Polar Express Music Game
This resource is a music game for the Polar Express. On each slide, students will work to find the correct musical pattern as they ride the train to the North Pole on Christmas Eve.
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This resource is a music game for the Polar Express. On each slide, students will work to find the correct musical pattern as they ride the train to the North Pole on Christmas Eve.
A physical education tag/movement game teaching correct jumping jack sequencing and cross-lateral (right brain/left brain) coordination for early-grade students.
Complete multiplication problems for the 1x table (e.g. 1x1 through 1x12) on scored cards (Score ___ / 20), using an accompanying golf/'Hole in One' themed moving-cards game board.
Work in small teams to identify number-sequence patterns and other math-based logic puzzles (e.g., using manipulatives/game pieces to represent the next number in a sequence).
Domino-style matching game for practicing multiplication facts (times tables 1 through 12).
Roll dice to generate a letter/sound combination and complete the resulting word on one of three differentiated boards: tracing the whole word, filling in some missing sounds, or writing the whole word independently.
A 32-card 'I have, who has' class game for practicing multiplication facts.
Use an external interactive e-learning module to complete 10 different randomly-drawn activities: drag-and-drop pictures and lists, matching pairs, finding hidden transparent dynamics symbols, and fill-in-the-gaps exercises, with immediate feedback.
A single-page number sorting game where students sort numbers and 'feed' them to the correct shark based on a sorting rule shown on the page.
Domino-style matching game for practicing multiplication facts (times tables 1 through 12).
Teach multiplication as repeated array-building through a hands-on strategy game using physical array pieces on a grid board.
Practice multiplication facts using a domino-style matching game where each tile's answer connects to the next problem.
Use an external interactive e-learning module to complete 10 different randomly-drawn activities: drag-and-drop pictures and lists, matching pairs, finding hidden transparent dynamics symbols, and fill-in-the-gaps exercises, with immediate feedback.
Answer beginner music-theory questions to move a game piece around a digital board; play in teams of 2-4, landing on bonus 'star' squares to advance further.
A printable board game teaching internet/online safety skills for elementary students, covering safe password/username choices, what personal information not to share online, and recognizing unsafe or scam content (phishing emails, fake virus warnings, popups).
Give students a partner-based fluency drill game for multiplication facts 2 through 12 using a 'poke card' format in place of traditional flash cards.
Students choose 3 math topics from a list, get teacher approval, and complete one project per topic by selecting from a tic-tac-toe grid of creative formats (poster, song/poem, 10-question quiz with answer key, play/skit, tech presentation, game, letter, 3D model/diorama, or story problems).
A large multi-day Guided Math unit teaching place value and number composition/decomposition up to 100,000 for 3rd grade, including teacher-facing methodology notes, learning-target tracking tools, and a day-by-day (Day 1 onward) sequence of lessons, station activities, games, and exit tickets.
Launch the interactive e-learning module (via tablet, computer, or web link) and solve clues across 4 topics (instrument families, solo instrument featured, instrumental techniques, and articulation) to identify which of 5 suspects stole the baton, using instrumental sound clips and on-slide help.
Practice building and comparing three-digit numbers using place value (hundreds, tens, ones) through a dice-rolling game.
Photocopy-master activity book of PE/physical-education activities to foster an active lifestyle for young students (ages 5-8), for use in whole-class, small-group, or individual PE settings.
Students write/discuss qualities they want in a friend, read a suggested friendship book list, solve a word search, complete a Venn-diagram-style 'Friendship Diagram' game/discussion, listen to/read a social story about taking a 'Friend Vacation' and fill in blanks, and answer discussion question cards while doing a…
Teach place value (ones, tens, hundreds, thousands) and how to write matching number words, through an assembled mini booklet and a place-value card game.
Each student holds a card stating a number and asking a place-value question about the next card (e.g., "I have 15,789. Who has 1 ten?"); students must identify the digit at the named place value on their own card and read their card aloud in turn, continuing the chain from START to END.