Multiplication Facts - Seven Printable Game
A one-page, self-checking printable game ("Lucky 7's") giving students repeated, timed practice with multiplication facts for the 7s (x7), to build recall fluency.
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A one-page, self-checking printable game ("Lucky 7's") giving students repeated, timed practice with multiplication facts for the 7s (x7), to build recall fluency.
Roll a die multiple times to determine which chicken body parts to add to a drawing (body, eyes, comb+feet, wing, tail); optional variant games ('Change It Up', 'Chicken Eats') add further dictated details, colors, line styles, or food items by roll.
A one-page, self-checking printable game ("Zero Or Hero?") giving students repeated, timed practice with multiplication facts for the 0s (x0), to build recall fluency.
Roll five times (pot, cactus, table, wall, pot design) and draw the resulting combination on paper, optionally adding extra elements from a provided list (expression, another cactus, hat, flies, cactus fruit, more thorns, butterfly, cactus bloom, wall shapes, moustache) before coloring.
Roll a die repeatedly; for each roll, draw the element shown in the corresponding row on the game sheet (e.g. shape/body part/expression), building up a complete a happy cactus drawing, then add details and color it.
Domino-style matching game for practicing multiplication facts (times tables 1 through 12).
A one-page, self-checking printable game ("Space Race") giving students repeated, timed practice with multiplication facts for the 11s (x11), to build recall fluency.
Domino-style matching game for practicing multiplication facts (times tables 1 through 12).
Student rolls a die for each column on the chart and draws the corresponding feature option onto their own paper to build a unique silly bird drawing, then adds details, a background, and color.
Roll a die multiple times and draw the corresponding watermelon features (eyes, nose, mouth, extras) shown in a reference key; optionally follow teacher-dictated 'Change It Up' prompts to add more elements, colors, or line styles, then color the finished drawing.
Students draw a base gummy worm, then roll a die five times to determine color combo/flavor, eyes, nose, mouth, and wig/hair for their drawing, add a background or scene, and optionally follow a "Change It Up" list where the teacher dictates additional elements (e.g., more gummy worms, party hat, confetti, silly feet, fruits…
A one-page, self-checking printable board game ("Monster Munch") giving students repeated, mixed practice with multiplication facts for the 5, 6, 7, and 8 times tables, to build recall fluency.
Domino-style matching game for practicing multiplication facts (times tables 1 through 12).
A one-page, self-checking printable game ("Two Hoops") giving students repeated, timed practice with multiplication facts for the 2s (x2), to build recall fluency.
Roll a die repeatedly and draw the corresponding peanut features/extras shown on a roll chart; an optional 'Change It Up' variant dictates additional elements, colors, and line types to add.
A one-page, self-checking printable game ("Heavy Weights") giving students repeated, timed practice with multiplication facts for the 8s (x8), to build recall fluency.
Roll a die five times to determine which strawberry-character features to draw (strawberry shape, eyes, eyebrows, nose, mouth); optionally use a companion "Change It Up!" sheet where a teacher dictates additional elements, colors, and line types to add to the drawing.
Roll a die repeatedly and draw the feature/element indicated for that roll number (pizza face shape, eyes, nose, mouth, extra features; then a second roll-and-draw sheet for toppings such as pepperoni, mushroom, olives), adding details and coloring the finished drawing.
A one-page, self-checking printable game ("Baker's Dozen") giving students repeated, timed practice with multiplication facts for the 12s (x12), to build recall fluency.
An "I Have, Who Has?" chain card game for practicing single-digit and low double-digit multiplication facts.
Make learning the 8 times table fun with Underwater Multiplication! This engaging math board game has students race to answer multiplication questions to move their game pieces. The colorful game board, question cards, and playing pieces feature a vibrant underwater theme that makes practicing facts lively. Easily implement…
Roll a die once for each of 5 categories (BEAN, EYES, arms+legs, MOUTH, EXTRA) and draw the feature shown for that roll on the results chart to build a silly bean character; optionally use the 'Change It Up' page, where the teacher dictates additional elements (e.g. expression, a friend, table, vehicle, fruits, shorts…
Student rolls a die for each column on the chart and draws the corresponding feature option onto their own paper to build a unique giddy (laughing) gourd drawing, then adds details, a background, and color.
Roll a die and color the animal at the matching number; if that animal is already colored, the player misses a turn. First player to color one of each animal wins.