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Page 17 - ELA Games
Support your ELA curriculum with games that make language learning exciting. This collection includes grammar challenges, vocabulary builders, reading comprehension activities, and more. By incorporating these ELA games into your teaching, you can improve students' reading and writing skills in an enjoyable way.
CVC Words Phonic Games
ELA, Language Development, Phonics, Reading, Spelling, Kindergarten, Preschool, Games, Activities
6 phonic games to help in the teaching of blending CVC words with a short Vowel sound. Devised and tested on many children by a teacher with over 30 years of experience teaching phonics to all abilities, including many with special needs. They will not know that they are learning as they will have such fun! Simple to make: Print, cut and play. some games might need a feely bag/box but otherwise, no other equipment is needed.
Author Lilibette's Resources
Tags CVC Phonic Games, CVC Words Games, Games To Teach Blending, Games To Teach Blending Cvc Words, Blending 3 Letter Words Games
I have...Who Has...? School Edition
ELA, Reading, Not Grade Specific, Activities, Games
I have...Who has...? School Edition is an engaging whole class game to promote active listening, reading comprehension, and vocabulary skills. This printable PDF resource provides a set of cards that can be cut out and used to play a chains-style game. To begin, the teacher shuffles the cards and distributes them to students. One student starts by reading their card prompt aloud. The student who has the card with the response says “I have...” and reads their card. The game continues until the last card is read. As students listen for their response, the room becomes focused and attentive. Teachers can customize the deck to target academic standards in reading, vocabulary words, historical figures, math facts, and more. I have...Who has...? brings an element of fun and friendly competition to build classroom community and learning.
Author Better Teaching Resources
Tags School, Classroom, Matching, Vocabulary, Words
Core Semantics Mats + Cards: Devices Pack
Special Resources, ELA, Speech Therapy, Language Development, ESL, Vocabulary, Kindergarten, Preschool, Grade 1, 2, Teacher Tools, Lesson Plans, Worksheets & Printables, Flashcards, Activities, Games
Core Semantics Mats + Cards: Underwear Pack This pack teaches vocabulary for underwear items. It includes 13 pages of colored and black-and-white images that can be used as writing prompts or conversation starters. Build language skills through matching activities, memory games , and giving instructions. Use for individual, small group, or whole class activities. Topics cover clothing, hygiene, and following routines. Supplement lessons or homework for speech therapy, ESL, foreign language, and developing cognitive skills. Combine with other semantic category packs on foods, locations, animals, people, and more sold separately. This engaging resource helps establish vocabulary and communication abilities.
Author WORDS ASIDE
Tags Poster Mats, Speech Therapy, Vocabulary, Semantics, Occupational Therapy, Illustrations, Esl, Language, Appliances, Words Aside
Letter D Games for Beginning Sounds
ELA, Language Development, Phonics, Kindergarten, Preschool, Games, Activities
This letter D beginning sound game is an interactive way for students to work on words that begin with the letter D. This alphabet game provides students with a fun way to practice on the initial sound of the letter D. The game focuses on the most common sound of the initial /d/ sound. What is Included: * One color gameboard * One black and white gameboard What do you need to play: * One of the gameboards * A die * Something to mark the inner spaces with * A player piece to move around the edge of the board This game can be a single player or a two player game. To play, students will need one gameboard, one die, 20 objects to mark the inner part of the game board, and a game piece for each student playing. First, a student will roll the die and move his game piece around the outside of the board. The student will then cover the corresponding picture in the middle of the game board. The winner or end of game can be determined by one of the following rules below, depending on if the student is playing alone or with a partner. This can be a single player game using the following rules: * Player tries to connect 4 to win * Player tries to cover all the spaces in a set time limit This can be a two player game by using the following rules: * Who can cover the most spaces in a specific time limit * Who can cover half (10 spaces) of the board first When to Use: * Literacy Center * Small Group Activity * Individual Activity * Early Finisher Game * File Folder Game * Partner Activity Skills Assessed: * Beginning Sound of the Letter D * Counting * Following Directions
