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Learning About Cultures: Literature, Celebrations, Games and Art Activities

Learning About Cultures: Literature, Celebrations, Games and Art Activities
Social Studies, Geography, Grade 3, 4, 5, 6, Games, Activities

Learning About Cultures: Literature, Celebrations, Games and Art Activities This comprehensive and engaging teaching resource immerses students in multi-cultural studies designed for grade 3 to grade 6 pupils. It brings the exploration of various world cultures such as African, Chinese, Jewish, and Native American to life through literature findings, festive highlights and art projects. The resource comes as a single easy-to-navigate PDF file containing 146 pages of ready-to-print lessons. Teachers can utilize these insightful materials for either whole-group instruction or divide the class into smaller learning groups. Craft-based games & Visual Aids To augment student’s understanding further this exciting resource provides craft-based games involving reproducible illustrations of children belonging to aforementioned cultures portrayed in authentic attire. Facilitators can implement these visual aids during group discussions or assign them as creative homework tasks where students can color while reinforcing their knowledge about world traditions. Educational Benefit & Flexibility The chapters are structured efficiently allowing teachers flexibility to tailor lessons according to specific classroom needs. In addition to core content relating largely geography under social studies; language arts standards such as comprehension skills are integrated via recommended reading assignments too. Multicultural Exposure & Enrichment Pupils are expected not only academically but morally enriched by wrapping up units using innovative formats like book analysis or multicultural festivals demonstration etc., This promotes empathy among diverse communities at grassroots level itself due their embodiment role-playing across ethnic lines. In conclusion, 'Learning About Cultures: Literature Celebrations Games & Art Activities' , provides an efficient yet effective platform for educators. It ignites curiosity among young learners towards humanity's cultural mosaic in a coherent progressive manner resulting in academic enlightenment along with holistic character building through understanding acceptance of global diversities.

Author Classroom Complete Press

Tags Cultures, Social Studies, Geography, Celebrations, Art Activities

Northeast Region United States Geography Game, Maps & Capitals

Northeast Region United States Geography Game, Maps & Capitals
Social Studies, Geography, Grade 5, Games, Activities

Bring geography to life with this interactive game! Students will delve into locating Northeastern states on a map of the United States and identifying their respective capitals. Packed with over 100 slides of map exercises and trivia, this self-assessment tool promises an engaging learning experience! No prior preparation required – this game is set to become the highlight of your geography curriculum. In fifth grade curriculum in New York, geography holds a significant place. Covering North America and Central America comprehensively, the United States is dissected into five distinct regions, with the Northeast being one of them. (And if you haven't seen the fantastic Flocabulary video on this topic, it's a must-watch!) This activity is tailor-made for you if: You aim to integrate ELA with Social Studies seamlessly. Maintaining high student engagement is a priority. Time constraints prevent you from creating resources from scratch. Quick substitute plans are needed. You seek a fitting culminating activity or assessment for your geography unit. Students can enjoy this game solo or with a partner, whether in class or as homework. Perfect for quick substitute lesson plans or as enrichment for fast finishers while you attend to other tasks. It's also ideal for centers. If you've ever found geography dull, this resource promises to transform your perspective! Inject vitality into your Social Studies curriculum – download now and witness the difference.

Author Big Apple Teaching

Tags Northeast, Capitals, United States Of America, Trivia, Geography, States, Interactive Game, Map, Location, Social Studies

Super States!: Puzzles, Games and Fascinating Trivia About the United States

Super States!: Puzzles, Games and Fascinating Trivia About the United States
Social Studies, Geography, Grade 3, 4, 5, 6, Games, Activities

