environmental Science, with elements of the French language makes this tool multi-faceted promoting interdisciplinary learning; a refreshing diversion from routine lessons. A valuable tool for both public school and homeschool environments , incorporating these fun-filled gaming resources into existing lesson plans can pique curiosity around topics like environment preservation and pollution control while boosting non-native linguistic abilities through engaging instructional methods.

Author Love Learning Languages

Tags French, Environment, Pollution, Sudoko Games, Teaching Resource

Nonfiction Terms Review: I Have, Who Has?

Nonfiction Terms Review: I Have, Who Has?
ELA, Literature, Grade 4, 5, 6, 7, 8, Activities, Games

Nonfiction Terms Review: I Have, Who Has? If you're an educator looking for innovative ways to engage your students in learning and reviewing nonfiction terms related to Reading Information standards, the I Have, Who Has? game cards may be beneficial. This unique teaching resource is proved especially useful for teachers working with students from grade 4 through grade 8. The set comes with a total of 16 completed game cards that address a range of nonfiction terms such as: 'Caption' 'Central idea' 'Description' 'Direct quote' All fundamental components in understanding text structure and developing skills in literature analysis. Based on both Common Core Standards (CCS) Reading Information and Georgia Standards of Excellence RI standards, these game cards provide an interactive method to grasp necessary comprehension skills. Additionally, the resource offers extra blank cards enabling educators to customize their review sessions further by including any additional terms they wish students to focus on. This diverse feature ensures adaptability across various curriculum needs or specific lesson goals. A detailed set of instructions accompanies this teaching tool outlining how best to utilize these resources. Beyond just employing them within a typical classroom review activity setting, educators can employ this tool effectively during small group discussions or even as homework assignments enhancing constant engagement with the subject matter at hand. The potential uses are many; the benefits are universal – improved knowledge recall, active learning environment creation and engaging reinforcement of essential language arts concepts! About This PDF-based educational aid stands out due to its emphasis on interaction combined with comprehensive content coverage facilitating effective literature education for middle-grade learners. It's not merely about remembering definitions but fostering an understanding that empowers students' reading capacities- making sense from text evidence through direct quotes to inferring central ideas using supporting evidence. In Summary I Have, Who Has? is straightforward yet versatile, interactive yet informative, an essential tool for educators striving to bring the best reviewing strategy into their classrooms. It's a game-changing resource in your teaching toolkit!

Author Class with Mrs B

Tags Nonfiction Terms, Reading Comprehension, Interactive Learning, Literature Analysis, Educational Aid

Do You Know Your States and Capitals?

Do You Know Your States and Capitals?
Social Studies, History, History: USA, Grade 6, 7, 8, Activities, Games

☺If you’re looking for somethingto use at the beginning of the school year, or anytime during the year, to see if your students know the states and capitals, this resource, “Do You Know Your States and Capitals?” will do the trick. ☺The activity is a crossword puzzle that will also help reinforce states and capitals for your United States History Classes. ☺There’s bonus question, they are to list 3 states and capitals that are not in the crossword puzzle. ☺Clues are given for the answers. An answer sheet is included. Copyright©2016 Deann Marin (Socrates Lantern) All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher or classroom, or for an entire department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view, uploaded to school or district websites, distributed via email, or submitted to file sharing sites. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Intended for single classroom and personal use only.

Author Socrates Lantern

Tags US Map, Sttes And Capitals, Crossword Puzzle, Game, Answer Sheet

Free Construction Interactive Memory Game to Practice Vocabulary
Free Download

Free Construction Interactive Memory Game to Practice Vocabulary
Life Studies, Career, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct matching cards, until you flip all matching cards, exercising visual memory and concentration. If the cards don't match, they flip them back over and try again. Once all matches are made, press the "start again" button for more vocabulary practice. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building classification skills. Differentiate by allowing lower grades to match pictures only and upper grades to match vocabulary words. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 14-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction Vocabulary, Interactive Activity, Small Or Whole Group, Games, Construction