Author The Connett Connection
Tags Letter D, Letter D Games, Letter D Activities, Taking Turns, Phonics Game, Alphabet Game, Beginning Sounds, Initial /d/ Sound, Initial Sounds, Letter Of The Week
sh/ch Phonic Game
ELA, Language Development, Phonics, Kindergarten, Preschool, Grade 1, 2, Activities, Games
Introduction The sh/ch Phonic Game is a resource intended to aid early learners in distinguishing between 'sh' and 'ch' sounds. This game is perfect for educators handling preschools, kindergartens, and elementary grades up to grade 2 classes. Purpose of the Game The objective of this game isn't reading words per se but more targeted towards enhancing listening skills among children. This becomes particularly useful for students experiencing speech delay or have difficulty differentiating the pronounced sounds of 'sh' and 'ch'. Category & Format Information Type: Language Arts - Phonics Subcategory Format: PDF file, Interactive Activity Aim:To provide an engaging platform that allows self-correction naturally aiding in building confidence while learning phonics Flexible Use for Educators & Learners Alike! This teaching resource can be woven into classroom group activities or even serve as a reinforcing learning tool at home post school hours. Incorporating this phonic game caters not just to school-based settings but also covers homeschooling setups - covering diverse educational dynamics neatly packed into one user-friendly PDF!
Author Lilibette's Resources
Tags Phonics Game, Sh Sound, Ch Sound, Early Learning, Language Arts
Outer Space Game Cards
ELA, Language Development, Pre-Reading, Kindergarten, Preschool, Grade 1, 2, Activities, Games
This resource is a set of Outer Space Game Cards. You can use these game cards to implement a variety of activities for students to practice vocabulary and learn about outer space. You may wish to use these cards as a Memory game , Go Fish, etc. Instructions are included if you want to play either of these ways.
Author More Than Just Reading
Tags Flash Cards, Outer Space, Vocabulary, Literacy, Reading Games
Writing Literary Analysis Classroom Game!
ELA, Literature, Strategies, Writing, Grade 9, 10, 11, 12, Activities, Games
This informative and fun classroom group game will help your students understand literary analysis essay writing while also getting up and moving around the room with their classmates. This resource works best as a companion activity with Writing Literary Analysis Step-by-Step Directions & Outline Activity, which covers important topics like literary analysis thesis statements, claims and warrants, introductions, body paragraph formatting, quote embedding, analysis recommendations, and conclusion. Teaching literary analysis writing is so difficult; let this resource simplify it for you! This game is an excellent way for students to demonstrate their understanding of literary analysis writing while also getting up and being active. Simply place the definitions of the different parts of an essay around the room, then hand out the definitions to your students (you can use groups, partners, or individual handouts depending on class size) and see if they can match their terms to the correct definition. It's a perfect entry activity for a class period that involves the crafting of a formal literary analysis essay. Be amazed as your students actually enjoy learning about literary analysis writing! Included in your download is: - A page of directions that explain how to teach and introduce the activity - 12 important terms related to the writing of literary analysis (Thesis Statements, Introductions, Eye-catchers, Introductory statements, Narrative Summary, Direct Support, Analysis Part 1, Analysis Part 2, Concluding Statements, Revisit Claims, Revisit Warrant, and Revisit Eye-Catcher) - Corresponding definitions for each term Although this resource game can be fitted for any secondary Language Arts classroom, it has been carefully designed to work best in grades 9, 10, 11, and 12. These step-by-step guidelines are specifically tied to Common Core ELA Standards for Writing (1, 2, 4, and 9) and Reading Information (4). This resourceis provided as a print-ready, bookmarked, and adjustable PDF file. This resource contains 13 pages.
