Hamlet Escape Room

- Grades
- Grades 7–12, Middle School, High School
- File type
- Preparation
- Print ready
- Subject
- ELA, Literature
- Topic
- Hamlet, Escape Room
- Resource types
- Escape Room, Activities
- Preparation
- Print ready
About this resource
What's inside this resource
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
The focus of this breakout is both Shakespeare’s Hamlet. The activities in this breakout game are designed to help students review what they have read in the play. A great review game before a test or quiz. Comes complete with answer key.
In the classroom
Teaching tips & learning objectives
Learning objectives
Sequence key plot events of Hamlet by selecting the seven points that belong on a plot diagram from a larger set of twelve.
Match character quotations from the play to the character who speaks them.
Answer multiple-choice questions about character, conflict, and figurative language in a close reading passage from Act II.
Combine information gathered across multiple tasks to decode a final encrypted message from the play.
Teaching tips
Use the 'Oops!' cards sparingly and strategically: the file's own guidance suggests tossing one at a team that is relying too heavily on a single member, since it benches that student for five minutes.
Review the teacher's solving guide on page 21 before running the activity, since it explains exactly which letters each task yields toward the final encrypted message.
Not every plot card is used on the diagram — of the twelve plot cards in Task 1, only seven belong on the final Plot Diagram — so remind students the extra cards are deliberate distractors, not a printing error.
Close with the two reflection questions (strategy going in, and how the team worked together) as a short debrief rather than skipping straight from the final code to the next activity.
Skills covered
Plot sequencing — students select and order the seven plot points (from twelve provided) that belong on a plot diagram of Hamlet.
Character identification — students match quoted lines to the Hamlet character who speaks them.
Close reading and figurative language — students answer multiple-choice questions on character, conflict, and figurative language in the Hamlet/Polonius 'fishmonger' passage.
Cipher decoding — students combine letters earned across three prior tasks to solve a symbol-substitution cipher revealing a line from the play.
Good to know
Questions teachers ask about this resource
Do all twelve plot cards belong on the final diagram?
No. Students must find all twelve plot cards but then choose only the seven that actually belong on the Plot Diagram and put those in order; the remaining cards are intentional distractors.
What happens if a student is hit with an 'Oops!' card?
That student sits out of the game for five minutes, which the file's own guidance recommends using when one team member is doing all the work rather than the group collaborating.
No reviews yet
Downloaded this resource? Tell other teachers how it went.
Resource details
Concepts & topics
Core concepts
Hamlet plot and characters
close reading
figurative language
escape room puzzle format
Explore more
Categories this resource belongs to
Explore related searches
More to explore









