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Page 11 - 8th Grade Games

Support your eighth-grade students with games that make complex concepts approachable. This collection includes critical thinking challenges, scientific investigations, and creative projects. By integrating these games into your teaching, you can prepare students for high school while keeping learning enjoyable.

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Unions Simulation (An engaging way to teach Industrialization and Urbanization)

Unions Simulation (An engaging way to teach Industrialization and Urbanization)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Unions Simulation is an engaging 21-page teaching resource that allows students to simulate the tense relationships that existed between union leaders and company leaders during the Industrialization and Urbanization of America. Through guided slides, a warm-up activity, goal statement, agenda, mini-lecture slides, and an immersive in-class simulation with directions, students take on roles of both workers and managers in the early 20th century labor movement. An exit ticket assignment is also included to assess student understanding. This fun and interactive game is an impactful way for educators to cover key aspects of this important era in American history across grades 7-12. With differentiated materials for both individuals and groups, it can be implemented in various ways such as whole class, small groups, or as a homework supplement.

Author Ed Dynamic

Tags Unions, Simulation, Industrialization, Urbanization, Labor Movement, Interactive, Engaging, Immersive, Differentiated

Code a Soccer Penalty Shootout Game using Scratch

Code a Soccer Penalty Shootout Game using Scratch
, Grade 5, 6, 7, 8, Games, Activities

Welcome to Professor Cody's Penalty Shootout Game using Scratch 3.0. Students will have the chance to code an exciting soccer game. Each player gets to choose their team and the penalty shootout begins. This game works best if you’re using the web-based version of Scratch 3.0 or the downloaded computer version and you are using a keyboard.

Author Edulito

Tags Coding, Code, Programming, Scratch, Game, Soccer, Activity, Computer Science, Computing, Soccer Games Scratch, Soccer Games On Scratch, Soccer Penalty Shootout Game, Soccer On Scratch, Scratch Game Codes, Soccer Scratch, Scratch Codes For Games, Soccer Shoutout Game, How To Make A Soccer Game On Scratch, Scratch Soccer, Soccer Shootout Game

8th Grade Math Bingo Review #2

8th Grade Math Bingo Review #2
, Grade 8, Activities, Games

This file contains 2 bingo games of 8 questions each for 8th grade math review. The topics covered are: distance-rate-time problems. unit price, systems of equatios, slope of aline from its graph, equation, or 2 points, y-intercpt from a graph •Directions for BINGO. • •Have students to make a 4 x 4 game board. They will fill in the answers in random order. This way everyone has a different board but all of the answers. Put up the first 2 questions. When all students finish #1, you can change to the second page, which still has #2 but also #3 for those that have also finished #2. This allows some students to work ahead when ready. When everyone has finished #2, move to the next screen, which has #3 and #4 as some students will be ready for #4. Continue in this way. Students should put a mark in the corner of the square---Don’t have them completely mark out their answers in the first game because they will use this same board in the second game. •Students MUST show their work on paper to get credit for a BINGO. For the problems that don’t have work to show, they must explain their answer on paper. •The first game uses questions #1-8. In a regular size class there should be 5-6 bingos after this many questions. You can start the second game #9-10 or save that for another class time. Just make sure students save their board because both games use the same board. •I like to give a piece of candy (like jolly rancher) for BINGOs.

Author Math Resources With Rigor

Tags 8th Grade Reveiw, End Of Year Review, Bingo Game

Light - Refraction Wildcard and Snap Card Games

Light - Refraction Wildcard and Snap Card Games
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

The Light - Refraction Wildcard and Snap Card Games This is a unique teaching resource designed for educators in both public schools and homeschooling environments. It serves as an excellent tool for consolidating learning about light refraction, infusing the instruction process with fun and engagement. Aimed at students in grades 5 through 9, this versatile resource is primarily focused on the subject of Science, more specifically Physics. Prior Knowledge Requirements: Density mediums Light travel dynamics Boundary light hitting effects Ray diagrams showing refraction Refraction through semi-circular glass blocks or prisms The concept of real and apparent depth. The Light - Refraction Wildcard and Snap Card Games includes: 66 playable cards: Suitable for whole group instruction or small group activities. An animated PowerPoint: Instructs how to play wildcard and snap games- boosting teachers' convenience while piquing student interest. In conclusion, the Light - Refraction Wildcard provides a refreshing approach towards science education by making physics more accessible one card game at a time.