Author The Language of Educational Art, LLC
Tags Game, Literary Analysis, Writing
Game: Storytelling Cards Travelling Around Oceania for ESL EFL
ELA, Social Studies, Language Development, ESL, Writing, Creative Writing, Grade 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games
Game: Storytelling Cards Travelling Around Oceania for ESL EFL This Printable Teaching Material is great for ESL, EFL Students, mainly High Schoolers/ Middle Schoolers (Teens), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with Oceania and Travelling Vocabulary + Sights + Famous people and local characters (the Sydney Opera House, Auckland, Mt. Ngauruhoe, a famous Film Director, Maori Haka etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY: every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY": every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on Oceania; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!
Author Learning with Alan
Tags ESL, EFL, Storytelling, Australia, New Zealand, Oceania, Teens, Games, Flashcards, Activities
ELA Icebreaker Jenga
ELA, Reading, Not Grade Specific, Activities, Games
This resource is an ELA Icebreaker Jenga. The teacher will need to get a JENGA set and label each piece with a number 1-54. You will set up the game like you would normally play. Students will take turns pulling out pieces and they will answer the corresponding question. This is a fun reading activity that can be played at the start of the school year for students to get to know one another or any time!
Author Time Thrifty Teacher
Tags ELA, Back To School, Reading Games, Jenga, Icebreakers, Icebreaker Flash Games
Groundhog's Day Number Cards for Games and Centers
ELA, Holiday & Seasonal, Language Development, Phonics, Kindergarten, Preschool, Games, Activities
Celebrate an engaging part of Americana with these Groundhog's Day number cards up to 20. Students will be fascinated learning about numbers while exploring a popular holiday tradition. Trace the groundhog themed number words, have students sequence cards from 0-20, or spin the number wheel to play fun identifying games. This set of colorful cards is versatile for many counting activities in small and whole groups to promote recognizing numerals and early math skills. Teachers appreciate the instant no prep activities for numeracy centers and games. Pair the Groundhog’s Day theme with essential preschool and kindergarten skills of number sense and early addition for cross-curricular February learning. Check out these cute groundhog number puzzles today!
Author The Connett Connection
Tags Numbers, Hands-on Learning, Number Identification, Seasonal Fun, Counting To 20, Counting To Twenty, Number Recognition, Groundhog's Day
Nonfiction Terms Review: I Have, Who Has?
ELA, Literature, Grade 4, 5, 6, 7, 8, Activities, Games
Nonfiction Terms Review: I Have, Who Has? If you're an educator looking for innovative ways to engage your students in learning and reviewing nonfiction terms related to Reading Information standards, the I Have, Who Has? game cards may be beneficial. This unique teaching resource is proved especially useful for teachers working with students from grade 4 through grade 8. The set comes with a total of 16 completed game cards that address a range of nonfiction terms such as: 'Caption' 'Central idea' 'Description' 'Direct quote' All fundamental components in understanding text structure and developing skills in literature analysis. Based on both Common Core Standards (CCS) Reading Information and Georgia Standards of Excellence RI standards, these game cards provide an interactive method to grasp necessary comprehension skills. Additionally, the resource offers extra blank cards enabling educators to customize their review sessions further by including any additional terms they wish students to focus on. This diverse feature ensures adaptability across various curriculum needs or specific lesson goals. A detailed set of instructions accompanies this teaching tool outlining how best to utilize these resources. Beyond just employing them within a typical classroom review activity setting, educators can employ this tool effectively during small group discussions or even as homework assignments enhancing constant engagement with the subject matter at hand. The potential uses are many; the benefits are universal – improved knowledge recall, active learning environment creation and engaging reinforcement of essential language arts concepts! About This PDF-based educational aid stands out due to its emphasis on interaction combined with comprehensive content coverage facilitating effective literature education for middle-grade learners. It's not merely about remembering definitions but fostering an understanding that empowers students' reading capacities- making sense from text evidence through direct quotes to inferring central ideas using supporting evidence. In Summary I Have, Who Has? is straightforward yet versatile, interactive yet informative, an essential tool for educators striving to bring the best reviewing strategy into their classrooms. It's a game-changing resource in your teaching toolkit!