Magnetism and Electromagnets Find the Pair Game for Middle School

Magnetism and Electromagnets Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

This is an engaging and enjoyable memory game on magnets and electromagnets which tests knowledge and reinforces prior learning. It is an ideal activity for the end of the topic or for test prep. It suits a wide range of abilities and can even be used for a cover lesson as all answers are provided. This is so much fun, pupils will forget they are learning! How to Play Divide students into groups of 4. Shuffle cards. Groups lays their cards in a square face down. Students take turns to turn over two cards. The pupil keeps the pair If a question is matched by its answer,. If not the two cards are replaced face down and the next pupil takes a turn. Continue until all cards are paired. The student with the most pairs wins. A student can challenge if they think an opponent’s pair is not a correct match.. If the challenge is found correct the challenger takes the cards. Pupils should check their books for the correct answer but, for ease, a quick-check answer sheet is provided for the teacher. Included in this Pack. 21 question and 21 answer cards Answer sheet. How to play directions Preparation Use back-to-back printing to copy a set for each group of 4 pupils. Sheets can be laminated to enable year-on-year use. Trim sheets into cards. Prior Knowledge Required: An Overview of Magnets and Magnetic Fields Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. With this foundational knowledge, you will be better prepared to delve deeper into the study of magnets and their wide-ranging applications. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science

Ultimate Christmas Activity Bundle: ESL & ELL-Friendly Games, Puzzles, and Worksheets for Festive Fun & Learning

Ultimate Christmas Activity Bundle: ESL & ELL-Friendly Games, Puzzles, and Worksheets for Festive Fun & Learning
ELA, Language Development, ESL, Grade 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, Activities, Games

Delight your ESL or ELL students this festive season with our fun-filled Christmas Reading Activity and Game Bundle! Packed with an array of engaging, no-prep, and low-prep activities, these printable resources will help you and your students dive into the holiday spirit while enhancing their language skills. Bundle features: • Printable Christmas Cards - ready-to-use cards for students to write heartfelt messages and share with family, friends, or classmates. Also serves as charming wall art or personalized cards from you to your students. • Christmas Flashcards - 15 themed flashcards in large, medium, and small sizes for versatile flashcard games and activities. • Differentiated Christmas Crosswords - three-level crossword puzzles that reveal a hidden Christmas idiom upon completion. • Christmas-themed Conversation Starters - printable prompts to boost students' speaking confidence, fluency, and communication skills. • Xmas Grammar & Vocab Worksheets - a double-sided worksheet packed with activities to improve all 4 key language skills, vocabulary, and grammar. • Print & Cut-out Christmas Wall Art - a festive 'Merry Christmas' banner to brighten your classroom. • Maze Games - entertaining Christmas maze activities for younger learners. • Print & Cut-out Christmas Card Activity - creative cut-outs for students to design unique and beautiful Christmas cards. • Christmas Spot the Difference - five worksheets with accompanying writing activities. • Walk & Talk Quote Activity - thought-provoking quotes for paired discussions around the classroom, perfect for older students. • Listen & Draw - a speaking and listening activity that fosters clear communication and collaboration between students. You can find a Christmas reading worksheet here: Santa Claus Reading Comprehension Worksheet Or, discover my full store here: The Laughing Linguist Homepage

Author The Laughing Linguist

Tags Christmas, Xmas, Games, Activities, ESL, Puzzles, Worksheets, Fun Christmas, Christmas Games, Christmas Bundle

Atoms and Molecules Find the Pair Game

Atoms and Molecules Find the Pair Game
Science, Chemistry, Grade 6, 7, 8, 9, Activities, Games

