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Telling Time Activities with an I Have Who Has Game

Telling Time Activities with an I Have Who Has Game preview
Telling Time Activities with an I Have Who Has Game preview

Look Inside · 7 pages

Prime Time, Telling Time to the Hour: rules for an I Have, Who Has? game with analog or digital clock cards and a worksheet
Read aloud before handing out the cards
Analog clock cards showing 1, 2, 3 and 4 o'clock; students say "I have _ o'clock" then ask who has 6, 5, 8 or 9 o'clock
First set of analog cards to print and cut apart
Analog cards with clocks at 5, 6, 7 and 8 o'clock, each asking who has 10, 3, 11 or 2 o'clock to continue the chain
Second analog card sheet for the whole-class round
Analog clock cards for 9, 10, 12 and 11 o'clock; the 10 o'clock card has no question, so it ends the reading-the-hour game
Final analog cards, including the round's last card
Digital time cards for 12:00 through 5:00 with I have, who has prompts; the 3:00 card has no question and ends the round
Digital card set, part one, for a non-analog version
Digital time cards for 6:00 through 11:00; students read each hour aloud and ask who has 10, 1, 3, 6, 2 or 7 o'clock
Remaining digital cards to complete the deck
Telling time to the hour review: students read nine analog clocks, from 9 o'clock to 3 o'clock, and write each time
Follow-up check once the card game is over
Attributes
Subject

Math, Time

Grades

Grade 1, 2, 3

Types

Activities

File

PDF

Editable
No
Rating
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About This Product

This Prime Time Telling Time Activity is a great way for students to practice reading time to the hour on both analog and digital clocks. By playing “I Have, Who Has?”, students will be engaged and excited to learn. This is a great resource for any teacher looking to help their students master telling time.

What's Included

Contains 1 PDF File

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