Author Class with Mrs B
Tags Nonfiction Terms, Reading Comprehension, Interactive Learning, Literature Analysis, Educational Aid
Final or Ending Sounds Phonic Game Phonemic Awareness Activity
Special Resources, ELA, Special Education Needs (SEN), Speech Therapy, Language Development, Phonics, Spelling, Kindergarten, Grade 1, 2, Activities, Games
Final or Ending Sounds Phonic Game Phonemic Awareness Activity A fun pack of two games to help children develop the important phonic skill of hearing the final (or ending) sound of a word. It covers the final sounds: t, d, k, g, p, b, m, s, n. Choose from: Build A Castle or Win the Race. The games are the same whichever you choose and use the same picture cards, but the choice of the game board means that children will not get bored playing the game again and again, plus the fact that you can increase the fun level to keep the children playing! (see below). Objectives This game pack has been designed to give children practice hearing the final sound of a word, something many children struggle with, especially those with a speech delay. It is hoped that, as the child has fun playing the game that the child's phonemic awareness can be developed. The game can also be used within speech therapy to help children distinguish between sounds which are produced in a like manner: k/g; p/b; t/d. Many children have difficulty with sounds that are produced using the same part of the mouth/voice/tongue. If this is true of your pupil, then I suggest that you start by playing the game with two sounds which are not at all similar. Once the child can confidently hear the final sound of a word, then the game can be played with sounds which are similar to help the child’s speech development and the ability to carefully discriminate between like sounds. Grade/ages These games are suitable for children of any age who need to learn to hear the final sound of a word. Games make learning easy, and children learn without knowing they are! Pre-K to teens with special needs will all love these games . The fact that the games allow for an increased challenge level is an added factor, making them games that children and young people will want to play again and again—all good practice for securing the skill of hearing that final sound! How many players? It is suggested that at first, each child plays alone with an adult until they hear the final sound. Then, up to 4 children can be invited to play together. Simply print out the number of game boards you need. Increase the fun level! Begin by playing the game simply. Once the child gains confidence and you wish to play again with sounds that are produced in a similar way or to give further practice, then add in some fun. Flag or wheel cards can be scattered amongst the pictures, and the teacher can choose what these mean - either extra turns or 'miss a go'. I made this game for a ten-year-old reluctant pupil. It worked, and now he can hear the final sound! Win Win!! What is included? 1 PDF File 2 versions of a game 63 picture cards Full instructions Picture Key
Author Lilibette's Resources
Rating
Tags Final Sounds, Fianl Sounds Game, Phonic Final Sound, Hearing The Final Sound Of Words, Phonics Final Sound Activities, Final Sound D, Final Sound T, Ending Sounds, Phonemic Awareness Activity
Animal Adaptations in the Woodland Habitat Activities and Worksheets
ELA, Reading, Reading Comprehension, Language Development, Spelling, Vocabulary, Writing, Science, Life Sciences, Biology, Earth and Environmental Sciences, Earth Sciences, Grade 3, 4, Activities, Worksheets & Printables, Worksheets, Games
Product Overview The product, Animal Adaptations in the Woodland Habitat Activities and Worksheets, targets educators particularly engaged in 3rd and 4th-grade teaching. The product encapsulates various aspects of learning including science, language arts and earth sciences to stimulate student engagement. A unique feature is the 'Print-and-go' worksheets that offer immense convenience. In addition to educational content, engaging games also form part of this resourceful toolkit. Key Features 'Print-and-go' worksheets: Facilitates ease of use for teachers during classroom sessions or at-home assignments. Critical Thinking: Encourages cognitive skill development with matching exercises and discrimination tasks related to woodland species adaptations. Vocabulary Building: Enhances dictionary skills through finding guide words for specific vocabulary terms along with synonyms or antonyms. Creative Writing: Inspires creativity through descriptive writing tasks about different woodland animals and their adaptations. Inclusive Content The toolkit boasts a robust assortment of inclusive content such as PowerPoint slides for visual educational support, comparative writing tasks allowing students to delve deeper into similarities/differences among animal adaptations. Additionally, each activity /task card is presented in both color as well as black & white versions while answer keys are provided where possible for greater ease of evaluation. Note: Identical in content, color & black and white versions are provided for your consideration.
