African Animals - I Have Who Has Cards
Review or introduce African animal characteristics and traits through a whole-class I Have/Who Has matching game
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Review or introduce African animal characteristics and traits through a whole-class I Have/Who Has matching game
A set of printable question-and-answer fact cards organized into six science topic sections (Animals, Human Body, Insects & Arachnids, Oceanography, Solar System, Weather) for review, quiz games, and general knowledge reinforcement.
A digital 'pop it' style practice activity giving middle-school students repeated exposure to order-of-operations expressions with parentheses (no exponents).
Students practice algebra and related number skills through code puzzles, grids and other problem-solving activities. Topics include order of operations, exponents, integers, fractions, percents, graphing, and equations and inequalities . Worked guidance supports the exercises, and many activities use answers to reveal a message or complete a puzzle. Choose pages to follow your instruction and use the answer key to review both calculations and puzzle results.
A teacher resource book of 100 short 'algebra workout' warm-up activities for middle and high school algebra classes, plus practical classroom-management teaching tips, per the book's own introduction (Dear Teacher/Parent letter).
A multi-day, gamified fraction review activity ('Fraction Olympics') that has students practice adding, subtracting, multiplying, dividing, and rounding fractions through classroom-wide station games and physical challenges.
A ready-to-use set of 5 rotating math stations supplementing a middle school unit on fraction operations (addition, subtraction, multiplication, and division), including unlike denominators and improper fractions.
A self-checking Google Slides digital game that teaches middle school students the 4 steps to finding the central idea/theme and supporting details, culminating in building a paragraph using theme.
Algebra practice workbook (Milliken 'Reproducibles' series) of puzzles, games, and mazes reinforcing core algebra concepts for grades 6-8, including a standardized-test-prep assessment section.
A middle-school plant-biology escape room activity: students solve a series of linked puzzles (dominoes, crossword, word search, worksheet) to derive a four-digit combination-lock code, framed around a 'save the substitute teacher' story.
A ready-to-use set of 5 rotating math stations supplementing a middle school unit on area, perimeter, and volume of right-angled shapes.
A self-checking digital (Google Slides) game where students cite evidence, answer questions, and build a paragraph about literary character development.
A partner dice game reviewing improper fractions and mixed numbers - forming improper fractions from rolled digits, converting to mixed numbers, and comparing values.
Run a team-based math-review game ('float the Arkansas River') where teams work through numbered problem sections to advance along a river-route map.
A ready-to-use set of 5 rotating math stations supplementing a middle school unit on factors, multiples, prime, and composite numbers.
A digital self-checking Google Sheets activity for practicing finding the area of circles, delivered as a mystery-picture-reveal game.
A digital (Google Slides-based) self-checking game where students apply text-structure/evidence-citing skills to an embedded text and build a paragraph.
A team-based review game where students solve math problems correctly to 'fill their tank' and win the round.
A ready-to-use set of 5 rotating math stations supplementing a middle school unit on adding and subtracting integers.
Build fluency determining the sign and value of multiplication/division integer expressions using a set of 52 printable playing cards for classroom card games.
A self-checking digital review game for practicing the 4 steps to finding the central idea and supporting details in a text.
Provide a strategic dots-and-boxes style game for practicing addition, subtraction, multiplication, and division math-fact fluency
Digital self-checking Google Slides game teaching students to cite evidence and analyze arguments by applying a 4-step process to an embedded text, then build a paragraph.
A print-and-play board game ('Wishin'') for 2-4 players that gives students addition practice by having them accumulate a running point total as they move around a game board, provided in multiple color/ink versions.