Sight Word Traceable Flash Cards
Trace/color the outlined letters on each word card, cut the cards out, use them to practice spelling and reading the word, and check off words learned on a tracking sheet.
8,334 resources
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Trace/color the outlined letters on each word card, cut the cards out, use them to practice spelling and reading the word, and check off words learned on a tracking sheet.
Roll two dice, write the numbers in addition boxes and find the sum; and/or search a grid of numbers to find and record as many addition number sentences (two addends and their sum) as possible.
Students dig carrot and eggplant equation cards out of a sensory tub (rice or beans), solve the addition or subtraction equation on each card, and sort/place it into the basket template (numbered 0-10) matching the correct answer.
A post-viewing ESL/EFL worksheet built around the film "Sherlock Holmes: A Game of Shadows", combining film-info recall, vocabulary logging, character description, and reflective/creative writing tasks.
1.Introduction Math class should be one of the most fun classes for you and your students, especially if they are children. That is why it is important for you as a teacher to use educational resources and games .
Look at 5 target sight words per page, then scan a grid of shapes each labeled with a word in capital letters, find the shapes matching each target word, and color them in.
Each student holds one card showing a starting number ('I HAVE [n]') and an addition problem ('WHO HAS [a+b]?'); students take turns solving the addition problem on the previous card and identifying whose card shows that sum as its 'I HAVE' number, continuing the chain around the group.
A 'get to know me' book-companion writing activity, paired with the book 'A Letter From Your Teacher,' for students to introduce themselves to their new teacher at the start of the year.
A digital 'micro-learning deck' (interactive PowerPoint lesson) teaching the figurative-language idiom 'back to square one' through an intro, a reading passage with audio, fill-in-the-blank and true/false comprehension activities, and a guided summary-writing task.
A back-to-school craft activity where students color and cut out paper crowns to wear and celebrate the first day of school.
A back-to-school 'All About Me' icebreaker activity where students fill in prompted sections to share personal interests, then cut out and display the results.
Color a map of Africa and illustrations of 33 individual African animals
A post-viewing ESL/EFL movie-guide worksheet built around the film referenced in the title ("ESL Movie Guide - The Hunger Games: The Ballad of Songbirds of Snakes"), giving students structured prompts to record film details, build vocabulary, describe characters, and write a personal response/creative diary entry.
Forever June Digital Design Introducing my owl themed 1st Day of School Handprint Art and Coloring Activity! This fun and easy to create activity is intended for children from toddlers in a daycare, early childhood education or childcare center to preschool aged children, to pre-k and Kindergarten students, Special Education…
Uses a short animated film called 'Watermelon' to teach story sequencing, true/false comprehension, and summary writing.
Record vocabulary knowledge on a graphic organizer, drag answer tiles onto matching question tiles in a 'secret picture' reveal activity, then complete a self-grading quiz - all delivered via linked Google Slides.
A back-to-school craft/reflection activity where students record personal facts and preferences at the start of the year, fold them into a paper time capsule, and open it later.
A digital (Google Slides) checkers-style game for practicing 1-digit addition facts.
Complete tasks on an assigned bingo card following one of several bingo win patterns (Lines, T's, U's, or Squares, requiring 5/9/13/16 completed answers respectively), then record answers on a provided answer worksheet.
A 340-page book by Syed Hammad Rizvi teaching middle- and high-school students to apply strategic-thinking skills learned from video games (focus, pattern recognition, planning, resource management, adaptive strategy, game theory) to real-world academic and life problem-solving.
The class recites a rhyme; a called-on student points to a numbered 'house' card in the pocket chart; the class reads the number aloud; the teacher reveals whether a hidden mouse is behind that card; play continues until all mice are found. Enrichment variations include naming house colors, tracing numbers in the air, and…
Practice multiplication facts (tables 1-12) through a matching domino-style game.
Play a board game (up to 6 players) answering question cards of varying difficulty about magnets and electromagnets, checking answers against an answer sheet.
NOW PLEASE READ CAREFULLY THE FOLLOWING ANSWERS THAT WILL MAKE YOU UNDERSTAND WHAT THIS PRODUCT IS ABOUT AND SO YOU CAN FIND OUT AND DOWNLOAD IT. Why should teachers use educational materials in the classroom?