Author Quail Trail Products
Tags Animal Adaptations, Woodland Habitat, Science Activities, Language Arts, Critical Thinking
Magical Long Vowel Game
ELA, Language Development, Phonics, Grade 1, 2, 3, Activities, Games
This resource is a Magical Long Vowel Game. Featuring the silent e, this game is jam-packed with fun for your language arts students! This game can be played as: - A reading game - A spelling game - With cards only Directions are included for whichever way you decide to implement this magical game!
Author Literacy Life
Tags Board Game, Literacy Centers, Long Vowels, Silent E, Phonics
Matching Food Halves Visual Form Constancy
Special Resources, ELA, Special Education Needs (SEN), Speech Therapy, Math, Early Math, Language Development, Vocabulary, Kindergarten, Preschool, Grade 1, Worksheets & Printables, Flashcards, Activities, Games
Matching Food Halves Visual Form Constancy : An Informative Teaching Resource . An ideal teaching tool intended for preschool, kindergarten, and grade 1 educators specializing in special resources, language arts, and math lessons. It is perfectly suited for visual learners and those requiring interactive methods of teaching in order to acquire knowledge . Product Content : This PDF file contains 180 cards, comprising of 45 food vocabulary concepts presented in both color and black & white versions . The images consist of half and half illustrations of various foods such as fruits ( e.g., apples ), vegetables ( e.g., broccoli ), or even common dishes like sandwiches . Main Feature - "Visual Form Constancy" : The principle of Visual Form Constancy is incorporated into the design of this resource . Here, foods are split visually into halves while remaining easily recognizable . This feature assists students in developing recognition and recall skills through pattern identification . Versatility & Adaptability : This resource can be implemented collectively during group discussions or individually during practice sessions – promoting active participation among all students regardless of their learning pace . The prints also serve excellently as homework assignments to keep children engaged at home while progressively enhancing their understanding . In conclusion . Fostering basic mathematical skills along with vocabulary enhancement predominantly for the younger grades becomes simpler yet effective with the ' Matching Food Halves Visual Form Constancy ' tool kit . It makes learning an enjoyable journey rather than a daunting undertaking . 32 - page PDF with color and black and white images ( illustrations ) of edible things . Cards to match ( half and half ) and work on vocabulary expansion, visual perception and memory skills, along with semantics and fun ! The rest of this series and also many more visual learning resources you can find on WORDS ASIDE .
Author WORDS ASIDE
Tags Cognitive Skills, Vocabulary Development, Task Cards, Flashcards, Food, Centers, Stations, Occupational Therapy, Visual Perception, Words Aside
Let's Talk About Music Board Game
ELA, Language Development, ESL, Preschool, Grade 1, 2, 3, Games, Activities
Let's Talk About Music Board Game offers educators an entertaining way to build students' English language skills. This printable board game includes a game board and dice to spark engaging conversations about music. Students take turns rolling the dice and moving spaces on the board. They read the music question out loud and answer with a partner or small group. The simple yet thoughtful questions allow learners to practice vocabulary, listening, speaking, reading, and writing in English. Educators can facilitate gameplay with individuals, pairs, or groups of 3-4 students. They can modify the activities to meet diverse needs - from beginning ESL students to more advanced English speakers. Overall, this versatile resource enhances language learning through lively interaction across ability levels. The musical theme and multi-sensory activities captivate interest while systematically strengthening literacy.
