Tutankhamun - Mini Unit
Mini unit teaching the history of Tutankhamun and ancient Egypt, beginning with a lesson on the discovery of Tutankhamun's tomb in the Valley of the Kings.
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Mini unit teaching the history of Tutankhamun and ancient Egypt, beginning with a lesson on the discovery of Tutankhamun's tomb in the Valley of the Kings.
A digital (Google Slides) review game for a US-in-WWII history unit, letting teachers quiz students on content via game formats like Family Feud, Build-A-Bear, and Attack!.
A 14-slide digital micro-learning deck teaching the geography, symbols, and culture of the state of Montana.
Local-election civics simulation in which students design a fictional candidate to run for mayor of "Genericbury"/"Genericburg," including background, campaign slogan, and stances on local issues, to explore what makes a candidate "electable" and how representatives respond to voters.
Teach urbanization concepts (definition, MDC vs. LDC urban growth trends, ways of defining a city, MSA, megalopolis, megacities) for a high-school/AP-level human geography unit, via paired slide notes and a fill-in outline.
Local-election civics simulation in which students design a fictional candidate to run for mayor of "Genericbury"/"Genericburg," including background, campaign slogan, and stances on local issues, to explore what makes a candidate "electable" and how representatives respond to voters.
A social studies lesson teaching the definition and features of totalitarianism and its rise after World War 1, with application to students' own lives.
Teach students state facts and symbols about Vermont through a digital, self-paced micro-lesson.
Teach classification of world religions (universalizing vs. ethnic; monotheistic vs. polytheistic) and profile major religions' origins, diffusion, and cultural landscape features, for a high-school human/cultural geography unit.
Congressional lawmaking simulation activity for a Social Studies/Government class; each student role-plays a U.S. Senator from an assigned state and negotiates/votes on eight partisan-leaning bills to try to secure re-election, teaching deal-making, political strategy, and party politics.
Digital micro-learning deck teaching Wyoming state geography and symbols (location, neighboring states, capital, flag, seal, nickname, motto, state symbols/animals) with video/audio and a summarizing activity.
A multi-day classroom government-role simulation in which student groups govern a zombie-apocalypse 'Quarantine Zone,' exploring core government functions (common good, vital services, rule of law, safety) through escalating crisis events.
A high-school history lesson using an 'odd one out' starter and an evidence card-sort activity to have students weigh conflicting evidence and decide whether Al Capone should be viewed as a hero or villain.
Lead a sociology/social studies discussion-and-design activity in which students imagine and justify the structure of their own 'perfect' society.
A daily warm-up resource of 'this day in history' facts for social studies/history classes; students copy down historical events for a given calendar date as a bell-ringer routine.
Zombie Government Teacher Simulation Guide Thanks for your support in getting this product! I worked hard to make it a flexible and fun adaptation of the activity I made for my classroom.
Interactive micro-lesson introducing Rhode Island geography and state symbols/facts.
A document-based learning activity (Google and traditional/print versions) exploring how the Catholic Church responded to the Protestant Reformation via the Counter-Reformation, using primary/secondary source analysis.
A UK-curriculum geography/environmental unit (Year 7, Spring term) teaching how society processes waste, its impact on land and oceans, and how to reduce it, using a knowledge organiser, scheme of work, homework menu, and an upcycling project.
Introduce students to the Gilded Age and Progressive Era in U.S. history through a graphic-organizer activity paired with a linked video/article resource.
A homework/activity packet teaching the development of Egyptian tomb architecture, from simple pit burials and mastabas through step and true pyramids (Meidum, Bent, Red, Great Pyramid, Pyramid of Unas) to the New Kingdom's Valley of the Kings, plus a companion section on how the Great Pyramid was engineered and built.
Introduce students to the causes, events, and effects of the Great Depression and New Deal through a graphic-organizer activity with a linked online reference resource.
Introduces students to Peru as the heart of the ancient Inca civilization and home to Machu Picchu, presented as an illustrated country-study slideshow covering Peru's location, quick facts, language, history, geography, economy, cities, and culture.
A 4-activity resource covering Manifest Destiny and Westward Expansion, including a kick-off analysis activity, a painting analysis, a map-labeling task, and an extension reading.