Author Elf off the Shelf Resources

Tags Light Refraction, Physics Education, Teaching Resource, Card Games, Science Learning, Refraction Games

Volume Tournament: Cylinders, Cones, & Spheres Game

Volume Tournament: Cylinders, Cones, & Spheres Game
Math, Geometry, Grade 8, Activities, Games

Overview Volume Tournament: Cylinders, Cones, & Spheres Game is a designed teaching resource to enrich the educational environment. It is a way to immerse 8th grade students in math and geometry content aligning with CCSS.MATH.CONTENT.8.G.C.9 Standard. Engaging and Fun Learning Experience The game packages an essential part of 8th-grade geometry curriculum into a fun format stimulating active learning. It includes eight images of 3D figures like cylinders, cones and spheres for better visualization. Tournament Style Competition The competitive flavor due to tournament style layout adds an element of team spirit along with learning. A step-by-step guide on altering the dimensions is provided fostering self-reliance. A well-organized Student Work Space aids stepwise problem-solving facilitating critical thinking as well as better volume calculation understanding of shapes. An optional answer key which can boost confidence when they find solutions independently along with reinforcing positive practices such as careful verification during homework assignments. User Friendliness on Multiple Devices A readily downloadable PDF format ensures easy access across various devices making it user-friendly too providing uninterrupted education often needed during transitions between online schooling or homeschooling versus traditional classrooms scenarios these days. Note: The inclusion of this teaching resource in your curricular practices will foster better comprehension about underlying geometry concepts while honing learners' problem-solving abilities navigating them towards greater academic success.

Author The Math Cafe

Tags Geometry, Volume Calculations, 3D Figures, Math Game, Active Learning, Volume Of Cylinders Cones And Spheres Word Problems

Pre-Algebra: Expression Input/Output Game

Pre-Algebra: Expression Input/Output Game
Math, Algebra, Grade 5, 6, 7, 8, Activities, Games

Here's an easy, no-prep partner game for your unit on expressions, graphing, variables, tables, and patterns! Simply project the expressions on the interactive whiteboard and students become an input/output machine (speaking in a robotic voice is, of course, optional). They secretly choose an expression and calculate outputs for their partner's inputs. This is great mental math practice too! There are two levels of difficulty to help all of your students participate. Level one expressions are one step (adding, subtracting, OR multiplying). Level two expressions are two step (multiplying AND adding or multiplying AND subtracting). Teacher Instructions: o Project these tables on the interactive whiteboard. o Students work in pairs. o One member starts as the “expression machine.” They secretly choose an expression from either table. o Their partner tells them an input number. They put it into the expression and say what the output would be. o Play until the partner can guess what expression they chose. Then switch roles. Grades to use with: This game could work well in classrooms with students in grades 5-8. It could be an introduction to algebra in the younger grades or a warm-up game for older students. It could also be used in high school special education classrooms to introduce algebra concepts in a much more approachable way. Standards: CCSS6.EE.A.2 Write, read, and evaluate expressions in which letters stand for numbers. British Columbia, Canada: Learning Standard Grade 6 Math: Patterns, Expressions, Tables, and Graphs If you enjoy this game , check out some of my other interactive math activities: 5 Stations for Decimals and Percentages Powers of 10: Multiply and Divide: Worksheet and Kinaesthetic Lesson Idea Multiplying Binomials: FOIL Visual Math Lesson Assessment: Line Graph Real-Life Problem Hands-on Fraction Activity: Improper Fractions and Mixed Numbers

Author Grace Under Pressure

Tags Pre-algebra, Expressions, Input, Output, Math Games, Math, Grade Six Algebra, Grade Seven Algebra, Math Game, Algebra Game