Super States!: Puzzles, Games and Fascinating Trivia About the United States A unique and engaging educational resource for students from grades 3 to 6, this tool combines fun with learning as it takes your class on an exciting journey across the United States. Be ready to explore everything from dinosaur footprints to moon bows, from Maine's interesting attributes to fascinating facts about Hawaii. This comprehensive teaching aid covers all fifty states in a dynamic style designed to stimulate curiosity among young minds. Explore Geography: From coastlines to mountain ranges, delve into Geography through an interactive format that encourages deeper understanding of each state's unique attributes. Educational Activities: This teaching resource offers a plethora of engaging activities suitable for both group and individual learning scenarios. It effectively enhances knowledge retention while providing an enjoyable experience. Fresh Approach: Games such as Alabama Bingo, Florida Tic-Tac-Toe or Louisiana Question Game can be seamlessly incorporated into your lessons - transforming traditional memorization techniques into vibrant interactions. This PDF-based material is easy-to-use regardless of tech proficiency levels and perfectly suits both traditional classrooms or homeschooling setups by offering reproducible content that easily fits specific lesson plans. Cultivate Skills & Knowledge with Super States! Foster strategic thinking, problem-solving along with academic knowledge in a simpler yet effective way. Super-States! challenges students intellectually while enabling them fun-filled ways to connect with broader US culture and geography - truly embodying education at its entertaining best! Note: Happiness fuels passion for learning! So set your sails towards Super-States! And traverse American geography like never before.

Author Classroom Complete Press

Tags PDF

Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)

Spin Zone Media Literacy Simulation (Press Secretary and News Anchor Game)
Social Studies, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Spin Zone Media Literacy Simulation introduces key media literacy concepts to students before guiding them through an engaging role-playing activity. Students take on the roles of either a press secretary trying to "spin" the news or a news anchor reporting the latest developments. The simulation covers important topics like media bias, information credibility, and news framing. By participating in this memorable game, students gain firsthand experience with how the modern media landscape operates. The activity is light-hearted and non-partisan, making it a student favorite. This media literacy resource can be implemented in a variety of ways, including whole class participation or small group work. The 37 slides walk students through the concepts and provide clear direction to make the simulation accessible for learners.

Author Ed Dynamic

Tags Media Literacy, Simulation Game, Role Playing, News Spin, Media Bias

Map Wars: Asia Edition | Interactive Geography Game

Map Wars: Asia Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games

Map Wars: Asia Edition is an exciting interactive geography game for students to apply their map skills. This resource can be used in 5th-8th grade social studies or geography classes, playing as a whole class or in small groups. In this team game, students are divided into two teams. Multiple rounds build engagement as teams take turns identifying countries, capitals, borders, bodies of water, and more on a map of Asia. The competitive, fast-paced format motivates students to use their critical thinking skills. With each correct answer, teams move closer to victory. Educators will appreciate the clear directions provided to explain the game mechanics. Map Wars: Asia Edition transforms reviewing geography concepts into a highly anticipated event. Students will be eager to test their world knowledge in this entertaining spin on studying maps.

Author The Social Studies Doctor

Tags Team Games, Geography, Battleship, Asia, Mapping

I have...Who Has...? European Countries Edition

I have...Who Has...? European Countries Edition
Social Studies, Geography, Not Grade Specific, Activities, Games

"I have ... Who has ...?" game! The idea is simple and includes every learner: The cards are shuffled and distributed. A player starts and asks for a term. If they have the right card, they call: "I have …" and ask for the next term. The game continues until the last card has been found. You will be surprised how quiet the room will suddenly get and how your learners will listen carefully.

Author Better Teaching Resources

Tags European, Countries, Matching, Game, Flags

Turn of the Century Review Board Game

Turn of the Century Review Board Game
Social Studies, History, History: World, Grade 5, Activities, Games

This is a Turn of the Century Review Board Game. All you need is the game cards, the game board and the answer keys. Everything can be printed in color or black and white. Directions are included for how to play.