Atoms and Molecules Find the Pair Game A dynamic, fun, and educational tool designed for grade 6 to 9 students aiding in their understanding of concepts like atoms, molecules, elements and compounds. This game is perfect for group activities promoting collaboration while making complex chemistry concepts digestable. Gameplay In groups of 3 or 4, students take turns flipping cards to match questions with corresponding answers. The deck comprises a total of 42 question and answer cards, ensuring every participant gets sufficient turns. Critical Thinking Enhancement The matches aren't just dependent on memory recall; students are encouraged to use reference books or draw from prior lessons - reinforcing both memorization and critical thinking skills. Teacher's answer sheet is provided for quick response validation. Fosters Healthy Competition & Collaborative Learning Promotes teamwork among peers. Fosters a healthy spirit of competition. Encourages challenging discussions that deepen understanding of topics covered. Easily integrates into standard classroom lessons acting as an engaging homework assignment option too! Preparation Guide Included! A comprehensive preparation guide ensures the easy configuration for repeated usage throughout academic years within diverse teaching environments possible - including homeschooling conditions! Note: Basic prior knowledge about atoms, elements & compounds as well as periodic table symbols based on Latin names will be advantageous during gameplay - provides opportunity for multilingual learning exposure alongside scientific facts strengthening! All these features wonderfully packed into an easy-to-download zip file - providing teachers with ready-to-use resources at their fingertips, making 'Atoms & Molecules' session both enlightening and enjoyable for their students!

Author Elf off the Shelf Resources

Tags Chemistry, Education, Interactive Learning, Atoms And Molecules, Teamwork, Atoms Games, Combining Atoms And Molecules

Magnets and Electromagnets 42 Question Board Game

Magnets and Electromagnets 42 Question Board Game
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

With 42 question cards on permanent magnets and electromagnets this is an enjoyable and challenging board game for up to six players per set. It is suitable for all abilities. It can be played at the end of a module on electricity and electromagnets but is also a very useful test prep tool. This game is so much fun, pupils will forget they are learning! What You Get Game board (color and black and white) 42 question cards with questions of varying degrees of difficulty Answer sheet Instruction sheet. Rules for Play The player who throws the highest score starts and play proceeds in a clockwise direction. Students take turns and work their way around the board following the instructions in the squares. Some squares tell the student totake a question card from the face down pile. If correct they move on 2 spaces. If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism , Electric Bell, Electric Relay, North And South Poles, Magnetic Fileld Lines, Magnetism Game

White Light, Dispersion and Colour Filters Find the Pair Game for Middle School

White Light, Dispersion and Colour Filters Find the Pair Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

White Light, Dispersion, and Colour Filters Find the Pair Game for Middle School An interactive learning solution designed for grade 5 to grade 9 students tasked with grasping light's physical properties under their Physics study sub-category. It makes teaching about White Light, Dispersion, and Colour Filters both enjoyable and memorable. The Gameplay The game involves teams of three to four students each engaging in a memory challenge based on the principles of white light, dispersion, and color filters. The objective is to lay out 42 question-and-answer cards face down in a square formation. Each player's turn involves flipping two cards with the hope they complete a correct question-and-answer pair. Game Mechanics If successful at matching a Q&A pair: Secure it. If not successful: Flip cards back over before the next student's turn. A level of challenge is introduced through reference books or teacher consultation using special answer sheets. Key Knowledge Requirements: An understanding of spectrum color order, A grasp of dispersion that transforms white light into seven spectrum colors, An idea about speed variation among different light colors as they pass through glass, An ability to identify primary (red/green/blue) & secondary (magenta/cyan/yellow) light colors, and understand how they interact; A comprehension on why objects reflect certain colours versus others absorbed; .li Instructors’ Preparation Guide: List bullets: Prepare by printing a double-sided set for each group – the sets can be laminated for extended reusability; Cut the printed pages into separate cards and it's ready to play! Note: This product can be used class-wide or assigned as homework. Share your feedback on this tool to help improve its capabilities and earn credit towards future purchases. This product is downloadable through Elf Off the Shelf Resources in Multiple File Types, though materials are not included in this package.

Author Elf off the Shelf Resources

Tags Light Properties, Color Dispersion, Color Filters, Interactive Learning, Middle School Science