Free Construction Hangman Game to Practice Vocabulary
Free Download

Free Construction Hangman Game to Practice Vocabulary
Special Resources, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Construction Vocabulary Words to Review and Reinforce Definitions of the CTE curriculum . Students will learn and practice Construction terms through definitions and characteristics. The engaging activity promotes collaboration and class discussion as students review terms of Construction tools, machinery, and more with multiple visuals and learning formats like multiple choice questions, memory games, hang-man, and others. This versatile resource can be used for whole-group instruction, small-group practice, or independent work, just practice the words and then review them by choosing the correct letters, it will self-correct you until you choose the correct ones. Students will learn important terms related to the construction industry while having fun playing hangman. The game reviews 17 key vocabulary words through slides and an end-of-presentation game. To play, students guess letters to try to reveal the mystery word. If they guess incorrectly, part of the "hangman" is drawn. Guess all the letters correctly before the hangman is fully drawn to win! This supplemental resource helps build pronunciation, spelling skills, concentration, and construction industry knowledge. Practice Construction Vocabulary with this Free Interactive Game Introduce young learners to a variety of tools and machinery with this entertaining digital game. Students will see the names and images of different tools; exercising visual memory and concentration. This self-checking activity can be played independently or as a whole class game projected on a smartboard. The vibrant slideshow stimulates engagement while building construction classification skills. students will build their knowledge of important terms and definitions while having fun playing games. This activity stimulates intelligence, builds concentration, reinforces letter recognition, improves spelling and pronunciation, and engagingly expands vocabulary. It's a perfect supplement for any Construction lesson. Check our shop, material, and products for more interactive construction vocabulary reviews covering other topics like human microbiome, metabolism, and more grade levels in science and Spanish language arts. Download this versatile 17-slide PowerPoint today!

Author ShapeUp-N-Matematicas y Lenguaje

Tags Construction, Construction Equipment, Construction Tools And Instruments, Construction Machinery, Construction Material, Construction Workers, Construction Safety Gear

Magnetism Dominoes Game for Middle School

Magnetism Dominoes Game for Middle School
Science, Physics, Grade 5, 6, 7, 8, Activities, Games

No numbers on these dominoes, just questions and answers. The game is suitable for all abilities as it can be played by matching two of the same question or a question with its answer. An animated PowerPoint explains how the game is played. This game is so much fun, pupils will forget they are learning! Prior Knowledge Composition of Magnets: Magnets are constructed using magnetic materials. Common materials include Iron, Cobalt, Nickel, and their corresponding alloys. Pole Interactions: Magnets have two types of poles - North and South. When two like poles (e.g., North and North) come close to each other, they repel. Conversely, when opposite poles (e.g., North and South) are brought together, they attract each other. Magnetic Fields: Surrounding every magnet is an invisible force field known as the magnetic field. This field can be visualized through field lines. Field Line Density: The density of these field lines determines the strength of the magnetic field. A region with closely spaced field lines indicates a stronger magnetic field than a region where they're spread out. Visualization of Field Lines: It's essential to understand and recognize the pattern of field lines around two bar magnets, especially when they have the same or opposite poles facing each other. Field Strength at Poles: The magnetic field is strongest at the poles of a magnet due to a higher concentration of field lines. Distance and Field Strength: The strength of the magnetic field diminishes as one moves farther from the magnet. Direction of Field Lines: Field lines emanate outward from the magnet's south pole and point inward toward the north pole. Magnetization Process: When a non-magnetized magnetic material becomes a magnet, the tiny regions within it called domains, which were initially oriented in random directions, align themselves to point uniformly in the same direction. Earth's Magnetic Properties: The Earth behaves like a large magnet. Interestingly, there appears to be a south-type magnetic pole near the Earth's geographic North Pole and a north-type magnetic pole near the Earth's geographic South Pole. Application in Devices: It would be beneficial to have a basic understanding of how magnets and magnetic fields operate within certain devices. Familiarize yourself with the structure and functioning of electric bells, relays, and circuit breakers, as they use these principles. What You Get 90 dominos Animated PowerPoint explaining the rules and how to play. How to Play Each player chooses seven dominos from the top of the face-down pile and holds them in their hand like playing cards. The player who has the longest full name starts and play proceed in a clockwise direction. Players match a question exactly or a question with its answer with the answer. A player can challenge a match if they think it is wrong. Pupils are encouraged to check their books for the correct answer and consult their teacher if a consensus is not reached. If the challenge is correct, the challenger gives one of their cards to the other player. If the challenge is wrong, the challenged player gives one of their cards to the challenger. If a player cannot play a domino, they pick up from the face down pile and can play if possible or add it to their hand. See more Elf Off the Shelf resources on this topic and many others.

