Conversation Skills: Ending a Conversation Social Skills Sorting
Conversation Skills: Ending a Conversation Social Skills Sorting this resource serves as an exciting tool to educate students on effective ways to conclude conversations.
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Conversation Skills: Ending a Conversation Social Skills Sorting this resource serves as an exciting tool to educate students on effective ways to conclude conversations.
Social-emotional/behavior resource teaching students to distinguish cooperative from uncooperative behavior when working or playing in a group, differentiated for K-2nd and 3rd-5th grades.
In this SEL game, students will learn and practice cooperation skills. They will be in groups of 3-4 and they will do a cooperation scavenger hunt together. There are 5 tasks for them to complete.
Cross-Curricular Adventures in Team Building: Building Community in the Classroom An innovative teaching resource designed to foster camaraderie and collective learning among students.
A CrossFit-style team competition resource for PE class that measures and develops locomotor skills, strength, cardiovascular fitness, and teamwork through station-based exercises.
Activity booklet building self-awareness, healthy-habit awareness, and basic first-aid knowledge through hands-on group activities.
An SEL board-game activity that extends the picture book 'Do You Speak Fish?' by having students identify feelings and perspectives.
Dog Breeds Domino – A Calm Coloring & Matching Game for Elementary Students This printable domino game is a quiet and creative way for students to explore different dog breeds while practicing matching skills and early reading.
Turn a physical JENGA set into a reading-themed icebreaker game where each numbered piece corresponds to a discussion question about students' reading habits and preferences.
A bingo-style game (multiple pre-made bingo cards plus emotion-word calling material) intended to reinforce identification and labeling of emotions for emotional-literacy/social-skills practice, per the seller description.
In this resource you will receive a very engaging and fun game played like Apples to Apples. There are 30 different emoji cards and 90 different person, place, thing, event cards. There is no reading required. Anyone over 5 can easily play this game. Directions: One person is the "judge" first. I usually choose the oldest in the group. The judge turns…
Teach K-5th grade students to distinguish appropriate ('match') from inappropriate ('mismatch') emotional responses to everyday situations, via two lesson plans and bingo/snowball-fight games.
Emotionopoly SEL Feelings Game Emotionopoly SEL Feelings Game is an engaging and interactive teaching resource for students in Kindergarten through Grade 3. It introduces various emotional concepts in a hands-on, innovative way based on the classic monopoly game. This unique tool encourages Social Emotional Learning, allowing children…
An SEL activity pack (by 'Socially Skilled Kids') teaching students to understand emotions and their triggers, including a matching card game, trigger-identification worksheets, discussion questions, and a group perspective-taking activity ('The Rope Activity').
The set offers labeled and unlabeled cartoon-face and emoji dice, a word-only die, a personal-experience prompt die and a scenario die. Cut, fold and assemble selected nets for speaking activities. Learners can name a feeling, describe an expression or discuss a fictional situation; invite them to pass on personal questions.
End of the Year Amusement Park Board Game As seasons change and school years come to an end, it's natural for students to be eager for something fun and engaging.
End of the Year Jenga: An Interacting Learning Resource End of the Year Jenga is an educational tool with a clear objective—fostering healthy communication among students while engaging them in fun learning activities.
Forty yes-or-no picture question cards ask what a class thinks it knows about their teacher — from "Do I have a pet?" to "Can I speak another language?" — with one question printed per page for display or use as a set of centers. A companion sheet numbers boxes 1 through 40 so each student can record a yes/no guess for every card before the teacher reveals the real answer. The one-question-per-page format needs no prep beyond printing, and every card follows the same short, predictable structure. It works as a whole-class guessing game, a morning-meeting routine spread across several days, or a one-sitting end-of-year icebreaker.
A U.S. Congress role-play simulation game teaching legislative process, political negotiation, and party politics: each student represents a state's U.S. Senator and must vote on 8 bills to satisfy their state's constituent preferences (scored points) and get re-elected.
A three-way role-play negotiation simulation teaching how labor unions, union leadership, and management negotiate contracts, set in a fictional garbage-collector strike scenario (Cleantopia's Waste Pros Union vs. City Sanitation Department).
Escape Middle School SEL Boom Cards Escape Middle School SEL Boom Cards offer an interactive and engaging way for students transitioning from middle to high school.
Escape The Movies! SEL Boom Card About Friendship and Bullying Escape The Movies! SEL Boom Card About Friendship and Bullying is an interactive teaching tool designed for educators to engage students effectively about critical social…
A life-skills activity booklet teaching independent-living and personal-finance basics (housing, budgeting for daily needs, saving, planning for emergencies, and charitable giving), aligned to a Girl Scouts Ambassador 'On My Own' badge.
A character-education/social-emotional activity where students act out feelings for classmates to guess, practicing clear verbal and nonverbal expression of emotions.