Author Sarah Miller Tech

Tags Board Game, Social Studies Review, Native Americans, World War I, Transportation

Catch Me When You Can | A "Whodunnit" mystery about Jack the Ripper

Catch Me When You Can | A "Whodunnit" mystery about Jack the Ripper
Social Studies, Biographies, Grade 6, 7, 8, Activities, Games

I created this simulation to give my middle school students the opportunity to experience the Jack the Ripper phenomena. This simulation does not focus so much on the gory nature of the crime. Instead, the students become the detectives of the Whitechapel district of the London Metropolitan police. It becomes a race to catch Jack. The students get to make decisions and experience the consequences of their decisions as well. The whole class is involved and they are soon very engaged in the investigation. Here is what is included in this simulation: - A Lesson Plan/Procedure to help you organize and run the simulation - A Teacher Part for when you act as the Chief Inspector of District H - Whitechapel - Situation Reports for you to read each round - All the materials for Round #1 - "It Begins" - All the materials for Round #2 - "It Escalates" - All the materials for Round #3 - "The Double Event" - All the materials for Round #4 - "The Murders End?" - A Power Point to help introduce and ask important questions to debrief at the end - Maps of the Whitechapel district I designed the simulation to be completed in a one hour classroom setting. However, you can easily adapt this to whatever time frame or classroom setting you have. I hope you enjoy running the simulation.

Author BCM Creations

Tags Jack The Ripper, Mystery Games, Simulation, Whole Group, World History

Abandon Ship! Titanic Social Stratification Game

Abandon Ship! Titanic Social Stratification Game
Social Studies, History, Psychology, Grade 7, 8, 9, 10, 11, 12, Games, Activities

Abandon Ship! Titanic Social Stratification Game is an immersive role-playing activity where students decide which passengers get a spot in the limited lifeboats as the Titanic sinks. Students are split into groups and assigned character sheets with information about fictional passengers' identities and backgrounds. Each group must collaborate and decide which 5 of the 8 characters to "save" based on the limited information they are given about each person. This activity sparks thoughtful discussions around social stratification, privilege, discrimination, and more while also working on teamwork and decision-making skills. Most importantly, students find this activity highly engaging as they take on the roles of Titanic passengers fighting for survival. This versatile 25+ page teaching resource can be used as a standalone activity or supplement lessons on the Titanic, social stratification, ethics, discrimination, psychology and more for grades 7-12.

Author Ed Dynamic

Tags Social Stratification, Privilege, Ethics, Teamwork

Create A Candidate (Engaging Local Election Simulation)

Create A Candidate (Engaging Local Election Simulation)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Create A Candidate is an engaging civics simulation where students run for local office in the fictional town of Genericburg. Students review background information and statistics about issues facing the town. Then they create a candidate profile, choosing their background and political positions. Students decide what policies and changes their candidate will campaign on to address Genericburg's problems. They strategize how their candidate will appeal to voters and budget fundraising and spending. Create A Candidate builds critical thinking as students identify effective solutions for the town's issues. This activity covers key civics and government content in an interactive way. The resource includes a slideshow explaining the simulation, teacher's guide, and student workbook with print and digital versions. Create A Candidate transforms a civics lesson into an exciting political campaign where students roleplay candidates aiming to win an election and improve a community.

