CVC Word Builder #2
A spinner-based CVC word-building game where students combine a consonant with fixed word-family endings (rimes) to build and write new CVC words.
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A spinner-based CVC word-building game where students combine a consonant with fixed word-family endings (rimes) to build and write new CVC words.
Provide maze puzzles as a brain-teaser/problem-solving activity.
A self-checking interactive PowerPoint quiz game giving students practice identifying/matching numbers 1-10, presented with multiple-choice numeric answers and correct/incorrect feedback slides.
Review CVC words and letter sounds built from s, a, t, p, i, n using nest-themed clothespin clipping cards.
Provide a set of printable mazes as a brain-game activity for kids.
Introduce beginning reading practice tied to the letter G's initial sound using simple repeated 'G is for ___' sentences.
Give emergent readers practice with a repeated sight-word sentence pattern ('I see a ___') while introducing community-helper vocabulary.
Provide printable mazes as a brain-game/puzzle activity for kids.
NAME OF THIS PRODUCT: NUMBERS PUZZLES 1 TO 10 | CUT AND PASTE ACTIVITY PLEASE READ THIS IMPORTANT INFORMATION ABOUT THIS PRODUCT: MAIN INFORMATION: 1) What is the title of this resource? This resource is titled "Educational Resource for Better Learning" developed by EDITORIAL PROFE CHÉVERE.
4 FUNNY MAZES | FANTASTIC BRAIN GAMES THIS RESOURCE IS AVAILABLE FOR ALL AGES! THIS RESOURCE HAVE 4 FREE AND FUNNY MAZES FOR DEVELOP THE INTELLIGENTE! INFORMATION OF THE AUTHOR: At EDITORIAL ARENAS EDUCATIVAS our goal is to create engaging and effective educational resources that help children learn and grow. We invite you to explore…
Printable flashcards presenting Fry's second hundred high-frequency sight words for reading/vocabulary practice.
A hands-on small-group/center STEM activity combining base-ten block building with place value practice up to 99 or 999.
Provide extra practice identifying, writing, and counting the numbers 1 through 5 as a first part of a two-part series (numbers 6-10 sold separately).
Provides five printable maze puzzles for children to trace/solve as a fine-motor and problem-solving activity.
A kindergarten workbook that gives practice adding two small groups of objects and writing the total.
CATCHING NUMBERS 1-10 | FREE GAME THANK YOU FOR BEING PART OF EDITORIAL ARENAS EDUCATIVAS We are an educational corporation that is dedicated to the development of fabulous resources for mathematics, literacy, as well as resources for teaching Spanish and brain exercises. A. MAIN INFORMATION: 1. Product name: You can use this…
Practices identifying and defining parts-of-speech terminology (noun, verb, adjective, adverb, preposition, conjunction, interjection, pronoun, article, determiner, gerund, participle, infinitive, auxiliary, modal) through three puzzle formats.
Speech-language articulation practice for the F sound (/f/), using back-to-school themed picture-cue words and sentences for a no-print, click-through digital drill.
An SEL (social-emotional learning) lesson teaching young students to identify feelings and recognize that feelings come in different sizes/intensities, built around a Google Slides story with two dog/cat characters.
SEL lesson teaching three types of respect (self-respect, respect for others, respect for the school) via an interactive Boom Cards deck plus a printable handout.
Teach and build number sense around the number 18 ('Eighteen') through a mix of hands-on manipulatives and printable practice pages covering recognition, formation, and counting.
This activity is perfect for helping students to learn about the new "My Plate" food pyramid suggestions. My Food Plate is a game that helps students identify food groups and learn about nutrition. This activity is perfect for teachers who want to help their students learn about healthy eating.
Speech-language articulation practice for the TH sound (/θ/ or /ð/), using back-to-school themed picture-cue words and sentences for a no-print, click-through digital drill.
A post-reading activity for identifying story elements (characters, setting, problem, solution) using a spinner.