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Fitness Bingo Cards for PE and Brain Breaks

Fitness Bingo has students perform teacher-called exercises like jumping jacks and wall sits, marking their card until a winning pattern is completed, using 30 unique bingo cards and a call sheet of 30 exercises.
Grades
Grades 1–8
File type
Multiple File Types

Updated Aug 19, 2022

Subject
P.E. & Health, Physical Education
Topic
fitness bingo, PE games
Resource types
Activities, Games

About this resource

What's inside this resource

Thirty unique 5x5 bingo cards pull from a shared pool of 30 bodyweight exercises — jumping jacks, wall sits, burpees, mountain climbers, scissor steps, and similar moves — with each card arranging the same exercise list in a different order. The teacher calls exercises from a matching call sheet, students who have that exercise on their card perform it and mark the square, and the first student to complete a winning pattern calls 'Bingo.' The packet defines four win patterns (Blackout, Lines, T's, and U's) and includes preparation steps covering printing and laminating the cards, cutting call-sheet strips, and printing bingo markers, plus setup and play instructions for use as a PE warm-up, brain break, or standalone activity. The file explicitly states it was designed for all ages but is best suited for students from Kindergarten through 8th grade. Teachers who want to introduce the vocabulary behind the moves first can pair the game with a components of fitness poster set defining terms like agility, balance, and reaction time.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Students perform a range of bodyweight exercises (e.g., jumping jacks, squat jumps, mountain climbers, wall sits) for a set time or rep count when called.

  • Students track a teacher-called sequence on a bingo card and recognize when a winning pattern (blackout, line, T, or U) is completed.

Teaching tips

  • Laminate the 30 cards and reuse them across multiple classes rather than printing new sets each time.

  • Cut the call sheet into strips and draw them from a hat for random exercise order, or simply read down the sheet and cross exercises off as they're called.

  • Vary which win pattern (Blackout, Lines, T's, or U's) is used each round to change how long a game lasts.

  • Decide in advance whether students without the called exercise on their card should exercise along with the rest of the class or wait.

Skills covered

  • Bodyweight fitness performance — students execute a variety of calisthenics exercises such as jumping jacks, burpees, squat jumps, and plank holds for a set duration or rep count.

  • Game rule tracking — students mark a bingo card in response to teacher calls and recognize four different winning patterns.

Good to know

Questions teachers ask about this resource

What are the four winning patterns students can complete in Fitness Bingo?

Blackout (every square marked), Lines (a horizontal, diagonal, or vertical line), T's (the card filled in a right-side-up, upside-down, or sideways T shape), and U's (the card filled in a right-side-up, upside-down, or sideways U shape).

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Resource details

Concepts & topics

Core concepts

  • Bodyweight exercise

  • Bingo game structure

  • Physical fitness

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