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Industrial Revolution - The Urban Game

Students hand-draw and progressively redraw a village map through 21 narrated historical rounds to simulate how canals, factories, and railroads transformed the English countryside during the Industrial Revolution.
Grades
Grades 9–12, High School
File type
Multiple File Types
Editable
Yes

Updated Aug 02, 2022

Subject
Social Studies, History, History: World, Writing
Topic
history games, Industrial Revolution
Resource types
Activities, Games
Editable
Yes

About this resource

What's inside this resource

This resource is an Industrial Revolution - The Urban Game.

This is an engaging and interactive game for your students to play when they are reviewing or just being introduced to the Industrial Revolution.

Directions are included for set up and how to play.

Students will go round through round reading short paragraphs and then following the directions to emulate this time in history.

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Explain the historical process of urbanization in Great Britain during the Industrial Revolution.

  • Describe the impact of industrialization-era inventions (the canal, the Water Frame, the steam engine, the puddling process, the railroad) on a community's land use and population.

  • Analyze the social costs of industrialization, including child labor, tenement housing, and pollution, alongside its economic benefits.

  • Compare living and working conditions before and after industrialization using evidence gathered during the simulation.

Teaching tips

  • Pre-teach the four background questions the materials suggest — pre-industrial life, agricultural change, key inventions, and why Britain industrialized first — before starting the simulation.

  • Budget 2 to 3 class days for the full 21-round simulation, as the materials themselves recommend, to give students enough time to draw and process each round.

  • Display each round using the referenced PowerPoint alongside the text version so visual learners can follow the accompanying images (such as the Water Frame and Cort's Puddling Furnace) while drawing.

  • Use the completed before/after Change Over Time chart to structure the closing debate and comparison essay, since students will already have organized evidence in that format.

Skills covered

  • Historical simulation and mapping — students translate narrated historical events into concrete additions or removals on a hand-drawn village map.

  • Cause-and-effect historical reasoning — students connect specific inventions and laws (the Enclosure Acts, the steam engine, the puddling process) to visible changes in their simulated town.

  • Comparative analysis — students complete a before/after chart contrasting pre- and post-industrial work, transportation, and family life.

  • Argumentative writing — students debate and then write an essay evaluating whether industrialization's benefits outweighed its costs.

Good to know

Questions teachers ask about this resource

Why does the simulation instruct students not to add smoke to the very first factory but to add smoke to all factories from Round 11 onward?

The first factory (Round 4) runs on Arkwright's water-powered Water Frame, which produced no smoke, while Round 11 introduces Watt's steam engine, which burns fuel and pollutes, so the smoke instruction is a deliberate way to make the environmental shift from water power to steam power visible on the map itself.

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Resource details

Concepts & topics

Core concepts

  • Industrial Revolution

  • urbanization

  • Enclosure Acts

  • child labor

  • economic history

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