Author Better Teaching Resources
Tags Board Game, Speaking Games, Speaking Skills, Writing Prompts, ESL Activity, Partner Activity, Literacy Center, Dice Game, Small Group
Infographic Finding Filters + Game
ELA, Writing, Grade 4, 5, 6, 7, 8, Games, Activities
Introducing the Infographic Finding Filters + Game For educators seeking innovative methods to enhance language arts classes, the Infographic Finding Filters + Game emerges as an ideal resource. Designed for students between Grade 4 and Grade 8, it offers effective revision strategies using vibrant visuals and ninja-themed comic-style representations. Pack Inclusions: An engaging infographic: Available in a JPG version suitable for printing in size 12 x 18 inches. Can be transformed into a classroom wall poster or anchor chart , reminding students of essential linguistic structures. Interactive Quizzes: Test comprehension and application skills through linked games on Quizizz! Fully Editable documents: The pack contains PDF files alongside FULLY EDITABLE Google documents that can adapt seamlessly to varied requirements. The game challenges the children's newly acquired knowledge by prompting them to form sentences using their newly-learned revision strategy. Move beyond traditional teaching methods and bring an interactive twist to your lessons! A Learning Delight! This resource is more than invaluable - it’s flexible too! It easily aligns with different classroom settings whether it's an all-inclusive group session or an individual homework assignment drill. Moreover, this tool does not merely teach kids how words work but actively fosters rigourous critical thinking skills key to any academic endeavor.The Infographic Finding Filters + Game packs numerous advantages into its compact design making learning fun-filled!
Author Room2Ruminations
Tags Infographic, Filters, Language Arts, Revision, Action Verbs
Word Family Dice Activity (middle sound a pt.1)
ELA, Language Development, Phonics, Preschool, Kindergarten, Grade 1, 2, Activities, Games
Product Description Word Family Dice Activity for middle sound a is a fun way for young children to learn onset and rhymes using word families in phonics lessons, literacy lessons, and literacy centers. This play-based games help children cement their phonological learning and is best use to develop reading skills, honing pencil skills, developing correct letter formation skills as well as encoding and decoding skills. Directions for use: To prepare the activity , print the dice templates and worksheets you wish to use. Build the dice using scissors and glue sticks (optional double-sided tape for durability) before handing them out to the children. The reading and writing worksheets are best used when laminated for durability and reuse. Make multiple copies for large groups and classes. To use the resources, hand out the reading mat worksheet and the dice that matches the color tab on the worksheet. Then find and circle the word on the worksheet. Once the kids finish with one set of dice and mat, have them pick another set. For the writing worksheet, roll any colored dice, read and write the word into its correct table. Uses for product Phonics Literacy Literacy centers Reading skills Writing skills Matching Dice Activities and Games CVC reading Onsets and rhymes recognition Reading fluency resource
Author Koodles Clubhouse
Tags Phonics, Word Family, Activity, Middle Sounds, Reading
Literary Devices: Memory Match Game - FLASH-MAC
ELA, Literature, Grade 5, 6, 7, 8, Activities, Games
The Literary Devices: Memory Match Game - FLASH-MAC Developed exclusively for MAC systems, this unique interactive teaching resource is designed to boost the comprehension of literary devices among students in grades 5 through 8. Main feature of this resource is its memory match game format where commonly used literary devices and their definitions are hidden to be found by the students. A leap beyond traditional teaching methods An engaging and enjoyable approach to learning that turns memorization into an exciting task. A user-friendly and visually appealing interface enables pupils to explore and reinforce key concepts covered in their literary devices lesson plan. Diverse Educational Settings & Use Cases Whether as part of small group activities or whole class games, or even as an interactive homework assignment, FLASH-MAC offers flexibility for classroom management. Beyond Reading Comprehension Tasks This is not just about reading comprehension tasks. Even challenging concepts like metaphors or oxymorons become easily comprehensible for young learners thanks to this dynamic minigame; fostering interest in Literature from early educational stages. Note for Language Arts Educators This tool has been thoughtfully crafted considering language arts educators who seeks innovative ways to make literature appealing yet meaningful for students. Innovation Comes with Regular Coursework & Skill Development The inclusion of this product promotes critical thinking skills –an essential constituent– in Language Arts curriculums by bridging theoretical knowledge with practical application. In summary, The Literary Devices: Memory Match Game - FLASH-MAC skillfully combines modern technology's allure with primary educational principles—resonating perfectly with contemporary digital-age teaching approaches. It becomes your "virtual assistant," effortlessly reinforcing abstract concepts at home or school for thorough comprehension while making learning enjoyable.