Author Ed Dynamic

Tags Civics, Government, Campaign, Election, Roleplay

Country Study on Japan - Snakes and Ladders Board Game PDF

Country Study on Japan - Snakes and Ladders Board Game PDF
Social Studies, Geography, Grade 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on Japan - Snakes and Ladders Board Game PDF This Teaching Resource is a PDF Board game (Snakes and Ladders; 3 slides) on Japan (Asia). This Printable Resource can be great for Geography and Social Studies Classes. Suitable Learners for this kind of lesson are students from 7th Grade to 12th Grade. This Geography + Social Studies game on Japan (Asia Country Study) aims to test learners on their knowledge on Japan and Japanese Culture (naming Japanese cities, telling about history events, telling about your pawn's character, telling about Famous Japanese People or telling what you would like to visit in Japan). Some preparation on Japan (East Asia) can be useful for this Social Studies Activity. Within this amazing Country Study on Japan (East Asia Country Study) board game (snakes and ladders; 3 PDF Printable slides) it is offered: 1 board with questions and Speaking Prompts (ex. naming Cities in Japan or telling about Japanese history events, Naming Japanese Cuisine's dishes, telling where you would like to go if you had to go to Japan etc) 1 Printable Craft Die with numbers written 1 Printable Craft cone to make Game Pawns to play 5 Famous People from Japan (Hayao Miyazaki, Yoko Ono, Naruhito, Meiji etc.) to stick on the printable craft cone This amazing Social Studies + Geography Country Study on Japan (East Asia) PDF Digital Teaching Resource (3 PDF Printable Slides) can be great for learners from 7th grade to 12th grade to test Japan and its Culture. Learning with Alan is a Brand New Teaching Resource, Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan

Author Learning with Alan

Tags Asia, Japan, Japanes, Country Study, Social Studies, Geography, Snakes And Ladders, Game, Printable, Culture

Name That President Smartboard Game

Name That President Smartboard Game
Social Studies, History, History: USA, Grade 2, 3, 4, 5, Activities, Games

Name That President Smartboard Game Using Name That President Smartboard Game , students look at pictures of each president to build their knowledge of our past presidents. What You Get: This is a zip file that includes a PowerPoint and a PDF. The PowerPoint consists of 46 slides. The PDF is a 1-page answer key. How to Implement the Name That President Smartboard Game: This is an exciting game for students to play in the midst of a social studies unit studying presidents. You can play this game at the start of the unit to see how well students know the presidents. When you have spent time introducing and reviewing the presidents, students will be ready to play this game again. You may want to discuss things such as their backgrounds, education, and presidential achievements. This is a game that works well played in small groups. Students will love the friendly competition while racking up points to see who wins the game! Take A Look at Some of My Best Sellers: Ending Blends Pictures Worksheet Making Inferences Worksheet Locating Nonfiction Text Features Worksheet Matching Animal Habitats Worksheet Recognizing Fractions Worksheet Graphing Bugs Worksheet You can find more resources at my storefront here: Have Fun Teaching

Author Have Fun Teaching

Tags Name That President, President Activity, President Game, Small Group Games, Jeopardy, History Game, U.S. History, U.S. Presidents

ESL EFL Storytelling Cards Game -  Travelling around North America

ESL EFL Storytelling Cards Game - Travelling around North America
Social Studies, ELA, Language Development, ESL, Writing, Creative Writing, Grade 7, 8, 9, 10, 11, 12, Worksheets & Printables, Flashcards, Activities, Games

ESL EFL Storytelling Cards Game - Travelling around North America This Printable Teaching Material is great for ESL, EFL Students , mainly High Schoolers/ Middle Schoolers ( Teens ), Homeschooling Classes or ANY English Second Language School Around the world! This ESL, EFL Game is great to improve English as a Second Language Vocabulary and Speaking skills. This Teaching Resources can be employed by ESL, EFL Centers Abroad and TESOL TEFL Tutors or independent teachers, educators around the globe (online or offline). This ESL, EFL, TESOL Resource offers 80 Flashcards with North America and Travelling Vocabulary + Sights + Famous people and local characters (an airport, the Statue of Liberty, Québec Ville, BBQ, the Navajo people, the Inuktitut people etc. …). These English as a Second or Foreign Language Storytelling Flashcards can be shuffled so students can pick their Flashcards to tell their own unique story. Teachers and Students can use storytelling cards in various ways. My personal advice is to do the following spreads: the MINI STORY : every Learner picks 3 Storytelling Flashcards and tries to create their Europe-themed story the "NEVER ENDING STORY" : every student picks by turn a card and given the outcome of the previous fished flashcards, he tries to continue the story's narration These are only TWO of the many spreads ESL Teachers and Learners can come up with! Don't be Shy and use your creativity to teach/learn English! This ESL, EFL, TESOL, TEFL Teaching Resource (80 storytelling Cards on North America; 10 pages) can be great for Intermediate Advanced English as a second or foreign language learners. Its aim is to make students exercise and/or improve their speaking, storytelling English as a second language Skills. ESL with Alan is a Brand New ESL, EFL, TESOL Store whose aim is to help English as a Second or foreign Language Teachers, Educators and Tutors (be it online or offline) to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! Learning is fun, So should English! Always If you want to browse more of my PDF ESL, EFL, TESOL Teaching Resources, click here ESL with Alan!

