"Loser" Mentor Text Study • Writing in second person POV
A lesson using passages from Jerry Spinelli's novel 'Loser' and Jamaica Kincaid's short story 'Girl' as mentor texts to teach students how to write in second-person point of view
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A lesson using passages from Jerry Spinelli's novel 'Loser' and Jamaica Kincaid's short story 'Girl' as mentor texts to teach students how to write in second-person point of view
A cross-curricular writing and art activity where students document, describe, and invent a biography for a 'pet rock' they have created.
A full reproducible math practice workbook (Milliken Publishing / Lorenz Educational Press) supplementing Grade 5 instruction across a broad range of topics beyond basic computation, including problem-solving, number sense, data analysis, measurement, and geometry.
A narrative-writing activity for 2nd-5th graders to practice thinking through and writing about calming-down strategies via a created story.
A post-reading creative-writing project for the novel "Number the Stars" that uses the "I Am" poem format to build character analysis and critical-thinking skills.
Give students a MASH-style (fold-and-predict/spiral counting) creative writing game to randomly generate character traits and story elements for use in creative writing.
A cross-curricular (science, reading comprehension, vocabulary, and math) unit that teaches students about rainforest geography, biodiversity, threats to rainforests, and conservation/ecotourism, using a narrative in which four student characters present a science report to their class.
A narrative-writing activity that has students create a self-control story, choosing story elements and applying a self-control strategy to a problem, then editing their writing.
Vikings - This " Viking Literacy and Math Activity Packet " is no prep required - so the packet is great as printable worksheets for a history unit or extra work or sub plans or to enhance a literacy or math unit. Many of these activities are differentiated so there are options for kids at all levels between Grades 2 and 5. Please note that not all…
A creative-writing teaching resource that first reviews fiction-writing techniques (audience, genre, structure, dialogue, sentence variety) and then guides students through planning and writing an original story using a given character/setting/plot outline about a boy named Frank at a computer-game sale.
A print-and-play board game ('Wishin'') for 2-4 players that gives students addition practice by having them accumulate a running point total as they move around a game board, provided in multiple color/ink versions.
Tall Tall Tall Tales Gr. 4-6: A Dynamic Teaching Resource Tall Tall Tall Tales Gr. 4-6 is an exceptional teaching resource which has been designed for educators who are eager to imbibe amusement and understanding in students regarding the vibrant world of folktales. This unique unit effectively marries reading comprehension and creative writing, serving…
Provide hands-on practice with simple addition and subtraction equations (and number counting) through a sensory-bin picking/sorting game.
A creative-writing/social-studies activity where students design a personal coat of arms/family crest using heraldic symbolism to represent their own personality, values, and interests.
A movie-study resource built around Pixar's Inside Out 2 (2024) combining social-emotional learning with literacy, grammar, and math practice for grades 3-10.
The Addition War Card Game The Addition War Card Game is an enchanting and instructive tool geared towards enhancing the addition skills of grade 3 students. This innovative modification of the traditional card game, War, entwines strategic reasoning with math practice, paving a way for an immersive learning experience. Making Learning…
Biography research and creative-writing project in which students build an imagined social-media profile for a historical scientist or inventor.
Provide a no-prep two-player dice strategy game where students calculate (and can extend to) the perimeter and area of compound/composite shapes they build.
Practice multiplication facts (tables 1-12) through a matching domino-style game.
A one-page, self-checking printable game ("Subtraction Snake") giving students repeated, timed practice with multiplication facts for the 6s (x6), to build recall fluency.
Reinforce vocabulary, reading comprehension, and writing skills using human body-parts terminology (nose, ear, arm, eye, back, stomach, cheek, shoulder, finger, face/head, hair, tongue, lip, tooth, thumb, foot, leg, neck, knee, hand).
A one-page, self-checking printable board game ("Multiplication Mystery") giving students repeated, mixed practice with multiplication facts for the 9, 10, 11, and 12 times tables, to build recall fluency.
An 'I have, who has' cooperative card game for practicing multiplication facts 2 to 12.
Reinforce vocabulary, reading comprehension, and writing skills using classroom terminology (chair, bulletin board, bookshelf, board, clock, computer, door, table, map, carpet, sink, smartboard, desk, garbage can, window).