Author Classroom Complete Press
Tags Memory Game, Matching Game, Literary, Literature, Language Arts Lesson
Core Semantics Mats + Cards: Toys Pack
Special Resources, ELA, Special Education Needs (SEN), Speech Therapy, Language Development, ESL, Vocabulary, Kindergarten, Preschool, Grade 1, 2, Teacher Tools, Lesson Plans, Worksheets & Printables, Flashcards, Activities, Games
Core Semantics Mats + Cards: Toys Pack is a 13-page set of toy images and cards to build language skills. Use the colored and black-and-white toy pictures for open-ended writing prompts, conversation starters, vocabulary building, and more. The cards work great for group activities and establishing at-home practice. Print the flashcards full-page or as mini cards. Create match, memory, and description games and task cards for speech therapy, ESL instruction, and special education. Activities target language comprehension, expression, communication, following instructions, and other skills. Combine materials from the 35+ available semantic categories to build reasoning and categorization abilities. With visually-guided practice, this pack helps develop vocabulary, cognitive skills, and communication in a fun way.
Author WORDS ASIDE
Tags Semantics, Language Development, Speech Therapy, Vocabulary Cards, Activities, Games, Boards, Mats, Match To Sample, Words Aside
Phonics Spin Wheel for CVC Words
ELA, Language Development, Phonics, Preschool, Kindergarten, Grade 1, Activities, Games
Product Description The Phonics CVC words spin wheel for phonics single sounds or phase 2 is a great resource to use to encourage young children to read and simple word comprehension. This set of colorful spin wheels have been divided into sound groups. The CVC words only use the letters shown on the cover of the spin wheel. This product also includes reading cards and color pictures that children can match. Directions for use: To prepare the spin wheels and CVC picture and words cards for use, print the pages you wish to use and laminate them for durability. For the spin, wheels puncture a hole in the middle where there is a small circle and secure with a split pin. Uses for product - Reading spin wheels - CVC word comprehension - Reading Fluency - Picture and word matching - Picture to picture matching
Author Koodles Clubhouse
Tags Phonics, Spin Wheels, Activity, CVC Words, Template, Phonics Wheels, Spin Wheel Letters, Spin The Wheel Letters
Romeo and Juliet Jeopardy
ELA, Reading, Grade 9, 10, 11, 12, Activities, Games
Romeo and Juliet Jeopardy: A Fresh Approach to Shakespeare's Classic "Romeo and Juliet Jeopardy" offers a fresh approach to revising Shakespeare's classic tragedy. This unique teaching resource transforms the review process into an interactive game, fostering student engagement while solidifying comprehension of the play's key plot points, characters, and themes. Familiar Format with Comprehensive Quiz Questions This digital resource utilizes the familiar format of Jeopardy, featuring a total of 31 slides with 30 clues for students to answer. These comprehensive quiz questions span each act of Romeo and Juliet, allowing teachers to assess students' understanding or stimulate thought-provoking discussions about the storyline's complexities. Versatile and Interactive Teaching Tool Hosted on Microsoft PowerPoint, this is an interactive tool offering flexibility in its implementation based on educators needs. The uses can range from: Whole class instruction for group discussion or competition Focused revision sessions with smaller groups promoting collaboration & leadership skills among peers. A fun addition to homeschooling curriculum An engaging homework task that encourages independent learning Pacing & Participation :The tool can be adapted across grade levels from Grade 9 through Grade 12. NB: This part of Language Arts curriculum focusing (but not limited to) Reading Sub-Subjects beautifully integrates play-based learning while maintaining academic rigor seen in traditional forms of assessment. "By turning the review process into an engaging game where learners compete against each other answering clues intricately tied into each aspect crafted by Shakespeare himself , education takes form beyond mere knowledge gathering paving way to immersive learning experience capped by fun." Experience ‘learning made easy’ with Romeo & Juliet Jeopardy – where Shakespeare meets gameplay!
