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Monster Genetics Activity

Flipping a coin twice per trait determines whether a student's original monster inherits twelve dominant or recessive characteristics, from body shape to number of teeth, before they draw it to match the results.
Grades
Grades 6–8, Middle School
File type
PDF
Preparation
Print ready

Updated Jun 10, 2022

Subject
Science, Life Sciences, Biology
Topic
monster, genetics
Resource types
Activities
Preparation
Print ready

About this resource

What's inside this resource

This resource is a Monster Genetics Activity.

Students will flip a coin to determine the traits of the monster!

This is an exciting way to teach students how to follow procedures.

Included:

  • - Teacher's guide

  • - Student worksheet

  • - Student data table

In the classroom

Teaching tips & learning objectives

Learning objectives

  • Use a coin flip to generate a genotype (e.g., Oo, BB, gg) for a given trait, with heads representing the dominant allele and tails the recessive allele

  • Determine whether a given genotype is homozygous or heterozygous

  • Determine the phenotype that results from a given genotype, applying the rule that the dominant allele is expressed when present

  • Explain why two independently generated sets of traits (two different monsters) are unlikely to be identical, drawing a parallel to human genetic variation

Teaching tips

  • Put students in groups of two, as recommended, since the activity is designed around pairs sharing one coin and one data table

  • Have every group flip in the same trait order so the class can compare monsters trait-by-trait during the discussion, since the data table lists all 12 traits in a fixed order

  • Use the 8 provided discussion questions after the monsters are drawn and displayed, since several (e.g., "Is it possible to end up with identical monsters?") depend on comparing multiple finished monsters

  • Have a substitute coin-generation method ready for classes without enough coins, per the teacher's guide's own modifications note

Skills covered

  • Genotype notation — students record each trait's result as a two-letter genotype (e.g., Oo, BB) based on a coin flip standing in for allele inheritance.

  • Dominant/recessive and phenotype determination — students work out which allele is expressed and what the resulting visible trait (phenotype) is for each of the 12 traits.

  • Homozygous/heterozygous classification — students classify each completed genotype as homozygous or heterozygous.

  • Genetic-variation reasoning — students compare their monster to a partner group's and discuss, via 8 guided questions, why individuals show different combinations of traits.

Good to know

Questions teachers ask about this resource

How many traits does each monster end up with, and where do the allele options come from?

Twelve traits total, from body shape and color down to leg pattern and tooth number, each with two named allele options already listed on the data table (for example Round (O) or Triangle (o) for body shape) — students don't invent the options, only determine which allele wins the coin flip.

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Resource details

Concepts & topics

Core concepts

  • Dominant and recessive alleles

  • Genotype and phenotype

  • Homozygous and heterozygous traits

  • Genetic variation

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