Hamlet Escape Room

- Grades
- Grades 9–11, High School
- Pages
- 22
- File type
- Answer key
- Included
- Subject
- ELA, Reading Comprehension, Reading, Language Development
- Topic
- Hamlet, Escape Room
- Resource types
- Games, Activities
- Answer key
- Included
- Standards
- RL.9.1
Product description
From the author
Looking for a fun way to get your students talking, moving, and collaborating? Look no further!
The focus of this breakout is Shakespeare’s Hamlet. The activities in this breakout game are designed to help students review what they have read in the play. A great review game before a test or quiz. Comes complete with answer key.
In the classroom
Teaching tips & learning objectives
Learning objectives
Sequence key plot events of Hamlet by selecting the seven points that belong on a plot diagram from a larger set of twelve.
Match character quotations from the play to the character who speaks them.
Answer multiple-choice questions about character, conflict, and figurative language in a close reading passage from Act II.
Teaching tips
Use the 'Oops!' cards sparingly and strategically: the file's own guidance suggests tossing one at a team that is relying too heavily on a single member, since it benches that student for five minutes.
Review the teacher's solving guide on page 21 before running the activity, since it explains exactly which letters each task yields toward the final encrypted message.
Close with the two reflection questions (strategy going in, and how the team worked together) as a short debrief rather than skipping straight from the final code to the next activity.
Skills covered
Plot sequencing — students select and order the seven plot points (from twelve provided) that belong on a plot diagram of Hamlet.
Character identification — students match quoted lines to the Hamlet character who speaks them.
Close reading and figurative language — students answer multiple-choice questions on character, conflict, and figurative language in the Hamlet/Polonius 'fishmonger' passage.
Good to know
Questions teachers ask about this resource
Do all twelve plot cards belong on the final diagram?
No. Students must find all twelve plot cards but then choose only the seven that actually belong on the Plot Diagram and put those in order; the remaining cards are intentional distractors.
What happens if a student is hit with an 'Oops!' card?
That student sits out of the game for five minutes, which the file's own guidance recommends using when one team member is doing all the work rather than the group collaborating.
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Curriculum
Standards, concepts & topics
Standards
- RL.9.1
Core concepts
Hamlet plot and characters
Close reading
Figurative language
Escape room puzzle format
Topics
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