Author Educate and Create
Tags Shakespeare, Tragedy, Jeopardy, Interactive Learning, Comprehension
Dominoes: Weather
ELA, Language Development, Vocabulary, Grade 1, 2, 3, 4, 5, 6, Activities, Games
Dominoes: Weather is an engaging vocabulary resource for elementary students to practice weather-related terms. Students will match dominoes with both the printed word and a representative picture to build critical vocabulary connections. With 28 domino tiles, this self-checking game can be played individually, in small groups, or as a whole class activity. Students will match terms like rain, snow, thunderstorm, tornado, and more to their corresponding images. This domino game is perfect for reinforcing weather vocabulary across language arts, science, and social studies curricula for 1st through 6th grade. Playing this educational game gives students repeated exposure to key weather words for better comprehension and retention. The engaging format helps students of all ability levels engage with and talk about new weather terms in a fun, self-directed way.
Author Better Teaching Resources
Tags Domino, Dominoes, Weather, Matching, Words
Play Word Picture Bingo To Learn 3 Letter Words
ELA, Language Development, Phonics, Preschool, Kindergarten, Activities, Games
About Play Word Picture Bingo To Learn 3 Letter Words Play Word Picture Bingo To Learn 3 Letter Words is a versatile teaching resource tailored specifically for early learners, kindergarteners, and preschoolers. This interactive game focuses on language arts instruction with an emphasis on phonics - making it a delightfully dynamic tool for teaching three-letter words. Focusing on Phonics This resource adopts an innovative approach to teach reading skills quicky as it uses phonics. According to research, this technique helps in learning about 80% of words in the English language. The foundation of this material lies in its principle of simplicity – Teaching children that they need not spend several years acquiring reading skills when they can achieve the same results within six months to one year. Design and Gameplay The product is designed as a Pre Reader work pack aimed at introducing children first to initial sounds such as 'b,' 'd,' or vowel sounds like 'a', leading them onto pronounce entire words by running sounds together. As young learners progress through this pack, they will begin organizing these words into sentences — A fundamental skill in literacy development! Potential Applications: Works well with whole group classes and small group sessions Homeschool Friendly: An excellent tool for homeschooling parents due to its user-friendly instructions Rewarding Homework Assignments: Teachers are provided with options stimulating homework assignments The Fun Element : Games Apart from regular lessons; integral parts include fun word games like snap and bingo — brilliantly infused elements that transform learning into an enjoyable experience! While playing these games and navigating their lessons, children are encouraged to personalize the included drawings creatively. Progress Monitoring Teachers and parents can monitor students' progress over time, ensuring mastery on each sound introduced before introducing new ones. This systematic approach ensures long-lasting learning. Digital Advantage This teaching resource comes as a PDF file format product, making access easy across various devices— a significant advantage in lesson preparation and delivery for every educator. In conclusion, it's not just a bingo game; it's a comprehensive process of nurturing budding readers in an enjoyable way!
Author Guinea Pig Education
Tags Phonics, Early Learners, Literacy Development, Interactive Game, Teaching Resource















































