Author Learning with Alan

Tags ESL, EFL, Teens, Cards, Flashcards, Game, North America, Storytelling

Engaging Congressional Simulation (A fun, interactive way to teach Congress!)

Engaging Congressional Simulation (A fun, interactive way to teach Congress!)
Social Studies, History, History: USA, Government, Grade 7, 8, 9, 10, 11, 12, Activities, Games

The Engaging Congressional Simulation is an interactive activity that brings Congress to life in your classroom. Students take on the role of Senators, representing the voters of their state. They must pass or reject bills based on their voters' preferences, requiring thoughtful decision-making and political strategy. To get bills passed, students engage in lively deal-making and persuasion with their fellow Senators. This 16-page package includes everything needed to conduct the simulation: teacher directions, a guiding slideshow that explains key concepts, spreadsheets to track bill votes, and pointers for debriefing. The activity covers topics like bipartisanship, filibusters, party politics, and the legislative process. Students find it entertaining while gaining insight into how Congress really works. Use it to supplement instruction on government or hold an exciting Congressional simulation that your students will always remember.

Author Ed Dynamic

Tags Congress, Simulation, Government, Politics, Civics

American History: Jamestown Review Game

American History: Jamestown Review Game
Social Studies, History, History: USA, Grade 4, 5, 6, 7, Activities, Games

American History: Jamestown Review Game The American History: Jamestown Review Game is an interactive teaching resource designed to engage students in reviewing material about North America's first permanent English settlement, Jamestown. This tool offers educators a unique approach to making history come alive during Social Studies lessons for grades 4 to 7. Game Design and Goals This game offers versatility and can be adapted by teachers to meet specific classroom needs. The primary goal of the game is to motivate students to answer as many questions as possible while facilitating vibrant dialogue. The game adds an element of tension, with students adopting roles as either English colonists fighting for survival or Powhatan natives asserting their rights on their land. The criteria for victory differ based on the role assumed by each student. Educational Benefits Immersive learning: By taking part in this activity, students deepen their understanding of early interactions between Indigenous peoples and European settlers. Fosters critical thinking: This game encourages students' engagement with social dynamics and historical events surrounding these encounters. Included Resources The educational package includes clear directions on how the activity unfolds in class, alongside images of successful game set-ups within a real classroom context. Furthermore: All necessary game elements are included alongside twenty questions specifically tailored towards Jamestown-related topics - no further preparation needed beyond light trimming! Potential applications include whole group learning sessions or small group activities according to your pedagogical style requirements. It may also be used for enrichment programs or even homework assignments involving sibling play at home! Note: This review game packed with educational substance and dynamic interactions is designed to capture children's attention – this resource truly elevates America’s early history studies a notch higher.

Author BCM Creations

Tags Jamestown, American History, Review Game, Colonialism, Interactive, Jamestown Board Game

What Doesn't Belong? - AP Psychology Review Game

What Doesn't Belong? - AP Psychology Review Game
Social Studies, History, Psychology, Grade 10, 11, 12, Games, Activities

This resource is a What Doesn't Belong? - AP Psychology Review Game. There are 2 pages worth of terms related to Neuroscience. Words are grouped into fours. Students will analyze the words and determine which one doesn't belong in that group.

