CVC Cootie Catchers
A foldable paper 'cootie catcher' (fortune teller) game for practicing reading, writing and spelling CVC words with a phonics focus.
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A foldable paper 'cootie catcher' (fortune teller) game for practicing reading, writing and spelling CVC words with a phonics focus.
Students cut out and assemble a paper cookie jar, then match printed sight-word 'cookies' to word lists and store/sort them by level; a checklist is used to track mastered words.
Read teacher-directed lesson content and complete accompanying activities/games (e.g., a Constitutional Convention timeline matching exercise) for each section of the Constitution.
Read aloud single-sound and CVC words printed along road-track cards while moving a toy car from START to FINISH.
Step or leap from log to log (laminated printouts placed on the floor), reading the high-frequency word printed on each log aloud as they go, to practice sight-word recognition and recall.
Solve a letter-scramble word puzzle to build music vocabulary; find hidden music terms and other words in a letter-grid word search; unscramble instrument names and locate them in a word search; color pictured instruments by family (brass, percussion, string, woodwind); and complete a maze that alternates wind and…
Unscramble anagram letters into theme words; match words in list/pairs format; choose the correct picture option (A/B/C/D) for a given word in the multiple-choice pages; solve a numbered crossword using the theme word clues; find theme words in word search grids; use the individual word cards as flash cards.
Students first practice sounding out a short list of target CVCe words (and any 'odd'/sight words) printed before each story, then read the decodable story itself (small-print text is read aloud by the teacher/parent), and can play an accompanying board-style game or complete a matching phonic workbook to reinforce the target sound.
Spin (or select) consonant letters from a wheel, combine with the given vowel (a, e, i, o, or u in turn) to build a CVC word, sound it out, and write two new words learned for each vowel; cut out the letter tiles for hands-on use.
Click through 10 quiz questions, choosing an answer for each (e.g. 2x3, 4x5, 6x2); wrong answers route to a "Retry" slide and correct answers advance via a "Next" button to the following question.
A set of fold-and-play 'cootie catcher' (fortune teller) games that give students practice reading, writing, and spelling more complex consonant-blend words (CVCCC, CCVCC, CCCVC, and longer blends).
Students click through a slide-based quiz, adding two decimal numbers per question (e.g. 3.6 + 2.45), selecting from multiple answer options, and receiving immediate 'CORRECT ANSWER / Next' or 'WRONG ANSWER / Retry' feedback before moving to the next question.
A set of printable flash cards pairing a themed image/prompt with a short gross-motor exercise instruction (a clock-reading game where the time shown dictates how long students perform a movement (e.g. jumping jacks, squats, wall push ups)), for use as classroom movement breaks or PE warm-ups.
Spin the dial to select a consonant letter, combine it with a given rime (an, at, en, et, in, it, on, ot, un, ut) to form a CVC word, and write the resulting word in the box.
Click through 10 multiple-choice questions asking whether a given item is a citizen's RIGHT or RESPONSIBILITY (e.g. free speech, following laws, voting, jury duty), receiving 'CORRECT ANSWER - Next' or 'WRONG ANSWER - Retry' feedback.
Use the large (whole-class/wall-art) or small (personal practice/tutoring/games) flashcards to practice matching each letter with its animal name and sound.
Find and color hidden AM words in a seek-and-find puzzle; dab/mark AM-word picture spaces to complete a picture maze from start to finish; find AM words in a word-search grid.
A self-checking interactive PowerPoint quiz game giving students practice with the four operations (addition, subtraction, multiplication, division) with decimals; each slide presents a problem with multiple-choice answers and correct/incorrect feedback slides.
Unscramble anagram letters into theme words; match words in list/pairs format; choose the correct picture option (A/B/C/D) for a given word in the multiple-choice pages; solve a numbered crossword using the theme word clues; find theme words in word search grids; use the individual word cards as flash cards.
A back-to-school themed sorting/classifying game where students sort picture cards into categories such as school vs. home items, daily-use vs. sometimes-used supplies, good vs. not-good behavior, and feelings, by 'feeding' cards to a monster.
A set of printable flash cards pairing a themed image/prompt with a short gross-motor exercise instruction (a pick-a-card game where each flower card names a gross-motor exercise (e.g. wall push ups, bear crawl, sit ups)), for use as classroom movement breaks or PE warm-ups.
A back-to-school SEL 'mix and mingle' card game where students ask classmates get-to-know-you and reflection questions to build classroom community.
Solve algebra practice problems (order of operations, the distributive property, reading math symbols/units of measurement) and complete puzzles (cross-number puzzles, coded messages, word searches referenced by title) that use the correct answers to reveal a hidden message or symbol.
Click through 10 multiple-choice questions about ecosystems (e.g. what is a producer/decomposer, what a food chain shows, what predators/prey are), receiving 'CORRECT ANSWER - Next' or 'WRONG ANSWER - Retry' feedback.