Fitness Bingo Cards for PE and Brain Breaks

- Grades
- Grades 1–8
- File type
- Multiple File Types
- Subject
- P.E. & Health, Physical Education
- Topic
- fitness bingo, PE games
- Resource types
- Activities, Games
About this resource
What's inside this resource
In the classroom
Teaching tips & learning objectives
Learning objectives
Students perform a range of bodyweight exercises (e.g., jumping jacks, squat jumps, mountain climbers, wall sits) for a set time or rep count when called.
Students track a teacher-called sequence on a bingo card and recognize when a winning pattern (blackout, line, T, or U) is completed.
Teaching tips
Laminate the 30 cards and reuse them across multiple classes rather than printing new sets each time.
Cut the call sheet into strips and draw them from a hat for random exercise order, or simply read down the sheet and cross exercises off as they're called.
Vary which win pattern (Blackout, Lines, T's, or U's) is used each round to change how long a game lasts.
Decide in advance whether students without the called exercise on their card should exercise along with the rest of the class or wait.
Skills covered
Bodyweight fitness performance — students execute a variety of calisthenics exercises such as jumping jacks, burpees, squat jumps, and plank holds for a set duration or rep count.
Game rule tracking — students mark a bingo card in response to teacher calls and recognize four different winning patterns.
Good to know
Questions teachers ask about this resource
What are the four winning patterns students can complete in Fitness Bingo?
Blackout (every square marked), Lines (a horizontal, diagonal, or vertical line), T's (the card filled in a right-side-up, upside-down, or sideways T shape), and U's (the card filled in a right-side-up, upside-down, or sideways U shape).
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Resource details
Concepts & topics
Core concepts
Bodyweight exercise
Bingo game structure
Physical fitness
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