Author Skinner's Box

Tags Vocabulary, Terms, Psychology, Review Game, Which Word Doesn't Belong Worksheets, Which One Doesn't Belong Game For Adults, Which One Doesn't Belong Worksheet

Juliette Gordon Low Knock Out Card Game

Juliette Gordon Low Knock Out Card Game
Social Studies, Biographies, Not Grade Specific, Games, Activities

Have you ever wanted to learn more about Juliette Low? This is a fun game to play to learn more about her life. It's a perfect way for girls to explore the life and legacy of Juliette Gordon Low while having a blast. In this game, players draw cards that feature intriguing questions about Juliette Gordon Low. Answer correctly to remain in the game, but if you answer incorrectly, you’ll take a seat on the bench. The game also includes unique cards that add extra excitement: Trivia Question Cards: Read questions out loud. A correct answer keeps you in the game, while an incorrect one means you have to move to the bench and be out. Knock-Out Cards: These cards get drawn and send players to the bench. Be a Sister to Every Girl Scout Card: Players can switch places with someone on the bench, allowing them to rejoin the game. You Get a Pass Cards: These cards let players stay in the game without interruption. This game will make learning about people much more fun with this exciting game.

Author Leader Connecting Leaders

Tags Juliette Gordon Low, Knock Out, Game

Country Study on Poland - Guess Who Cards Game on Famous Polish People

Country Study on Poland - Guess Who Cards Game on Famous Polish People
Social Studies, Geography, History, History: Europe, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on Poland - Guess Who Cards Game on Famous Polish People This Teaching Resource is a fun Guess Who Game PDF Presentation (1 slide, 30 cards) on Famous Polish People. This Printable Resource can be great for Geography, European History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Poland (Country Study) aims to introduce learners to Poland and its most famous Poles (leaders, kings, scientists writers etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Polish People selected for this Geography + Social Studies + European History Country Study on Poland are: Nicolaus Copernicus (Scientist) Fryderyk Chopin (Composer) John Paul II (Pope) Jan III Sobieski (King) Lech Wałęsa (Founder of Solidarność and Polish President) Maria Skłodowska-Curie (Scientist and Nobel Prize Laureate for Physics and Chemistry) Andrzej Sapkowski (Author of "The Witcher") Stanisław Lem (Science Fiction Writer, author of Solaris) Adam Mickiewicz (Author of Pan Tadeusz) Irena Sendler (Humanitarian Worker, nurse who saved many Jews during World War 2) Joseph Conrad (English Literature Writer, Polish-speaking Pole born in Poland) Marian Rejewski (Mathematician) and many more! a very fun and engaging way to play this "Guess Who on Famous People from Poland" (country study on Poland) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card's famous Pole This Social Studies + Geography Country Study on Poland PDF Printable Teaching Resource (1 slide, 30 cards for 30 Famous People from Poland) can be great for learners from 6th grade to 12th grade to introduce Poland and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags Poland, Guess Who, Cards, Game, Printable, Famous People, Geography, Europe, European History, Social Studies

The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street

The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street
Social Studies, History, History: USA, Grade 9, 10, 11, 12, Activities, Games

The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street This an engaging teaching resource that draws students right into the heart of American history . It transports them back to the pivotal night of March 5th, 1770—'The Incident on King Street' or as it was referred to by the colonists, 'a massacre'. Gameplay and Educational Highlights Role-play: Students can take on roles as historical figures from both colonial assemblies and British Parliament. Real-world Scenario: They will respond and react to actual events from history. Creativity encouraged: Learners can create official documents, formulate Acts that align with their respective teams' strategies. They also get the chance to develop news articles or other forms of communication that serve their cause. This interactive game not only serves as a dynamic approach towards teaching US History but also instills valuable skills such as leadership and collaboration among students. Educational Suitability This gaming resource is aptly tailored for secondary school learners studying in grade 9 through grade 12. It's especially recommended for those who prefer active participation rather than passive textbook learning. Add-on Benefits An integral part of a four-part series—the 'Road To Revolution Diplomacy Game' Included are three Word docs and one PDF which provide useful guides throughout this historical journey. Fostering initiative driven leadership skills through decision-making process under pressure . In conclusion, The Road to Revolution Diplomacy Game: Round #3 - The Incident on King Street is the perfect blend of factual, knowledge-based learning and friendly competition that will surely engage students' interests.