Author Elf off the Shelf Resources

Tags Magnets, Electromagnets, Magnetic Materials, Magnetic Fields, Earths Magnetism, Electricbell, Electric Relay, Circuit Breakers, North And South Poles, Magnetic Field Lines

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards
ELA, Language Development, ESL, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL-EFL-TESOL-TEFL Fantasy Genre Storytelling Cards This Amazing PDF Teaching Material is Ideal for ESL, EFL Students, be it High/Middle School Learners (Teens), Homeschooling Classes or ANY English Second Language School Abroad! This ESL, EFL, TESOL, TEFL Game can be great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources is also suitable for ESL, EFL Centers Abroad and Nerdy ESL, EFL, TESOL Tutors or private teachers, educators around the world (be it online, be it offline). This ESL, EFL, TESOL,TEFL Teaching Resource includes 48 Flash Cards with Fantasy Genre Vocabulary and Characters (An orc, the elves, a castle, courage, a sword, a witch, a soothsayer, a spell, a dragon...) to play Storytelling Games. Cards can be shuffled and Learners can pick the Flash Cards to tell their story. Teachers and Students can do many spreads as possible. My Favorite ones are: the MINI STORY: every Learner picks 3 Flash Cards and tries to figure out a story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration This ESL, EFL, TESOL Teaching Resource (lesson plan) is great for Intermediate Advanced English as a second language learners. It aims to make students exercise and/or improve their speaking storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store that aims to help English as a Second Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan! This PDF Resource can also be great for adult and Higher education ESL, EFL, TESOL Classes!

Author Learning with Alan

Tags ESL, EFL, TESOL, TEFL, Flash Cards, Game, Storytelling, Speaking, Fantasy, Activity

Map Wars: U.S. State Capitals Edition | Interactive Geography Game

Map Wars: U.S. State Capitals Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games

This resource is a Map Wars: U.S. State Capitals Edition Interactive Geography Game. This game is an exciting way for students to apply geography and mapping skills. This is a team game requiring 2 teams that can be played in multiple rounds. Students will love this engaging game! Directions for how to play are included.

Author The Social Studies Doctor

Tags Capitals, Map Wars, Mapping, Team Games, Geography, Interactive States Games

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)

Arctic Survival Activity (For Team-Building, Group Dynamics, and Personality)
Social Studies, History, History: World, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Arctic Survival Activity is a 15-page cooperative learning resource that allows students to work in groups and weigh survival options after a hypothetical plane crash in the arctic. Learners must reach consensus on difficult decisions about scarce supplies and resources. This activity builds classroom culture as groups navigate team dynamics. It includes PowerPoint slides to facilitate the activity, a printable student worksheet for ranking arctic survival items (Google Classroom compatible), and an answer key with explanations. As students debate and problem-solve, the activity enables discussions about group dynamics, leadership, communication styles, psychology, and more. Students love this engaging crash scenario that stretches their teamwork skills and tests their survival know-how against experts.

Author Ed Dynamic

Tags Arctic, Survival, Group Activity, Team Building, Decision Making

"Guess Who?" Rational Irrational Numbers Guessing Game

"Guess Who?" Rational Irrational Numbers Guessing Game
Math, Numbers, Grade 8, Activities, Games

This resource was developed to partially meet the requirements of the 8th Grade Number System Standard below: MGSE8.NS.1 Know that numbers that are not rational are called irrational. Understand informally that every number has a decimal expansion; for rational numbers show that the decimal expansion repeats eventually, and convert a decimal expansion which repeats eventually into a rational number. NOTE: I am not in any way affiliated with the Hasbro gaming company. This is NOT a product made or endorsed by Hasbro in any capacity.

