Feed the Frog Roll and Count Mat Printable Manipulatives Dice Game
A dice-based counting game mat where students roll one or two dice and 'feed' the frog the corresponding number of insect manipulatives, practicing counting 1-12.
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A dice-based counting game mat where students roll one or two dice and 'feed' the frog the corresponding number of insect manipulatives, practicing counting 1-12.
Dice and counters game for practicing counting and one-to-one correspondence.
Practice number and number-word recognition from 0 to 20 with fire-safety-themed cards.
Fish in the Sea Roll and Count Mat Printable with Goldfish Manipulatives Dice Game | Learn Numbers 1-12 Engage young learners using this cute fish and ocean-themed counting mat.
If you are looking for some additional place value activities for your young learners to engage with, I have just the resource for you. This is a Flowers and Bees Game that is meant for young math students who are learning place value or have mastered it. This Flowers and Bees Game mimics a Snakes and Ladders Game. This is a partner…
A hands-on 'stack and count' game giving young learners practice with forward and backward number sequencing from 0 to 150.
Games are being recognized as very powerful educational tool. In this case Place Value Math Game is a mental and physical activity that favors the development of children in an integral and harmonious way.
Candy Corn Comparisons game The Candy Corn Comparisons is a teaching resource specially designed for Grade 2 students, centering on the pivotal subject of Math and the subtopic of place value.
A fun and festive way to consolidate counting, 1:1 correspondence counting and number recognition for numbers 1-10 ! Ideas… Create a gingerbread number line.
Your students are going to LOVE this roll a gingerbread house craft! They get to design their own gingerbread man house in this cut and paste gingerbread house craft.
Gingerbread Man Craft for Build a Gingerbread Man or Roll a Gingerbread Man Activity , Dice Game This resource is perfect for the early learning stages, specifically from preschool through grade 1.
Provide an Early Years (UK) curriculum inspiration guide themed around the traditional tale of The Gingerbread Man, suggesting flexible, child-led activities that build phonics, mathematics, and motor-skill development.
A Bible-based activity pack teaching that God created plants and trees on the third day (Genesis 1:11-13), combining verse copywork, counting/coloring, a matching card game, and an outdoor nature scavenger hunt.
An interactive PowerPoint game combining counting practice (1-10) with a gross motor movement reveal.
Groundhog Day-themed number cards (0-20) with numerals and number words for counting, sequencing, and number-identification games and center activities.
A set of Halloween-themed 'Bump' board games for practicing number recognition, addition, and doubling facts.
Halloween Bundle 1 Designed as a comprehensive set of exciting resources aimed at sparking interest in children, the Halloween Bundle 1 elevates play-based learning through a range of interactive, theme-based activities and games.
A Halloween-themed counting/matching game to build number recognition and one-to-one correspondence for numbers 0 to 20.
A Halloween-themed domino matching game for practicing number recognition and connecting numerals with their written number words, ranges 0-10, 0-20, and 0-30.
A Halloween-themed 'Mix Magic Potions' counting and addition math game where students fill a potion bottle by counting and adding ingredient counters to match a target recipe.
Provide a Halloween-themed 'Spot It!'-style matching game for numbers 0-30, to build number recognition through a find-the-match card game.
A Halloween-themed bingo game for practicing number recognition of numbers 0-10, using bingo boards, calling cards, and playing squares.
A Halloween-themed bingo game for practicing number recognition of numbers 0-10, using bingo boards, calling cards, and playing squares.
A Halloween-themed bingo game for practicing number recognition of numbers 0-10, using bingo boards, calling cards, and playing squares.