Author BCM Creations

Tags Road To Revolution, US History, Diplomacy Game, Interactive Learning, Colonial Assemblies

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)

Matching Game: How Well Do You Know Your Tudor Kings & Queens? (8 +)
Social Studies, History, History: British, Grade 4, 5, 6, 7, 8, Activities, Games

Welcome to the Matching Game: How Well Do You Know Your Tudor Kings & Queens? Introducing a resource curated for students aged 8 and above . This learning tool provides a comprehensive education on Tudor Kings and Queens , uniquely merging history with interactivity. About the Game This engaging hands-on game quizzes learners about their understanding of Tudor royalty. By arranging royal figures accurately through time, they learn about individual monarchs and their hand in shaping eras. Additionally, matching cards to corresponding kings or queens embeds essential details into memory – all while having fun. Game Contents & Usage Laminated Figures: After mounting or laminating the figures for durability, students cut them out. The Timeline : Students scramble up these figures to form their own historical timeline journey. Bundled Facts: Using these facts, students match cards to related kings or queens. Note: A total of 19 pages' worth of relevant material is included in this game - suitable for grades 4 through 8. Versatility in Application This resource can be used in whole classrooms, smaller subgroups, or even independent homework assignments. It suits public school educators catalyzing collective classroom interaction just as well as homeschoolers designing personalized curricula. The Integrative Utility : The tool is incredibly adaptable with diverse teaching strategies! Social Studies Classes: A Perfect Fit! ` ` ` Focusing on British History under subcategories such as The Tudors? This matching game is a fantastic way to explore history differently, presenting individuals against larger societal backdrops through a fun and engaging approach. Why Should You Choose This? The novel method of interaction cultivates sustained curiosity amongst learners. It meets educational requirements effortlessly. All material is conveniently encapsulated within a downloadable PDF file format. This resource truly revolutionizes how history is perceived – making learning an enjoyable experience!

Author Guinea Pig Education

Tags Tudor Kings, Tudor Queens, Interactive Learning, Historical Education, British History, Tudor Dress Up Games

Lewis and Clark Time-Line Game

Lewis and Clark Time-Line Game
Social Studies, History, History: USA, Grade 5, 6, 7, 8, 9, 10, Games, Activities

The Lewis and Clark Time-Line game will be an engaging way for students to explore the journey of Lewis and Clark and apply that knowledge by creating timelines. The idea of the game is for a player to get 8 cards in chronological order in their personal timeline on the table in front of them. This download comes with rules, variations and recommendations for successfully playing this game. It is a 24-page download with a no-prep game.

Author Creative Learning Connection

Tags Lewis And Clark, Expeditions Activity, Expeditions Game, Timeline Game, Timeline Activity, Lewisandclark Games

President Election Campaign Game: Win the White House | Used With iCivics

President Election Campaign Game: Win the White House | Used With iCivics
Social Studies, Government, Grade 9, 10, 11, 12, Activities, Games

How does a presidential candidate go about campaigning, winning the election, and then becoming the next President? What's with the electoral college anyway? This game has proven to be an excellent way for students to comprehend what a candidate needs to go through in order to become the next President. From taking stances on issues, giving speeches, and traveling to various states, students will take the role of candidate and do their best to win the most electoral votes and become the next President of the United States. This worksheet is an excellent written companion to go along with the FREE game created by iCivics.com . As students play the FREE online game Win the White House , students will also complete this series of 11 reflection questions. Just playing the game in itself is fun, but having this assessment is great for the teacher and student to reflect on what has been learned. My students love this game an have told me that they play it at home as well. Playing this election campaign game is an excellent hands-on activity to add to your political parties or Executive Branch unit within your civics or government classes. Let's go "Win the White House!"

