Cause and Effect Concentration Game
Flip over cards and match causes (e.g., 'The sun shines on the earth') to their correct effects; alternatively, use a recording sheet to write matched cause/effect pairs in a center setting.
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Flip over cards and match causes (e.g., 'The sun shines on the earth') to their correct effects; alternatively, use a recording sheet to write matched cause/effect pairs in a center setting.
Practice reading, spelling, and inferencing skills, with a focus on homonyms/homophones/homographs, through a hangman-style 'Dad Jokes Guessing Game' for pairs of students.
Practice multiplication facts, multiplication strategies, and the commutative property through a dice-based partner game.
This engaging and interactive review game is the perfect way to teach kids different self regulation activities and calming strategies, while reviewing their knowledge of different coping skills! This no-prep coping skill lesson is the perfect way to teach and review different calming strategies that kids can use when…
Reinforce vocabulary, reading comprehension, and writing skills using weather-forecast terminology (cloudy, hot, showers, thunderstorm, clear night, snowy, hail, overcast, sleet, weatherman/meteorologist, heavy rain, sunny, cold, thunder).
Work in randomly-assigned teams to complete language-arts-based team activities: write detailed object descriptions for teammates to guess (Creative Clues), write a magazine-photo character introduction using adjectives, compete to write alliterative sentences using letter cards within a time limit (All Alliteration), and…
Students label pictures with vocabulary words, write sentences and an original story using the words, make personal connections to the topic, play a guessing/charades game, solve anagrams, write riddles, do internet research on the topic, reflect on a favorite word, create two levels of comic strips, complete a vocabulary…
Provide a comprehensive 26-chapter comprehension, vocabulary, and assessment unit for the novel 'Because of Winn-Dixie' by Kate DiCamillo, including daily worksheets, exit quizzes, a summative test, vocabulary games, and writing/poster prompts.
A 2-4 player dice game where students multiply two rolled numbers (1-12) and claim board squares by that product, practicing 1-12 multiplication facts.
A hands-on activity teaching guide words (the dictionary skill of identifying which words fall alphabetically between two given guide words), usable whole-class, in small groups, at a literacy station, or as a Scoot game.
Reinforce vocabulary, reading comprehension, and writing skills using weather-instrument terminology (hygrometer, weather vane, rain gauge, anemometer, wind sock, thermometer, barometer).
Build vocabulary and literacy skills (reading, writing, and word-study) around the topic of negative behaviors, volume 1 through a self-guided independent-work booklet.
In pairs, roll two dice (one for a row, one for a column, like Battleship coordinates), read and answer the self-care discussion prompt at the intersection, mark the square with an X, and try to get Bingo or Blackout; rolling a 6 lets the player choose any square.
Use flash cards showing each state/province/territory with its capital to memorize the pairing through repetition; then use separate geography, name, and capital matching cards to play a matching game pairing image-to-name-to-capital.
Complete a time line handout, learn about delegates to the Constitutional Convention, work through handouts explaining the Constitution and Preamble, complete a crossword, and play a card game about the signers (per table of contents).
Arrange sixteen domino tiles into a chain by matching multiplication expressions with their products. START and FINISH pieces mark the endpoints. After cutting the tiles, have students calculate each product before choosing the next piece, then read the completed chain to check the matches.
Rotate desk-to-desk on a timer, read a numbered scenario card describing a peer-pressure situation (e.g. a friend daring someone to do something, encouraging someone to study, or encouraging someone to tease/prank/skip responsibilities), and mark on an answer sheet whether the situation is 'positive' or 'negative'…
Build vocabulary and literacy skills (reading, writing, and word-study) around the topic of plant products, volume 2 through a self-guided independent-work booklet.
Interactive classroom review game ('Conflict at Jamestown') reinforcing the history and importance of the Jamestown, Virginia colonial settlement (1607).
Build vocabulary and literacy skills (reading, writing, and word-study) around the topic of negative behaviors, volume 2 through a self-guided independent-work booklet.
Participate in physical movement games (e.g. Word Chase, Eraser Tag, Math Whizzer, Question Quest, Poetry in Motion, Definition Search, Making Time, Musical Circles) that combine movement with review of curriculum content.
Give students practice recalling multiplication facts through a cut-and-play domino game where each piece pairs a multiplication expression with a product.
Reinforce vocabulary, reading comprehension, and creative-writing skills using story-setting terms (stadium crowd, cottage in the woods, city, castle, beach, campsite, treehouse, circus) that students can use when writing narratives.
Build vocabulary and literacy skills (reading, writing, and word-study) around the topic of plant products, volume 1 through a self-guided independent-work booklet.