- Subject
- ELA, Phonics
- Topic
- Letter J, Beginning Sounds
- Resource types
- Games
- Preparation
- Print ready
- Standards
- RF.K.3.a
Product description
From the author
This letter-J picture game includes one color board and one black-and-white board. Players roll a die, move around the outer track and cover a matching picture in the 20-space center. The printed goal is to cover all the pictures.
Provide a die, a player piece for each participant and counters. Name the pictures and practice their beginning J sound before or during play. Use the game independently, with a partner or in a literacy Center.
Optional variations from the contributor include connecting four, covering spaces within a time limit, comparing the number covered, or racing to cover ten. Agree on the chosen goal before starting. The four-page PDF includes the two boards, a thank-you page and credits.
In the classroom
Teaching tips & learning objectives
Learning objectives
Move a game piece around a board by rolling a die and advancing the corresponding number of spaces.
Match a landed space to its corresponding picture in the center of the board.
Build turn-taking and rule-following by playing toward the game's stated win condition of covering every picture.
Teaching tips
- Provide a die, one player piece per player and enough counters to cover the 20 inner spaces.
- Before playing, name the pictures using J words, such as jug, jet, jam, jar, jacket, jellyfish and jump; model the beginning sound and letter J.
- Use the printed cover-all goal, or agree on one of the contributor’s optional partner/time-limit goals before starting.
Skills covered
Turn-based board gameplay — students roll a die, move around the track, and cover matching pictures until the board is complete.
Rule-following toward a stated goal — students play to the explicit win condition of covering every picture on the board.
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Curriculum
Standards, concepts & topics
Standards
- RF.K.3.a
Core concepts
Letter J
Roll-and-cover board game
Turn-taking gameplay
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