Author Mister Harms

Tags Election Games, Campaign Games, Civics Activity, Civics Game, White House Games, President Elect Game, Win The President, Presidential Campaign Game Online, Presidential Candidate Game, Free Election Game, Race For The Whitehouse Game, Campaign Election Game, Presidential Election Computer Game, Presidential Election Simulation Games

Country Study on Jaoan - Guess Who Game on famous Japanese People

Country Study on Jaoan - Guess Who Game on famous Japanese People
Social Studies, Geography, History, History: Asian, Grade 6, 7, 8, 9, 10, 11, 12, Activities, Games

Country Study on Jaoan - Guess Who Game on famous Japanese People This Teaching Resource is a fun Guess Who Game PDF (1 slide, 15 cards) on Famous Japanese People. This Printable Resource can be great for Geography, Asian History and Social Studies Classes. Suitable Learners for this kind of lesson are students from 6th Grade to 12th Grade. This Geography + Social Studies Guess Who Game on Famous People from Japan (Country Study) aims to introduce learners to Japan (Asia) and its most famous Japanese People (leaders, writers, inventors, film makers, emperors etc.). Little Preparation is needed for this Social Studies + Geography Activity. Some of the Japanese People selected for this Geography + Social Studies Country Study on Japan are: Haruki Murakami (Writer) Hayao Miyazaki (Academy Award film maker and animator) Banana Yoshimoto (Writer) Naruhito (Emperor) Yoko Ono (artist) Naomi Osaka (Tennis Player) Yuko Shimizu (Hello Kitty Creator) Shigeru Miyamoto (Super Mario creator) Michio Suzuki (Inventor, industrialist and businessman) and many more! A very fun and engaging way to play this "Guess Who on Famous People from Japan" (country study on Japan) game can be the following: all Learners sit on the floor in a circle every Learner has a Flash Card on their face every Learner/player asks a question about their Flash Card's famous Japanese person This Social Studies + Geography Country Study on Japan PDF Printable Teaching Resource (1 slide, 15 cards for 15 Famous People from Japan) can be great for learners from 6th grade to 12th grade to introduce Japan and its Culture through its most important and celebrated people. Learning with Alan is a Brand New Teaching Resource/Educational Material Store whose aim is to help Teachers, Educators and Tutors to achieve their teaching objectives while creating a fun and stimulating environment. Never Forget! If you want to browse more of my Teaching Resources, click here Learning with Alan!

Author Learning with Alan

Tags Asia, Asian, Japan, Japanese, Country Study, Social Studies, Geography, Asian History, Guess Who, Game

Map Wars: South America Edition | Interactive Geography Game

Map Wars: South America Edition | Interactive Geography Game
Social Studies, Geography, Grade 5, 6, 7, 8, Activities, Games

Map Wars: South America Edition is an exciting geography game that engages students while building essential map skills. This interactive team game pits two groups against each other to locate countries, capitals, rivers, and more on a map of the South American continent. Educators can implement Map Wars as a whole class activity, in small groups, or even assign it as enriching homework. The game comes with clear directions that allow students to learn as they play in multiple high-energy rounds. Map Wars: South America Edition takes middle schoolers on a fun adventure through geography as they strengthen their spatial reasoning, map reading, region identification, and collaboration talents. This comprehensive pdf resource gives teachers a unique way to reinforce social studies standards and next generation geography abilities for grades 5 to 8.

Author The Social Studies Doctor

Tags Social Studies, Map Wars, South America, Geography, Team Games