Author The Math Cafe

Tags Rational, Irrational, Guess Who, Game, Irrational Card Game

Who Said It: Shakespeare or...? Classroom Card Game

Who Said It: Shakespeare or...? Classroom Card Game
ELA, Literature, Grade 8, 9, 10, 11, 12, Activities, Games

Who Said It: Shakespeare or...? Classroom Card Game This innovative teaching resource is specially designed for educators who wish to immerse students in the fascinating world of language arts. Primarily focusing on the enduring words of English playwright, William Shakespeare, it offers an exciting method to study literature. Crafted for Grades 8 through 12, this classroom card game bridges classical and contemporary communication. The primary objective? Sparking pupils’ interest in Shakespeare's unique use of language while drawing direct comparisons with modern pop culture references. An Engaging Learning Resource A Fun Educational Tool : Use the game to enrich your language arts curriculum or as a point of discussion. Play-based Learning : Group activities significantly enhance learning outcomes and foster critical thinking. Informed Choices : Move from guesswork based on intuition towards informed answers backed by knowledge indicating active learning. A Twist to Routine Assignments Perfect for small study groups & homework assignments that focus on engagement over humdrum drilling techniques. Think bite-sized trivia loaded with vital lessons! Dare we say this is more than a quick filler exercise—it offers hours loaded with linguistic explorations. The Gameplay Process Your task starts by presenting 'Who said it: Shakespeare or...?', followed by a quote which needs correct attribution. Students then deduce if they think William Shakespeare himself, or famous individuals like Batman, Justin Bieber,Tupac Shakur, Taylor Swift among others, made the remark; thus linking Bard’s England with today’s global milieu. Note: This tool’s digital PDF format ensures it's easily printed and always game ready. Growth in appreciation for how words transcend the centuries is an expected outcome! Shakespeare or...? It's up to them to decide!

Author Fairways and Chalkboards

Tags Language Arts, Shakespeare, Classroom Game, Literature Study, Critical Thinking

Statehood Time-Line Game

Statehood Time-Line Game
Social Studies, Geography, Grade 6, 7, 8, 9, 10, Activities, Games

This resource is a 15-page download with a timeline game for statehood. Students will explore when states officially became states. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. The game is over when the first player has 8 cards placed correctly in their timeline.

Author Creative Learning Connection

Tags Statehood, Timeline Game, United States Timeline, Settlements, Jamestown

Light - Reflection Wildcard and Snap Card Games for Middle School

Light - Reflection Wildcard and Snap Card Games for Middle School
Science, Physics, Grade 5, 6, 7, 8, 9, Activities, Games

Light - Reflection Wildcard and Snap Card Games for Middle School An essential teaching tool designed to consolidate knowledge on light reflection amongst middle school students. This pack of 78 cards caters to three different games, providing an interactive approach for effective learning. Focus area: The game resources contribute towards building a strong foundation on the topic of reflection in a plane mirror, one that is cardinal in understanding basic physics principles. Detailed instructions are easy to understand thanks to the provided animated PowerPoint presentation. Prior Understanding Required: Interpreting transparent, translucent and opaque materials; Distinguishing between luminous and non-luminous objects; Familiarisation with terms such as incident rays, reflected rays along with angles of incidence and reflection. Versatility of Use: Suitable for various classroom scenarios - from group activities promoting collective learning or smaller clusters permitting concentrated instruction. These games could also be part of homework assignments for individual practice. "An instructive route towards science education mixed with fun!" Coupled with scientific content like how our eyes perceive images in a plane mirror or why images are formed behind it; these card games provide an inventive way to absorb these scientific teachings effectively. Further discussions incorporating topics like periscope imaging & diffused/specular image effects enrich the play & learn experience! Suited For: Educators – within public schools or homeschooling groups – who teach grade 5-9 Physics-related subjects find this resource beneficial. It intentionally imparts key concepts without being overly academic. Complexities tied up with traditional chalk-and-talk methodologies become increasingly evident given student’s proven receptiveness towards active learning environments. Enhance the understanding of such technical topics which elucidate light’s properties & it's interactions proficiently through " Light - Reflection Wildcard & Snap Card Games " package that guarantees engagement & a valued learning experience.

