search
user.png
vertical menu

Learn the Science behind: Entertainment Technology Activity Booklet

Learn the Science behind: Entertainment Technology Activity Booklet preview
Learn the Science behind: Entertainment Technology Activity Booklet preview

Look Inside · 9 pages

Entertainment Technology Activity Booklet cover with a laptop photo and the label '4th–5th Grade Activities'
Cover of the three-activity booklet
Activity 1 animation directions: make a thaumatrope, design a flip book and make a stop motion animation
Instructions for Activity 1 on animation
Thaumatrope circle template: spider web and spider, fishbowl and fish, plus two blank circles for a new design
Thaumatrope cut-out circles for Activity 1
Flip book template: eight blank frames for drawing a character that moves a little in each frame
Flip book template for Activity 1
Activity 2 video game development directions: role play interviewing a game designer, then interview a real one
Instructions for Activity 2 on game design
Role playing cards: game designer Allen Varney's answers on degrees, skills, game variety and design time
Answer cards for the game designer role play
Game Designer Interview Questions: 12 questions such as 'What is a typical day like for you?'
Interview sheet for Activity 2
Activity 3 amusement park science: make a Popsicle stick catapult from 7 sticks, 4 rubber bands and a bottle cap
Instructions for Activity 3 on catapults
Catapult Challenge stations: Knocking over The Tower, Cotton Ball Toss and Launching Marshmallows, with supply list
Three challenge stations for Activity 3
Attributes
Add To Collection
Add to collection Add to collection

About This Product

Activities include making your own thaumatrope, design your own flipbook, learn about video game development, game designer interview questions, and more!

What's Included

31 printable pages in PDF Format

0 Reviews

Explore related searches
you may also like...

Check out these other great products