Central Idea Digital Game
A self-checking digital review game for practicing the 4 steps to finding the central idea and supporting details in a text.
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A self-checking digital review game for practicing the 4 steps to finding the central idea and supporting details in a text.
An emergent reader booklet about a groundhog checking for its shadow, with two alternate endings (sees shadow / doesn't see shadow), plus companion pre/during/after-reading activities.
A reading/writing genre-study activity where students identify which structural parts (date, greeting, body, closing/signature, etc.) are missing from sample friendly letters.
A 10-station Thanksgiving-themed escape-room activity (PowerPoint format) in which students solve a sequence of puzzles -- word unscrambles, matching, a number cipher, math word problems, riddles, a letter hunt, a word search, story sequencing, and a final riddle -- to find where the Thanksgiving feast has 'disappeared' to.
A self-checking digital (Google Slides) game where students cite evidence, answer questions, and build a paragraph about literary character development.
A self-checking digital game (hosted externally on Google Slides) that has students practice the 4 steps of citing evidence and interpreting words/phrases in a text, culminating in paragraph writing.
Literary Devices: Theme Tree - FLASH-MAC Literary Devices: Theme Tree - FLASH-MAC is a premium digital educational tool developed for teachers, offering an interactive method for students to delve into literature.
A non-fiction literacy unit that uses a short passage about Mardi Gras to teach before/during/after reading strategies, main idea and details, and vocabulary.
NO PRINT Treasure Map Inferences for Distance Learning This innovative, digital teaching resource has been designed for both virtual and traditional classrooms.
A review game ('I Have, Who Has?') that reinforces nonfiction/informational text vocabulary terms tied to Reading Informational (RI) standards.
Provide a multi-activity package (character relationships, genealogy/narrative structure, multiple-intelligences projects, a Jeopardy-style review game, and a character/plot schematic) for teaching Wuthering Heights.
An early-literacy center resource built around the nursery rhyme 'Jack and Jill', used to build phonemic awareness, story structure, retelling skills, vocabulary and cause-and-effect understanding.
An early-literacy center resource built around the nursery rhyme 'One Two Buckle My Shoe', used to build phonemic awareness, story structure, retelling skills, vocabulary and cause-and-effect understanding.
A multi-activity nursery rhyme pack teaching early literacy skills (phonemic awareness, retelling, vocabulary, cause-and-effect) through 'Old Mother Hubbard'.
Reading comprehension practice: students read short descriptive passages about a character's pizza order and build a matching pizza from topping cutouts.
A cross-curricular reading/science unit teaching facts about penguins through a mini-reader, comprehension activities, and games.
A Christmas-themed narrative, vocabulary, and planning activity contrasting one family's excited Christmas preparations with another (the 'naughty dog' owner's) family's negative attitude, which is resolved by explaining the Christian religious meaning of Christmas as the birth of Jesus; also includes a December planning calendar, food…
This activity is great for building students' inference skills. They will match the Statement Card to the Emotion Card to create a complete picture. This will help them understand the text better and draw their own conclusions.
Reading Comprehension: Memory Match Game - FLASH-MAC This is an interactive teaching resource designed for the facilitation of reading comprehension. It is geared towards Grade 5, 6, 7, or 8 students focusing on comprehension skill development in Language Arts. Packed into this software version (suited for Mac operating systems) are six matching pairs of…
A Jeopardy-style review game (digital PowerPoint/Google Slides board plus a companion nonfiction reading passage) for reviewing reading skills: theme/central idea, development, point of view, text structure, and vocabulary.
The slides present five Romeo and Juliet puzzles, including a letter code, character matching, scrambled lines, a missing prologue word, and family sorting. Use them in sequence as a review activity and discuss the reasoning before revealing each answer slide. The file supplies the puzzle prompts and solutions; advance the slides yourself and keep each answer hidden until students have responded.
A Jeopardy-style PowerPoint review game covering Shakespeare's biography and Romeo and Juliet Acts 1-5, used to review key plot points, characters, and literary devices before an assessment.
Product Description: The Smart Cookie Game ! is an engaging activity that helps students exercise their comprehension and strategizing skills in a fast-paced environment.
Multi-station classroom escape room where students read a historical narrative, apply math/decoding skills, and solve puzzles about the first Thanksgiving to unlock a final online 'breakout' form.