Author Elf off the Shelf Resources

Tags Light Reflection, Interactive Resource, Hands-on Learning, Card Games, Physics Education

6th Grade Math: Algebra Inequality Matching Game

6th Grade Math: Algebra Inequality Matching Game
Algebra, Math, Number Lines, Grade 6, 7, 8, Worksheets & Printables, Word Problems, Activities, Games

Teaching your students about how to write and evaluate inequalities in algebra can sometimes end up being a bit dry. Try adding this game to your algebra unit to bring a little movement and collaboration to your classroom. It's a super simple game : just print the cards and cut them out. There are 32 cards in 16 pairs. Deal one card to each student in your class. They should spend half a minute looking at their card and thinking of other ways it could be represented. For example, if they have a number line: what inequality does it show? If they have an inequality, could it be simplified? Then, all the students get up and move around the room (SILENTLY!). They can use gestures while looking at each others' cards and trying to find their match. Pairs move to the side of the room until everyone is matched up. It's that simple! Of course, you could also use these cards for a standard memory game where you flip two cards at a time and try to find matches. I have also included a second set of cards that have pairs of fractions and decimals (for example 1/20 and 0.05). Grades to Use With: These cards are designed to target the standard 6EE.B.8 in grade six classrooms, but they could also be an excellent quick review in grades 7 and 8! What's Included: 9 Page PDF: Title/Instruction Page 4 Pages of Inequality Cards 4 Pages of Fractions and Decimal Cards If you enjoy this product, check out other 6th Grade Algebra Activities in my store: Pre-Algebra Problem: The Wave Pool with Expressions, Tables, and Graphs Algebra: Modelling Equations: Visual Balance Scale Worksheet Exponent Board Game Independent and Dependent Variables in 6th Grade Math: Hockey Math Middle School Math Stations: Early Algebra

Author Grace Under Pressure

Tags 6th Grade Math, Grade 6 Math, Grade 7 Math, 7th Grade Math, Inequalities, Math Game, Equations, Algebra, Solving Equations, Variables

Scratch Christmas: Snowball Game

Scratch Christmas: Snowball Game
Science, Technology, Computer Science, Grade 3, 4, 5, 6, 7, 8, 9, 10, Games, Activities

Scratch Christmas Snowball Game teaches students in grades 3-10 how to create a computer game using Scratch. Students will code an interactive game where the objective is to throw as many snowballs as possible within the time limit. The step-by-step tutorial guides learners of all skill levels through the process of animating sprite movements, keeping score, and adding fun holiday flair. Educators can implement this resource in computer lab sessions for individual or collaborative coding projects. Students enjoy the creative freedom to customize their games by changing the scenery, characters, sounds and more after completing the tutorial. This Scratch coding project promotes problem-solving, critical thinking, and computational skills across the STEM curriculum in an engaging way.

Author Roombop

Tags Scratch, Scratch Programming, Coding, Winter, Snowball Fight Flash Games, Snowball Game Classroom

Current Electricity 54 Question Board Game - Middle School Science

Current Electricity 54 Question Board Game - Middle School Science
Science, Physics, Grade 6, 7, 8, 9, Activities, Games

This is a challenging, engaging and enjoyable boardgame, for up to six pupils per set, with 54 question cards on the basics of current electricity including: · understanding the terms current, voltage and resistance; · conductors and insulators; · circuit symbol; · circuits diagrams ; · units and measurement of current and voltage; · current and voltage in series and parallel circuits; · lamps in series and parallel. · Current and voltage vary with number of batteries. · Relationship between resistance and current. Included in this Pack. · Game board · 54 Question cards with questions of varying difficulty · Teacher answer sheet · Instruction sheet. Preparation · Photocopy Board onto A3 paper or card (Colour and greyscale versions included). · Photocopy question sheets onto paper or card (Colour and greyscale versions included) and cut into question cards. How to Play. · Highest score of dice starts · Pupils take turns and work their way around the board following the instructions in the squares. · A symbol on the board indicates that the pupil takes a question card from the face down pile. If correct they move on 2 spaces. · If a player thinks an answer given by an opponent is incorrect they can challenge. If the challenge is correct the challenger moves forward 2 spaces. If the challenge is wrong the challenger moves back two spaces. · In the event of a challenge, pupils are encouraged to consult their books but the teacher has a quick-check answer sheet. Prior Knowledge Required · The symbols for switch, resistor, battery, voltmeter, ammeter, motor, buzzer and able to recognise series and parallel circuits. · Metals and non-metals as conductors and insulators. · Current is a flow of electrons and metal ions cause resistance. · Batteries contain chemicals and provide the push or voltage to current. · Voltage is the difference in energy level between two points in a circuit. · Comparative resistance of long/short, thin/thick wires. · Know that insulators have high resistances and the resistance of all conductors is comparatively lower. · Comparative brightness of identical lamps in series and parallel and the effect of removing a lamp. · Ammeters are placed in series and voltmeters in parallel. · Current is measured in amps and voltage in volts. · Current in series and parallel circuits. · Voltage in series and parallel circuits. · Current and voltage vary with number of batteries. · Metal ions causing high and low resistance conductors. · Relationship between resistance and current. These learning outcomes, and others, are contained in fully resourced packs from Elf Off the Shelf. Each pack contains two PowerPoints and fourteen original and engaging pupil resources. They are also available as a substantially discounted bundles. Please follow the links below if you are interested in these resources. See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Science Board Game, Electricity Board Game, Physics Game, Science Printable, Electricity Team Game, Conductors And Insulators Game, Series And Parallel Circuit Games, Middle School Science Game

Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Wildcard and Snap Card Games for Middle School

Mixtures - Solutions, Suspensions, Dissolving and Saturated Solutions - Wildcard and Snap Card Games for Middle School
Science, Chemistry, Grade 5, 6, 7, 8, 9, Activities, Games

A great way to consolidate learning on mixtures including solutions, suspensions, dissolving, solubility and saturated solutions with this pack of cards which can be used to play two games – wildcard and snap. So much fun, students don’t even realise they are learning! Prior Knowledge Required > Elements and compounds are pure substance and mixtures are not. > Meaning of the terms solute, solvent, solution, soluble and insoluble. > Particle theory to explain why stirring, temperature and particle size affect the rate of dissolving. > Particle theory to explain dissolving, suspensions and saturated solutions. > Extracting information from solubility curves; What You Get > 661 Zip file playing cards > Animated PowerPoint with instructions for playing wildcard and snap See more Elf Off the Shelf resources on this topic and many others

Author Elf off the Shelf Resources

Tags Saturated Solution, Dissolving, Solute, Solvent, Mixtures

Country Study on the United Kingdom - Snakes and Ladders Game PDF

Country Study on the United Kingdom - Snakes and Ladders Game PDF
Social Studies, Geography, History, History: Europe, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on the United Kingdom - Snakes and Ladders Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on the United Kingdom (Europe). This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on the United Kingdom (country Study) aims to test learners on their knowledge on the UK and British Culture (naming cities in the UK, telling about history events, telling about your pawn's character, telling about Famous Britons or telling what you would like to visit in the United Kingdom). Some preparation on the UK, British Culture and History can be useful for this Social Studies Activity. Within this amazing Country Study on the United Kingdom (Europe) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming British Cities or telling about British history events such as the Roman Empire in Britain, Henry VIII or the Industrial Revolution etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from the United Kingdom such as (Queen Elizabeth I, Queen Elizabeth II, Charles III, William Shakespeare etc.) to stick on the players' printable craft cone This amazing and fun Social Studies + Geography Country Study on the United Kingdom (Europe) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test the UK and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags United Kingdom, British, Game, Snakes And Ladders, Printable, Geography, Social Studies, Country Study, Teaching Resource, Great Britain

Smart Cookie Game! (A fast paced fun game!)

Smart Cookie Game! (A fast paced fun game!)
ELA, Reading, Reading Comprehension, Strategies, Grade 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games

Product Description: The Smart Cookie Game ! is an engaging activity that helps students exercise their comprehension and strategizing skills in a fast-paced environment. Appropriate for classes from grade 5 up to grade 12 , this game manages to make learning appealing while aligning well with curricular goals. Built on the principle of the popular game , "Smart A**", it has been adapted to provide relevance and relatability for students post-2001 by including elements of pop culture like TV shows and famous personalities. Educational Benefits: Promotes student's comprehension abilities Fosters a sense of success Boosts morale in the classroom setting—online or physical class alike This version uses three categories: Who Am I?, Where Am I? and What am I? With each category containing 42 challenges spread across multiple slides (total slide count—137 slides presentation!). You get access to all these once you download our attached PDF file. Versatile Usage: Ideal as an ice-breaker at the start of class or during indoor recess periods. Suitable for group challenges or individual homework assignments where clues are deciphered over time. A detailed answer sheet, provided at games end, assists educators effectively maintain flow whilst ensuring non-repetition of used cards. In conclusion, invite engagement today with this amalgamation of fun and learning—Smart Cookie Game ! An interactive educational resource.

Author Jennifer Moyer Taylor

Tags Educational Game, Language Arts, Comprehension, Strategizing Skills, Trivia

Do You Know Your States and Capitals?

Do You Know Your States and Capitals?
Social Studies, History, History: USA, Grade 6, 7, 8, Activities, Games

☺If you’re looking for somethingto use at the beginning of the school year, or anytime during the year, to see if your students know the states and capitals, this resource, “Do You Know Your States and Capitals?” will do the trick. ☺The activity is a crossword puzzle that will also help reinforce states and capitals for your United States History Classes. ☺There’s bonus question, they are to list 3 states and capitals that are not in the crossword puzzle. ☺Clues are given for the answers. An answer sheet is included. Copyright©2016 Deann Marin (Socrates Lantern) All rights reserved by author. This product is to be used by the original purchaser only. Copying for more than one teacher or classroom, or for an entire department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view, uploaded to school or district websites, distributed via email, or submitted to file sharing sites. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Intended for single classroom and personal use only.

Author Socrates Lantern

Tags US Map, Sttes And Capitals, Crossword Puzzle, Game, Answer Sheet

Smart Cookie Game-Part 2 (2022 Version)

Smart Cookie Game-Part 2 (2022 Version)
Special Resources, Social Skills, Grade 4, 5, 6, 7, 8, 9, 10, 11, 12, Activities, Games

In this Smart Cookie game (2022 version), students try and race each other to be the first one to guess the answer based on one at a time clues after one at a time clicks via Presentation mode on Google Slides. This is based on the wildly popular game Smart A** but more applicable and relevant to elementary-high schoolers. I have included many references to popular t.v. shows and famous people the students born after 2001 would know. This is a trivial pursuit-like game but more fun and students feel more successful. It is just for fun and perfect for Zoom, an ice breaker or indoor recess but they might even learn something! There are 3 categories; Who Am I?, Where Am I?, and What Am I? There are 42 slides for each category. Use in Presentation mode for your class. There are answer sheets at the end for each card so the Game Leader can reference quickly and keep track of the cards used. This is in PowerPoint so the completed cards will turn black after being used for easy game play. In this new 2022 version there are all new cards for each category!

Author Jennifer Moyer Taylor

Tags Games, Brain Breaks, Fun Stuff, All Subjects, Trivia, Smart Cookie Trivia, Smart Cookie Math

Periodic Table and Elements Card Matching Game - Middle & High School

Periodic Table and Elements Card Matching Game - Middle & High School
Science, Chemistry, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Periodic Table and Elements Card Matching (Card Sorting) Activity for grades 7-12 - This engaging activity allows your students to review their understanding of elements and the periodic table in a fun, game -like environment. For each of the 20 elements (atomic numbers 1-20), there is a card displaying its name, atomic number, atomic mass, group name (halogens, noble gas, etc.), state at room temperature, and ion charge (if applicable). Adjust To Suit Your Classroom: Pick and choose which cards are most appropriate for your classroom. Don't cover ions? Simply don't include them in the game . Only cover atomic mass and number? Leave the rest out. You can mix and match this game to suit your class. What's Included: 20 Printable Organelle Card Sets (120 Cards Total) Teacher Reference and Answer Page Getting Started: All cards are ready to go. Simply cut, laminate, and play. I've included two versions of the cards. The first has each card as its own, individual image. The second contains all six cards from the set on an 8.5" x 11" image which can be easily cut into six smaller cards. The following elements are included: Hydrogen Helium Lithium Beryllium Boron Carbon Nitrogen Oxygen Fluorine Neon Sodium Magnesium Aluminum Silicon Phosphorus Sulfur Chlorine Argon Potassium Calcium Enjoy and if you have any questions about this resource or any other, please email me and I'll get back to you ASAP - devon@teachwithfergy.com

Author Teach With Fergy

Tags Teaching Resource, Health Education, Digestive, Digestive System, Human Digestion, Digestion Reading